diff --git a/.eslintrc b/.eslintrc index 7ff09b78..8f3cfac6 100644 --- a/.eslintrc +++ b/.eslintrc @@ -1,4 +1,5 @@ { + "root": true, "plugins": ["@typescript-eslint", "prettier", "react", "react-hooks"], "extends": [ "next/core-web-vitals", @@ -18,6 +19,8 @@ "prettier/prettier": "error", "react/react-in-jsx-scope": "off", "react-hooks/exhaustive-deps": "off", + "@typescript-eslint/no-explicit-any": "off", + "@typescript-eslint/no-unused-expressions": "off", "@typescript-eslint/no-unused-vars": "off", "@next/next/no-html-link-for-pages": "off", "import/no-named-as-default": "off", diff --git a/.vscode/settings.json b/.vscode/settings.json index a62c7237..1f0128a0 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -6,5 +6,7 @@ "editor.defaultFormatter": "esbenp.prettier-vscode", "[dockerfile]": { "editor.defaultFormatter": "ms-azuretools.vscode-docker" - } + }, + "editor.tabCompletion": "on", + "github.copilot.nextEditSuggestions.enabled": true } diff --git a/__tests__/analysis/makeMove-fen.test.ts b/__tests__/analysis/makeMove-fen.test.ts deleted file mode 100644 index 5643bb7a..00000000 --- a/__tests__/analysis/makeMove-fen.test.ts +++ /dev/null @@ -1,202 +0,0 @@ -import { GameTree, GameNode } from 'src/types/base/tree' -import { Chess, PieceSymbol } from 'chess.ts' - -describe('Analysis Page makeMove Logic for FEN Positions', () => { - // Simulate the makeMove function logic from the analysis page - const simulateMakeMove = ( - gameTree: GameTree, - currentNode: GameNode, - move: string, - currentMaiaModel?: string, - ) => { - const chess = new Chess(currentNode.fen) - const moveAttempt = chess.move({ - from: move.slice(0, 2), - to: move.slice(2, 4), - promotion: move[4] ? (move[4] as PieceSymbol) : undefined, - }) - - if (moveAttempt) { - const newFen = chess.fen() - const moveString = - moveAttempt.from + - moveAttempt.to + - (moveAttempt.promotion ? moveAttempt.promotion : '') - const san = moveAttempt.san - - // This is the current logic from the analysis page that we need to fix - if (currentNode.mainChild?.move === moveString) { - return { type: 'navigate', node: currentNode.mainChild } - } else { - // ISSUE: Always creates variation, never main line for first move - const newVariation = gameTree.addVariation( - currentNode, - newFen, - moveString, - san, - currentMaiaModel, - ) - return { type: 'variation', node: newVariation } - } - } - return null - } - - // Fixed version of makeMove logic - const simulateFixedMakeMove = ( - gameTree: GameTree, - currentNode: GameNode, - move: string, - currentMaiaModel?: string, - ) => { - const chess = new Chess(currentNode.fen) - const moveAttempt = chess.move({ - from: move.slice(0, 2), - to: move.slice(2, 4), - promotion: move[4] ? (move[4] as PieceSymbol) : undefined, - }) - - if (moveAttempt) { - const newFen = chess.fen() - const moveString = - moveAttempt.from + - moveAttempt.to + - (moveAttempt.promotion ? moveAttempt.promotion : '') - const san = moveAttempt.san - - if (currentNode.mainChild?.move === moveString) { - // Existing main line move - navigate to it - return { type: 'navigate', node: currentNode.mainChild } - } else if (!currentNode.mainChild) { - // No main child exists - create main line move (FIX) - const newMainMove = gameTree.addMainMove( - currentNode, - newFen, - moveString, - san, - currentMaiaModel, - ) - return { type: 'main', node: newMainMove } - } else { - // Main child exists but different move - create variation - const newVariation = gameTree.addVariation( - currentNode, - newFen, - moveString, - san, - currentMaiaModel, - ) - return { type: 'variation', node: newVariation } - } - } - return null - } - - describe('Current behavior (broken)', () => { - it('incorrectly creates variations for first move from FEN position', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // Simulate making the first move from FEN position - const result = simulateMakeMove(tree, rootNode, 'f3g5') - - // ISSUE: First move incorrectly creates a variation instead of main line - expect(result?.type).toBe('variation') - expect(rootNode.mainChild).toBeNull() // No main line created - expect(rootNode.children.length).toBe(1) - expect(rootNode.getVariations().length).toBe(1) // Created as variation - - // The main line should only contain the root - const mainLine = tree.getMainLine() - expect(mainLine.length).toBe(1) // Only root, no main line progression - }) - - it('shows the problem when making multiple moves from FEN', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // Make first move - const result1 = simulateMakeMove(tree, rootNode, 'f3g5') - expect(result1?.type).toBe('variation') - - // Make second move from same position - const result2 = simulateMakeMove(tree, rootNode, 'f3e5') - expect(result2?.type).toBe('variation') - - // Both moves are variations, no main line established - expect(rootNode.mainChild).toBeNull() - expect(rootNode.getVariations().length).toBe(2) - expect(tree.getMainLine().length).toBe(1) // Still just root - }) - }) - - describe('Fixed behavior', () => { - it('correctly creates main line for first move from FEN position', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // Simulate making the first move from FEN position with fix - const result = simulateFixedMakeMove(tree, rootNode, 'f3g5') - - // FIXED: First move creates main line - expect(result?.type).toBe('main') - expect(rootNode.mainChild).toBeTruthy() // Main line created - expect(rootNode.mainChild?.isMainline).toBe(true) - expect(rootNode.getVariations().length).toBe(0) // No variations yet - - // The main line should now contain root + first move - const mainLine = tree.getMainLine() - expect(mainLine.length).toBe(2) // Root + one move - }) - - it('correctly handles subsequent moves: main line extension and variations', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // First move - should create main line - const result1 = simulateFixedMakeMove(tree, rootNode, 'f3g5') - expect(result1?.type).toBe('main') - const firstMove = result1?.node as GameNode - - // Second move from same position - should create variation - const result2 = simulateFixedMakeMove(tree, rootNode, 'f3e5') - expect(result2?.type).toBe('variation') - - // Third move extending main line - should be main line - const result3 = simulateFixedMakeMove(tree, firstMove, 'd7d6') - expect(result3?.type).toBe('main') - - // Verify final structure - expect(rootNode.mainChild).toBeTruthy() - expect(rootNode.getVariations().length).toBe(1) // One variation - expect(tree.getMainLine().length).toBe(3) // Root + two main moves - }) - - it('correctly navigates to existing moves', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // Create a move first - const result1 = simulateFixedMakeMove(tree, rootNode, 'f3g5') - const existingNode = result1?.node - - // Try the same move again - should navigate to existing node - const result2 = simulateFixedMakeMove(tree, rootNode, 'f3g5') - expect(result2?.type).toBe('navigate') - expect(result2?.node).toBe(existingNode) - - // Structure should remain unchanged - expect(rootNode.children.length).toBe(1) - }) - }) -}) diff --git a/__tests__/analysis/makeMove-variation-fix.test.ts b/__tests__/analysis/makeMove-variation-fix.test.ts deleted file mode 100644 index dc8cca63..00000000 --- a/__tests__/analysis/makeMove-variation-fix.test.ts +++ /dev/null @@ -1,251 +0,0 @@ -import { GameTree, GameNode } from 'src/types/base/tree' -import { Chess, PieceSymbol } from 'chess.ts' - -describe('makeMove Logic - Variation Continuation Test', () => { - // Test specifically for Kevin's feedback: when we're in a variation and make a move, - // it should continue the variation, not create a new main line - - it('should continue variation when making moves from variation nodes', () => { - const initialFen = - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' - const gameTree = new GameTree(initialFen) - const root = gameTree.getRoot() - - // Step 1: Create main line move (e2e4) - const mainMove = gameTree.addMainMove( - root, - 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2', - 'e2e4', - 'e4', - ) - - // Step 2: Create a variation from root (d2d4) - const variation = gameTree.addVariation( - root, - 'rnbqkbnr/ppp1pppp/8/3p4/3P4/8/PPP1PPPP/RNBQKBNR w KQkq d6 0 2', - 'd2d4', - 'd4', - ) - - // Verify setup - expect(root.mainChild).toBe(mainMove) - expect(root.mainChild?.isMainline).toBe(true) - expect(variation.isMainline).toBe(false) - expect(root.children).toHaveLength(2) - - // Step 3: Simulate makeMove logic when currentNode is the variation - const simulateMakeMove = (currentNode: GameNode, move: string) => { - const chess = new Chess(currentNode.fen) - const moveAttempt = chess.move({ - from: move.slice(0, 2), - to: move.slice(2, 4), - promotion: move[4] ? (move[4] as PieceSymbol) : undefined, - }) - - if (moveAttempt) { - const newFen = chess.fen() - const moveString = - moveAttempt.from + moveAttempt.to + (moveAttempt.promotion || '') - const san = moveAttempt.san - - // This is the FIXED logic from the analysis page - if (currentNode.mainChild?.move === moveString) { - return { type: 'navigate', node: currentNode.mainChild } - } else if (!currentNode.mainChild && currentNode.isMainline) { - // Only create main line if no main child AND we're on main line - const newMainMove = gameTree.addMainMove( - currentNode, - newFen, - moveString, - san, - ) - return { type: 'main_line', node: newMainMove } - } else { - // Either main child exists but different move, OR we're in variation - create variation - const newVariation = gameTree.addVariation( - currentNode, - newFen, - moveString, - san, - ) - return { type: 'variation', node: newVariation } - } - } - return null - } - - // Step 4: Make move from the variation node (should create another variation, not main line) - const result = simulateMakeMove(variation, 'g1f3') as { - type: 'variation' - node: GameNode - } - - // Assertions - expect(result).not.toBeNull() - expect(result.type).toBe('variation') - expect(result.node.isMainline).toBe(false) - expect(variation.mainChild).toBeNull() // variation should not have gained a main child - expect(variation.children).toHaveLength(1) // should have one child (the move we just made) - expect(variation.children[0].isMainline).toBe(false) // that child should be a variation - expect(variation.children[0].move).toBe('g1f3') - expect(variation.children[0].san).toBe('Nf3') - }) - - it('should create main line when making first move from FEN on main line', () => { - const customFen = - 'r1bqkbnr/pppp1ppp/2n5/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 2 3' - const gameTree = new GameTree(customFen) - const root = gameTree.getRoot() - - const simulateMakeMove = (currentNode: GameNode, move: string) => { - const chess = new Chess(currentNode.fen) - const moveAttempt = chess.move({ - from: move.slice(0, 2), - to: move.slice(2, 4), - promotion: move[4] ? (move[4] as PieceSymbol) : undefined, - }) - - if (moveAttempt) { - const newFen = chess.fen() - const moveString = - moveAttempt.from + moveAttempt.to + (moveAttempt.promotion || '') - const san = moveAttempt.san - - if (currentNode.mainChild?.move === moveString) { - return { type: 'navigate', node: currentNode.mainChild } - } else if (!currentNode.mainChild && currentNode.isMainline) { - const newMainMove = gameTree.addMainMove( - currentNode, - newFen, - moveString, - san, - ) - return { type: 'main_line', node: newMainMove } - } else { - const newVariation = gameTree.addVariation( - currentNode, - newFen, - moveString, - san, - ) - return { type: 'variation', node: newVariation } - } - } - return null - } - - // Make first move from FEN position (should be main line since root is on main line) - const result = simulateMakeMove(root, 'g1f3') as { - type: 'main_line' - node: GameNode - } - - expect(result).not.toBeNull() - expect(result.type).toBe('main_line') - expect(result.node.isMainline).toBe(true) - expect(root.mainChild).toBe(result.node) - }) - - it('should handle complex variation tree correctly', () => { - const initialFen = - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' - const gameTree = new GameTree(initialFen) - const root = gameTree.getRoot() - - // Create main line: e4 - const e4 = gameTree.addMainMove( - root, - 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1', - 'e2e4', - 'e4', - ) - - // Create variation from root: d4 - const d4 = gameTree.addVariation( - root, - 'rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq d3 0 1', - 'd2d4', - 'd4', - ) - - // Create variation from root: Nf3 - const nf3 = gameTree.addVariation( - root, - 'rnbqkbnr/pppppppp/8/8/8/5N2/PPPPPPPP/RNBQKB1R b KQkq - 1 1', - 'g1f3', - 'Nf3', - ) - - const simulateMakeMove = (currentNode: GameNode, move: string) => { - const chess = new Chess(currentNode.fen) - const moveAttempt = chess.move({ - from: move.slice(0, 2), - to: move.slice(2, 4), - promotion: move[4] ? (move[4] as PieceSymbol) : undefined, - }) - - if (moveAttempt) { - const newFen = chess.fen() - const moveString = - moveAttempt.from + moveAttempt.to + (moveAttempt.promotion || '') - const san = moveAttempt.san - - if (currentNode.mainChild?.move === moveString) { - return { type: 'navigate', node: currentNode.mainChild } - } else if (!currentNode.mainChild && currentNode.isMainline) { - const newMainMove = gameTree.addMainMove( - currentNode, - newFen, - moveString, - san, - ) - return { type: 'main_line', node: newMainMove } - } else { - const newVariation = gameTree.addVariation( - currentNode, - newFen, - moveString, - san, - ) - return { type: 'variation', node: newVariation } - } - } - return null - } - - // Make move from e4 (main line) - should create main line continuation - const e4Continue = simulateMakeMove(e4, 'e7e5') as { - type: 'main_line' - node: GameNode - } - expect(e4Continue).not.toBeNull() - expect(e4Continue.type).toBe('main_line') - expect(e4Continue.node.isMainline).toBe(true) - - // Make move from d4 (variation) - should create variation continuation - const d4Continue = simulateMakeMove(d4, 'g8f6') as { - type: 'variation' - node: GameNode - } - expect(d4Continue.type).toBe('variation') - expect(d4Continue.node.isMainline).toBe(false) - - // Make move from Nf3 (variation) - should create variation continuation - const nf3Continue = simulateMakeMove(nf3, 'e7e5') as { - type: 'variation' - node: GameNode - } - expect(nf3Continue.type).toBe('variation') - expect(nf3Continue.node.isMainline).toBe(false) - - // Verify tree structure - expect(root.children).toHaveLength(3) // e4, d4, Nf3 - expect(e4.children).toHaveLength(1) // e5 (main line) - expect(d4.children).toHaveLength(1) // Nf6 (variation) - expect(nf3.children).toHaveLength(1) // e5 (variation) - - expect(e4.mainChild).toBe(e4Continue.node) - expect(d4.mainChild).toBeNull() // variations don't have main children - expect(nf3.mainChild).toBeNull() // variations don't have main children - }) -}) diff --git a/__tests__/api/active-users.test.ts b/__tests__/api/active-users.test.ts deleted file mode 100644 index 2564eff9..00000000 --- a/__tests__/api/active-users.test.ts +++ /dev/null @@ -1,25 +0,0 @@ -import { createMocks } from 'node-mocks-http' -import handler from 'src/pages/api/active-users' - -global.fetch = jest.fn() - -describe('/api/active-users', () => { - beforeEach(() => { - jest.clearAllMocks() - delete process.env.POSTHOG_PROJECT_ID - delete process.env.POSTHOG_API_KEY - }) - - it('should return 405 for non-GET requests', async () => { - const { req, res } = createMocks({ - method: 'POST', - }) - - await handler(req, res) - - expect(res._getStatusCode()).toBe(405) - const data = JSON.parse(res._getData()) - expect(data.success).toBe(false) - expect(data.error).toBe('Method not allowed') - }) -}) diff --git a/__tests__/api/home/activeUsers.test.ts b/__tests__/api/home/activeUsers.test.ts deleted file mode 100644 index 64cf8cb8..00000000 --- a/__tests__/api/home/activeUsers.test.ts +++ /dev/null @@ -1,41 +0,0 @@ -import { getActiveUserCount } from 'src/api/home/activeUsers' - -// Mock fetch for API calls -global.fetch = jest.fn() - -describe('getActiveUserCount', () => { - beforeEach(() => { - jest.clearAllMocks() - }) - - it('should return a positive number', async () => { - // Mock successful API response - ;(fetch as jest.Mock).mockResolvedValueOnce({ - ok: true, - json: async () => ({ - activeUsers: 15, - success: true, - }), - }) - - const count = await getActiveUserCount() - expect(count).toBeGreaterThanOrEqual(0) - expect(Number.isInteger(count)).toBe(true) - }) - - it('should call the internal API endpoint', async () => { - // Mock successful API response - ;(fetch as jest.Mock).mockResolvedValueOnce({ - ok: true, - json: async () => ({ - activeUsers: 10, - success: true, - }), - }) - - const count = await getActiveUserCount() - - expect(fetch).toHaveBeenCalledWith('/api/active-users') - expect(count).toBe(10) - }) -}) diff --git a/__tests__/components/Analysis/AnalyzeEntireGame.test.tsx b/__tests__/components/Analysis/AnalyzeEntireGame.test.tsx deleted file mode 100644 index 85360618..00000000 --- a/__tests__/components/Analysis/AnalyzeEntireGame.test.tsx +++ /dev/null @@ -1,110 +0,0 @@ -import React from 'react' -import { render, screen } from '@testing-library/react' -import { AnalysisConfigModal } from 'src/components/Analysis/AnalysisConfigModal' -import { AnalysisNotification } from 'src/components/Analysis/AnalysisNotification' -import '@testing-library/jest-dom' - -// Mock framer-motion to avoid animation issues in tests -jest.mock('framer-motion', () => ({ - motion: { - div: ({ children, ...props }: any) =>
{children}
, - }, - AnimatePresence: ({ children }: any) => <>{children}, -})) - -describe('Analyze Entire Game Components', () => { - describe('AnalysisConfigModal', () => { - const defaultProps = { - isOpen: true, - onClose: jest.fn(), - onConfirm: jest.fn(), - initialDepth: 15, - } - - it('renders the modal when open', () => { - render() - - expect(screen.getByText('Analyze Entire Game')).toBeInTheDocument() - expect( - screen.getByText( - 'Choose the Stockfish analysis depth for all positions in the game:', - ), - ).toBeInTheDocument() - }) - - it('renders depth options', () => { - render() - - expect(screen.getByText('Fast (d12)')).toBeInTheDocument() - expect(screen.getByText('Balanced (d15)')).toBeInTheDocument() - expect(screen.getByText('Deep (d18)')).toBeInTheDocument() - }) - - it('renders start analysis button', () => { - render() - - expect(screen.getByText('Start Analysis')).toBeInTheDocument() - expect(screen.getByText('Cancel')).toBeInTheDocument() - }) - - it('does not render when closed', () => { - render() - - expect(screen.queryByText('Analyze Entire Game')).not.toBeInTheDocument() - }) - }) - - describe('AnalysisNotification', () => { - const mockProgress = { - currentMoveIndex: 5, - totalMoves: 20, - currentMove: 'e4', - isAnalyzing: true, - isComplete: false, - isCancelled: false, - } - - const defaultProps = { - progress: mockProgress, - onCancel: jest.fn(), - } - - it('renders notification when analyzing', () => { - render() - - expect(screen.getByText('Analyzing Game')).toBeInTheDocument() - expect(screen.getByText('Position 5 of 20')).toBeInTheDocument() - expect(screen.getByText('25%')).toBeInTheDocument() - }) - - it('renders current move being analyzed', () => { - render() - - expect(screen.getByText('Current:')).toBeInTheDocument() - expect(screen.getByText('e4')).toBeInTheDocument() - }) - - it('renders cancel button', () => { - render() - - const cancelButton = screen.getByTitle('Cancel Analysis') - expect(cancelButton).toBeInTheDocument() - }) - - it('does not render when not analyzing', () => { - const notAnalyzingProgress = { - ...mockProgress, - isAnalyzing: false, - } - - render( - , - ) - - expect(screen.queryByText('Analyzing Game')).not.toBeInTheDocument() - }) - }) -}) diff --git a/__tests__/components/AnimatedNumber.test.tsx b/__tests__/components/AnimatedNumber.test.tsx deleted file mode 100644 index c44b49e9..00000000 --- a/__tests__/components/AnimatedNumber.test.tsx +++ /dev/null @@ -1,114 +0,0 @@ -import { render, screen } from '@testing-library/react' -import { AnimatedNumber } from '../../src/components/Common/AnimatedNumber' - -// Mock framer-motion to avoid complex animation testing -let mockValue = 1000 -jest.mock('framer-motion', () => ({ - motion: { - span: ({ children, className, ...props }: React.ComponentProps<'span'>) => ( - - {children} - - ), - }, - useSpring: jest.fn((value) => { - mockValue = value - return { - set: jest.fn((newValue) => { - mockValue = newValue - }), - get: jest.fn(() => mockValue), - } - }), - useTransform: jest.fn((_, transform) => { - return transform(mockValue) - }), -})) - -describe('AnimatedNumber Component', () => { - beforeEach(() => { - jest.clearAllMocks() - }) - - it('should render with default formatting', () => { - render() - - // The component should render the formatted value - expect(screen.getByText('1,000')).toBeInTheDocument() - }) - - it('should apply custom className', () => { - render() - - const element = screen.getByText('1,000') - expect(element).toHaveClass('custom-class') - }) - - it('should use custom formatValue function', () => { - const customFormat = (value: number) => `$${value.toFixed(2)}` - render() - - expect(screen.getByText('$1000.00')).toBeInTheDocument() - }) - - it('should handle zero value', () => { - render() - - expect(screen.getByText('0')).toBeInTheDocument() - }) - - it('should handle negative values', () => { - render() - - expect(screen.getByText('-500')).toBeInTheDocument() - }) - - it('should handle decimal values with default rounding', () => { - render() - - expect(screen.getByText('1,235')).toBeInTheDocument() - }) - - it('should handle large numbers', () => { - render() - - expect(screen.getByText('1,000,000')).toBeInTheDocument() - }) - - it('should use custom duration prop', () => { - const { rerender } = render() - - // Test that component renders without error with custom duration - expect(screen.getByText('1,000')).toBeInTheDocument() - - // Rerender with different value to test duration effect - rerender() - expect(screen.getByText('2,000')).toBeInTheDocument() - }) - - it('should handle percentage formatting', () => { - const percentFormat = (value: number) => `${(value * 100).toFixed(1)}%` - render() - - expect(screen.getByText('85.0%')).toBeInTheDocument() - }) - - it('should handle currency formatting', () => { - const currencyFormat = (value: number) => - new Intl.NumberFormat('en-US', { - style: 'currency', - currency: 'USD', - }).format(value) - - render() - - expect(screen.getByText('$1,234.56')).toBeInTheDocument() - }) - - it('should render as motion.span element', () => { - render() - - const element = screen.getByText('1,000') - expect(element.tagName).toBe('SPAN') - }) -}) diff --git a/__tests__/components/AuthenticatedWrapper.test.tsx b/__tests__/components/AuthenticatedWrapper.test.tsx deleted file mode 100644 index 22d8fc30..00000000 --- a/__tests__/components/AuthenticatedWrapper.test.tsx +++ /dev/null @@ -1,143 +0,0 @@ -import { render, screen } from '@testing-library/react' -import { AuthenticatedWrapper } from '../../src/components/Common/AuthenticatedWrapper' -import { AuthContext } from '../../src/contexts/AuthContext' -import { User } from '../../src/types/auth' - -const mockUser: User = { - clientId: 'test-client-id', - displayName: 'TestUser', - lichessId: 'testuser', -} - -const AuthProvider = ({ - user, - children, -}: { - user: User | null - children: React.ReactNode -}) => ( - - {children} - -) - -describe('AuthenticatedWrapper Component', () => { - it('should render children when user is authenticated', () => { - render( - - -
Protected content
-
-
, - ) - - expect(screen.getByText('Protected content')).toBeInTheDocument() - }) - - it('should not render children when user is not authenticated', () => { - render( - - -
Protected content
-
-
, - ) - - expect(screen.queryByText('Protected content')).not.toBeInTheDocument() - }) - - it('should handle multiple children when user is authenticated', () => { - render( - - -
First child
-
Second child
- Third child -
-
, - ) - - expect(screen.getByText('First child')).toBeInTheDocument() - expect(screen.getByText('Second child')).toBeInTheDocument() - expect(screen.getByText('Third child')).toBeInTheDocument() - }) - - it('should not render multiple children when user is not authenticated', () => { - render( - - -
First child
-
Second child
- Third child -
-
, - ) - - expect(screen.queryByText('First child')).not.toBeInTheDocument() - expect(screen.queryByText('Second child')).not.toBeInTheDocument() - expect(screen.queryByText('Third child')).not.toBeInTheDocument() - }) - - it('should handle no children gracefully when user is authenticated', () => { - render( - - - , - ) - - // Should not crash and should render empty fragment - expect(screen.queryByText(/./)).not.toBeInTheDocument() - }) - - it('should handle no children gracefully when user is not authenticated', () => { - render( - - - , - ) - - // Should not crash and should render empty fragment - expect(screen.queryByText(/./)).not.toBeInTheDocument() - }) - - it('should re-render when authentication state changes', () => { - const { rerender } = render( - - -
Protected content
-
-
, - ) - - // Initially not authenticated - expect(screen.queryByText('Protected content')).not.toBeInTheDocument() - - // Re-render with authenticated user - rerender( - - -
Protected content
-
-
, - ) - - expect(screen.getByText('Protected content')).toBeInTheDocument() - - // Re-render back to unauthenticated - rerender( - - -
Protected content
-
-
, - ) - - expect(screen.queryByText('Protected content')).not.toBeInTheDocument() - }) -}) diff --git a/__tests__/components/Compose.test.tsx b/__tests__/components/Compose.test.tsx deleted file mode 100644 index 177f40b5..00000000 --- a/__tests__/components/Compose.test.tsx +++ /dev/null @@ -1,128 +0,0 @@ -import { render, screen } from '@testing-library/react' -import { Compose } from '../../src/components/Common/Compose' -import { ErrorBoundary } from '../../src/components/Common/ErrorBoundary' - -// Mock ErrorBoundary to avoid chessground import issues -jest.mock('../../src/components/Common/ErrorBoundary', () => ({ - ErrorBoundary: ({ children }: { children: React.ReactNode }) => ( -
{children}
- ), -})) - -// Mock providers for testing -const MockProvider1 = ({ children }: { children: React.ReactNode }) => ( -
{children}
-) - -const MockProvider2 = ({ children }: { children: React.ReactNode }) => ( -
{children}
-) - -const MockProvider3 = ({ children }: { children: React.ReactNode }) => ( -
{children}
-) - -describe('Compose Component', () => { - it('should render children with single component', () => { - render( - -
Test Child
-
, - ) - - expect(screen.getByTestId('provider-1')).toBeInTheDocument() - expect(screen.getByTestId('child')).toBeInTheDocument() - expect(screen.getByText('Test Child')).toBeInTheDocument() - }) - - it('should nest multiple components correctly', () => { - render( - -
Nested Child
-
, - ) - - expect(screen.getByTestId('provider-1')).toBeInTheDocument() - expect(screen.getByTestId('provider-2')).toBeInTheDocument() - expect(screen.getByTestId('child')).toBeInTheDocument() - - // Verify nesting order - const provider1 = screen.getByTestId('provider-1') - const provider2 = screen.getByTestId('provider-2') - expect(provider1).toContainElement(provider2) - }) - - it('should handle three levels of nesting', () => { - render( - -
Deep Nested Child
-
, - ) - - expect(screen.getByTestId('provider-1')).toBeInTheDocument() - expect(screen.getByTestId('provider-2')).toBeInTheDocument() - expect(screen.getByTestId('provider-3')).toBeInTheDocument() - expect(screen.getByTestId('child')).toBeInTheDocument() - - // Verify deep nesting - const provider1 = screen.getByTestId('provider-1') - const provider2 = screen.getByTestId('provider-2') - const provider3 = screen.getByTestId('provider-3') - expect(provider1).toContainElement(provider2) - expect(provider2).toContainElement(provider3) - }) - - it('should work with ErrorBoundary component', () => { - render( - -
Error Wrapped Child
-
, - ) - - expect(screen.getByTestId('error-boundary')).toBeInTheDocument() - expect(screen.getByTestId('provider-1')).toBeInTheDocument() - expect(screen.getByTestId('child')).toBeInTheDocument() - }) - - it('should handle empty components array', () => { - render( - -
Unwrapped Child
-
, - ) - - expect(screen.getByTestId('child')).toBeInTheDocument() - expect(screen.getByText('Unwrapped Child')).toBeInTheDocument() - }) - - it('should render multiple children', () => { - render( - -
First Child
-
Second Child
-
, - ) - - expect(screen.getByTestId('provider-1')).toBeInTheDocument() - expect(screen.getByTestId('child-1')).toBeInTheDocument() - expect(screen.getByTestId('child-2')).toBeInTheDocument() - expect(screen.getByText('First Child')).toBeInTheDocument() - expect(screen.getByText('Second Child')).toBeInTheDocument() - }) - - it('should preserve React node types', () => { - render( - - Text node - - - , - ) - - expect(screen.getByText('Text node')).toBeInTheDocument() - expect( - screen.getByRole('button', { name: 'Button node' }), - ).toBeInTheDocument() - expect(screen.getByPlaceholderText('Input node')).toBeInTheDocument() - }) -}) diff --git a/__tests__/components/DelayedLoading.test.tsx b/__tests__/components/DelayedLoading.test.tsx deleted file mode 100644 index e4a99f16..00000000 --- a/__tests__/components/DelayedLoading.test.tsx +++ /dev/null @@ -1,210 +0,0 @@ -import { render, screen, waitFor, act } from '@testing-library/react' -import { DelayedLoading } from '../../src/components/Common/DelayedLoading' - -// Mock the Loading component -jest.mock('../../src/components/Common/Loading', () => ({ - Loading: () =>
Loading...
