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| 1 | +import { PieceSymbol } from 'chess.ts' |
| 2 | +import type { Key } from 'chessground/types' |
| 3 | +import { backOff } from 'exponential-backoff' |
| 4 | +import type { DrawShape } from 'chessground/draw' |
| 5 | +import { useCallback, useEffect, useMemo, useState } from 'react' |
| 6 | + |
| 7 | +import { getGameMove, submitGameMove, getPlayPlayerStats } from 'src/api' |
| 8 | +import { PlayGameConfig } from 'src/types' |
| 9 | +import { useStats } from 'src/hooks/useStats' |
| 10 | +import { useChessSound } from 'src/hooks/useChessSound' |
| 11 | +import { usePlayTreeController } from './usePlayTreeController' |
| 12 | + |
| 13 | +const brainStatsLoader = async () => { |
| 14 | + const stats = await getPlayPlayerStats() |
| 15 | + return { |
| 16 | + gamesPlayed: stats.brainGamesPlayed, |
| 17 | + gamesWon: stats.brainWon, |
| 18 | + rating: stats.brainElo, |
| 19 | + } |
| 20 | +} |
| 21 | + |
| 22 | +const handStatsLoader = async () => { |
| 23 | + const stats = await getPlayPlayerStats() |
| 24 | + return { |
| 25 | + gamesPlayed: stats.handGamesPlayed, |
| 26 | + gamesWon: stats.handWon, |
| 27 | + rating: stats.handElo, |
| 28 | + } |
| 29 | +} |
| 30 | + |
| 31 | +export const useHandBrainTreeController = ( |
| 32 | + id: string, |
| 33 | + playGameConfig: PlayGameConfig, |
| 34 | +) => { |
| 35 | + const controller = usePlayTreeController(id, playGameConfig) |
| 36 | + const { playSound } = useChessSound() |
| 37 | + const isBrain = playGameConfig.isBrain |
| 38 | + |
| 39 | + const [selectedPiece, setSelectedPiece] = useState<PieceSymbol | undefined>( |
| 40 | + undefined, |
| 41 | + ) |
| 42 | + |
| 43 | + const [brainMoves, setBrainMoves] = useState<string[]>([]) |
| 44 | + |
| 45 | + const [stats, incrementStats, updateRating] = useStats( |
| 46 | + isBrain ? brainStatsLoader : handStatsLoader, |
| 47 | + ) |
| 48 | + |
| 49 | + const movablePieceTypes = useMemo(() => { |
| 50 | + return new Set(controller.availableMoves.map((m) => m.piece)) |
| 51 | + }, [controller.availableMoves]) |
| 52 | + |
| 53 | + const availableMoves = useMemo(() => { |
| 54 | + if (isBrain) { |
| 55 | + return [] // Brain may not make moves directly |
| 56 | + } else if (selectedPiece) { |
| 57 | + return controller.availableMoves.filter((m) => m.piece == selectedPiece) |
| 58 | + } else { |
| 59 | + return [] |
| 60 | + } |
| 61 | + }, [isBrain, selectedPiece, controller.availableMoves]) |
| 62 | + |
| 63 | + useEffect(() => { |
| 64 | + if ( |
| 65 | + controller.game.id && |
| 66 | + !isBrain && |
| 67 | + !selectedPiece && |
| 68 | + controller.playerActive |
| 69 | + ) { |
| 70 | + // Maia is brain |
| 71 | + let canceled = false |
| 72 | + |
| 73 | + const maiaChoosePiece = async () => { |
| 74 | + const maiaMoves = await backOff( |
| 75 | + () => |
| 76 | + getGameMove( |
| 77 | + controller.moveList, |
| 78 | + playGameConfig.maiaPartnerVersion, |
| 79 | + playGameConfig.startFen, |
| 80 | + ), |
| 81 | + { |
| 82 | + jitter: 'full', |
| 83 | + }, |
| 84 | + ) |
| 85 | + const nextMove = maiaMoves['top_move'] |
| 86 | + |
