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| 1 | +import { GameNode } from 'src/types/base/tree' |
| 2 | +import { StockfishEvaluation, MaiaEvaluation } from 'src/types' |
| 3 | + |
| 4 | +describe('GameNode Move Classification', () => { |
| 5 | + describe('Excellent Move Criteria', () => { |
| 6 | + it('should classify move as excellent when Maia probability < 10% and winrate is 10% higher than weighted average', () => { |
| 7 | + const parentNode = new GameNode( |
| 8 | + 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', |
| 9 | + ) |
| 10 | + |
| 11 | + // Mock Stockfish evaluation with winrate vectors |
| 12 | + const stockfishEval: StockfishEvaluation = { |
| 13 | + sent: true, |
| 14 | + depth: 15, |
| 15 | + model_move: 'e2e4', |
| 16 | + model_optimal_cp: 50, |
| 17 | + cp_vec: { e2e4: 50, d2d4: 40, g1f3: 30 }, |
| 18 | + cp_relative_vec: { e2e4: 0, d2d4: -10, g1f3: -20 }, |
| 19 | + winrate_vec: { e2e4: 0.6, d2d4: 0.58, g1f3: 0.4 }, |
| 20 | + winrate_loss_vec: { e2e4: 0, d2d4: -0.02, g1f3: -0.2 }, |
| 21 | + } |
| 22 | + |
| 23 | + // Mock Maia evaluation with policy probabilities |
| 24 | + const maiaEval: { [rating: string]: MaiaEvaluation } = { |
| 25 | + maia_kdd_1500: { |
| 26 | + policy: { |
| 27 | + e2e4: 0.5, // 50% probability - most likely move |
| 28 | + d2d4: 0.3, // 30% probability |
| 29 | + g1f3: 0.05, // 5% probability - less than 10% threshold |
| 30 | + }, |
| 31 | + value: 0.6, |
| 32 | + }, |
| 33 | + } |
| 34 | + |
| 35 | + // Add analysis to parent node |
| 36 | + parentNode.addStockfishAnalysis(stockfishEval, 'maia_kdd_1500') |
| 37 | + parentNode.addMaiaAnalysis(maiaEval, 'maia_kdd_1500') |
| 38 | + |
| 39 | + // Calculate weighted average manually for verification: |
| 40 | + // weighted_avg = (0.5 * 0.6 + 0.3 * 0.58 + 0.05 * 0.4) / (0.5 + 0.3 + 0.05) |
| 41 | + // weighted_avg = (0.3 + 0.174 + 0.02) / 0.85 = 0.494 / 0.85 ≈ 0.581 |
| 42 | + // g1f3 winrate (0.4) is NOT 10% higher than weighted average (0.581) |
| 43 | + // So g1f3 should NOT be excellent despite low Maia probability |
| 44 | + |
| 45 | + // Test move with low Maia probability but not high enough winrate |
| 46 | + const classificationG1f3 = GameNode.classifyMove( |
| 47 | + parentNode, |
| 48 | + 'g1f3', |
| 49 | + 'maia_kdd_1500', |
| 50 | + ) |
| 51 | + expect(classificationG1f3.excellent).toBe(false) |
| 52 | + |
| 53 | + // Now test with a different scenario where a move has both low probability and high winrate |
| 54 | + const stockfishEval2: StockfishEvaluation = { |
| 55 | + sent: true, |
| 56 | + depth: 15, |
| 57 | + model_move: 'e2e4', |
| 58 | + model_optimal_cp: 50, |
| 59 | + cp_vec: { e2e4: 50, d2d4: 40, b1c3: 45 }, |
| 60 | + cp_relative_vec: { e2e4: 0, d2d4: -10, b1c3: -5 }, |
| 61 | + winrate_vec: { e2e4: 0.6, d2d4: 0.45, b1c3: 0.7 }, |
| 62 | + winrate_loss_vec: { e2e4: 0, d2d4: -0.15, b1c3: 0.1 }, |
| 63 | + } |
| 64 | + |
| 65 | + const maiaEval2: { [rating: string]: MaiaEvaluation } = { |
| 66 | + maia_kdd_1500: { |
| 67 | + policy: { |
| 68 | + e2e4: 0.6, // 60% probability |
| 69 | + d2d4: 0.35, // 35% probability |
| 70 | + b1c3: 0.05, // 5% probability - less than 10% threshold |
| 71 | + }, |
| 72 | + value: 0.6, |
| 73 | + }, |
| 74 | + } |
| 75 | + |
| 76 | + const parentNode2 = new GameNode( |
| 77 | + 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', |
| 78 | + ) |
| 79 | + parentNode2.addStockfishAnalysis(stockfishEval2, 'maia_kdd_1500') |
| 80 | + parentNode2.addMaiaAnalysis(maiaEval2, 'maia_kdd_1500') |
| 81 | + |
| 82 | + // Calculate weighted average: (0.6 * 0.6 + 0.35 * 0.45 + 0.05 * 0.7) / 1.0 |
| 83 | + // = (0.36 + 0.1575 + 0.035) / 1.0 = 0.5525 |