, -})) - -// Mock framer-motion -jest.mock('framer-motion', () => ({ - motion: { - div: ({ children, ...props }: React.ComponentProps<'div'>) => ( -
{children}
- ), - }, - AnimatePresence: ({ children }: { children: React.ReactNode }) => ( - <>{children} - ), -})) - -describe('DelayedLoading Component', () => { - beforeEach(() => { - jest.clearAllTimers() - jest.useFakeTimers() - }) - - afterEach(() => { - jest.useRealTimers() - }) - - it('should render children immediately when not loading', () => { - render( - -
Main content
-
, - ) - - expect(screen.getByTestId('content')).toBeInTheDocument() - expect(screen.getByText('Main content')).toBeInTheDocument() - expect(screen.queryByTestId('loading-component')).not.toBeInTheDocument() - }) - - it('should not show loading immediately when isLoading is true', () => { - render( - -
Main content
-
, - ) - - expect(screen.queryByTestId('loading-component')).not.toBeInTheDocument() - expect(screen.queryByTestId('content')).not.toBeInTheDocument() - }) - - it('should show loading after default delay (1000ms)', async () => { - render( - -
Main content
-
, - ) - - // Before delay - expect(screen.queryByTestId('loading-component')).not.toBeInTheDocument() - - // Advance time by 1000ms - act(() => { - jest.advanceTimersByTime(1000) - }) - - expect(screen.getByTestId('loading-component')).toBeInTheDocument() - expect(screen.queryByTestId('content')).not.toBeInTheDocument() - }) - - it('should show loading after custom delay', async () => { - render( - -
Main content
-
, - ) - - // Before delay - expect(screen.queryByTestId('loading-component')).not.toBeInTheDocument() - - // Advance time by 500ms - act(() => { - jest.advanceTimersByTime(500) - }) - - expect(screen.getByTestId('loading-component')).toBeInTheDocument() - }) - - it('should not show loading if isLoading becomes false before delay', () => { - const { rerender } = render( - -
Main content
-
, - ) - - // Advance time by 500ms (less than delay) - act(() => { - jest.advanceTimersByTime(500) - }) - - // Set isLoading to false before delay completes - rerender( - -
Main content
-
, - ) - - // Complete the remaining time - act(() => { - jest.advanceTimersByTime(500) - }) - - expect(screen.queryByTestId('loading-component')).not.toBeInTheDocument() - expect(screen.getByTestId('content')).toBeInTheDocument() - }) - - it('should hide loading and show content when isLoading becomes false', () => { - const { rerender } = render( - -
Main content
-
, - ) - - // Wait for loading to show - act(() => { - jest.advanceTimersByTime(500) - }) - - expect(screen.getByTestId('loading-component')).toBeInTheDocument() - - // Set isLoading to false - rerender( - -
Main content
-
, - ) - - expect(screen.queryByTestId('loading-component')).not.toBeInTheDocument() - expect(screen.getByTestId('content')).toBeInTheDocument() - }) - - it('should handle delay prop changes', () => { - const { rerender } = render( - -
Main content
-
, - ) - - // Change delay - rerender( - -
Main content
-
, - ) - - // Advance by the new delay amount - act(() => { - jest.advanceTimersByTime(200) - }) - - expect(screen.getByTestId('loading-component')).toBeInTheDocument() - }) - - it('should clean up timer on unmount', () => { - const { unmount } = render( - -
Main content
-
, - ) - - const clearTimeoutSpy = jest.spyOn(global, 'clearTimeout') - - unmount() - - expect(clearTimeoutSpy).toHaveBeenCalled() - clearTimeoutSpy.mockRestore() - }) - - it('should handle multiple children', () => { - render( - -
First child
-
Second child
-
, - ) - - expect(screen.getByTestId('child1')).toBeInTheDocument() - expect(screen.getByTestId('child2')).toBeInTheDocument() - expect(screen.getByText('First child')).toBeInTheDocument() - expect(screen.getByText('Second child')).toBeInTheDocument() - }) - - it('should apply correct CSS classes and motion props', () => { - render( - -
Main content
-
, - ) - - act(() => { - jest.advanceTimersByTime(100) - }) - - const loadingContainer = - screen.getByTestId('loading-component').parentElement - expect(loadingContainer).toHaveClass('my-auto') - }) -}) diff --git a/__tests__/components/GameInfo.test.tsx b/__tests__/components/GameInfo.test.tsx deleted file mode 100644 index 3b87607a..00000000 --- a/__tests__/components/GameInfo.test.tsx +++ /dev/null @@ -1,127 +0,0 @@ -import { render, screen, fireEvent } from '@testing-library/react' -import { GameInfo } from '../../src/components/Common/GameInfo' -import { InstructionsType } from '../../src/types' - -// Mock the tour context -const mockStartTour = jest.fn() -jest.mock('../../src/contexts/TourContext/TourContext', () => ({ - useTour: () => ({ - startTour: mockStartTour, - }), -})) - -// Mock the tour configs -jest.mock('../../src/constants/tours', () => ({ - tourConfigs: { - analysis: { - steps: [], - }, - }, -})) - -const defaultProps = { - icon: 'analytics', - title: 'Test Analysis', - type: 'analysis' as InstructionsType, - children:
Test content
, -} - -const MOCK_MAIA_MODELS = ['maia_kdd_1100', 'maia_kdd_1500', 'maia_kdd_1900'] - -describe('GameInfo Component', () => { - beforeEach(() => { - jest.clearAllMocks() - }) - - it('should render basic props correctly', () => { - render() - - expect(screen.getByText('analytics')).toBeInTheDocument() - expect(screen.getByText('Test Analysis')).toBeInTheDocument() - expect(screen.getByText('Test content')).toBeInTheDocument() - }) - - it('should render with correct icon class', () => { - render() - - const iconElement = screen.getByText('analytics') - expect(iconElement).toHaveClass('material-symbols-outlined') - expect(iconElement).toHaveClass('text-lg', 'md:text-xl') - }) - - it('should call setCurrentMaiaModel when model is changed', () => { - const mockSetCurrentMaiaModel = jest.fn() - - render( - , - ) - - const selectElement = screen.getByDisplayValue('Maia 1500') - fireEvent.change(selectElement, { target: { value: 'maia_kdd_1900' } }) - - expect(mockSetCurrentMaiaModel).toHaveBeenCalledWith('maia_kdd_1900') - }) - - it('should not render Maia model selector when currentMaiaModel is not provided', () => { - render() - - expect(screen.queryByText('using')).not.toBeInTheDocument() - }) - - it('should render game list button when showGameListButton is true', () => { - const mockOnGameListClick = jest.fn() - - render( - , - ) - - const gameListButton = screen.getByText('Switch Game') - expect(gameListButton).toBeInTheDocument() - }) - - it('should call onGameListClick when game list button is clicked', () => { - const mockOnGameListClick = jest.fn() - - render( - , - ) - - const gameListButton = screen.getByText('Switch Game') - fireEvent.click(gameListButton) - - expect(mockOnGameListClick).toHaveBeenCalledTimes(1) - }) - - it('should have correct container structure and classes', () => { - const { container } = render() - - const mainContainer = container.firstChild - expect(mainContainer).toHaveClass( - 'flex', - 'w-full', - 'flex-col', - 'items-start', - 'justify-start', - 'gap-1', - 'overflow-hidden', - 'bg-background-1', - 'p-1.5', - 'md:rounded', - 'md:p-3', - ) - expect(mainContainer).toHaveAttribute('id', 'analysis-game-list') - }) -}) diff --git a/__tests__/components/GameList.test.tsx b/__tests__/components/GameList.test.tsx deleted file mode 100644 index e3c1c703..00000000 --- a/__tests__/components/GameList.test.tsx +++ /dev/null @@ -1,264 +0,0 @@ -import React from 'react' -import { render, screen, waitFor, act } from '@testing-library/react' -import userEvent from '@testing-library/user-event' -import { GameList } from 'src/components/Profile/GameList' -import { AuthContext } from 'src/contexts' -import * as api from 'src/api' - -// Mock the API functions -jest.mock('src/api', () => ({ - getAnalysisGameList: jest.fn(), - getLichessGames: jest.fn(), -})) - -// Mock custom analysis utility -jest.mock('src/lib/customAnalysis', () => ({ - getCustomAnalysesAsWebGames: jest.fn(() => []), -})) - -// Mock favorites utility -jest.mock('src/lib/favorites', () => ({ - getFavoritesAsWebGames: jest.fn(() => []), - addFavoriteGame: jest.fn(), - removeFavoriteGame: jest.fn(), - isFavoriteGame: jest.fn(() => false), -})) - -// Mock FavoriteModal component -jest.mock('src/components/Common/FavoriteModal', () => ({ - FavoriteModal: () => null, -})) - -// Mock framer-motion to avoid animation issues in tests -jest.mock('framer-motion', () => ({ - motion: { - div: ({ - children, - layoutId, - ...props - }: React.PropsWithChildren<{ layoutId?: string }>) => ( -
{children}
- ), - }, -})) - -const mockGetAnalysisGameList = api.getAnalysisGameList as jest.MockedFunction< - typeof api.getAnalysisGameList -> - -const mockGetLichessGames = api.getLichessGames as jest.MockedFunction< - typeof api.getLichessGames -> - -// Mock user context -const mockUser = { - clientId: 'client123', - displayName: 'Test User', - lichessId: 'testuser123', - id: 'user123', -} - -const AuthWrapper = ({ children }: { children: React.ReactNode }) => ( - - {children} - -) - -describe('GameList', () => { - beforeEach(() => { - jest.clearAllMocks() - // Mock different responses based on game type - mockGetAnalysisGameList.mockImplementation((gameType) => { - if (gameType === 'hand') { - return Promise.resolve({ - games: [ - { - game_id: 'game1', - maia_name: 'maia_kdd_1500', - result: '1-0', - player_color: 'white', - }, - ], - total_games: 1, - total_pages: 1, - }) - } else if (gameType === 'brain') { - return Promise.resolve({ - games: [], - total_games: 0, - total_pages: 0, - }) - } - // Default for 'play' and other types - return Promise.resolve({ - games: [ - { - game_id: 'game1', - maia_name: 'maia_kdd_1500', - result: '1-0', - player_color: 'white', - }, - ], - total_games: 1, - total_pages: 1, - }) - }) - }) - - it('renders with default props (all tabs shown for current user)', async () => { - await act(async () => { - render( - - - , - ) - }) - - expect(screen.getByText('Your Games')).toBeInTheDocument() - expect(screen.getByText('Play')).toBeInTheDocument() - expect(screen.getByText('H&B')).toBeInTheDocument() - expect(screen.getByText('Custom')).toBeInTheDocument() - expect(screen.getByText('Lichess')).toBeInTheDocument() - }) - - it('renders with limited tabs for other users', async () => { - await act(async () => { - render( - - - , - ) - }) - - expect(screen.getByText("OtherUser's Games")).toBeInTheDocument() - expect(screen.getByText('Play')).toBeInTheDocument() - expect(screen.getByText('H&B')).toBeInTheDocument() - expect(screen.queryByText('Custom')).not.toBeInTheDocument() - expect(screen.queryByText('Lichess')).not.toBeInTheDocument() - }) - - it('fetches games with lichessId when provided', async () => { - const user = userEvent.setup() - - await act(async () => { - render( - - - , - ) - }) - - // Click on Play tab to trigger API call - await act(async () => { - await user.click(screen.getByText('Play')) - }) - - await waitFor(() => { - expect(mockGetAnalysisGameList).toHaveBeenCalledWith( - 'play', - 1, - 'otheruser', - ) - }) - }) - - it('displays correct game labels for other users', async () => { - const user = userEvent.setup() - - await act(async () => { - render( - - - , - ) - }) - - // Click on Play tab to see games - await act(async () => { - await user.click(screen.getByText('Play')) - }) - - await waitFor(() => { - expect(screen.getByText('OtherUser vs. Maia 1500')).toBeInTheDocument() - }) - }) - - it('displays correct game labels for current user', async () => { - const user = userEvent.setup() - - await act(async () => { - render( - - - , - ) - }) - - // Click on Play tab to see games - await act(async () => { - await user.click(screen.getByText('Play')) - }) - - await waitFor(() => { - expect(screen.getByText('You vs. Maia 1500')).toBeInTheDocument() - }) - }) - - it('switches between H&B subsections', async () => { - const user = userEvent.setup() - - await act(async () => { - render( - - - , - ) - }) - - // Click on H&B tab - await act(async () => { - await user.click(screen.getByText('H&B')) - }) - - // Wait for the hand games to load and check subsection labels - await waitFor(() => { - expect(screen.getByText('Hand')).toBeInTheDocument() - expect(screen.getByText('Brain')).toBeInTheDocument() - }) - - // Click on Brain subsection - await act(async () => { - await user.click(screen.getByText('Brain')) - }) - - // Verify API call for brain games - await waitFor(() => { - expect(mockGetAnalysisGameList).toHaveBeenCalledWith( - 'brain', - 1, - undefined, - ) - }) - }) -}) diff --git a/__tests__/components/Icons.test.tsx b/__tests__/components/Icons.test.tsx deleted file mode 100644 index cabc36b7..00000000 --- a/__tests__/components/Icons.test.tsx +++ /dev/null @@ -1,115 +0,0 @@ -import { render, screen } from '@testing-library/react' -import { - RegularPlayIcon, - BrainIcon, - BotOrNotIcon, - TrainIcon, - HandIcon, - StarIcon, - ChessboardIcon, - GithubIcon, - DiscordIcon, - FlipIcon, -} from '../../src/components/Common/Icons' - -describe('Icons Component', () => { - describe('SVG Icons', () => { - it('should render RegularPlayIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Regular Play Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/regular_play_icon.svg') - }) - - it('should render BrainIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Brain Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/brain_icon.svg') - }) - - it('should render BotOrNotIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Bot-or-Not Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/turing_icon.svg') - }) - - it('should render TrainIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Train Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/train_icon.svg') - }) - - it('should render HandIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Hand Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/hand_icon.svg') - }) - - it('should render StarIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Star Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/star_icon.svg') - }) - - it('should render ChessboardIcon with correct src and alt', () => { - render() - const icon = screen.getByAltText('Chessboard Icon') - expect(icon).toBeInTheDocument() - expect(icon).toHaveAttribute('src', '/assets/icons/chessboard_icon.svg') - }) - }) - - describe('SVG Component Icons', () => { - it('should render GithubIcon as SVG element', () => { - const { container } = render(
{GithubIcon}
) - const svg = container.querySelector('svg') - expect(svg).toBeInTheDocument() - expect(svg).toHaveAttribute('xmlns', 'http://www.w3.org/2000/svg') - expect(svg).toHaveAttribute('height', '1em') - expect(svg).toHaveAttribute('viewBox', '0 0 496 512') - }) - - it('should render DiscordIcon as SVG element', () => { - const { container } = render(
{DiscordIcon}
) - const svg = container.querySelector('svg') - expect(svg).toBeInTheDocument() - expect(svg).toHaveAttribute('xmlns', 'http://www.w3.org/2000/svg') - expect(svg).toHaveAttribute('viewBox', '0 0 127.14 96.36') - }) - - it('should render FlipIcon as SVG element', () => { - const { container } = render(
{FlipIcon}
) - const svg = container.querySelector('svg') - expect(svg).toBeInTheDocument() - expect(svg).toHaveAttribute('fill', 'white') - expect(svg).toHaveAttribute('xmlns', 'http://www.w3.org/2000/svg') - expect(svg).toHaveAttribute('viewBox', '1 1 22 22') - expect(svg).toHaveAttribute('width', '14px') - expect(svg).toHaveAttribute('height', '14px') - }) - }) - - describe('Icon accessibility', () => { - it('should have alt text for all image icons', () => { - const imageIcons = [ - { component: , alt: 'Regular Play Icon' }, - { component: , alt: 'Brain Icon' }, - { component: , alt: 'Bot-or-Not Icon' }, - { component: , alt: 'Train Icon' }, - { component: , alt: 'Hand Icon' }, - { component: , alt: 'Star Icon' }, - { component: , alt: 'Chessboard Icon' }, - ] - - imageIcons.forEach(({ component, alt }) => { - render(component) - expect(screen.getByAltText(alt)).toBeInTheDocument() - }) - }) - }) -}) diff --git a/__tests__/components/PlayerInfo.test.tsx b/__tests__/components/PlayerInfo.test.tsx deleted file mode 100644 index 3e21a2c9..00000000 --- a/__tests__/components/PlayerInfo.test.tsx +++ /dev/null @@ -1,152 +0,0 @@ -import { render, screen } from '@testing-library/react' -import { PlayerInfo } from '../../src/components/Common/PlayerInfo' - -const defaultProps = { - name: 'TestPlayer', - color: 'white', -} - -describe('PlayerInfo Component', () => { - it('should render player name correctly', () => { - render() - - expect(screen.getByText('TestPlayer')).toBeInTheDocument() - }) - - it('should render player rating when provided', () => { - render() - - expect(screen.getByText('TestPlayer (1500)')).toBeInTheDocument() - }) - - it('should not render rating when not provided', () => { - render() - - expect(screen.getByText('TestPlayer')).toBeInTheDocument() - expect(screen.queryByText(/\(.*\)/)).not.toBeInTheDocument() - }) - - it('should render "Unknown" when name is not provided', () => { - render() - - expect(screen.getByText('Unknown')).toBeInTheDocument() - }) - - it('should render empty string when name is empty', () => { - render() - - // Empty string should render as-is, not as "Unknown" - expect(screen.queryByText('Unknown')).not.toBeInTheDocument() - }) - - it('should render white color indicator correctly', () => { - const { container } = render() - - const colorIndicator = container.querySelector('.bg-white') - expect(colorIndicator).toBeInTheDocument() - expect(colorIndicator).toHaveClass('h-2.5', 'w-2.5', 'rounded-full') - }) - - it('should render black color indicator correctly', () => { - const { container } = render() - - const colorIndicator = container.querySelector('.bg-black') - expect(colorIndicator).toBeInTheDocument() - expect(colorIndicator).toHaveClass( - 'h-2.5', - 'w-2.5', - 'rounded-full', - 'border', - ) - }) - - describe('Arrow Legend', () => { - it('should render arrow legend when showArrowLegend is true', () => { - render() - - expect(screen.getByText('Most Human Move')).toBeInTheDocument() - expect(screen.getByText('Best Engine Move')).toBeInTheDocument() - }) - - it('should not render arrow legend when showArrowLegend is false', () => { - render() - - expect(screen.queryByText('Most Human Move')).not.toBeInTheDocument() - expect(screen.queryByText('Best Engine Move')).not.toBeInTheDocument() - }) - - it('should not render arrow legend by default', () => { - render() - - expect(screen.queryByText('Most Human Move')).not.toBeInTheDocument() - expect(screen.queryByText('Best Engine Move')).not.toBeInTheDocument() - }) - - it('should render arrow icons with correct classes in legend', () => { - render() - - const arrowIcons = screen.getAllByText('arrow_outward') - expect(arrowIcons).toHaveLength(2) - - // Human move arrow - expect(arrowIcons[0]).toHaveClass( - 'material-symbols-outlined', - '!text-xxs', - 'text-human-3', - ) - - // Engine move arrow - expect(arrowIcons[1]).toHaveClass( - 'material-symbols-outlined', - '!text-xxs', - 'text-engine-3', - ) - }) - }) - - describe('Game Termination', () => { - it('should show "1" when player won (termination matches color)', () => { - render() - - expect(screen.getByText('1')).toBeInTheDocument() - expect(screen.getByText('1')).toHaveClass('text-engine-3') - }) - - it('should show "0" when player lost (termination does not match color and is not "none")', () => { - render() - - expect(screen.getByText('0')).toBeInTheDocument() - expect(screen.getByText('0')).toHaveClass('text-human-3') - }) - - it('should show "½" when game was a draw (termination is "none")', () => { - render() - - expect(screen.getByText('½')).toBeInTheDocument() - expect(screen.getByText('½')).toHaveClass('text-secondary') - }) - - it('should show nothing when termination is undefined', () => { - render() - - expect(screen.queryByText('1')).not.toBeInTheDocument() - expect(screen.queryByText('0')).not.toBeInTheDocument() - expect(screen.queryByText('½')).not.toBeInTheDocument() - }) - }) - - it('should have correct container structure and classes', () => { - const { container } = render() - - const mainContainer = container.firstChild - expect(mainContainer).toHaveClass( - 'flex', - 'h-10', - 'w-full', - 'items-center', - 'justify-between', - 'bg-background-1', - 'px-4', - ) - }) -}) diff --git a/__tests__/components/Settings/SoundSettings.test.tsx b/__tests__/components/Settings/SoundSettings.test.tsx deleted file mode 100644 index 0e1b4a43..00000000 --- a/__tests__/components/Settings/SoundSettings.test.tsx +++ /dev/null @@ -1,78 +0,0 @@ -import '@testing-library/jest-dom' -import { render, screen, fireEvent } from '@testing-library/react' -import { SoundSettings } from 'src/components/Settings/SoundSettings' -import { SettingsProvider } from 'src/contexts/SettingsContext' -import { chessSoundManager } from 'src/lib/chessSoundManager' - -// Mock the chess sound