| 87 | + const pieceType = controller.pieces[nextMove.substring(0, 2)].type |
| 88 | + |
| 89 | + if (!canceled) { |
| 90 | + setSelectedPiece(pieceType) |
| 91 | + setBrainMoves([...brainMoves, pieceType]) |
| 92 | + } |
| 93 | + } |
| 94 | + |
| 95 | + maiaChoosePiece() |
| 96 | + return () => { |
| 97 | + canceled = true |
| 98 | + } |
| 99 | + } |
| 100 | + }, [ |
| 101 | + brainMoves, |
| 102 | + controller.game.id, |
| 103 | + controller.moveList, |
| 104 | + controller.pieces, |
| 105 | + controller.playerActive, |
| 106 | + isBrain, |
| 107 | + playGameConfig.maiaPartnerVersion, |
| 108 | + playGameConfig.startFen, |
| 109 | + selectedPiece, |
| 110 | + ]) |
| 111 | + |
| 112 | + const makeMove = useCallback( |
| 113 | + async (moveUci: string) => { |
| 114 | + controller.updateClock() |
| 115 | + controller.addMove(moveUci) |
| 116 | + setSelectedPiece(undefined) |
| 117 | + }, |
| 118 | + [controller], |
| 119 | + ) |
| 120 | + |
| 121 | + useEffect(() => { |
| 122 | + let canceled = false |
| 123 | + |
| 124 | + const makeMaiaMove = async () => { |
| 125 | + const maiaClock = |
| 126 | + (controller.player == 'white' |
| 127 | + ? controller.blackClock |
| 128 | + : controller.whiteClock) / 1000 |
| 129 | + const initialClock = controller.timeControl.includes('+') |
| 130 | + ? parseInt(controller.timeControl.split('+')[0]) * 60 |
| 131 | + : 0 |
| 132 | + |
| 133 | + const maiaMoves = await backOff( |
| 134 | + () => |
| 135 | + getGameMove( |
| 136 | + controller.moveList, |
| 137 | + playGameConfig.maiaVersion, |
| 138 | + playGameConfig.startFen, |
| 139 | + null, |
| 140 | + playGameConfig.simulateMaiaTime ? initialClock : 0, |
| 141 | + playGameConfig.simulateMaiaTime ? maiaClock : 0, |
| 142 | + ), |
| 143 | + { |
| 144 | + jitter: 'full', |
| 145 | + }, |
| 146 | + ) |
| 147 | + const nextMove = maiaMoves['top_move'] |
| 148 | + const moveDelay = maiaMoves['move_delay'] |
| 149 | + |
| 150 | + if (canceled) { |
| 151 | + return |
| 152 | + } |
| 153 | + |
| 154 | + setTimeout( |
| 155 | + () => { |
| 156 | + const moveTime = controller.updateClock() |
| 157 | + controller.addMoveWithTime(nextMove, moveTime) |
| 158 | + playSound(false) |
| 159 | + }, |
| 160 | + playGameConfig.simulateMaiaTime ? moveDelay * 1000 : 0, |
| 161 | + ) |
| 162 | + } |
| 163 | + |
| 164 | + if ( |
| 165 | + controller.game.id && |
| 166 | + !controller.playerActive && |
| 167 | + !controller.game.termination |
| 168 | + ) { |
| 169 | + makeMaiaMove() |
| 170 | + return () => { |
| 171 | + canceled = true |
| 172 | + } |
| 173 | + } |
| 174 | + }, [ |
| 175 | + controller.playerActive, |
| 176 | + controller.moveList, |
| 177 | + controller, |
| 178 | + playGameConfig.maiaVersion, |
| 179 | + playGameConfig.startFen, |
| 180 | + playGameConfig.simulateMaiaTime, |
| 181 | + playSound, |
| 182 | + ]) |
| 183 | + |
| 184 | + const selectPiece = useCallback( |
| 185 | + async (piece: PieceSymbol) => { |
| 186 | + if (movablePieceTypes.has(piece)) { |
| 187 | + setSelectedPiece(piece) |
| 188 | + setBrainMoves([...brainMoves, piece]) |
| 189 | + |
| 190 | + const maiaMoves = await backOff( |
| 191 | + () => |
| 192 | + getGameMove( |
| 193 | + controller.moveList, |
