Commit 53c8236
fix: disable engine analysis during drill play via enabled flag
The analysis controller's useEngineAnalysis hook has its own internal
tree controller that navigates the drill's game tree. Even though we
stopped syncing currentNode, the internal controller still tracked
tree changes and fired stockfish.streamEvaluations() — which calls
stopEvaluation() and kills the background analysis's in-progress
evaluation (explaining depth 8 instead of 18).
Added an 'enabled' parameter to useEngineAnalysis and
useAnalysisController. During drill play (analysisEnabled=false,
continueAnalyzingMode=false), both Maia and Stockfish effects in
useEngineAnalysis are completely skipped.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>1 parent 471ab4d commit 53c8236
3 files changed
Lines changed: 8 additions & 2 deletions
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- src
- hooks/useAnalysisController
- pages/openings
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