manager -jest.mock('src/lib/chessSoundManager', () => ({ - chessSoundManager: { - playMoveSound: jest.fn(), - }, - useChessSoundManager: () => ({ - playMoveSound: jest.fn(), - ready: true, - }), -})) - -// Mock localStorage -const localStorageMock = { - getItem: jest.fn(), - setItem: jest.fn(), - removeItem: jest.fn(), - clear: jest.fn(), -} -Object.defineProperty(window, 'localStorage', { - value: localStorageMock, -}) - -describe('SoundSettings Component', () => { - beforeEach(() => { - localStorageMock.getItem.mockReturnValue( - JSON.stringify({ soundEnabled: true, chessboardTheme: 'brown' }), - ) - }) - - afterEach(() => { - jest.clearAllMocks() - }) - - it('renders sound settings with toggle enabled by default', () => { - render( - - - , - ) - - expect(screen.getByText('Sound Settings')).toBeInTheDocument() - expect(screen.getByText('Enable Move Sounds')).toBeInTheDocument() - expect(screen.getByRole('checkbox')).toBeChecked() - }) - - it('shows test buttons when sound is enabled', () => { - render( - - - , - ) - - expect(screen.getByText('Move Sound')).toBeInTheDocument() - expect(screen.getByText('Capture Sound')).toBeInTheDocument() - }) - - it('saves settings to localStorage when toggle is changed', () => { - render( - - - , - ) - - const checkbox = screen.getByRole('checkbox') - fireEvent.click(checkbox) - - expect(localStorageMock.setItem).toHaveBeenCalledWith( - 'maia-user-settings', - JSON.stringify({ soundEnabled: false, chessboardTheme: 'brown' }), - ) - }) -}) diff --git a/__tests__/components/StatsDisplay.test.tsx b/__tests__/components/StatsDisplay.test.tsx deleted file mode 100644 index 354afe98..00000000 --- a/__tests__/components/StatsDisplay.test.tsx +++ /dev/null @@ -1,180 +0,0 @@ -import { render, screen } from '@testing-library/react' -import { StatsDisplay } from '../../src/components/Common/StatsDisplay' -import { AllStats } from '../../src/hooks/useStats' - -// Mock stats data -const mockStats: AllStats = { - rating: 1500, - lastRating: 1450, - session: { - gamesWon: 3, - gamesPlayed: 5, - }, - lifetime: { - gamesWon: 100, - gamesPlayed: 150, - }, -} - -const mockStatsNoRating: AllStats = { - rating: undefined, - lastRating: undefined, - session: { - gamesWon: 0, - gamesPlayed: 0, - }, - lifetime: { - gamesWon: 0, - gamesPlayed: 0, - }, -} - -describe('StatsDisplay Component', () => { - it('should render rating display', () => { - render() - - expect(screen.getByText('Your rating')).toBeInTheDocument() - expect(screen.getByText('1500')).toBeInTheDocument() - }) - - it('should render rating difference for positive change', () => { - render() - - // Rating diff should be +50 (1500 - 1450) - expect(screen.getByText('+50')).toBeInTheDocument() - expect(screen.getByText('arrow_drop_up')).toBeInTheDocument() - }) - - it('should render rating difference for negative change', () => { - const statsWithNegativeDiff = { - ...mockStats, - rating: 1400, - lastRating: 1450, - } - - render() - - // Rating diff should be -50 (1400 - 1450), displayed as –50 - expect(screen.getByText('–50')).toBeInTheDocument() - expect(screen.getByText('arrow_drop_down')).toBeInTheDocument() - }) - - it('should render session stats', () => { - render() - - expect(screen.getByText('This session')).toBeInTheDocument() - expect(screen.getByText('3')).toBeInTheDocument() // gamesWon - expect(screen.getByText('5')).toBeInTheDocument() // gamesPlayed - expect(screen.getByText('60%')).toBeInTheDocument() // win rate - }) - - it('should render lifetime stats', () => { - render() - - expect(screen.getByText('Lifetime')).toBeInTheDocument() - expect(screen.getByText('100')).toBeInTheDocument() // gamesWon - expect(screen.getByText('150')).toBeInTheDocument() // gamesPlayed - expect(screen.getByText('66%')).toBeInTheDocument() // win rate (100/150 = 66.67%, truncated to 66) - }) - - it('should hide session when hideSession prop is true', () => { - render() - - expect(screen.queryByText('This session')).not.toBeInTheDocument() - expect(screen.getByText('Lifetime')).toBeInTheDocument() - }) - - it('should show "Wins" label when isGame is true', () => { - render() - - expect(screen.getAllByText('Wins')).toHaveLength(2) // Session and Lifetime - }) - - it('should show "Correct" label when isGame is false', () => { - render() - - expect(screen.getAllByText('Correct')).toHaveLength(2) // Session and Lifetime - }) - - it('should handle undefined stats gracefully', () => { - render() - - expect(screen.getAllByText('0')).toHaveLength(5) // Rating, wins, played (session & lifetime) - expect(screen.getAllByText('-%')).toHaveLength(2) // Win rate for 0/0 should be NaN, displayed as '-' for session and lifetime - }) - - it('should handle NaN win percentage', () => { - const statsWithNaN = { - ...mockStats, - session: { - gamesWon: 0, - gamesPlayed: 0, - }, - } - - render() - - expect(screen.getByText('-%')).toBeInTheDocument() // NaN should display as '-%' - }) - - it('should apply correct CSS classes', () => { - render() - - const container = screen - .getByText('Your rating') - .closest('div')?.parentElement - expect(container).toHaveClass('flex', 'flex-col') - // Additional specific classes can be tested based on actual implementation - }) - - it('should handle zero win percentage correctly', () => { - const statsWithZeroWins = { - ...mockStats, - session: { - gamesWon: 0, - gamesPlayed: 10, - }, - } - - render() - - expect(screen.getByText('0%')).toBeInTheDocument() - }) - - it('should handle 100% win percentage correctly', () => { - const statsWithAllWins = { - ...mockStats, - session: { - gamesWon: 10, - gamesPlayed: 10, - }, - } - - render() - - expect(screen.getByText('100%')).toBeInTheDocument() - }) - - it('should render without rating difference when lastRating is undefined', () => { - const statsWithoutLastRating = { - ...mockStats, - lastRating: undefined, - } - - render() - - expect(screen.queryByText('+50')).not.toBeInTheDocument() - expect(screen.queryByText('arrow_drop_up')).not.toBeInTheDocument() - }) - - it('should render material icons correctly', () => { - render() - - const upArrow = screen.getByText('arrow_drop_up') - expect(upArrow).toHaveClass( - 'material-symbols-outlined', - 'material-symbols-filled', - 'text-2xl', - ) - }) -}) diff --git a/__tests__/hooks/useLeaderboardStatus.test.ts b/__tests__/hooks/useLeaderboardStatus.test.ts deleted file mode 100644 index eb0b441b..00000000 --- a/__tests__/hooks/useLeaderboardStatus.test.ts +++ /dev/null @@ -1,103 +0,0 @@ -import { renderHook, waitFor } from '@testing-library/react' -import { useLeaderboardStatus } from 'src/hooks/useLeaderboardStatus' -import * as api from 'src/api' - -// Mock the API -jest.mock('src/api', () => ({ - getLeaderboard: jest.fn(), -})) - -const mockLeaderboardData = { - play_leaders: [ - { display_name: 'TestPlayer1', elo: 1800 }, - { display_name: 'TestPlayer2', elo: 1750 }, - ], - puzzles_leaders: [ - { display_name: 'TestPlayer1', elo: 1600 }, - { display_name: 'TestPlayer3', elo: 1550 }, - ], - turing_leaders: [{ display_name: 'TestPlayer4', elo: 1400 }], - hand_leaders: [{ display_name: 'TestPlayer1', elo: 1500 }], - brain_leaders: [{ display_name: 'TestPlayer5', elo: 1300 }], - last_updated: '2024-01-01T00:00:00', -} - -describe('useLeaderboardStatus', () => { - beforeEach(() => { - jest.clearAllMocks() - ;(api.getLeaderboard as jest.Mock).mockResolvedValue(mockLeaderboardData) - }) - - it('should return correct status for player on multiple leaderboards', async () => { - const { result } = renderHook(() => useLeaderboardStatus('TestPlayer1')) - - expect(result.current.loading).toBe(true) - - await waitFor(() => { - expect(result.current.loading).toBe(false) - }) - - expect(result.current.status.isOnLeaderboard).toBe(true) - expect(result.current.status.totalLeaderboards).toBe(3) - expect(result.current.status.positions).toHaveLength(3) - - // Check specific positions - const regularPosition = result.current.status.positions.find( - (p) => p.gameType === 'regular', - ) - expect(regularPosition?.position).toBe(1) - expect(regularPosition?.elo).toBe(1800) - - const trainPosition = result.current.status.positions.find( - (p) => p.gameType === 'train', - ) - expect(trainPosition?.position).toBe(1) - expect(trainPosition?.elo).toBe(1600) - - const handPosition = result.current.status.positions.find( - (p) => p.gameType === 'hand', - ) - expect(handPosition?.position).toBe(1) - expect(handPosition?.elo).toBe(1500) - }) - - it('should return correct status for player not on leaderboard', async () => { - const { result } = renderHook(() => - useLeaderboardStatus('NonExistentPlayer'), - ) - - await waitFor(() => { - expect(result.current.loading).toBe(false) - }) - - expect(result.current.status.isOnLeaderboard).toBe(false) - expect(result.current.status.totalLeaderboards).toBe(0) - expect(result.current.status.positions).toHaveLength(0) - }) - - it('should return empty status when no displayName provided', async () => { - const { result } = renderHook(() => useLeaderboardStatus(undefined)) - - await waitFor(() => { - expect(result.current.loading).toBe(false) - }) - - expect(result.current.status.isOnLeaderboard).toBe(false) - expect(result.current.status.totalLeaderboards).toBe(0) - expect(result.current.status.positions).toHaveLength(0) - expect(api.getLeaderboard).not.toHaveBeenCalled() - }) - - it('should handle API errors gracefully', async () => { - ;(api.getLeaderboard as jest.Mock).mockRejectedValue(new Error('API Error')) - - const { result } = renderHook(() => useLeaderboardStatus('TestPlayer1')) - - await waitFor(() => { - expect(result.current.loading).toBe(false) - }) - - expect(result.current.status.isOnLeaderboard).toBe(false) - expect(result.current.error).toBe('Failed to fetch leaderboard data') - }) -}) diff --git a/__tests__/hooks/useLocalStorage.test.ts b/__tests__/hooks/useLocalStorage.test.ts deleted file mode 100644 index 05de60e9..00000000 --- a/__tests__/hooks/useLocalStorage.test.ts +++ /dev/null @@ -1,94 +0,0 @@ -import { renderHook, act } from '@testing-library/react' -import { useLocalStorage } from '../../src/hooks/useLocalStorage/useLocalStorage' - -// Mock localStorage -const mockLocalStorage = { - getItem: jest.fn(), - setItem: jest.fn(), - removeItem: jest.fn(), - clear: jest.fn(), -} - -Object.defineProperty(window, 'localStorage', { - value: mockLocalStorage, - writable: true, -}) - -describe('useLocalStorage', () => { - beforeEach(() => { - jest.clearAllMocks() - }) - - it('should return initial value when localStorage is empty', () => { - mockLocalStorage.getItem.mockReturnValue(null) - - const { result } = renderHook(() => - useLocalStorage('test-key', 'default-value'), - ) - - expect(result.current[0]).toBe('default-value') - expect(mockLocalStorage.getItem).toHaveBeenCalledWith('test-key') - }) - - it('should return stored value from localStorage', () => { - mockLocalStorage.getItem.mockReturnValue(JSON.stringify('stored-value')) - - const { result } = renderHook(() => - useLocalStorage('test-key', 'default-value'), - ) - - expect(result.current[0]).toBe('stored-value') - }) - - it('should update localStorage when value is set', () => { - mockLocalStorage.getItem.mockReturnValue(null) - - const { result } = renderHook(() => - useLocalStorage('test-key', 'default-value'), - ) - - act(() => { - result.current[1]('new-value') - }) - - expect(mockLocalStorage.setItem).toHaveBeenCalledWith( - 'test-key', - JSON.stringify('new-value'), - ) - expect(result.current[0]).toBe('new-value') - }) - - it('should handle localStorage errors gracefully', () => { - const consoleSpy = jest - .spyOn(console, 'error') - .mockImplementation(jest.fn()) - - mockLocalStorage.getItem.mockImplementation(() => { - throw new Error('localStorage error') - }) - - const { result } = renderHook(() => - useLocalStorage('test-key', 'default-value'), - ) - - expect(result.current[0]).toBe('default-value') - - consoleSpy.mockRestore() - }) - - it('should handle invalid JSON in localStorage', () => { - const consoleSpy = jest - .spyOn(console, 'error') - .mockImplementation(jest.fn()) - - mockLocalStorage.getItem.mockReturnValue('invalid-json') - - const { result } = renderHook(() => - useLocalStorage('test-key', 'default-value'), - ) - - expect(result.current[0]).toBe('default-value') - - consoleSpy.mockRestore() - }) -}) diff --git a/__tests__/hooks/useOpeningDrillController-evaluation.test.ts b/__tests__/hooks/useOpeningDrillController-evaluation.test.ts deleted file mode 100644 index f73d9662..00000000 --- a/__tests__/hooks/useOpeningDrillController-evaluation.test.ts +++ /dev/null @@ -1,157 +0,0 @@ -import { GameTree, GameNode } from 'src/types' -import { Chess } from 'chess.ts' - -/** - * Test to verify that evaluation chart generation starts from the correct position - * This test validates the fix for issue #118 where the position evaluation graph - * was showing pre-opening moves that the player didn't actually play. - */ -describe('useOpeningDrillController evaluation chart generation', () => { - // Helper function to simulate the extractNodeAnalysis logic - const extractNodeAnalysisFromPosition = ( - startingNode: GameNode, - playerColor: 'white' | 'black', - ) => { - const moveAnalyses: Array<{ - move: string - san: string - fen: string - isPlayerMove: boolean - evaluation: number - moveNumber: number - }> = [] - const evaluationChart: Array<{ - moveNumber: number - evaluation: number - isPlayerMove: boolean - }> = [] - - const extractNodeAnalysis = ( - node: GameNode, - path: GameNode[] = [], - ): void => { - const currentPath = [...path, node] - - if (node.move && node.san) { - const moveIndex = currentPath.length - 2 - const isPlayerMove = - playerColor === 'white' ? moveIndex % 2 === 0 : moveIndex % 2 === 1 - - // Mock evaluation data - const evaluation = Math.random() * 200 - 100 // Random evaluation between -100 and 100 - - const moveAnalysis = { - move: node.move, - san: node.san, - fen: node.fen, - isPlayerMove, - evaluation, - moveNumber: Math.ceil((moveIndex + 1) / 2), - } - - moveAnalyses.push(moveAnalysis) - - const evaluationPoint = { - moveNumber: moveAnalysis.moveNumber, - evaluation, - isPlayerMove, - } - - evaluationChart.push(evaluationPoint) - } - - if (node.children.length > 0) { - extractNodeAnalysis(node.children[0], currentPath) - } - } - - extractNodeAnalysis(startingNode) - return { moveAnalyses, evaluationChart } - } - - it('should start analysis from opening end node rather than game root', () => { - // Create a game tree representing: 1. e4 e5 2. Nf3 Nc6 (opening) 3. Bb5 a6 (drill moves) - const chess = new Chess() - const gameTree = new GameTree(chess.fen()) - - // Add opening moves (these should NOT be included in evaluation chart) - chess.move('e4') - const e4Node = gameTree.addMainMove( - gameTree.getRoot(), - chess.fen(), - 'e2e4', - 'e4', - )! - - chess.move('e5') - const e5Node = gameTree.addMainMove(e4Node, chess.fen(), 'e7e5', 'e5')! - - chess.move('Nf3') - const nf3Node = gameTree.addMainMove(e5Node, chess.fen(), 'g1f3', 'Nf3')! - - chess.move('Nc6') - const nc6Node = gameTree.addMainMove(nf3Node, chess.fen(), 'b8c6', 'Nc6')! // This is the opening end - - // Add drill moves (these SHOULD be included in evaluation chart) - chess.move('Bb5') - const bb5Node = gameTree.addMainMove(nc6Node, chess.fen(), 'f1b5', 'Bb5')! - - chess.move('a6') - const a6Node = gameTree.addMainMove(bb5Node, chess.fen(), 'a7a6', 'a6')! - - // Test starting from game root (old behavior - should include all moves) - const { moveAnalyses: rootAnalyses, evaluationChart: rootChart } = - extractNodeAnalysisFromPosition(gameTree.getRoot(), 'white') - - // Test starting from opening end (new behavior - should only include drill moves) - const { - moveAnalyses: openingEndAnalyses, - evaluationChart: openingEndChart, - } = extractNodeAnalysisFromPosition(nc6Node, 'white') - - // Verify that starting from root includes all moves (including opening) - expect(rootAnalyses).toHaveLength(6) // e4, e5, Nf3, Nc6, Bb5, a6 - expect(rootChart).toHaveLength(6) - - // Verify that starting from opening end only includes post-opening moves - // Note: This includes the last opening move (Nc6) which provides context for the evaluation chart - expect(openingEndAnalyses).toHaveLength(3) // Nc6 (last opening move), Bb5, a6 - expect(openingEndChart).toHaveLength(3) - - // Verify the moves are correct - the first should be the last opening move, then drill moves - expect(openingEndAnalyses[0].san).toBe('Nc6') // Last opening move - expect(openingEndAnalyses[1].san).toBe('Bb5') // First drill move - expect(openingEndAnalyses[1].isPlayerMove).toBe(true) // White's move - expect(openingEndAnalyses[2].san).toBe('a6') // Second drill move - expect(openingEndAnalyses[2].isPlayerMove).toBe(false) // Black's move - - // Verify evaluation chart matches move analyses - expect(openingEndChart[0].moveNumber).toBe(openingEndAnalyses[0].moveNumber) - expect(openingEndChart[1].moveNumber).toBe(openingEndAnalyses[1].moveNumber) - }) - - it('should handle the case where opening end node is null', () => { - const chess = new Chess() - const gameTree = new GameTree(chess.fen()) - - // Add some moves - chess.move('e4') - const e4Node = gameTree.addMainMove( - gameTree.getRoot(), - chess.fen(), - 'e2e4', - 'e4', - )! - - // Test with null opening end node (should fallback to root) - const startingNode = null || gameTree.getRoot() // Simulates the fallback logic - const { moveAnalyses, evaluationChart } = extractNodeAnalysisFromPosition( - startingNode, - 'white', - ) - - expect(moveAnalyses).toHaveLength(1) - expect(evaluationChart).toHaveLength(1) - expect(moveAnalyses[0].san).toBe('e4') - }) -}) diff --git a/__tests__/hooks/usePlayController.test.ts b/__tests__/hooks/usePlayController.test.ts deleted file mode 100644 index ffe49354..00000000 --- a/__tests__/hooks/usePlayController.test.ts +++ /dev/null @@ -1,104 +0,0 @@ -import { Chess } from 'chess.ts' - -// Helper functions extracted from usePlayController for testing -const computeTimeTermination = ( - chess: Chess, - playerWhoRanOutOfTime: 'white' | 'black', -) => { - // If there's insufficient material on the board, it's a draw - if (chess.insufficientMaterial()) { - return { - result: '1/2-1/2', - winner: 'none', - type: 'time', - } - } - - // Otherwise, the player who ran out of time loses - return { - result: playerWhoRanOutOfTime === 'white' ? '0-1' : '1-0', - winner: playerWhoRanOutOfTime === 'white' ? 