| 194 | + playGameConfig.maiaPartnerVersion, |
| 195 | + playGameConfig.startFen, |
| 196 | + piece, |
| 197 | + ), |
| 198 | + { |
| 199 | + jitter: 'full', |
| 200 | + }, |
| 201 | + ) |
| 202 | + const nextMove = maiaMoves['top_move'] |
| 203 | + makeMove(nextMove) |
| 204 | + playSound(false) |
| 205 | + } |
| 206 | + }, |
| 207 | + [ |
| 208 | + controller.moveList, |
| 209 | + makeMove, |
| 210 | + movablePieceTypes, |
| 211 | + playGameConfig.maiaPartnerVersion, |
| 212 | + playGameConfig.startFen, |
| 213 | + brainMoves, |
| 214 | + playSound, |
| 215 | + ], |
| 216 | + ) |
| 217 | + |
| 218 | + const boardShapes: DrawShape[] = useMemo(() => { |
| 219 | + if (!isBrain && selectedPiece) { |
| 220 | + return Object.entries(controller.pieces) |
| 221 | + .filter(([, piece]) => piece.color == controller.player.substring(0, 1)) |
| 222 | + .filter(([, piece]) => selectedPiece == piece.type) |
| 223 | + .map(([square]) => { |
| 224 | + return { |
| 225 | + orig: square as Key, |
| 226 | + brush: 'green', |
| 227 | + } |
| 228 | + }) |
| 229 | + } else { |
| 230 | + return [] |
| 231 | + } |
| 232 | + }, [isBrain, selectedPiece, controller.pieces, controller.player]) |
| 233 | + |
| 234 | + const reset = () => { |
| 235 | + setSelectedPiece(undefined) |
| 236 | + setBrainMoves([]) |
| 237 | + controller.reset() |
| 238 | + } |
| 239 | + |
| 240 | + useEffect(() => { |
| 241 | + const gameOverState = controller.game.termination?.type || 'not_over' |
| 242 | + |
| 243 | + if (controller.moveList.length == 0 && gameOverState == 'not_over') { |
| 244 | + return |
| 245 | + } |
| 246 | + |
| 247 | + const winner = controller.game.termination?.winner |
| 248 | + |
| 249 | + const submitFn = async () => { |
| 250 | + const response = await backOff( |
| 251 | + () => |
| 252 | + submitGameMove( |
| 253 | + controller.game.id, |
| 254 | + controller.moveList, |
| 255 | + controller.moveTimes, |
| 256 | + gameOverState, |
| 257 | + playGameConfig.isBrain ? 'brain' : 'hand', |
| 258 | + playGameConfig.startFen || undefined, |
| 259 | + winner, |
| 260 | + brainMoves, |
| 261 | + ), |
| 262 | + { |
| 263 | + jitter: 'full', |
| 264 | + }, |
| 265 | + ) |
| 266 | + if (controller.game.termination) { |
| 267 | + const winner = controller.game.termination?.winner |
| 268 | + |
| 269 | + updateRating(response.player_elo) |
| 270 | + incrementStats(1, winner == playGameConfig.player ? 1 : 0) |
| 271 | + } |
| 272 | + } |
| 273 | + submitFn() |
| 274 | + }, [ |
| 275 | + controller.game.id, |
| 276 | + controller.moveList, |
| 277 | + controller.game.termination, |
| 278 | + controller.moveTimes, |
| 279 | + playGameConfig.startFen, |
| 280 | + playGameConfig.isBrain, |
| 281 | + brainMoves, |
| 282 | + playGameConfig.player, |
| 283 | + incrementStats, |
| 284 | + updateRating, |
| 285 | + ]) |
| 286 | + |
| 287 | + return { |
| 288 | + ...controller, |
| 289 | + availableMoves, |
| 290 | + makeMove, |
| 291 | + boardShapes, |
| 292 | + selectedPiece, |
| 293 | + movablePieceTypes, |
| 294 | + selectPiece, |
| 295 | + reset, |
| 296 | + stats, |
| 297 | + } |
| 298 | +} |
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