@@ -868,14 +868,18 @@ const DesktopLayout: React.FC<{
868868 . filter ( ( move ) => {
869869 // Determine if this is a player move using the same logic as elsewhere
870870 const isWhiteMove = isMoveByWhite ( move . fen )
871- const isPlayerMove = drill . selection . playerColor === 'white'
872- ? isWhiteMove
873- : ! isWhiteMove
871+ const isPlayerMove =
872+ drill . selection . playerColor === 'white'
873+ ? isWhiteMove
874+ : ! isWhiteMove
874875 return isPlayerMove
875876 } )
876877 . map ( ( move ) => {
877878 // Get classification from our helper function
878- const classification = getChartClassification ( move , gameNodesMap )
879+ const classification = getChartClassification (
880+ move ,
881+ gameNodesMap ,
882+ )
879883 // Get the correct move number from the FEN
880884 const actualMoveNumber = getMoveNumberFromFen ( move . fen )
881885 return {
@@ -886,7 +890,9 @@ const DesktopLayout: React.FC<{
886890 } )
887891 . filter ( ( move ) => {
888892 // Filter for critical moves (not just 'good')
889- return [ 'excellent' , 'inaccuracy' , 'blunder' ] . includes ( move . classification )
893+ return [ 'excellent' , 'inaccuracy' , 'blunder' ] . includes (
894+ move . classification ,
895+ )
890896 } )
891897 . sort ( ( a , b ) => {
892898 // Sort by move number (chronological order)
@@ -1252,10 +1258,15 @@ export const DrillPerformanceModal: React.FC<Props> = ({
12521258
12531259 // Find the opening end node by working backwards from the final node
12541260 // The opening end should be the first move analysis that is NOT a player move
1255- const firstPlayerMoveAnalysis = moveAnalyses . find ( move => move . isPlayerMove )
1261+ const firstPlayerMoveAnalysis = moveAnalyses . find (
1262+ ( move ) => move . isPlayerMove ,
1263+ )
12561264 if ( firstPlayerMoveAnalysis && firstPlayerMoveAnalysis . fenBeforeMove ) {
12571265 // Find the node that represents the position before the first player move
1258- const findNodeByFen = ( node : GameNode , targetFen : string ) : GameNode | null => {
1266+ const findNodeByFen = (
1267+ node : GameNode ,
1268+ targetFen : string ,
1269+ ) : GameNode | null => {
12591270 if ( node . fen === targetFen ) {
12601271 return node
12611272 }
@@ -1272,7 +1283,10 @@ export const DrillPerformanceModal: React.FC<Props> = ({
12721283 return null
12731284 }
12741285
1275- const foundOpeningEndNode = findNodeByFen ( originalRoot , firstPlayerMoveAnalysis . fenBeforeMove )
1286+ const foundOpeningEndNode = findNodeByFen (
1287+ originalRoot ,
1288+ firstPlayerMoveAnalysis . fenBeforeMove ,
1289+ )
12761290 if ( foundOpeningEndNode ) {
12771291 return {
12781292 gameTree : originalGameTree ,
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