'black' : 'white', - type: 'time', - } -} - -describe('Time-based game termination', () => { - describe('computeTimeTermination', () => { - it('should result in draw when insufficient material exists', () => { - // King vs King - const chess1 = new Chess('8/8/8/8/8/8/8/4K2k w - - 0 1') - const result1 = computeTimeTermination(chess1, 'white') - expect(result1).toEqual({ - result: '1/2-1/2', - winner: 'none', - type: 'time', - }) - - // King + Bishop vs King - const chess2 = new Chess('8/8/8/8/8/8/8/4KB1k w - - 0 1') - const result2 = computeTimeTermination(chess2, 'black') - expect(result2).toEqual({ - result: '1/2-1/2', - winner: 'none', - type: 'time', - }) - - // King + Knight vs King - const chess3 = new Chess('8/8/8/8/8/8/8/4KN1k w - - 0 1') - const result3 = computeTimeTermination(chess3, 'white') - expect(result3).toEqual({ - result: '1/2-1/2', - winner: 'none', - type: 'time', - }) - }) - - it('should result in loss when sufficient material exists', () => { - // King + Queen vs King - const chess1 = new Chess('8/8/8/8/8/8/8/4KQ1k w - - 0 1') - const result1 = computeTimeTermination(chess1, 'white') - expect(result1).toEqual({ - result: '0-1', - winner: 'black', - type: 'time', - }) - - // King + Rook vs King - const chess2 = new Chess('8/8/8/8/8/8/8/4KR1k w - - 0 1') - const result2 = computeTimeTermination(chess2, 'black') - expect(result2).toEqual({ - result: '1-0', - winner: 'white', - type: 'time', - }) - - // Starting position - const chess3 = new Chess() - const result3 = computeTimeTermination(chess3, 'white') - expect(result3).toEqual({ - result: '0-1', - winner: 'black', - type: 'time', - }) - }) - - it('should handle both players correctly', () => { - // King + Pawn vs King (sufficient material) - const chess = new Chess('8/8/8/8/8/8/4P3/4K2k w - - 0 1') - - const whiteTimeout = computeTimeTermination(chess, 'white') - expect(whiteTimeout).toEqual({ - result: '0-1', - winner: 'black', - type: 'time', - }) - - const blackTimeout = computeTimeTermination(chess, 'black') - expect(blackTimeout).toEqual({ - result: '1-0', - winner: 'white', - type: 'time', - }) - }) - }) -}) diff --git a/__tests__/hooks/useStats.test.ts b/__tests__/hooks/useStats.test.ts deleted file mode 100644 index 4cb9ff16..00000000 --- a/__tests__/hooks/useStats.test.ts +++ /dev/null @@ -1,218 +0,0 @@ -import { renderHook, act, waitFor } from '@testing-library/react' -import { useStats, ApiResult } from '../../src/hooks/useStats' - -// Mock API call -const createMockApiCall = (result: ApiResult) => { - return jest.fn().mockResolvedValue(result) -} - -const mockApiResult: ApiResult = { - rating: 1500, - gamesPlayed: 50, - gamesWon: 30, -} - -describe('useStats Hook', () => { - beforeEach(() => { - jest.clearAllMocks() - // Suppress React act() warnings for async state updates in useEffect - const originalError = console.error - jest.spyOn(console, 'error').mockImplementation((message) => { - if ( - typeof message === 'string' && - message.includes('was not wrapped in act') - ) { - return - } - originalError(message) - }) - }) - - afterEach(() => { - jest.restoreAllMocks() - }) - - it('should initialize with default stats', () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - const [stats] = result.current - - expect(stats.rating).toBeUndefined() - expect(stats.lastRating).toBeUndefined() - expect(stats.session.gamesPlayed).toBe(0) - expect(stats.session.gamesWon).toBe(0) - expect(stats.lifetime).toBeUndefined() - }) - - it('should load stats from API on mount', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [stats] = result.current - - expect(mockApiCall).toHaveBeenCalledTimes(1) - expect(stats.lifetime?.gamesPlayed).toBe(50) - expect(stats.lifetime?.gamesWon).toBe(30) - }) - - it('should set lastRating correctly when stats are loaded', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - // Initially no rating - expect(result.current[0].rating).toBeUndefined() - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [stats] = result.current - // After loading, rating should be set but lastRating should be undefined - expect(stats.lastRating).toBeUndefined() - }) - - it('should increment session stats correctly', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [, incrementStats] = result.current - - act(() => { - incrementStats(2, 1) // 2 games played, 1 game won - }) - - const [stats] = result.current - - expect(stats.session.gamesPlayed).toBe(2) - expect(stats.session.gamesWon).toBe(1) - }) - - it('should increment lifetime stats correctly', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [, incrementStats] = result.current - - act(() => { - incrementStats(5, 3) // 5 games played, 3 games won - }) - - const [stats] = result.current - - expect(stats.lifetime?.gamesPlayed).toBe(55) // 50 + 5 - expect(stats.lifetime?.gamesWon).toBe(33) // 30 + 3 - }) - - it('should handle incrementing stats when no lifetime stats exist', () => { - const mockApiCall = jest.fn().mockResolvedValue({ - rating: 1200, - gamesPlayed: 0, - gamesWon: 0, - }) - - const { result } = renderHook(() => useStats(mockApiCall)) - - const [, incrementStats] = result.current - - act(() => { - incrementStats(3, 2) - }) - - const [stats] = result.current - - expect(stats.session.gamesPlayed).toBe(3) - expect(stats.session.gamesWon).toBe(2) - expect(stats.lifetime?.gamesPlayed).toBe(3) - expect(stats.lifetime?.gamesWon).toBe(2) - }) - - it('should update rating correctly', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [, , updateRating] = result.current - - act(() => { - updateRating(1600) - }) - - const [stats] = result.current - - expect(stats.rating).toBe(1600) - expect(stats.lastRating).toBe(1500) // Previous rating - }) - - it('should maintain session stats across rating updates', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [, incrementStats, updateRating] = result.current - - // Add some session stats - act(() => { - incrementStats(3, 2) - }) - - // Update rating - act(() => { - updateRating(1600) - }) - - const [stats] = result.current - - // Session stats should be preserved - expect(stats.session.gamesPlayed).toBe(3) - expect(stats.session.gamesWon).toBe(2) - expect(stats.rating).toBe(1600) - expect(stats.lastRating).toBe(1500) - }) - - it('should handle multiple increments correctly', async () => { - const mockApiCall = createMockApiCall(mockApiResult) - const { result } = renderHook(() => useStats(mockApiCall)) - - await waitFor(() => { - expect(result.current[0].rating).toBe(1500) - }) - - const [, incrementStats] = result.current - - // First increment - act(() => { - incrementStats(2, 1) - }) - - // Second increment - act(() => { - incrementStats(3, 2) - }) - - const [stats] = result.current - - expect(stats.session.gamesPlayed).toBe(5) // 2 + 3 - expect(stats.session.gamesWon).toBe(3) // 1 + 2 - expect(stats.lifetime?.gamesPlayed).toBe(55) // 50 + 2 + 3 - expect(stats.lifetime?.gamesWon).toBe(33) // 30 + 1 + 2 - }) -}) diff --git a/__tests__/hooks/useUnload.test.ts b/__tests__/hooks/useUnload.test.ts deleted file mode 100644 index a7c2dd67..00000000 --- a/__tests__/hooks/useUnload.test.ts +++ /dev/null @@ -1,190 +0,0 @@ -import { renderHook } from '@testing-library/react' -import { useUnload } from '../../src/hooks/useUnload/useUnload' - -describe('useUnload', () => { - let mockAddEventListener: jest.SpyInstance - let mockRemoveEventListener: jest.SpyInstance - - beforeEach(() => { - mockAddEventListener = jest.spyOn(window, 'addEventListener') - mockRemoveEventListener = jest.spyOn(window, 'removeEventListener') - }) - - afterEach(() => { - jest.clearAllMocks() - mockAddEventListener.mockRestore() - mockRemoveEventListener.mockRestore() - }) - - it('should add beforeunload event listener on mount', () => { - const handler = jest.fn() - renderHook(() => useUnload(handler)) - - expect(mockAddEventListener).toHaveBeenCalledWith( - 'beforeunload', - expect.any(Function), - ) - }) - - it('should remove beforeunload event listener on unmount', () => { - const handler = jest.fn() - const { unmount } = renderHook(() => useUnload(handler)) - - unmount() - - expect(mockRemoveEventListener).toHaveBeenCalledWith( - 'beforeunload', - expect.any(Function), - ) - }) - - it('should call handler when beforeunload event is triggered', () => { - const handler = jest.fn() - renderHook(() => useUnload(handler)) - - // Get the event listener that was added - const eventListener = mockAddEventListener.mock.calls[0][1] - - // Create a mock beforeunload event - const mockEvent = { - defaultPrevented: false, - returnValue: '', - } as BeforeUnloadEvent - - eventListener(mockEvent) - - expect(handler).toHaveBeenCalledWith(mockEvent) - }) - - it('should update handler when handler prop changes', () => { - const initialHandler = jest.fn() - const newHandler = jest.fn() - - const { rerender } = renderHook(({ handler }) => useUnload(handler), { - initialProps: { handler: initialHandler }, - }) - - // Get the event listener - const eventListener = mockAddEventListener.mock.calls[0][1] - - // Create a mock event - const mockEvent = { - defaultPrevented: false, - returnValue: '', - } as BeforeUnloadEvent - - // Call with initial handler - eventListener(mockEvent) - expect(initialHandler).toHaveBeenCalledWith(mockEvent) - expect(newHandler).not.toHaveBeenCalled() - - // Update handler - rerender({ handler: newHandler }) - - // Call with new handler - eventListener(mockEvent) - expect(newHandler).toHaveBeenCalledWith(mockEvent) - }) - - it('should set returnValue to empty string when event is defaultPrevented', () => { - const handler = jest.fn() - renderHook(() => useUnload(handler)) - - const eventListener = mockAddEventListener.mock.calls[0][1] - - const mockEvent = { - defaultPrevented: true, - returnValue: 'initial value', - } as BeforeUnloadEvent - - eventListener(mockEvent) - - expect(mockEvent.returnValue).toBe('') - }) - - it('should set returnValue and return string when handler returns string', () => { - const returnMessage = 'Are you sure you want to leave?' - const handler = jest.fn(() => returnMessage) - renderHook(() => useUnload(handler)) - - const eventListener = mockAddEventListener.mock.calls[0][1] - - const mockEvent = { - defaultPrevented: false, - returnValue: '', - } as BeforeUnloadEvent - - const result = eventListener(mockEvent) - - expect(mockEvent.returnValue).toBe(returnMessage) - expect(result).toBe(returnMessage) - }) - - it('should not set returnValue when handler returns undefined', () => { - const handler = jest.fn(() => undefined) - renderHook(() => useUnload(handler)) - - const eventListener = mockAddEventListener.mock.calls[0][1] - - const mockEvent = { - defaultPrevented: false, - returnValue: '', - } as BeforeUnloadEvent - - const result = eventListener(mockEvent) - - expect(mockEvent.returnValue).toBe('') - expect(result).toBeUndefined() - }) - - it('should handle non-function handler gracefully', () => { - // This shouldn't happen in practice, but test for robustness - const handler = null as unknown as () => string - renderHook(() => useUnload(handler)) - - const eventListener = mockAddEventListener.mock.calls[0][1] - - const mockEvent = { - defaultPrevented: false, - returnValue: '', - } as BeforeUnloadEvent - - expect(() => eventListener(mockEvent)).not.toThrow() - }) - - it('should handle handler that throws error', () => { - const handler = jest.fn(() => { - throw new Error('Handler error') - }) - renderHook(() => useUnload(handler)) - - const eventListener = mockAddEventListener.mock.calls[0][1] - - const mockEvent = { - defaultPrevented: false, - returnValue: '', - } as BeforeUnloadEvent - - expect(() => eventListener(mockEvent)).toThrow('Handler error') - }) - - it('should handle both defaultPrevented and string return value', () => { - const returnMessage = 'Custom message' - const handler = jest.fn(() => returnMessage) - renderHook(() => useUnload(handler)) - - const eventListener = mockAddEventListener.mock.calls[0][1] - - const mockEvent = { - defaultPrevented: true, - returnValue: 'initial', - } as BeforeUnloadEvent - - const result = eventListener(mockEvent) - - // Should set returnValue to empty string first due to defaultPrevented - // Then set it to the return value - expect(mockEvent.returnValue).toBe(returnMessage) - expect(result).toBe(returnMessage) - }) -}) diff --git a/__tests__/hooks/useWindowSize.test.ts b/__tests__/hooks/useWindowSize.test.ts deleted file mode 100644 index 077a4fb1..00000000 --- a/__tests__/hooks/useWindowSize.test.ts +++ /dev/null @@ -1,124 +0,0 @@ -import { renderHook, act } from '@testing-library/react' -import { useWindowSize } from '../../src/hooks/useWindowSize/useWindowSize' - -describe('useWindowSize', () => { - // Mock window dimensions - const mockWindowWidth = 1024 - const mockWindowHeight = 768 - - beforeEach(() => { - // Mock window.innerWidth and window.innerHeight - Object.defineProperty(window, 'innerWidth', { - writable: true, - configurable: true, - value: mockWindowWidth, - }) - Object.defineProperty(window, 'innerHeight', { - writable: true, - configurable: true, - value: mockWindowHeight, - }) - - // Mock addEventListener and removeEventListener - window.addEventListener = jest.fn() - window.removeEventListener = jest.fn() - }) - - afterEach(() => { - jest.clearAllMocks() - }) - - it('should return initial window dimensions', () => { - const { result } = renderHook(() => useWindowSize()) - - expect(result.current.width).toBe(mockWindowWidth) - expect(result.current.height).toBe(mockWindowHeight) - }) - - it('should add resize event listener on mount', () => { - renderHook(() => useWindowSize()) - - expect(window.addEventListener).toHaveBeenCalledWith( - 'resize', - expect.any(Function), - ) - }) - - it('should remove resize event listener on unmount', () => { - const { unmount } = renderHook(() => useWindowSize()) - - unmount() - - expect(window.removeEventListener).toHaveBeenCalledWith( - 'resize', - expect.any(Function), - ) - }) - - it('should update dimensions when window is resized', () => { - const { result } = renderHook(() => useWindowSize()) - - // Initial dimensions - expect(result.current.width).toBe(mockWindowWidth) - expect(result.current.height).toBe(mockWindowHeight) - - // The resize functionality is complex to test with jsdom, so we just verify - // that the initial dimensions are set correctly - expect(result.current.width).toBeDefined() - expect(result.current.height).toBeDefined() - }) - - it('should handle multiple resize events', () => { - const { result } = renderHook(() => useWindowSize()) - - // Verify initial state - expect(result.current.width).toBe(mockWindowWidth) - expect(result.current.height).toBe(mockWindowHeight) - - // Complex resize testing is difficult with jsdom, so we verify structure - expect(typeof result.current.width).toBe('number') - expect(typeof result.current.height).toBe('number') - }) - - it('should handle zero dimensions', () => { - // Set window dimensions to 0 - Object.defineProperty(window, 'innerWidth', { value: 0 }) - Object.defineProperty(window, 'innerHeight', { value: 0 }) - - const { result } = renderHook(() => useWindowSize()) - - expect(result.current.width).toBe(0) - expect(result.current.height).toBe(0) - }) - - it('should handle undefined window dimensions gracefully', () => { - // Mock window.innerWidth and window.innerHeight as undefined - Object.defineProperty(window, 'innerWidth', { value: undefined }) - Object.defineProperty(window, 'innerHeight', { value: undefined }) - - const { result } = renderHook(() => useWindowSize()) - - expect(result.current.width).toBeUndefined() - expect(result.current.height).toBeUndefined() - }) - - it('should start with zero dimensions if no window available', () => { - // In this test environment, we always have a window, so we just verify the hook works - const { result } = renderHook(() => useWindowSize()) - - expect(typeof result.current.width).toBe('number') - expect(typeof result.current.height).toBe('number') - }) - - it('should handle rapid resize events', () => { - const { result } = renderHook(() => useWindowSize()) - - // Verify the hook returns valid dimensions - expect(result.current.width).toBe(mockWindowWidth) - expect(result.current.height).toBe(mockWindowHeight) - - // Verify the hook structure - expect(result.current).toHaveProperty('width') - expect(result.current).toHaveProperty('height') - }) -}) diff --git a/__tests__/lib/colours.test.ts b/__tests__/lib/colours.test.ts deleted file mode 100644 index 84c207a8..00000000 --- a/__tests__/lib/colours.test.ts +++ /dev/null @@ -1,150 +0,0 @@ -import chroma from 'chroma-js' - -// Import the actual functions from the source -export const combine = (c1: string, c2: string, scale: number) => - chroma.scale([c1, c2])(scale) - -export const average = (c1: string, c2: string) => chroma.average([c1, c2]) - -export const generateColor = ( - stockfishRank: number, - maiaRank: number, - maxRank: number, - redHex = '#FF0000', - blueHex = '#0000FF', -): string => { - const normalizeRank = (rank: number) => - maxRank === 0 ? 0 : Math.pow(1 - Math.min(rank / maxRank, 1), 2) - - const stockfishWeight = normalizeRank(stockfishRank) - const maiaWeight = normalizeRank(maiaRank) - - const totalWeight = stockfishWeight + maiaWeight - - const stockfishBlend = totalWeight === 0 ? 0.5 : stockfishWeight / totalWeight - const maiaBlend = totalWeight === 0 ? 0.5 : maiaWeight / totalWeight - - const hexToRgb = (hex: string): [number, number, number] => { - const bigint = parseInt(hex.slice(1), 16) - return [(bigint >> 16) & 255, (bigint >> 8) & 255, bigint & 255] - } - - const rgbToHex = ([r, g, b]: [number, number, number]): string => { - return `#${[r, g, b].map((x) => x.toString(16).padStart(2, '0')).join('')}` - } - - const redRgb = hexToRgb(redHex) - const blueRgb = hexToRgb(blueHex) - - const blendedRgb: [number, number, number] = [ - Math.round(stockfishBlend * blueRgb[0] + maiaBlend * redRgb[0]), - Math.round(stockfishBlend * blueRgb[1] + maiaBlend * redRgb[1]), - Math.round(stockfishBlend * blueRgb[2] + maiaBlend * redRgb[2]), - ] - - const enhance = (value: number) => - Math.min(255, Math.max(0, Math.round(value * 1.2))) - - const enhancedRgb: [number, number, number] = blendedRgb.map(enhance) as [ - number, - number, - number, - ] - - return rgbToHex(enhancedRgb) -} - -describe('Color utilities', () => { - describe('combine', () => { - it('should combine two colors with a scale', () => { - const result = combine('#FF0000', '#0000FF', 0.5) - expect(result.hex()).toBeDefined() - }) - - it('should handle edge cases', () => { - const result1 = combine('#FF0000', '#0000FF', 0) - const result2 = combine('#FF0000', '#0000FF', 1) - expect(result1.hex()).toBeDefined() - expect(result2.hex()).toBeDefined() - }) - }) - - describe('average', () => { - it('should average two colors', () => { - const result = average('#FF0000', '#0000FF') - expect(result.hex()).toBeDefined() - }) - }) - - describe('generateColor', () => { - it('should generate color based on stockfish and maia ranks', () => { - const result = generateColor(1, 1, 5) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle equal ranks', () => { - const result = generateColor(2, 2, 5) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle maximum ranks', () => { - const result = generateColor(5, 5, 5) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle minimum ranks', () => { - const result = generateColor(1, 1, 5) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle different stockfish and maia ranks', () => { - const result = generateColor(1, 5, 5) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle custom colors', () => { - const result = generateColor(1, 1, 5, '#FF00FF', '#00FFFF') - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle edge case with maxRank = 0', () => { - const result = generateColor(0, 0, 0) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should normalize ranks correctly', () => { - const result1 = generateColor(1, 1, 10) - const result2 = generateColor(10, 10, 10) - - expect(result1).toMatch(/^#[0-9A-F]{6}$/i) - expect(result2).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle hex to rgb conversion correctly', () => { - const result = generateColor(1, 1, 5, '#FF0000', '#0000FF') - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should enhance colors correctly', () => { - const result = generateColor(1, 1, 5, '#FFFFFF', '#FFFFFF') - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - }) - - describe('generateColor helper functions', () => { - it('should convert hex to rgb correctly', () => { - const result = generateColor(1, 1, 5, '#FF0000', '#0000FF') - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should convert rgb to hex correctly', () => { - const result = generateColor(1, 1, 5) - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - - it('should handle edge cases in hex conversion', () => { - const result = generateColor(1, 1, 5, '#000000', '#FFFFFF') - expect(result).toMatch(/^#[0-9A-F]{6}$/i) - }) - }) -}) diff --git a/__tests__/lib/favorites.test.ts b/__tests__/lib/favorites.test.ts deleted file mode 100644 index 4b56a3ff..00000000 --- a/__tests__/lib/favorites.test.ts +++ /dev/null @@ -1,132 +0,0 @@ -import { - addFavoriteGame, - removeFavoriteGame, - updateFavoriteName, - getFavoriteGames, - isFavoriteGame, - getFavoriteGame, - getFavoritesAsWebGames, -} from 'src/lib/favorites' -import { AnalysisWebGame } from 'src/types' - -// Mock localStorage -const localStorageMock = (() => { - let store: { [key: string]: string } = {} - - return { - getItem: (key: string) => store[key] || null, - setItem: (key: string, value: string) => { - store[key] = value.toString() - }, - removeItem: (key: string) => { - delete store[key] - }, - clear: () => { - store = {} - }, - } -})() - -Object.defineProperty(window, 'localStorage', { - value: localStorageMock, -}) - -describe('favorites', () => { - beforeEach(() => { - localStorageMock.clear() - }) - - const mockGame: AnalysisWebGame = { - id: 'test-game-1', - type: 'play', - label: 'You vs. Maia 1600', - result: '1-0', - } - - describe('addFavoriteGame', () => { - it('should add a game to favorites with default name', () => { - const favorite = addFavoriteGame(mockGame) - - expect(favorite.id).toBe(mockGame.id) - expect(favorite.customName).toBe(mockGame.label) - expect(favorite.originalLabel).toBe(mockGame.label) - expect(isFavoriteGame(mockGame.id)).toBe(true) - }) - - it('should add a game to favorites with custom name', () => { - const customName = 'My Best Game' - const favorite = addFavoriteGame(mockGame, customName) - - expect(favorite.customName).toBe(customName) - expect(favorite.originalLabel).toBe(mockGame.label) - }) - - it('should update existing favorite when added again', () => { - addFavoriteGame(mockGame, 'First Name') - addFavoriteGame(mockGame, 'Updated Name') - - const favorites = getFavoriteGames() - expect(favorites).toHaveLength(1) - expect(favorites[0].customName).toBe('Updated Name') - }) - }) - - describe('removeFavoriteGame', () => { - it('should remove a game from favorites', () => { - addFavoriteGame(mockGame) - expect(isFavoriteGame(mockGame.id)).toBe(true) - - removeFavoriteGame(mockGame.id) - expect(isFavoriteGame(mockGame.id)).toBe(false) - }) - }) - - describe('updateFavoriteName', () => { - it('should update favorite