| 84 | + // b1c3 winrate (0.7) is about 14.75% higher than weighted average (0.5525) |
| 85 | + // So b1c3 should be excellent (low Maia probability AND high relative winrate) |
| 86 | + |
| 87 | + const classificationB1c3 = GameNode.classifyMove( |
| 88 | + parentNode2, |
| 89 | + 'b1c3', |
| 90 | + 'maia_kdd_1500', |
| 91 | + ) |
| 92 | + expect(classificationB1c3.excellent).toBe(true) |
| 93 | + }) |
| 94 | + |
| 95 | + it('should not classify move as excellent when Maia probability >= 10%', () => { |
| 96 | + const parentNode = new GameNode( |
| 97 | + 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', |
| 98 | + ) |
| 99 | + |
| 100 | + const stockfishEval: StockfishEvaluation = { |
| 101 | + sent: true, |
| 102 | + depth: 15, |
| 103 | + model_move: 'e2e4', |
| 104 | + model_optimal_cp: 50, |
| 105 | + cp_vec: { e2e4: 50, d2d4: 40 }, |
| 106 | + cp_relative_vec: { e2e4: 0, d2d4: -10 }, |
| 107 | + winrate_vec: { e2e4: 0.6, d2d4: 0.7 }, |
| 108 | + winrate_loss_vec: { e2e4: 0, d2d4: 0.1 }, |
| 109 | + } |
| 110 | + |
| 111 | + const maiaEval: { [rating: string]: MaiaEvaluation } = { |
| 112 | + maia_kdd_1500: { |
| 113 | + policy: { |
| 114 | + e2e4: 0.8, // 80% probability - above 10% threshold |
| 115 | + d2d4: 0.2, // 20% probability - above 10% threshold |
| 116 | + }, |
| 117 | + value: 0.6, |
| 118 | + }, |
| 119 | + } |
| 120 | + |
| 121 | + parentNode.addStockfishAnalysis(stockfishEval, 'maia_kdd_1500') |
| 122 | + parentNode.addMaiaAnalysis(maiaEval, 'maia_kdd_1500') |
| 123 | + |
| 124 | + // Even though d2d4 has higher winrate than weighted average, |
| 125 | + // it should not be excellent because Maia probability > 10% |
| 126 | + const classification = GameNode.classifyMove( |
| 127 | + parentNode, |
| 128 | + 'd2d4', |
| 129 | + 'maia_kdd_1500', |
| 130 | + ) |
| 131 | + expect(classification.excellent).toBe(false) |
| 132 | + }) |
| 133 | + |
| 134 | + it('should not classify move as excellent when winrate advantage < 10%', () => { |
| 135 | + const parentNode = new GameNode( |
| 136 | + 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', |
| 137 | + ) |
| 138 | + |
| 139 | + const stockfishEval: StockfishEvaluation = { |
| 140 | + sent: true, |
| 141 | + depth: 15, |
| 142 | + model_move: 'e2e4', |
| 143 | + model_optimal_cp: 50, |
| 144 | + cp_vec: { e2e4: 50, d2d4: 40, a2a3: 20 }, |
| 145 | + cp_relative_vec: { e2e4: 0, d2d4: -10, a2a3: -30 }, |
| 146 | + winrate_vec: { e2e4: 0.6, d2d4: 0.55, a2a3: 0.62 }, |
| 147 | + winrate_loss_vec: { e2e4: 0, d2d4: -0.05, a2a3: 0.02 }, |
| 148 | + } |
| 149 | + |
| 150 | + const maiaEval: { [rating: string]: MaiaEvaluation } = { |
| 151 | + maia_kdd_1500: { |
| 152 | + policy: { |
| 153 | + e2e4: 0.7, // 70% probability |
| 154 | + d2d4: 0.25, // 25% probability |
| 155 | + a2a3: 0.05, // 5% probability - below 10% threshold |
| 156 | + }, |
| 157 | + value: 0.6, |
| 158 | + }, |
| 159 | + } |
| 160 | + |
| 161 | + parentNode.addStockfishAnalysis(stockfishEval, 'maia_kdd_1500') |
| 162 | + parentNode.addMaiaAnalysis(maiaEval, 'maia_kdd_1500') |
| 163 | + |
| 164 | + // Weighted average: (0.7 * 0.6 + 0.25 * 0.55 + 0.05 * 0.62) / 1.0 |
| 165 | + // = (0.42 + 0.1375 + 0.031) / 1.0 = 0.5885 |
| 166 | + // a2a3 winrate (0.62) is only about 3.15% higher than weighted average |
| 167 | + // So a2a3 should NOT be excellent (advantage < 10%) |
| 168 | + |
| 169 | + const classification = GameNode.classifyMove( |
| 170 | + parentNode, |
| 171 | + 'a2a3', |
| 172 | + 'maia_kdd_1500', |
| 173 | + ) |
| 174 | + expect(classification.excellent).toBe(false) |
| 175 | + }) |
| 176 | + }) |
| 177 | +}) |
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