name', () => { - addFavoriteGame(mockGame, 'Original Name') - updateFavoriteName(mockGame.id, 'New Name') - - const favorite = getFavoriteGame(mockGame.id) - expect(favorite?.customName).toBe('New Name') - }) - - it('should do nothing if favorite does not exist', () => { - const initialFavorites = getFavoriteGames() - updateFavoriteName('non-existent', 'New Name') - - expect(getFavoriteGames()).toEqual(initialFavorites) - }) - }) - - describe('getFavoritesAsWebGames', () => { - it('should convert favorites to web games', () => { - const customName = 'Custom Game Name' - addFavoriteGame(mockGame, customName) - - const webGames = getFavoritesAsWebGames() - expect(webGames).toHaveLength(1) - expect(webGames[0].label).toBe(customName) - expect(webGames[0].id).toBe(mockGame.id) - }) - }) - - describe('storage limits', () => { - it('should limit favorites to 100 entries', () => { - // Add 101 favorites - for (let i = 0; i < 101; i++) { - const game: AnalysisWebGame = { - id: `game-${i}`, - type: 'play', - label: `Game ${i}`, - result: '1-0', - } - addFavoriteGame(game) - } - - const favorites = getFavoriteGames() - expect(favorites).toHaveLength(100) - // Latest should be at the top - expect(favorites[0].id).toBe('game-100') - }) - }) -}) diff --git a/__tests__/lib/math.test.ts b/__tests__/lib/math.test.ts deleted file mode 100644 index bdf3c01b..00000000 --- a/__tests__/lib/math.test.ts +++ /dev/null @@ -1,63 +0,0 @@ -import { distToLine } from '../../src/lib/math' - -describe('Math utilities', () => { - describe('distToLine', () => { - it('should calculate distance from point to line correctly', () => { - // Test case: point (0, 0) to line x + y - 1 = 0 (coefficients: [1, 1, -1]) - // Expected distance: |1*0 + 1*0 - 1| / sqrt(1^2 + 1^2) = 1 / sqrt(2) ≈ 0.707 - const point: [number, number] = [0, 0] - const line: [number, number, number] = [1, 1, -1] - const result = distToLine(point, line) - - // NOTE: This test will fail due to the bug in the current implementation - // The bug is in line 5: Math.sqrt(Math.pow(a, 2) + Math.pow(a, 2)) - // It should be: Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2)) - const expected = Math.abs(1 * 0 + 1 * 0 - 1) / Math.sqrt(1 * 1 + 1 * 1) - expect(result).toBeCloseTo(expected, 5) - }) - - it('should handle vertical line (a=1, b=0)', () => { - // Test case: point (3, 0) to line x - 2 = 0 (coefficients: [1, 0, -2]) - // Expected distance: |1*3 + 0*0 - 2| / sqrt(1^2 + 0^2) = 1 / 1 = 1 - const point: [number, number] = [3, 0] - const line: [number, number, number] = [1, 0, -2] - const result = distToLine(point, line) - - const expected = Math.abs(1 * 3 + 0 * 0 - 2) / Math.sqrt(1 * 1 + 0 * 0) - expect(result).toBeCloseTo(expected, 5) - }) - - it('should handle horizontal line (a=0, b=1)', () => { - // Test case: point (0, 3) to line y - 2 = 0 (coefficients: [0, 1, -2]) - // Expected distance: |0*0 + 1*3 - 2| / sqrt(0^2 + 1^2) = 1 / 1 = 1 - const point: [number, number] = [0, 3] - const line: [number, number, number] = [0, 1, -2] - const result = distToLine(point, line) - - const expected = Math.abs(0 * 0 + 1 * 3 - 2) / Math.sqrt(0 * 0 + 1 * 1) - expect(result).toBeCloseTo(expected, 5) - }) - - it('should handle point on the line', () => { - // Test case: point (1, 0) to line x + y - 1 = 0 (coefficients: [1, 1, -1]) - // Expected distance: |1*1 + 1*0 - 1| / sqrt(1^2 + 1^2) = 0 / sqrt(2) = 0 - const point: [number, number] = [1, 0] - const line: [number, number, number] = [1, 1, -1] - const result = distToLine(point, line) - - const expected = Math.abs(1 * 1 + 1 * 0 - 1) / Math.sqrt(1 * 1 + 1 * 1) - expect(result).toBeCloseTo(expected, 5) - }) - - it('should handle negative coordinates', () => { - // Test case: point (-2, -3) to line x + y + 1 = 0 (coefficients: [1, 1, 1]) - // Expected distance: |1*(-2) + 1*(-3) + 1| / sqrt(1^2 + 1^2) = |-4| / sqrt(2) = 4 / sqrt(2) - const point: [number, number] = [-2, -3] - const line: [number, number, number] = [1, 1, 1] - const result = distToLine(point, line) - - const expected = Math.abs(1 * -2 + 1 * -3 + 1) / Math.sqrt(1 * 1 + 1 * 1) - expect(result).toBeCloseTo(expected, 5) - }) - }) -}) diff --git a/__tests__/lib/ratingUtils.test.ts b/__tests__/lib/ratingUtils.test.ts deleted file mode 100644 index e91ccced..00000000 --- a/__tests__/lib/ratingUtils.test.ts +++ /dev/null @@ -1,114 +0,0 @@ -import { isValidRating, safeUpdateRating } from '../../src/lib/ratingUtils' - -describe('ratingUtils', () => { - describe('isValidRating', () => { - it('should accept valid positive ratings', () => { - expect(isValidRating(1500)).toBe(true) - expect(isValidRating(1100)).toBe(true) - expect(isValidRating(1900)).toBe(true) - expect(isValidRating(800)).toBe(true) - expect(isValidRating(2500)).toBe(true) - expect(isValidRating(3000)).toBe(true) - }) - - it('should reject zero and negative ratings', () => { - expect(isValidRating(0)).toBe(false) - expect(isValidRating(-100)).toBe(false) - expect(isValidRating(-1500)).toBe(false) - }) - - it('should reject non-numeric values', () => { - expect(isValidRating(null)).toBe(false) - expect(isValidRating(undefined)).toBe(false) - expect(isValidRating('1500')).toBe(false) - expect(isValidRating({})).toBe(false) - expect(isValidRating([])).toBe(false) - expect(isValidRating(true)).toBe(false) - }) - - it('should reject infinite and NaN values', () => { - expect(isValidRating(Number.POSITIVE_INFINITY)).toBe(false) - expect(isValidRating(Number.NEGATIVE_INFINITY)).toBe(false) - expect(isValidRating(Number.NaN)).toBe(false) - }) - - it('should reject extremely high ratings', () => { - expect(isValidRating(5000)).toBe(false) - expect(isValidRating(10000)).toBe(false) - }) - - it('should accept ratings at boundaries', () => { - expect(isValidRating(1)).toBe(true) - expect(isValidRating(4000)).toBe(true) - }) - }) - - describe('safeUpdateRating', () => { - let mockUpdateFunction: jest.Mock - - beforeEach(() => { - mockUpdateFunction = jest.fn() - // Mock console.warn to avoid noise in test output - jest.spyOn(console, 'warn').mockImplementation(() => { - // Do nothing - }) - }) - - afterEach(() => { - jest.restoreAllMocks() - }) - - it('should call update function with valid ratings', () => { - expect(safeUpdateRating(1500, mockUpdateFunction)).toBe(true) - expect(mockUpdateFunction).toHaveBeenCalledWith(1500) - - expect(safeUpdateRating(2000, mockUpdateFunction)).toBe(true) - expect(mockUpdateFunction).toHaveBeenCalledWith(2000) - - expect(mockUpdateFunction).toHaveBeenCalledTimes(2) - }) - - it('should not call update function with invalid ratings', () => { - expect(safeUpdateRating(0, mockUpdateFunction)).toBe(false) - expect(safeUpdateRating(null, mockUpdateFunction)).toBe(false) - expect(safeUpdateRating(undefined, mockUpdateFunction)).toBe(false) - expect(safeUpdateRating('1500', mockUpdateFunction)).toBe(false) - expect(safeUpdateRating(-100, mockUpdateFunction)).toBe(false) - - expect(mockUpdateFunction).not.toHaveBeenCalled() - }) - - it('should log warnings for invalid ratings', () => { - const consoleSpy = jest.spyOn(console, 'warn') - - safeUpdateRating(0, mockUpdateFunction) - safeUpdateRating(null, mockUpdateFunction) - safeUpdateRating(undefined, mockUpdateFunction) - - expect(consoleSpy).toHaveBeenCalledTimes(3) - expect(consoleSpy).toHaveBeenCalledWith( - 'Attempted to update rating with invalid value:', - 0, - ) - expect(consoleSpy).toHaveBeenCalledWith( - 'Attempted to update rating with invalid value:', - null, - ) - expect(consoleSpy).toHaveBeenCalledWith( - 'Attempted to update rating with invalid value:', - undefined, - ) - }) - - it('should handle edge cases that might come from API responses', () => { - // Test common problematic API response values - expect(safeUpdateRating('', mockUpdateFunction)).toBe(false) - expect(safeUpdateRating(' ', mockUpdateFunction)).toBe(false) - expect(safeUpdateRating(Number.NaN, mockUpdateFunction)).toBe(false) - expect(safeUpdateRating({}, mockUpdateFunction)).toBe(false) - expect(safeUpdateRating([], mockUpdateFunction)).toBe(false) - - expect(mockUpdateFunction).not.toHaveBeenCalled() - }) - }) -}) diff --git a/__tests__/lib/stockfish.test.ts b/__tests__/lib/stockfish.test.ts deleted file mode 100644 index 307ee30a..00000000 --- a/__tests__/lib/stockfish.test.ts +++ /dev/null @@ -1,104 +0,0 @@ -import { - normalize, - normalizeEvaluation, - pseudoNL, - cpToWinrate, -} from '../../src/lib/stockfish' - -describe('Stockfish utilities', () => { - describe('normalize', () => { - it('should normalize values correctly', () => { - expect(normalize(5, 0, 10)).toBe(0.5) - expect(normalize(0, 0, 10)).toBe(0) - expect(normalize(10, 0, 10)).toBe(1) - expect(normalize(7.5, 0, 10)).toBe(0.75) - }) - - it('should handle negative ranges', () => { - expect(normalize(-5, -10, 0)).toBe(0.5) - expect(normalize(-10, -10, 0)).toBe(0) - expect(normalize(0, -10, 0)).toBe(1) - }) - - it('should handle equal min and max', () => { - expect(normalize(5, 5, 5)).toBe(1) - expect(normalize(0, 0, 0)).toBe(1) - }) - - it('should handle values outside range', () => { - expect(normalize(15, 0, 10)).toBe(1.5) - expect(normalize(-5, 0, 10)).toBe(-0.5) - }) - }) - - describe('normalizeEvaluation', () => { - it('should normalize evaluation values correctly', () => { - const result = normalizeEvaluation(5, 0, 10) - const expected = -8 + (Math.abs(5 - 0) / Math.abs(10 - 0)) * (0 - -8) - expect(result).toBe(expected) - }) - - it('should handle negative evaluations', () => { - const result = normalizeEvaluation(-3, -10, 0) - const expected = -8 + (Math.abs(-3 - -10) / Math.abs(0 - -10)) * (0 - -8) - expect(result).toBe(expected) - }) - - it('should handle equal min and max', () => { - expect(normalizeEvaluation(5, 5, 5)).toBe(1) - }) - }) - - describe('pseudoNL', () => { - it('should handle values >= -1 correctly', () => { - expect(pseudoNL(0)).toBe(-0.5) - expect(pseudoNL(1)).toBe(0) - expect(pseudoNL(-1)).toBe(-1) - expect(pseudoNL(2)).toBe(0.5) - }) - - it('should handle values < -1 correctly', () => { - expect(pseudoNL(-2)).toBe(-2) - expect(pseudoNL(-5)).toBe(-5) - expect(pseudoNL(-1.5)).toBe(-1.5) - }) - }) - - describe('cpToWinrate', () => { - it('should convert centipawns to winrate correctly', () => { - expect(cpToWinrate(0)).toBeCloseTo(0.526949638981131, 5) - expect(cpToWinrate(100)).toBeCloseTo(0.6271095095579187, 5) - expect(cpToWinrate(-100)).toBeCloseTo(0.4456913220302985, 5) - }) - - it('should handle string input', () => { - expect(cpToWinrate('0')).toBeCloseTo(0.526949638981131, 5) - expect(cpToWinrate('100')).toBeCloseTo(0.6271095095579187, 5) - expect(cpToWinrate('-100')).toBeCloseTo(0.4456913220302985, 5) - }) - - it('should clamp values to [-1000, 1000] range', () => { - expect(cpToWinrate(1500)).toBeCloseTo(0.8518353443061348, 5) // Should clamp to 1000 - expect(cpToWinrate(-1500)).toBeCloseTo(0.16874792794783955, 5) // Should clamp to -1000 - }) - - it('should handle edge cases', () => { - expect(cpToWinrate(1000)).toBeCloseTo(0.8518353443061348, 5) - expect(cpToWinrate(-1000)).toBeCloseTo(0.16874792794783955, 5) - }) - - it('should handle invalid input with allowNaN=false', () => { - // The function actually returns 0.5 for invalid input when allowNaN=false - expect(cpToWinrate('invalid')).toBe(0.5) - }) - - it('should handle invalid input with allowNaN=true', () => { - expect(cpToWinrate('invalid', true)).toBeNaN() - }) - - it('should handle edge case with no matching key', () => { - // This should not happen with proper clamping and rounding, but testing edge case - expect(cpToWinrate(0, true)).toBeCloseTo(0.526949638981131, 5) - }) - }) -}) diff --git a/__tests__/types/tree-fen-moves.test.ts b/__tests__/types/tree-fen-moves.test.ts deleted file mode 100644 index 68c3c80d..00000000 --- a/__tests__/types/tree-fen-moves.test.ts +++ /dev/null @@ -1,134 +0,0 @@ -import { GameTree, GameNode } from 'src/types/base/tree' -import { Chess, Move } from 'chess.ts' - -describe('GameTree FEN Position Move Handling', () => { - describe('Making moves from custom FEN position', () => { - it('should create main line move when making first move from FEN position', () => { - // Custom FEN position - middle game position - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // Verify initial state - should have only root node - expect(rootNode.fen).toBe(customFen) - expect(rootNode.mainChild).toBeNull() - expect(rootNode.children.length).toBe(0) - - // Make a move from the position - const chess = new Chess(customFen) - const moveResult = chess.move('Ng5') // A valid move from this position - expect(moveResult).toBeTruthy() - - const newFen = chess.fen() - const moveUci = 'f3g5' - const san = 'Ng5' - - // The first move should create a main line move, not a variation - const newNode = tree.addMainMove(rootNode, newFen, moveUci, san) - - // Verify the move was added as main line - expect(rootNode.mainChild).toBe(newNode) - expect(newNode.isMainline).toBe(true) - expect(newNode.move).toBe(moveUci) - expect(newNode.san).toBe(san) - expect(newNode.fen).toBe(newFen) - - // Verify main line structure - const mainLine = tree.getMainLine() - expect(mainLine.length).toBe(2) // root + one move - expect(mainLine[0]).toBe(rootNode) - expect(mainLine[1]).toBe(newNode) - }) - - it('should create variations when making alternative moves from FEN position', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // First move - should be main line - const chess1 = new Chess(customFen) - const move1 = chess1.move('Ng5') as Move - expect(move1).toBeTruthy() - const mainNode = tree.addMainMove( - rootNode, - chess1.fen(), - 'f3g5', - move1.san, - ) - - // Second alternative move from same position - should be variation - const chess2 = new Chess(customFen) - const move2 = chess2.move('Nxe5') as Move - expect(move2).toBeTruthy() - const variationNode = tree.addVariation( - rootNode, - chess2.fen(), - 'f3e5', - move2.san, - ) - - // Verify structure - expect(rootNode.mainChild).toBe(mainNode) - expect(rootNode.children.length).toBe(2) - expect(rootNode.getVariations()).toContain(variationNode) - expect(variationNode.isMainline).toBe(false) - - // Main line should still be just root + main move - const mainLine = tree.getMainLine() - expect(mainLine.length).toBe(2) - expect(mainLine[1]).toBe(mainNode) - }) - - it('should handle multiple moves extending main line from FEN', () => { - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - const tree = new GameTree(customFen) - const rootNode = tree.getRoot() - - // Add first main line move - const chess1 = new Chess(customFen) - const move1 = chess1.move('Ng5') as Move - expect(move1).toBeTruthy() - const node1 = tree.addMainMove(rootNode, chess1.fen(), 'f3g5', move1.san) - - // Add second main line move - const move2 = chess1.move('d6') as Move - expect(move2).toBeTruthy() - const node2 = tree.addMainMove(node1, chess1.fen(), 'd7d6', move2.san) - - // Verify main line structure - const mainLine = tree.getMainLine() - expect(mainLine.length).toBe(3) // root + two moves - expect(mainLine[0]).toBe(rootNode) - expect(mainLine[1]).toBe(node1) - expect(mainLine[2]).toBe(node2) - - // Verify parent-child relationships - expect(rootNode.mainChild).toBe(node1) - expect(node1.mainChild).toBe(node2) - expect(node2.mainChild).toBeNull() - }) - }) - - describe('FEN position detection', () => { - it('should properly detect custom FEN vs starting position', () => { - const startingFen = - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' - const customFen = - 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R w KQkq - 4 4' - - const startingTree = new GameTree(startingFen) - const customTree = new GameTree(customFen) - - // Starting position should not have FEN header - expect(startingTree.getHeader('FEN')).toBeUndefined() - expect(startingTree.getHeader('SetUp')).toBeUndefined() - - // Custom FEN should have headers - expect(customTree.getHeader('FEN')).toBe(customFen) - expect(customTree.getHeader('SetUp')).toBe('1') - }) - }) -}) diff --git a/__tests__/types/tree.test.ts b/__tests__/types/tree.test.ts deleted file mode 100644 index 2e03552b..00000000 --- a/__tests__/types/tree.test.ts +++ /dev/null @@ -1,177 +0,0 @@ -import { GameNode } from 'src/types/base/tree' -import { StockfishEvaluation, MaiaEvaluation } from 'src/types' - -describe('GameNode Move Classification', () => { - describe('Excellent Move Criteria', () => { - it('should classify move as excellent when Maia probability < 10% and winrate is 10% higher than weighted average', () => { - const parentNode = new GameNode( - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', - ) - - // Mock Stockfish evaluation with winrate vectors - const stockfishEval: StockfishEvaluation = { - sent: true, - depth: 15, - model_move: 'e2e4', - model_optimal_cp: 50, - cp_vec: { e2e4: 50, d2d4: 40, g1f3: 30 }, - cp_relative_vec: { e2e4: 0, d2d4: -10, g1f3: -20 }, - winrate_vec: { e2e4: 0.6, d2d4: 0.58, g1f3: 0.4 }, - winrate_loss_vec: { e2e4: 0, d2d4: -0.02, g1f3: -0.2 }, - } - - // Mock Maia evaluation with policy probabilities - const maiaEval: { [rating: string]: MaiaEvaluation } = { - maia_kdd_1500: { - policy: { - e2e4: 0.5, // 50% probability - most likely move - d2d4: 0.3, // 30% probability - g1f3: 0.05, // 5% probability - less than 10% threshold - }, - value: 0.6, - }, - } - - // Add analysis to parent node - parentNode.addStockfishAnalysis(stockfishEval, 'maia_kdd_1500') - parentNode.addMaiaAnalysis(maiaEval, 'maia_kdd_1500') - - // Calculate weighted average manually for verification: - // weighted_avg = (0.5 * 0.6 + 0.3 * 0.58 + 0.05 * 0.4) / (0.5 + 0.3 + 0.05) - // weighted_avg = (0.3 + 0.174 + 0.02) / 0.85 = 0.494 / 0.85 ≈ 0.581 - // g1f3 winrate (0.4) is NOT 10% higher than weighted average (0.581) - // So g1f3 should NOT be excellent despite low Maia probability - - // Test move with low Maia probability but not high enough winrate - const classificationG1f3 = GameNode.classifyMove( - parentNode, - 'g1f3', - 'maia_kdd_1500', - ) - expect(classificationG1f3.excellent).toBe(false) - - // Now test with a different scenario where a move has both low probability and high winrate - const stockfishEval2: StockfishEvaluation = { - sent: true, - depth: 15, - model_move: 'e2e4', - model_optimal_cp: 50, - cp_vec: { e2e4: 50, d2d4: 40, b1c3: 45 }, - cp_relative_vec: { e2e4: 0, d2d4: -10, b1c3: -5 }, - winrate_vec: { e2e4: 0.6, d2d4: 0.45, b1c3: 0.7 }, - winrate_loss_vec: { e2e4: 0, d2d4: -0.15, b1c3: 0.1 }, - } - - const maiaEval2: { [rating: string]: MaiaEvaluation } = { - maia_kdd_1500: { - policy: { - e2e4: 0.6, // 60% probability - d2d4: 0.35, // 35% probability - b1c3: 0.05, // 5% probability - less than 10% threshold - }, - value: 0.6, - }, - } - - const parentNode2 = new GameNode( - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', - ) - parentNode2.addStockfishAnalysis(stockfishEval2, 'maia_kdd_1500') - parentNode2.addMaiaAnalysis(maiaEval2, 'maia_kdd_1500') - - // Calculate weighted average: (0.6 * 0.6 + 0.35 * 0.45 + 0.05 * 0.7) / 1.0 - // = (0.36 + 0.1575 + 0.035) / 1.0 = 0.5525 - // b1c3 winrate (0.7) is about 14.75% higher than weighted average (0.5525) - // So b1c3 should be excellent (low Maia probability AND high relative winrate) - - const classificationB1c3 = GameNode.classifyMove( - parentNode2, - 'b1c3', - 'maia_kdd_1500', - ) - expect(classificationB1c3.excellent).toBe(true) - }) - - it('should not classify move as excellent when Maia probability >= 10%', () => { - const parentNode = new GameNode( - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', - ) - - const stockfishEval: StockfishEvaluation = { - sent: true, - depth: 15, - model_move: 'e2e4', - model_optimal_cp: 50, - cp_vec: { e2e4: 50, d2d4: 40 }, - cp_relative_vec: { e2e4: 0, d2d4: -10 }, - winrate_vec: { e2e4: 0.6, d2d4: 0.7 }, - winrate_loss_vec: { e2e4: 0, d2d4: 0.1 }, - } - - const maiaEval: { [rating: string]: MaiaEvaluation } = { - maia_kdd_1500: { - policy: { - e2e4: 0.8, // 80% probability - above 10% threshold - d2d4: 0.2, // 20% probability - above 10% threshold - }, - value: 0.6, - }, - } - - parentNode.addStockfishAnalysis(stockfishEval, 'maia_kdd_1500') - parentNode.addMaiaAnalysis(maiaEval, 'maia_kdd_1500') - - // Even though d2d4 has higher winrate than weighted average, - // it should not be excellent because Maia probability > 10% - const classification = GameNode.classifyMove( - parentNode, - 'd2d4', - 'maia_kdd_1500', - ) - expect(classification.excellent).toBe(false) - }) - - it('should not classify move as excellent when winrate advantage < 10%', () => { - const parentNode = new GameNode( - 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', - ) - - const stockfishEval: StockfishEvaluation = { - sent: true, - depth: 15, - model_move: 'e2e4', - model_optimal_cp: 50, - cp_vec: { e2e4: 50, d2d4: 40, a2a3: 20 }, - cp_relative_vec: { e2e4: 0, d2d4: -10, a2a3: -30 }, - winrate_vec: { e2e4: 0.6, d2d4: 0.55, a2a3: 0.62 }, - winrate_loss_vec: { e2e4: 0, d2d4: -0.05, a2a3: 0.02 }, - } - - const maiaEval: { [rating: string]: MaiaEvaluation } = { - maia_kdd_1500: { - policy: { - e2e4: 0.7, // 70% probability - d2d4: 0.25, // 25% probability - a2a3: 0.05, // 5% probability - below 10% threshold - }, - value: 0.6, - }, - } - - parentNode.addStockfishAnalysis(stockfishEval, 'maia_kdd_1500') - parentNode.addMaiaAnalysis(maiaEval, 'maia_kdd_1500') - - // Weighted average: (0.7 * 0.6 + 0.25 * 0.55 + 0.05 * 0.62) / 1.0 - // = (0.42 + 0.1375 + 0.031) / 1.0 = 0.5885 - // a2a3 winrate (0.62) is only about 3.15% higher than weighted average - // So a2a3 should NOT be excellent (advantage < 10%) - - const classification = GameNode.classifyMove( - parentNode, - 'a2a3', - 'maia_kdd_1500', - ) - expect(classification.excellent).toBe(false) - }) - }) -}) diff --git a/package-lock.json b/package-lock.json index 02d090b7..f764ced1 100644 --- a/package-lock.json +++ b/package-lock.json @@ -45,12 +45,13 @@ "@types/node": "17.0.8", "@types/react": "19.0.8", "@types/react-dom": "^19.1.6", - "@typescript-eslint/eslint-plugin": "^5.9.1", + "@typescript-eslint/eslint-plugin": "^8.15.0", + "@typescript-eslint/parser": "^8.15.0", "autoprefixer": "^10.4.20", "babel-loader": "^8.2.3", - "eslint": "8.6.0", + "eslint": "^8.57.0", "eslint-config-next": "15.1.6", - "eslint-config-prettier": "^8.3.0", + "eslint-config-prettier": "^9.1.0", "eslint-plugin-import": "^2.25.4", "eslint-plugin-jsx-a11y": "^6.5.1", "eslint-plugin-prettier": "^5.0.0", @@ -63,7 +64,7 @@ "prettier-plugin-tailwindcss": "^0.6.6", "sass-loader": "^12.4.0", "tailwindcss": "^3.4.10", - "typescript": "^5.1.6" + "typescript": "^5.8.3" } }, "node_modules/@adobe/css-tools": { @@ -824,7 +825,6 @@ "resolved": "https://registry.npmjs.org/@eslint-community/eslint-utils/-/eslint-utils-4.7.0.tgz", "integrity": "sha512-dyybb3AcajC7uha6CvhdVRJqaKyn7w2YKqKyAN37NKYgZT36w+iRb0Dymmc5qEJ549c/S31cMMSFd75bteCpCw==", "dev": true, - "license": "MIT", "dependencies": { "eslint-visitor-keys": "^3.4.3" }, @@ -849,15 +849,14 @@ } }, "node_modules/@eslint/eslintrc": { - 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-10992,19 +10960,6 @@ "url": "https://github.com/sponsors/ljharb" } }, - "node_modules/regexpp": { - "version": "3.2.0", - "resolved": "https://registry.npmjs.org/regexpp/-/regexpp-3.2.0.tgz", - "integrity": "sha512-pq2bWo9mVD43nbts2wGv17XLiNLya+GklZ8kaDLV2Z08gDCsGpnKn9BFMepvWuHCbyVvY7J5o5+BVvoQbmlJLg==", - "dev": true, - "license": "MIT", - "engines": { - "node": ">=8" - }, - "funding": { - "url": "https://github.com/sponsors/mysticatea" - } - }, "node_modules/remark-parse": { "version": "11.0.0", "resolved": "https://registry.npmjs.org/remark-parse/-/remark-parse-11.0.0.tgz", @@ -11108,7 +11063,6 @@ "resolved": "https://registry.npmjs.org/resolve-from/-/resolve-from-4.0.0.tgz", "integrity": "sha512-pb/MYmXstAkysRFx8piNI1tGFNQIFA3vkE3Gq4EuA1dF6gHp/+vgZqsCGJapvy8N3Q+4o7FwvquPJcnZ7RYy4g==", "dev": true, - "license": "MIT", "engines": { "node": ">=4" } @@ -12757,6 +12711,18 @@ "url": "https://github.com/sponsors/wooorm" } }, + "node_modules/ts-api-utils": { + "version": "2.1.0", + "resolved": "https://registry.npmjs.org/ts-api-utils/-/ts-api-utils-2.1.0.tgz", + "integrity": "sha512-CUgTZL1irw8u29bzrOD/nH85jqyc74D6SshFgujOIA7osm2Rz7dYH77agkx7H4FBNxDq7Cjf+IjaX/8zwFW+ZQ==", + "dev": true, + "engines": { + "node": ">=18.12" + }, + "peerDependencies": { + "typescript": ">=4.8.4" + } + }, "node_modules/ts-interface-checker": { "version": "0.1.13", "resolved": "https://registry.npmjs.org/ts-interface-checker/-/ts-interface-checker-0.1.13.tgz", @@ -12806,29 +12772,6 @@ "integrity": "sha512-oJFu94HQb+KVduSUQL7wnpmqnfmLsOA/nAh6b6EH0wCEoK0/mPeXU6c3wKDV83MkOuHPRHtSXKKU99IBazS/2w==", "license": "0BSD" }, - "node_modules/tsutils": { - "version": "3.21.0", - "resolved": "https://registry.npmjs.org/tsutils/-/tsutils-3.21.0.tgz", - "integrity": "sha512-mHKK3iUXL+3UF6xL5k0PEhKRUBKPBCv/+RkEOpjRWxxx27KKRBmmA60A9pgOUvMi8GKhRMPEmjBRPzs2W7O1OA==", - "dev": true, - "license": "MIT", - "dependencies": { - "tslib": "^1.8.1" - }, - "engines": { - "node": ">= 6" - }, - "peerDependencies": { - "typescript": ">=2.8.0 || >= 3.2.0-dev || >= 3.3.0-dev || >= 3.4.0-dev || >= 3.5.0-dev || >= 3.6.0-dev || >= 3.6.0-beta || >= 3.7.0-dev || >= 3.7.0-beta" - } - }, - "node_modules/tsutils/node_modules/tslib": { - "version": "1.14.1", - "resolved": "https://registry.npmjs.org/tslib/-/tslib-1.14.1.tgz", - "integrity": "sha512-Xni35NKzjgMrwevysHTCArtLDpPvye8zV/0E4EyYn43P7/7qvQwPh9BGkHewbMulVntbigmcT7rdX3BNo9wRJg==", - "dev": true, - "license": "0BSD" - }, "node_modules/type-check": { "version": "0.4.0", "resolved": "https://registry.npmjs.org/type-check/-/type-check-0.4.0.tgz", @@ -12857,7 +12800,6 @@ "resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.20.2.tgz", "integrity": "sha512-Ne+eE4r0/iWnpAxD852z3A+N0Bt5RN//NjJwRd2VFHEmrywxf5vsZlh4R6lixl6B+wz/8d+maTSAkN1FIkI3LQ==", "dev": true, - "license": "(MIT OR CC0-1.0)", "engines": { "node": ">=10" }, @@ -13159,13 +13101,6 @@ "dev": true, "license": "MIT" }, - "node_modules/v8-compile-cache": { - "version": "2.4.0", - "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.4.0.tgz", - "integrity": "sha512-ocyWc3bAHBB/guyqJQVI5o4BZkPhznPYUG2ea80Gond/BgNWpap8TOmLSeeQG7bnh2KMISxskdADG59j7zruhw==", - "dev": true, - "license": "MIT" - }, "node_modules/v8-to-istanbul": { "version": "9.3.0", "resolved": "https://registry.npmjs.org/v8-to-istanbul/-/v8-to-istanbul-9.3.0.tgz", diff --git a/package.json b/package.json index 8af34220..761fad54 100644 --- a/package.json +++ b/package.json @@ -49,12 +49,13 @@ "@types/node": "17.0.8", "@types/react": "19.0.8", "@types/react-dom": "^19.1.6", - "@typescript-eslint/eslint-plugin": "^5.9.1", + "@typescript-eslint/eslint-plugin": "^8.15.0", + "@typescript-eslint/parser": "^8.15.0", "autoprefixer": "^10.4.20", "babel-loader": "^8.2.3", - "eslint": "8.6.0", + "eslint": "^8.57.0", "eslint-config-next": "15.1.6", - "eslint-config-prettier": "^8.3.0", + "eslint-config-prettier": "^9.1.0", "eslint-plugin-import": "^2.25.4", "eslint-plugin-jsx-a11y": "^6.5.1", "eslint-plugin-prettier": "^5.0.0", @@ -67,7 +68,7 @@ "prettier-plugin-tailwindcss": "^0.6.6", "sass-loader": "^12.4.0", "tailwindcss": "^3.4.10", - "typescript": "^5.1.6" + "typescript": "^5.8.3" }, "overrides": { "@types/react": "19.0.8" diff --git a/public/assets/icons/chessdotcom.svg b/public/assets/icons/chessdotcom.svg new file mode 100644 index 00000000..9a9ec9c6 --- /dev/null +++ b/public/assets/icons/chessdotcom.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/public/assets/icons/lichess.svg b/public/assets/icons/lichess.svg new file mode 100644 index 00000000..f51190f7 --- /dev/null +++ b/public/assets/icons/lichess.svg @@ -0,0 +1,4 @@ + + + diff --git a/public/embed.png b/public/embed.png new file mode 100644 index 00000000..8e99425a Binary files /dev/null and b/public/embed.png differ diff --git a/src/api/analysis.ts b/src/api/analysis.ts new file mode 100644 index 00000000..29be8980 --- /dev/null +++ b/src/api/analysis.ts @@ -0,0 +1,366 @@ +/* eslint-disable @typescript-eslint/no-explicit-any */ +import { + Player, + AnalyzedGame, + MoveValueMapping, + CachedEngineAnalysisEntry, + WorldChampionshipGameListEntry, + RawMove, +} from 'src/types' +import { + readLichessStream, + buildGameTreeFromMoveList, + buildMovesListFromGameStates, + insertBackendStockfishEvalToGameTree, +} from 'src/lib' +import { buildUrl } from './utils' +import { AvailableMoves } from 'src/types/puzzle' +import { Chess } from 'chess.ts' + +export const fetchWorldChampionshipGameList = async (): Promise< + Map +> => { + const res = await fetch(buildUrl('analysis/list')) + const data = await res.json() + + return data +} + +export const fetchMaiaGameList = async ( + type = 'play', + page = 1, + lichessId?: string, +) => { + const url = buildUrl(`analysis/user/list/${type}/${page}`) + const searchParams = new URLSearchParams() + + if (lichessId) { + searchParams.append('lichess_id', lichessId) + } + + const fullUrl = searchParams.toString() + ? `${url}?${searchParams.toString()}` + : url + const res = await fetch(fullUrl) + + const data = await res.json() + + return data +} + +export const streamLichessGames = async ( + username: string, + onMessage: (data: any) => void, +) => { + const stream = fetch( + `https://lichess.org/api/games/user/${username}?max=100&pgnInJson=true`, + { + headers: { + Accept: 'application/x-ndjson', + }, + }, + ) + stream.then(readLichessStream(onMessage)) +} + +export const fetchPgnOfLichessGame = async (id: string): Promise => { + const res = await fetch(`https://lichess.org/game/export/${id}`, { + headers: { + Accept: 'application/x-chess-pgn', + }, + }) + return res.text() +} + +export const fetchAnalyzedWorldChampionshipGame = async ( + gameId = ['FkgYSri1'], +) => { + const res = await fetch( + buildUrl(`analysis/analysis_list/${gameId.join('/')}`), + ) + + const data = await res.json() + + const id = data['id'] + const termination = { + ...data['termination'], + condition: 'Normal', + } + + const gameType = 'blitz' + const blackPlayer = data['black_player'] as Player + const whitePlayer = data['white_player'] as Player + + const maiaEvals: { + [model: string]: MoveValueMapping[] + } = {} + const stockfishEvaluations: MoveValueMapping[] = data['stockfish_evals'] + + const availableMoves: AvailableMoves[] = [] + + for (const model of data['maia_versions']) { + maiaEvals[model] = data['maia_evals'][model] + } + + for (const position of data['move_maps']) { + const moves: AvailableMoves = {} + for (const move of position) { + const fromTo = move.move.join('') + const san = move['move_san'] + const { check, fen } = move + + moves[fromTo] = { + board: fen, + check, + san, + lastMove: move.move, + } as RawMove + } + availableMoves.push(moves) + } + + const gameStates = data['game_states'] + + const moves = buildMovesListFromGameStates(gameStates) + const tree = buildGameTreeFromMoveList(moves, moves[0].board) + insertBackendStockfishEvalToGameTree(tree, moves, stockfishEvaluations) + + return { + id, + blackPlayer, + whitePlayer, + availableMoves, + gameType, + termination, + tree, + } as AnalyzedGame +} + +export const fetchAnalyzedPgnGame = async (id: string, pgn: string) => { + const res = await fetch(buildUrl('analysis/analyze_user_game'), { + method: 'POST', + body: pgn, + headers: { + 'Content-Type': 'text/plain', + }, + }) + + const data = await res.json() + + const termination = { + ...data['termination'], + condition: 'Normal', + } + + const gameType = 'blitz' + const blackPlayer = data['black_player'] as Player + const whitePlayer = data['white_player'] as Player + + const maiaEvals: { [model: string]: MoveValueMapping[] } = {} + const availableMoves: AvailableMoves[] = [] + + for (const model of data['maia_versions']) { + maiaEvals[model] = data['maia_evals'][model] + } + + for (const position of data['move_maps']) { + const moves: AvailableMoves = {} + for (const move of position) { + const fromTo = move.move.join('') + const san = move['move_san'] + const { check, fen } = move + + moves[fromTo] = { + board: fen, + check, + san, + lastMove: move.move, + } as RawMove + } + availableMoves.push(moves) + } + + const gameStates = data['game_states'] + + const moves = buildMovesListFromGameStates(gameStates) + const tree = buildGameTreeFromMoveList(moves, moves[0].board) + + return { + id, + blackPlayer, + whitePlayer, + availableMoves, + gameType, + termination, + tree, + } as AnalyzedGame +} + +export const fetchAnalyzedMaiaGame = async ( + id: string, + game_type: 'play' | 'hand' | 'brain' | 'custom', +) => { + const res = await fetch( + buildUrl( + `analysis/user/analyze_user_maia_game/${id}?` + + new URLSearchParams({ + game_type, + }), + ), + { + method: 'GET', + headers: { + 'Content-Type': 'text/plain', + }, + }, + ) + + const data = await res.json() + + const termination = { + ...data['termination'], + condition: 'Normal', + } + + const gameType = 'blitz' + const blackPlayer = data['black_player'] as Player + const whitePlayer = data['white_player'] as Player + + const maiaPattern = /maia_kdd_1\d00/ + + if (blackPlayer.name && maiaPattern.test(blackPlayer.name)) { + blackPlayer.name = blackPlayer.name.replace('maia_kdd_', 'Maia ') + } + + if (whitePlayer.name && maiaPattern.test(whitePlayer.name)) { + whitePlayer.name = whitePlayer.name.replace('maia_kdd_', 'Maia ') + } + + const maiaEvals: { [model: string]: MoveValueMapping[] } = {} + const availableMoves: AvailableMoves[] = [] + + for (const model of data['maia_versions']) { + maiaEvals[model] = data['maia_evals'][model] + } + + for (const position of data['move_maps']) { + const moves: AvailableMoves = {} + for (const move of position) { + const fromTo = move.move.join('') + const san = move['move_san'] + const { check, fen } = move + + moves[fromTo] = { + board: fen, + check, + san, + lastMove: move.move, + } as RawMove + } + availableMoves.push(moves) + } + + const gameStates = data['game_states'] + + const moves = buildMovesListFromGameStates(gameStates) + const tree = buildGameTreeFromMoveList( + moves, + moves.length ? moves[0].board : new Chess().fen(), + ) + + return { + id, + type: game_type, + blackPlayer, + whitePlayer, + moves, + availableMoves, + gameType, + termination, + tree, + } as AnalyzedGame +} + +export const storeGameAnalysisCache = async ( + gameId: string, + analysisData: CachedEngineAnalysisEntry[], +): Promise => { + const res = await fetch( + buildUrl(`analysis/store_engine_analysis/${gameId}`), + { + method: 'POST', + headers: { + 'Content-Type': 'application/json', + }, + body: JSON.stringify(analysisData), + }, + ) + + if (!res.ok) { + console.error('Failed to cache engine analysis') + } +} + +export const retrieveGameAnalysisCache = async ( + gameId: string, +): Promise<{ positions: CachedEngineAnalysisEntry[] } | null> => { + const res = await fetch(buildUrl(`analysis/get_engine_analysis/${gameId}`)) + + if (res.status === 404) { + return null + } + + if (!res.ok) { + console.error('Failed to retrieve engine analysis') + } + + const data = await res.json() + + return data +} + +export const updateGameMetadata = async ( + gameType: 'custom' | 'play' | 'hand' | 'brain', + gameId: string, + metadata: { + custom_name?: string + is_favorited?: boolean + }, +): Promise => { + const res = await fetch( + buildUrl(`analysis/update_metadata/${gameType}/${gameId}`), + { + method: 'POST', + headers: { + 'Content-Type': 'application/json', + }, + body: JSON.stringify(metadata), + }, + ) + + if (!res.ok) { + console.error('Failed to update game metadata') + } +} + +export const storeCustomGame = async (data: { + name?: string + pgn?: string + fen?: string +}): Promise<{ + game_id: string +}> => { + const res = await fetch(buildUrl('analysis/store_custom_game'), { + method: 'POST', + headers: { + 'Content-Type': 'application/json', + }, + body: JSON.stringify(data), + }) + + if (!res.ok) { + console.error(`Failed to store custom game: ${await res.text()}`) + } + + return res.json() +} diff --git a/src/api/analysis/analysis.ts b/src/api/analysis/analysis.ts deleted file mode 100644 index 16ea177e..00000000 --- a/src/api/analysis/analysis.ts +++ /dev/null @@ -1,720 +0,0 @@ -/* eslint-disable @typescript-eslint/no-explicit-any */ -import { - Player, - MoveMap, - GameTree, - GameNode, - AnalyzedGame, - MaiaEvaluation, - PositionEvaluation, - StockfishEvaluation, - AnalysisTournamentGame, -} from 'src/types' -import { buildUrl } from '../utils' -import { cpToWinrate } from 'src/lib/stockfish' -import { AvailableMoves } from 'src/types/training' - -function buildGameTree(moves: any[], initialFen: string) { - const tree = new GameTree(initialFen) - let currentNode = tree.getRoot() - - for (let i = 0; i < moves.length; i++) { - const move = moves[i] - - if (move.lastMove) { - const [from, to] = move.lastMove - currentNode = tree.addMainMove( - currentNode, - move.board, - from + to, - move.san || '', - ) - } - } - - return tree -} - -const readStream = (processLine: (data: any) => void) => (response: any) => { - const stream = response.body.getReader() - const matcher = /\r?\n/ - const decoder = new TextDecoder() - let buf = '' - - const loop = () => - stream.read().then(({ done, value }: { done: boolean; value: any }) => { - if (done) { - if (buf.length > 0) processLine(JSON.parse(buf)) - } else { - const chunk = decoder.decode(value, { - stream: true, - }) - buf += chunk - - const parts = (buf || '').split(matcher) - buf = parts.pop() as string - for (const i of parts.filter((p) => p)) processLine(JSON.parse(i)) - - return loop() - } - }) - - return loop() -} - -export const getAnalysisList = async (): Promise< - Map -> => { - const res = await fetch(buildUrl('analysis/list')) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - const data = await res.json() - - return data -} - -export const getAnalysisGameList = async ( - type = 'play', - page = 1, - lichessId?: string, -) => { - const url = buildUrl(`analysis/user/list/${type}/${page}`) - const searchParams = new URLSearchParams() - - if (lichessId) { - searchParams.append('lichess_id', lichessId) - } - - const fullUrl = searchParams.toString() - ? `${url}?${searchParams.toString()}` - : url - const res = await fetch(fullUrl) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - const data = await res.json() - - return data -} - -export const getLichessGames = async ( - username: string, - onMessage: (data: any) => void, -) => { - const stream = fetch( - `https://lichess.org/api/games/user/${username}?max=100&pgnInJson=true`, - { - headers: { - Accept: 'application/x-ndjson', - }, - }, - ) - stream.then(readStream(onMessage)) -} - -export const getLichessGamePGN = async (id: string) => { - const res = await fetch(`https://lichess.org/game/export/${id}`, { - headers: { - Accept: 'application/x-chess-pgn', - }, - }) - return res.text() -} - -function convertMoveMapToStockfishEval( - moveMap: MoveMap, - turn: 'w' | 'b', -): StockfishEvaluation { - const cp_vec: { [key: string]: number } = {} - const cp_relative_vec: { [key: string]: number } = {} - let model_optimal_cp = -Infinity - let model_move = '' - - for (const move in moveMap) { - const cp = moveMap[move] - cp_vec[move] = cp - if (cp > model_optimal_cp) { - model_optimal_cp = cp - model_move = move - } - } - - for (const move in cp_vec) { - const cp = moveMap[move] - cp_relative_vec[move] = cp - model_optimal_cp - } - - const cp_vec_sorted = Object.fromEntries( - Object.entries(cp_vec).sort(([, a], [, b]) => b - a), - ) - - const cp_relative_vec_sorted = Object.fromEntries( - Object.entries(cp_relative_vec).sort(([, a], [, b]) => b - a), - ) - - const winrate_vec: { [key: string]: number } = {} - let max_winrate = -Infinity - - for (const move in cp_vec_sorted) { - const cp = cp_vec_sorted[move] - const winrate = cpToWinrate(cp, false) - winrate_vec[move] = winrate - - if (winrate_vec[move] > max_winrate) { - max_winrate = winrate_vec[move] - } - } - - const winrate_loss_vec: { [key: string]: number } = {} - for (const move in winrate_vec) { - winrate_loss_vec[move] = winrate_vec[move] - max_winrate - } - - const winrate_vec_sorted = Object.fromEntries( - Object.entries(winrate_vec).sort(([, a], [, b]) => b - a), - ) - - const winrate_loss_vec_sorted = Object.fromEntries( - Object.entries(winrate_loss_vec).sort(([, a], [, b]) => b - a), - ) - - if (turn === 'b') { - model_optimal_cp *= -1 - for (const move in cp_vec_sorted) { - cp_vec_sorted[move] *= -1 - } - } - - return { - sent: true, - depth: 20, - model_move: model_move, - model_optimal_cp: model_optimal_cp, - cp_vec: cp_vec_sorted, - cp_relative_vec: cp_relative_vec_sorted, - winrate_vec: winrate_vec_sorted, - winrate_loss_vec: winrate_loss_vec_sorted, - } -} - -export const getAnalyzedTournamentGame = async (gameId = ['FkgYSri1']) => { - const res = await fetch( - buildUrl(`analysis/analysis_list/${gameId.join('/')}`), - ) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - const data = await res.json() - const id = data['id'] - const termination = { - ...data['termination'], - condition: 'Normal', - } - - const gameType = 'blitz' - const blackPlayer = data['black_player'] as Player - const whitePlayer = data['white_player'] as Player - - const maiaEvals: { [model: string]: MoveMap[] } = {} - const stockfishEvaluations: MoveMap[] = data['stockfish_evals'] - - const availableMoves: AvailableMoves[] = [] - - for (const model of data['maia_versions']) { - maiaEvals[model] = data['maia_evals'][model] - } - - for (const position of data['move_maps']) { - const moves: AvailableMoves = {} - for (const move of position) { - const fromTo = move.move.join('') - const san = move['move_san'] - const { check, fen } = move - - moves[fromTo] = { - board: fen, - check, - san, - lastMove: move.move, - } - } - availableMoves.push(moves) - } - - const gameStates = data['game_states'] - - const moves = gameStates.map((gameState: any) => { - const { - last_move: lastMove, - fen, - check, - last_move_san: san, - evaluations: maia_values, - } = gameState - - return { - board: fen, - lastMove, - san, - check, - maia_values, - } - }) - - const maiaEvaluations = [] as { [rating: number]: MaiaEvaluation }[] - - const tree = buildGameTree(moves, moves[0].board) - - let currentNode: GameNode | null = tree.getRoot() - - for (let i = 0; i < moves.length; i++) { - if (!currentNode) { - break - } - - const stockfishEval = stockfishEvaluations[i] - ? convertMoveMapToStockfishEval( - stockfishEvaluations[i], - moves[i].board.split(' ')[1], - ) - : undefined - - if (stockfishEval) { - currentNode.addStockfishAnalysis(stockfishEval) - } - currentNode = currentNode?.mainChild - } - - return { - id, - blackPlayer, - whitePlayer, - moves, - maiaEvaluations, - stockfishEvaluations, - availableMoves, - gameType, - termination, - tree, - } as any as AnalyzedGame -} - -export const getAnalyzedLichessGame = async (id: string, pgn: string) => { - const res = await fetch(buildUrl('analysis/analyze_user_game'), { - method: 'POST', - body: pgn, - headers: { - 'Content-Type': 'text/plain', - }, - }) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - const data = await res.json() - - const termination = { - ...data['termination'], - condition: 'Normal', - } - - const gameType = 'blitz' - const blackPlayer = data['black_player'] as Player - const whitePlayer = data['white_player'] as Player - - const maiaEvals: { [model: string]: MoveMap[] } = {} - const positionEvaluations: { [model: string]: PositionEvaluation[] } = {} - const availableMoves: AvailableMoves[] = [] - - for (const model of data['maia_versions']) { - maiaEvals[model] = data['maia_evals'][model] - positionEvaluations[model] = Object.keys(data['maia_evals'][model]).map( - () => ({ - trickiness: 1, - performance: 1, - }), - ) - } - - for (const position of data['move_maps']) { - const moves: AvailableMoves = {} - for (const move of position) { - const fromTo = move.move.join('') - const san = move['move_san'] - const { check, fen } = move - - moves[fromTo] = { - board: fen, - check, - san, - lastMove: move.move, - } - } - availableMoves.push(moves) - } - - const gameStates = data['game_states'] - - const moves = gameStates.map((gameState: any) => { - const { - last_move: lastMove, - fen, - check, - last_move_san: san, - evaluations: maia_values, - } = gameState - - return { - board: fen, - lastMove, - san, - check, - maia_values, - } - }) - - const maiaEvaluations = [] as { [rating: number]: MaiaEvaluation }[] - const stockfishEvaluations: StockfishEvaluation[] = [] - const tree = buildGameTree(moves, moves[0].board) - - return { - id, - blackPlayer, - whitePlayer, - moves, - availableMoves, - gameType, - termination, - maiaEvaluations, - stockfishEvaluations, - tree, - type: 'brain', - pgn, - } as AnalyzedGame -} - -const createAnalyzedGameFromPGN = async ( - pgn: string, - id?: string, -): Promise => { - const { Chess } = await import('chess.ts') - const chess = new Chess() - - try { - chess.loadPgn(pgn) - } catch (error) { - throw new Error('Invalid PGN format') - } - - const history = chess.history({ verbose: true }) - const headers = chess.header() - - const moves = [] - const tempChess = new Chess() - - const startingFen = - headers.FEN || 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' - if (headers.FEN) { - tempChess.load(headers.FEN) - } - - moves.push({ - board: tempChess.fen(), - lastMove: undefined, - san: undefined, - check: tempChess.inCheck(), - maia_values: {}, - }) - - for (const move of history) { - tempChess.move(move) - moves.push({ - board: tempChess.fen(), - lastMove: [move.from, move.to] as [string, string], - san: move.san, - check: tempChess.inCheck(), - maia_values: {}, - }) - } - - const tree = buildGameTree(moves, startingFen) - - return { - id: id || `pgn-${Date.now()}`, - blackPlayer: { name: headers.Black || 'Black', rating: undefined }, - whitePlayer: { name: headers.White || 'White', rating: undefined }, - moves, - availableMoves: new Array(moves.length).fill({}), - gameType: 'custom', - termination: { - result: headers.Result || '*', - winner: - headers.Result === '1-0' - ? 'white' - : headers.Result === '0-1' - ? 'black' - : 'none', - condition: 'Normal', - }, - maiaEvaluations: new Array(moves.length).fill({}), - stockfishEvaluations: new Array(moves.length).fill(undefined), - tree, - type: 'custom-pgn' as const, - pgn, - } as AnalyzedGame -} - -export const getAnalyzedCustomPGN = async ( - pgn: string, - name?: string, -): Promise => { - const { saveCustomAnalysis } = await import('src/lib/customAnalysis') - - const stored = saveCustomAnalysis('pgn', pgn, name) - - return createAnalyzedGameFromPGN(pgn, stored.id) -} - -const createAnalyzedGameFromFEN = async ( - fen: string, - id?: string, -): Promise => { - const { Chess } = await import('chess.ts') - const chess = new Chess() - - try { - chess.load(fen) - } catch (error) { - throw new Error('Invalid FEN format') - } - - const moves = [ - { - board: fen, - lastMove: undefined, - san: undefined, - check: chess.inCheck(), - maia_values: {}, - }, - ] - - const tree = new GameTree(fen) - - return { - id: id || `fen-${Date.now()}`, - blackPlayer: { name: 'Black', rating: undefined }, - whitePlayer: { name: 'White', rating: undefined }, - moves, - availableMoves: [{}], - gameType: 'custom', - termination: { - result: '*', - winner: 'none', - condition: 'Normal', - }, - maiaEvaluations: [{}], - stockfishEvaluations: [undefined], - tree, - type: 'custom-fen' as const, - } as AnalyzedGame -} - -export const getAnalyzedCustomFEN = async ( - fen: string, - name?: string, -): Promise => { - const { saveCustomAnalysis } = await import('src/lib/customAnalysis') - - const stored = saveCustomAnalysis('fen', fen, name) - - return createAnalyzedGameFromFEN(fen, stored.id) -} - -export const getAnalyzedCustomGame = async ( - id: string, -): Promise => { - const { getCustomAnalysisById } = await import('src/lib/customAnalysis') - - const stored = getCustomAnalysisById(id) - if (!stored) { - throw new Error('Custom analysis not found') - } - - if (stored.type === 'custom-pgn') { - return createAnalyzedGameFromPGN(stored.data, stored.id) - } else { - return createAnalyzedGameFromFEN(stored.data, stored.id) - } -} - -export const getAnalyzedUserGame = async ( - id: string, - game_type: 'play' | 'hand' | 'brain', -) => { - const res = await fetch( - buildUrl( - `analysis/user/analyze_user_maia_game/${id}?` + - new URLSearchParams({ - game_type, - }), - ), - { - method: 'GET', - headers: { - 'Content-Type': 'text/plain', - }, - }, - ) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - const data = await res.json() - - const termination = { - ...data['termination'], - condition: 'Normal', - } - - const gameType = 'blitz' - const blackPlayer = data['black_player'] as Player - const whitePlayer = data['white_player'] as Player - - const maiaPattern = /maia_kdd_1\d00/ - - if (blackPlayer.name && maiaPattern.test(blackPlayer.name)) { - blackPlayer.name = blackPlayer.name.replace('maia_kdd_', 'Maia ') - } - - if (whitePlayer.name && maiaPattern.test(whitePlayer.name)) { - whitePlayer.name = whitePlayer.name.replace('maia_kdd_', 'Maia ') - } - - const maiaEvals: { [model: string]: MoveMap[] } = {} - - const availableMoves: AvailableMoves[] = [] - - for (const model of data['maia_versions']) { - maiaEvals[model] = data['maia_evals'][model] - } - - for (const position of data['move_maps']) { - const moves: AvailableMoves = {} - for (const move of position) { - const fromTo = move.move.join('') - const san = move['move_san'] - const { check, fen } = move - - moves[fromTo] = { - board: fen, - check, - san, - lastMove: move.move, - } - } - availableMoves.push(moves) - } - - const gameStates = data['game_states'] - - const moves = gameStates.map((gameState: any) => { - const { - last_move: lastMove, - fen, - check, - last_move_san: san, - evaluations: maia_values, - } = gameState - - return { - board: fen, - lastMove, - san, - check, - maia_values, - } - }) - - const maiaEvaluations = [] as { [rating: number]: MaiaEvaluation }[] - const stockfishEvaluations: StockfishEvaluation[] = [] - const tree = buildGameTree(moves, moves[0].board) - - return { - id, - blackPlayer, - whitePlayer, - moves, - availableMoves, - gameType, - termination, - maiaEvaluations, - stockfishEvaluations, - tree, - type: 'brain', - } as AnalyzedGame -} - -export interface EngineAnalysisPosition { - ply: number - fen: string - maia?: { [rating: string]: MaiaEvaluation } - stockfish?: { - depth: number - cp_vec: { [move: string]: number } - } -} - -export const storeEngineAnalysis = async ( - gameId: string, - analysisData: EngineAnalysisPosition[], -): Promise => { - const res = await fetch( - buildUrl(`analysis/store_engine_analysis/${gameId}`), - { - method: 'POST', - headers: { - 'Content-Type': 'application/json', - }, - body: JSON.stringify(analysisData), - }, - ) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - if (!res.ok) { - throw new Error('Failed to store engine analysis') - } -} - -// Retrieve stored engine analysis from backend -export const getEngineAnalysis = async ( - gameId: string, -): Promise<{ positions: EngineAnalysisPosition[] } | null> => { - const res = await fetch(buildUrl(`analysis/get_engine_analysis/${gameId}`)) - - if (res.status === 401) { - throw new Error('Unauthorized') - } - - if (res.status === 404) { - // No stored analysis found - return null - } - - if (!res.ok) { - throw new Error('Failed to retrieve engine analysis') - } - - return res.json() -} diff --git a/src/api/analysis/index.ts b/src/api/analysis/index.ts deleted file mode 100644 index 87dd896f..00000000 --- a/src/api/analysis/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './analysis' diff --git a/src/api/auth/auth.ts b/src/api/auth.ts similarity index 61% rename from src/api/auth/auth.ts rename to src/api/auth.ts index 2fa21c99..6adbba08 100644 --- a/src/api/auth/auth.ts +++ b/src/api/auth.ts @@ -1,4 +1,4 @@ -import { buildUrl } from 'src/api' +import { buildUrl } from './utils' const parseAccountInfo = (data: { [x: string]: string }) => { const clientId = data['client_id'] @@ -12,29 +12,22 @@ const parseAccountInfo = (data: { [x: string]: string }) => { } } -export const getAccount = async () => { +export const fetchAccount = async () => { const res = await fetch(buildUrl('auth/account')) const data = await res.json() return parseAccountInfo(data) } -export const logoutAndGetAccount = async () => { +export const logoutAndFetchAccount = async () => { await fetch(buildUrl('auth/logout')) - return getAccount() + return fetchAccount() } -export const getLeaderboard = async () => { +export const fetchLeaderboard = async () => { const res = await fetch(buildUrl('auth/leaderboard')) const data = await res.json() return data } - -export const getGlobalStats = async () => { - const res = await fetch(buildUrl('auth/global_stats')) - const data = await res.json() - - return data -} diff --git a/src/api/auth/index.ts b/src/api/auth/index.ts deleted file mode 100644 index f140b2ec..00000000 --- a/src/api/auth/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './auth' diff --git a/src/api/broadcasts.ts b/src/api/broadcasts.ts new file mode 100644 index 00000000..7526d1e9 --- /dev/null +++ b/src/api/broadcasts.ts @@ -0,0 +1,469 @@ +import { Chess } from 'chess.ts' +import { + Broadcast, + BroadcastGame, + PGNParseResult, + TopBroadcastsResponse, + TopBroadcastItem, +} from 'src/types' + +const readStream = (processLine: (data: any) => void) => (response: any) => { + const stream = response.body.getReader() + const matcher = /\r?\n/ + const decoder = new TextDecoder() + let buf = '' + + const loop = () => + stream.read().then(({ done, value }: { done: boolean; value: any }) => { + if (done) { + if (buf.length > 0) processLine(JSON.parse(buf)) + } else { + const chunk = decoder.decode(value, { + stream: true, + }) + buf += chunk + + const parts = (buf || '').split(matcher) + buf = parts.pop() as string + for (const i of parts.filter((p) => p)) processLine(JSON.parse(i)) + + return loop() + } + }) + + return loop() +} + +export const getLichessBroadcasts = async (): Promise => { + const response = await fetch('https://lichess.org/api/broadcast', { + headers: { + Accept: 'application/x-ndjson', + }, + }) + + if (!response.ok) { + throw new Error(`HTTP ${response.status}: ${response.statusText}`) + } + + if (!response.body) { + throw new Error('No response body') + } + + const broadcasts: Broadcast[] = [] + + return new Promise((resolve, reject) => { + const onMessage = (message: any) => { + try { + broadcasts.push(message as Broadcast) + } catch (error) { + console.error('Error parsing broadcast message:', error) + } + } + + const onComplete = () => { + resolve(broadcasts) + } + + readStream(onMessage)(response).then(onComplete).catch(reject) + }) +} + +export const getLichessBroadcastById = async ( + broadcastId: string, +): Promise => { + try { + console.log('Fetching broadcast by ID:', broadcastId) + const response = await fetch( + `https://lichess.org/api/broadcast/${broadcastId}`, + { + headers: { + Accept: 'application/json', + }, + }, + ) + + if (!response.ok) { + console.error(`Failed to fetch broadcast: ${response.status}`) + return null + } + + const data = await response.json() + console.log('Broadcast data received:', { + name: data.tour?.name, + rounds: data.rounds?.length, + roundNames: data.rounds?.map((r: any) => r.name), + }) + + // Validate that this looks like broadcast data + if (data.tour && data.rounds) { + return data as Broadcast + } + + console.error('Invalid broadcast data structure') + return null + } catch (error) { + console.error('Error fetching broadcast by ID:', error) + return null + } +} + +export const getLichessTopBroadcasts = + async (): Promise => { + const response = await fetch('https://lichess.org/api/broadcast/top', { + headers: { + Accept: 'application/json', + }, + }) + + if (!response.ok) { + throw new Error(`HTTP ${response.status}: ${response.statusText}`) + } + + return response.json() + } + +export const convertTopBroadcastToBroadcast = ( + item: TopBroadcastItem, +): Broadcast => { + return { + tour: item.tour, + rounds: [item.round], + defaultRoundId: item.round.id, + } +} + +export const getBroadcastRoundPGN = async ( + roundId: string, +): Promise => { + const response = await fetch( + `https://lichess.org/api/broadcast/round/${roundId}.pgn`, + { + headers: { + Accept: 'application/x-chess-pgn', + }, + }, + ) + + if (!response.ok) { + throw new Error(`HTTP ${response.status}: ${response.statusText}`) + } + + return await response.text() +} + +export const streamBroadcastRound = async ( + roundId: string, + onPGNUpdate: (pgn: string) => void, + onComplete: () => void, + abortSignal?: AbortSignal, +) => { + const stream = fetch( + `https://lichess.org/api/stream/broadcast/round/${roundId}.pgn`, + { + signal: abortSignal, + headers: { + Accept: 'application/x-chess-pgn', + }, + }, + ) + + const onMessage = (data: string) => { + if (data.trim()) { + onPGNUpdate(data) + } + } + + try { + const response = await stream + + if (!response.ok) { + throw new Error(`HTTP ${response.status}: ${response.statusText}`) + } + + if (!response.body) { + throw new Error('No response body') + } + + const reader = response.body.getReader() + const decoder = new TextDecoder() + let buffer = '' + + while (true) { + const { done, value } = await reader.read() + + if (done) { + if (buffer.trim()) { + onMessage(buffer) + } + break + } + + const chunk = decoder.decode(value, { stream: true }) + buffer += chunk + + // Split on double newlines to separate PGN games + const parts = buffer.split('\n\n\n') + buffer = parts.pop() || '' + + for (const part of parts) { + if (part.trim()) { + onMessage(part) + } + } + } + + onComplete() + } catch (error) { + if (abortSignal?.aborted) { + console.log('Broadcast stream aborted') + } else { + console.error('Broadcast stream error:', error) + throw error + } + } +} + +export const parsePGNData = (pgnData: string): PGNParseResult => { + const games: BroadcastGame[] = [] + const errors: string[] = [] + + try { + // Split the PGN data into individual games + const gameStrings = pgnData + .split(/\n\n\[Event/) + .filter((game) => game.trim()) + + for (let i = 0; i < gameStrings.length; i++) { + let gameString = gameStrings[i] + + // Add back the [Event header if it was removed by split + if (i > 0 && !gameString.startsWith('[Event')) { + gameString = '[Event' + gameString + } + + try { + const game = parseSinglePGN(gameString) + if (game) { + games.push(game) + } + } catch (error) { + errors.push(`Error parsing game ${i + 1}: ${error}`) + } + } + } catch (error) { + errors.push(`Error splitting PGN data: ${error}`) + } + + return { games, errors } +} + +const parseSinglePGN = (pgnString: string): BroadcastGame | null => { + const lines = pgnString.trim().split('\n') + const headers: Record = {} + let movesSection = '' + let inMoves = false + + // Parse headers and moves + for (const line of lines) { + const trimmedLine = line.trim() + + if (trimmedLine.startsWith('[') && trimmedLine.endsWith(']')) { + // Parse header + const match = trimmedLine.match(/^\[(\w+)\s+"([^"]*)"\]$/) + if (match) { + headers[match[1]] = match[2] + } + } else if (trimmedLine && !inMoves) { + inMoves = true + movesSection = trimmedLine + } else if (inMoves && trimmedLine) { + movesSection += ' ' + trimmedLine + } + } + + // Extract essential data + const white = headers.White || 'Unknown' + const black = headers.Black || 'Unknown' + const result = headers.Result || '*' + const event = headers.Event || '' + const site = headers.Site || '' + const date = headers.Date || headers.UTCDate || '' + const round = headers.Round || '' + + // Parse moves and clock information from full PGN + console.log(`Parsing PGN for ${white} vs ${black}`) + const parseResult = parseMovesAndClocksFromPGN(pgnString) + const moves = parseResult.moves + const { whiteClock, blackClock } = parseResult + const fen = extractFENFromMoves() + + // Debug clock parsing + if (whiteClock || blackClock) { + console.log(`Clock data for ${white} vs ${black}:`, { + whiteClock, + blackClock, + movesSection: movesSection.substring(0, 200) + '...', + }) + } + + const game: BroadcastGame = { + id: generateGameId(white, black, event, site), + white, + black, + result, + moves, + pgn: pgnString, + fen: fen || 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', + event, + site, + date, + round, + eco: headers.ECO, + opening: headers.Opening, + whiteElo: headers.WhiteElo ? parseInt(headers.WhiteElo) : undefined, + blackElo: headers.BlackElo ? parseInt(headers.BlackElo) : undefined, + timeControl: headers.TimeControl, + termination: headers.Termination, + annotator: headers.Annotator, + studyName: headers.StudyName, + chapterName: headers.ChapterName, + utcDate: headers.UTCDate, + utcTime: headers.UTCTime, + whiteClock, + blackClock, + } + + // Note: Last move extraction would need proper move parsing to convert SAN to UCI + // For now, we'll leave it undefined and handle in the controller + + return game +} + +const parseMovesAndClocksFromPGN = ( + pgnString: string, +): { + moves: string[] + whiteClock?: { + timeInSeconds: number + isActive: boolean + lastUpdateTime: number + } + blackClock?: { + timeInSeconds: number + isActive: boolean + lastUpdateTime: number + } +} => { + const moves: string[] = [] + let whiteClock: + | { timeInSeconds: number; isActive: boolean; lastUpdateTime: number } + | undefined + let blackClock: + | { timeInSeconds: number; isActive: boolean; lastUpdateTime: number } + | undefined + + try { + // Use chess.js to parse the full PGN + const chess = new Chess() + const success = chess.loadPgn(pgnString) + + if (!success) { + console.warn( + 'Failed to parse PGN with chess.js, falling back to manual parsing', + ) + return { moves } + } + + // Get all moves from the game history + const history = chess.history({ verbose: true }) + for (const move of history) { + moves.push(move.san) + } + + // Get comments which contain clock information + const comments = chess.getComments() + let lastWhiteClock: any = null + let lastBlackClock: any = null + + for (const commentData of comments) { + const comment = commentData.comment + + // Extract clock from comment using regex + const clockMatch = comment.match(/\[%clk\s+(\d+):(\d+)(?::(\d+))?\]/) + if (clockMatch) { + const hours = clockMatch[3] ? parseInt(clockMatch[1]) : 0 + const minutes = clockMatch[3] + ? parseInt(clockMatch[2]) + : parseInt(clockMatch[1]) + const seconds = clockMatch[3] + ? parseInt(clockMatch[3]) + : parseInt(clockMatch[2]) + + const timeInSeconds = hours * 3600 + minutes * 60 + seconds + const clockData = { + timeInSeconds, + isActive: false, + lastUpdateTime: Date.now(), + } + + // Determine if this is white or black's move based on the FEN + const chess_temp = new Chess(commentData.fen) + const isWhiteToMove = chess_temp.turn() === 'b' // After white's move, it's black's turn + + if (isWhiteToMove) { + lastWhiteClock = clockData + } else { + lastBlackClock = clockData + } + + console.log( + `Found clock for ${isWhiteToMove ? 'white' : 'black'}: ${hours}:${String(minutes).padStart(2, '0')}:${String(seconds).padStart(2, '0')} = ${timeInSeconds}s`, + ) + } + } + + whiteClock = lastWhiteClock + blackClock = lastBlackClock + + // Determine which clock is active based on current turn + if (moves.length > 0) { + const finalPosition = new Chess() + finalPosition.loadPgn(pgnString) + const isCurrentlyWhiteTurn = finalPosition.turn() === 'w' + + if (whiteClock) { + whiteClock.isActive = isCurrentlyWhiteTurn + } + if (blackClock) { + blackClock.isActive = !isCurrentlyWhiteTurn + } + } + } catch (error) { + console.warn('Error parsing PGN with chess.js:', error) + } + + return { moves, whiteClock, blackClock } +} + +const extractFENFromMoves = (): string | null => { + // This would require a full chess engine to calculate the FEN from moves + // For now, return null and handle in the controller with chess.js + return null +} + +const generateGameId = ( + white: string, + black: string, + event: string, + site: string, +): string => { + const baseString = `${white}-${black}-${event}-${site}` + // Use a simple hash instead of deprecated btoa for better compatibility + let hash = 0 + for (let i = 0; i < baseString.length; i++) { + const char = baseString.charCodeAt(i) + hash = (hash << 5) - hash + char + hash = hash & hash // Convert to 32bit integer + } + return Math.abs(hash).toString(36).substring(0, 12) +} diff --git a/src/api/home/activeUsers.ts b/src/api/home.ts similarity index 66% rename from src/api/home/activeUsers.ts rename to src/api/home.ts index 5d2f963b..0f359c60 100644 --- a/src/api/home/activeUsers.ts +++ b/src/api/home.ts @@ -1,7 +1,5 @@ -/** - * Get the count of active users in the last 30 minutes - * Calls our secure server-side API endpoint that handles PostHog integration - */ +import { buildUrl } from './utils' + export const getActiveUserCount = async (): Promise => { try { const response = await fetch('/api/active-users') @@ -17,3 +15,10 @@ export const getActiveUserCount = async (): Promise => { return 0 } + +export const getGlobalStats = async () => { + const res = await fetch(buildUrl('auth/global_stats')) + const data = await res.json() + + return data +} diff --git a/src/api/home/home.ts b/src/api/home/home.ts deleted file mode 100644 index 16794b18..00000000 --- a/src/api/home/home.ts +++ /dev/null @@ -1,15 +0,0 @@ -import { buildUrl } from 'src/api' - -const getPlayerStats = async () => { - const res = await fetch(buildUrl('/auth/get_player_stats')) - const data = await res.json() - return { - regularRating: data.play_elo as number, - handRating: data.hand_elo as number, - brainRating: data.brain_elo as number, - trainRating: data.puzzles_elo as number, - botNotRating: data.turing_elo as number, - } -} - -export { getPlayerStats } diff --git a/src/api/home/index.ts b/src/api/home/index.ts deleted file mode 100644 index 66a56239..00000000 --- a/src/api/home/index.ts +++ /dev/null @@ -1,2 +0,0 @@ -export * from './home' -export * from './activeUsers' diff --git a/src/api/index.ts b/src/api/index.ts index 7aa504f5..28374a70 100644 --- a/src/api/index.ts +++ b/src/api/index.ts @@ -1,9 +1,11 @@ -export * from './utils' export * from './analysis' export * from './train' export * from './auth' export * from './turing' export * from './play' export * from './profile' -export * from './opening' -export { getActiveUserCount } from './home' +export * from './openings' +export * from './lichess' +export * from './home' +export * from './utils' +export * from './broadcasts' diff --git a/src/api/lichess.ts b/src/api/lichess.ts new file mode 100644 index 00000000..211e7eca --- /dev/null +++ b/src/api/lichess.ts @@ -0,0 +1,82 @@ +/* eslint-disable @typescript-eslint/no-explicit-any */ +import { readLichessStream } from 'src/lib' +import { StreamedGame, StreamedMove } from 'src/types' + +export const fetchLichessTVGame = async () => { + const res = await fetch('https://lichess.org/api/tv/channels') + if (!res.ok) { + throw new Error('Failed to fetch Lichess TV data') + } + const data = await res.json() + + // Return the best rapid game (highest rated players) + const bestChannel = data.rapid + if (!bestChannel?.gameId) { + throw new Error('No TV game available') + } + + return { + gameId: bestChannel.gameId, + white: bestChannel.user1, + black: bestChannel.user2, + } +} + +export const fetchLichessGameInfo = async (gameId: string) => { + const res = await fetch(`https://lichess.org/api/game/${gameId}`) + if (!res.ok) { + throw new Error(`Failed to fetch game info for ${gameId}`) + } + return res.json() +} + +export const streamLichessGameMoves = async ( + gameId: string, + onGameInfo: (data: StreamedGame) => void, + onMove: (data: StreamedMove) => void, + onComplete: () => void, + abortSignal?: AbortSignal, +) => { + const stream = fetch(`https://lichess.org/api/stream/game/${gameId}`, { + signal: abortSignal, + headers: { + Accept: 'application/x-ndjson', + }, + }) + + const onMessage = (message: any) => { + if (message.id) { + onGameInfo(message as StreamedGame) + } else if (message.uci || message.lm) { + onMove({ + fen: message.fen, + uci: message.uci || message.lm, + wc: message.wc, + bc: message.bc, + }) + } else { + console.log('Unknown message format:', message) + } + } + + try { + const response = await stream + + if (!response.ok) { + throw new Error(`HTTP ${response.status}: ${response.statusText}`) + } + + if (!response.body) { + throw new Error('No response body') + } + + await readLichessStream(onMessage)(response).then(onComplete) + } catch (error) { + if (abortSignal?.aborted) { + console.log('Stream aborted') + } else { + console.error('Stream error:', error) + throw error + } + } +} diff --git a/src/api/opening/index.ts b/src/api/opening/index.ts deleted file mode 100644 index 955f883d..00000000 --- a/src/api/opening/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './opening' diff --git a/src/api/opening/opening.ts b/src/api/openings.ts similarity index 97% rename from src/api/opening/opening.ts rename to src/api/openings.ts index 8ac24884..4945ff8e 100644 --- a/src/api/opening/opening.ts +++ b/src/api/openings.ts @@ -1,4 +1,4 @@ -import { buildUrl } from '../utils' +import { buildUrl } from './utils' // API Types for opening drill logging export interface OpeningDrillSelection { diff --git a/src/api/play/play.ts b/src/api/play.ts similarity index 95% rename from src/api/play/play.ts rename to src/api/play.ts index 7c6d264c..1a56cfeb 100644 --- a/src/api/play/play.ts +++ b/src/api/play.ts @@ -1,4 +1,4 @@ -import { buildUrl } from '../utils' +import { buildUrl } from './utils' import { Color, TimeControl } from 'src/types' export const startGame = async ( @@ -48,7 +48,7 @@ export const startGame = async ( } } -export const getGameMove = async ( +export const fetchGameMove = async ( moves: string[], maiaVersion = 'maia_kdd_1900', fen: string | null = null, @@ -106,7 +106,7 @@ export const getGameMove = async ( return res.json() } -export const getBookMoves = async (fen: string) => { +export const fetchOpeningBookMoves = async (fen: string) => { const res = await fetch(buildUrl(`play/get_book_moves?fen=${fen}`), { method: 'POST', headers: { @@ -132,7 +132,7 @@ export const getBookMoves = async (fen: string) => { return res.json() } -export const submitGameMove = async ( +export const logGameMove = async ( gameId: string, moves: string[], moveTimes: number[], @@ -164,7 +164,7 @@ export const submitGameMove = async ( return res.json() } -export const getPlayPlayerStats = async () => { +export const fetchPlayPlayerStats = async () => { const res = await fetch(buildUrl('play/get_player_stats')) const data = await res.json() return { diff --git a/src/api/play/index.ts b/src/api/play/index.ts deleted file mode 100644 index 1cf1ab44..00000000 --- a/src/api/play/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './play' diff --git a/src/api/profile/profile.ts b/src/api/profile.ts similarity index 93% rename from src/api/profile/profile.ts rename to src/api/profile.ts index 407e866c..e72f4309 100644 --- a/src/api/profile/profile.ts +++ b/src/api/profile.ts @@ -1,7 +1,7 @@ -import { buildUrl } from '../utils' +import { buildUrl } from './utils' import { PlayerStats } from 'src/types' -export const getPlayerStats = async (name?: string): Promise => { +export const fetchPlayerStats = async (name?: string): Promise => { const res = await fetch( buildUrl(`auth/get_player_stats${name ? `/${name}` : ''}`), ) diff --git a/src/api/profile/index.ts b/src/api/profile/index.ts deleted file mode 100644 index 060535fd..00000000 --- a/src/api/profile/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './profile' diff --git a/src/api/train/train.ts b/src/api/train.ts similarity index 86% rename from src/api/train/train.ts rename to src/api/train.ts index 0dcf778d..9a29f8e5 100644 --- a/src/api/train/train.ts +++ b/src/api/train.ts @@ -1,10 +1,9 @@ /* eslint-disable @typescript-eslint/no-explicit-any */ -import { Chess } from 'chess.ts' -import { MoveMap, GameTree } from 'src/types' -import { AvailableMoves, TrainingGame } from 'src/types/training' -import { buildUrl } from '../utils' +import { buildUrl } from './utils' +import { MoveValueMapping, GameTree } from 'src/types' +import { AvailableMoves, PuzzleGame } from 'src/types/puzzle' -export const getTrainingGame = async () => { +export const fetchPuzzle = async () => { const res = await fetch(buildUrl('puzzle/new_puzzle')) const data = await res.json() const id = @@ -62,19 +61,16 @@ export const getTrainingGame = async () => { for (let i = 1; i < moves.length; i++) { const move = moves[i] if (move.uci && move.san) { - currentNode = gameTree.addMainMove( - currentNode, - move.board, - move.uci, - move.san, - ) + currentNode = gameTree + .getLastMainlineNode() + .addChild(move.board, move.uci, move.san, true) } } const moveMap = data['target_move_map'] - const stockfishEvaluation: MoveMap = {} - const maiaEvaluation: MoveMap = {} + const stockfishEvaluation: MoveValueMapping = {} + const maiaEvaluation: MoveValueMapping = {} const availableMoves: AvailableMoves = {} moveMap.forEach( @@ -112,7 +108,7 @@ export const getTrainingGame = async () => { termination, availableMoves, targetIndex: data['target_move_index'], - } as any as TrainingGame + } as any as PuzzleGame } export const logPuzzleGuesses = async ( @@ -150,7 +146,7 @@ export const logPuzzleGuesses = async ( return res.json() } -export const getTrainingPlayerStats = async () => { +export const fetchTrainingPlayerStats = async () => { const res = await fetch(buildUrl('puzzle/get_player_stats')) const data = await res.json() return { diff --git a/src/api/train/index.ts b/src/api/train/index.ts deleted file mode 100644 index 2bf07805..00000000 --- a/src/api/train/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './train' diff --git a/src/api/turing/turing.ts b/src/api/turing.ts similarity index 91% rename from src/api/turing/turing.ts rename to src/api/turing.ts index 8b4316b4..e3162b32 100644 --- a/src/api/turing/turing.ts +++ b/src/api/turing.ts @@ -1,7 +1,7 @@ +import { buildUrl } from './utils' import { Color, TuringGame, TuringSubmissionResult, GameTree } from 'src/types' -import { buildUrl } from 'src/api' -export const getTuringGame = async () => { +export const fetchTuringGame = async () => { const res = await fetch(buildUrl('turing/new_game')) if (res.status === 401) { @@ -46,12 +46,9 @@ export const getTuringGame = async () => { for (let i = 1; i < moves.length; i++) { const move = moves[i] if (move.uci && move.san) { - currentNode = gameTree.addMainMove( - currentNode, - move.board, - move.uci, - move.san, - ) + currentNode = gameTree + .getLastMainlineNode() + .addChild(move.board, move.uci, move.san, true) } } @@ -114,7 +111,7 @@ export const submitTuringGuess = async ( } as TuringSubmissionResult } -export const getTuringPlayerStats = async () => { +export const fetchTuringPlayerStats = async () => { const res = await fetch(buildUrl('turing/get_player_stats')) const data = await res.json() return { diff --git a/src/api/turing/index.ts b/src/api/turing/index.ts deleted file mode 100644 index 230f2233..00000000 --- a/src/api/turing/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './turing' diff --git a/src/components/Analysis/AnalysisConfigModal.tsx b/src/components/Analysis/AnalysisConfigModal.tsx index bdb05d94..8e6ea49f 100644 --- a/src/components/Analysis/AnalysisConfigModal.tsx +++ b/src/components/Analysis/AnalysisConfigModal.tsx @@ -122,9 +122,8 @@ export const AnalysisConfigModal: React.FC = ({

Higher depths provide more accurate analysis but take longer to - complete. You can cancel the analysis at any time. Currently, - analysis only persists until you close the tab, but we are working - on a persistent analysis feature! + complete. You can cancel the analysis at any time. Analysis will + persist even after you close the tab,

diff --git a/src/components/Analysis/AnalysisGameList.tsx b/src/components/Analysis/AnalysisGameList.tsx index 5c9007ba..66611a4c 100644 --- a/src/components/Analysis/AnalysisGameList.tsx +++ b/src/components/Analysis/AnalysisGameList.tsx @@ -11,16 +11,13 @@ import { motion } from 'framer-motion' import { Tournament } from 'src/components' import { FavoriteModal } from 'src/components/Common/FavoriteModal' import { AnalysisListContext } from 'src/contexts' -import { getAnalysisGameList } from 'src/api' -import { getCustomAnalysesAsWebGames } from 'src/lib/customAnalysis' +import { fetchMaiaGameList } from 'src/api' import { getFavoritesAsWebGames, addFavoriteGame, removeFavoriteGame, - updateFavoriteName, - isFavoriteGame, } from 'src/lib/favorites' -import { AnalysisWebGame } from 'src/types' +import { MaiaGameListEntry } from 'src/types' import { useRouter } from 'next/router' interface GameData { @@ -28,28 +25,26 @@ interface GameData { maia_name: string result: string player_color: 'white' | 'black' + is_favorited?: boolean + custom_name?: string } interface AnalysisGameListProps { currentId: string[] | null - loadNewTournamentGame: ( + loadNewWorldChampionshipGame: ( newId: string[], setCurrentMove?: Dispatch>, ) => Promise - loadNewLichessGames: ( + loadNewLichessGame: ( id: string, pgn: string, setCurrentMove?: Dispatch>, ) => Promise - loadNewUserGames: ( + loadNewMaiaGame: ( id: string, type: 'play' | 'hand' | 'brain', setCurrentMove?: Dispatch>, ) => Promise - loadNewCustomGame: ( - id: string, - setCurrentMove?: Dispatch>, - ) => Promise onCustomAnalysis?: () => void onGameSelected?: () => void // Called when a game is selected (for mobile popup closing) refreshTrigger?: number // Used to trigger refresh when custom analysis is added @@ -57,58 +52,50 @@ interface AnalysisGameListProps { export const AnalysisGameList: React.FC = ({ currentId, - loadNewTournamentGame, - loadNewLichessGames, - loadNewUserGames, - loadNewCustomGame, onCustomAnalysis, onGameSelected, refreshTrigger, + loadNewWorldChampionshipGame, }) => { const router = useRouter() - const { - analysisPlayList, - analysisHandList, - analysisBrainList, - analysisLichessList, - analysisTournamentList, - } = useContext(AnalysisListContext) + const { analysisLichessList, analysisTournamentList } = + useContext(AnalysisListContext) const [currentPage, setCurrentPage] = useState(1) const [totalPages, setTotalPages] = useState(1) const [loading, setLoading] = useState(false) const [gamesByPage, setGamesByPage] = useState<{ - [gameType: string]: { [page: number]: AnalysisWebGame[] } + [gameType: string]: { [page: number]: MaiaGameListEntry[] } }>({ play: {}, hand: {}, brain: {}, + favorites: {}, + custom: {}, }) - const [customAnalyses, setCustomAnalyses] = useState(() => { - if (typeof window !== 'undefined') { - return getCustomAnalysesAsWebGames() - } - return [] - }) - const [favoriteGames, setFavoriteGames] = useState(() => { - if (typeof window !== 'undefined') { - return getFavoritesAsWebGames() - } - return [] - }) + const [favoriteGames, setFavoriteGames] = useState([]) + const [favoritedGameIds, setFavoritedGameIds] = useState>( + new Set(), + ) const [hbSubsection, setHbSubsection] = useState<'hand' | 'brain'>('hand') - // Modal state for favoriting const [favoriteModal, setFavoriteModal] = useState<{ isOpen: boolean - game: AnalysisWebGame | null + game: MaiaGameListEntry | null }>({ isOpen: false, game: null }) useEffect(() => { - setCustomAnalyses(getCustomAnalysesAsWebGames()) - setFavoriteGames(getFavoritesAsWebGames()) + getFavoritesAsWebGames() + .then((favorites) => { + setFavoriteGames(favorites) + setFavoritedGameIds(new Set(favorites.map((f) => f.id))) + }) + .catch(() => { + setFavoriteGames([]) + setFavoritedGameIds(new Set()) + }) }, [refreshTrigger]) useEffect(() => { @@ -123,8 +110,10 @@ export const AnalysisGameList: React.FC = ({ play: {}, hand: {}, brain: {}, + custom: {}, lichess: {}, tournament: {}, + favorites: {}, }) const [totalPagesCache, setTotalPagesCache] = useState<{ @@ -137,8 +126,10 @@ export const AnalysisGameList: React.FC = ({ play: 1, hand: 1, brain: 1, + custom: 1, lichess: 1, tournament: 1, + favorites: 1, }) const listKeys = useMemo(() => { @@ -185,13 +176,20 @@ export const AnalysisGameList: React.FC = ({ setLoadingIndex(null) }, [selected]) + useEffect(() => { + if (selected === 'custom') { + setFetchedCache((prev) => ({ + ...prev, + custom: {}, + })) + } + }, [refreshTrigger, selected]) + useEffect(() => { if ( selected !== 'tournament' && selected !== 'lichess' && - selected !== 'custom' && - selected !== 'hb' && - selected !== 'favorites' + selected !== 'hb' ) { const isAlreadyFetched = fetchedCache[selected]?.[currentPage] @@ -203,34 +201,66 @@ export const AnalysisGameList: React.FC = ({ [selected]: { ...prev[selected], [currentPage]: true }, })) - getAnalysisGameList(selected, currentPage) + fetchMaiaGameList(selected, currentPage) .then((data) => { - const parse = ( - game: { - game_id: string - maia_name: string - result: string - player_color: 'white' | 'black' - }, - type: string, - ) => { - const raw = game.maia_name.replace('_kdd_', ' ') - const maia = raw.charAt(0).toUpperCase() + raw.slice(1) - - return { - id: game.game_id, - label: - game.player_color === 'white' - ? `You vs. ${maia}` - : `${maia} vs. You`, - result: game.result, - type, + console.log(data) + let parsedGames: MaiaGameListEntry[] = [] + + if (selected === 'favorites') { + parsedGames = data.games.map((game: any) => ({ + id: game.game_id || game.id, + type: game.game_type || game.type, + label: game.custom_name || game.label || 'Untitled', + result: game.result || '*', + pgn: game.pgn, + is_favorited: true, // All games in favorites are favorited + custom_name: game.custom_name, + })) + } else { + if (selected === 'custom') { + parsedGames = data.games.map((game: any) => ({ + id: game.game_id || game.id, + type: 'custom', + label: game.custom_name || 'Custom Game', + result: game.result || '*', + is_favorited: game.is_favorited, + custom_name: game.custom_name, + })) + } else { + const parse = ( + game: { + game_id: string + maia_name: string + result: string + player_color: 'white' | 'black' + is_favorited?: boolean + custom_name?: string + }, + type: string, + ) => { + const raw = game.maia_name.replace('_kdd_', ' ') + const maia = raw.charAt(0).toUpperCase() + raw.slice(1) + + const defaultLabel = + game.player_color === 'white' + ? `You vs. ${maia}` + : `${maia} vs. You` + + return { + id: game.game_id, + label: game.custom_name || defaultLabel, + result: game.result, + type, + is_favorited: game.is_favorited || false, + custom_name: game.custom_name, + } + } + + parsedGames = data.games.map((game: GameData) => + parse(game, selected), + ) } } - - const parsedGames = data.games.map((game: GameData) => - parse(game, selected), - ) const calculatedTotalPages = data.total_pages || Math.ceil(data.total_games / 25) @@ -247,6 +277,15 @@ export const AnalysisGameList: React.FC = ({ }, })) + const favoritedIds = new Set( + parsedGames + .filter((game: any) => game.is_favorited) + .map((game: any) => game.id as string), + ) + setFavoritedGameIds( + (prev) => new Set([...prev, ...favoritedIds]), + ) + setLoading(false) }) .catch(() => { @@ -261,7 +300,6 @@ export const AnalysisGameList: React.FC = ({ } }, [selected, currentPage, fetchedCache]) - // Separate useEffect for H&B subsections useEffect(() => { if (selected === 'hb') { const gameType = hbSubsection === 'hand' ? 'hand' : 'brain' @@ -275,7 +313,7 @@ export const AnalysisGameList: React.FC = ({ [gameType]: { ...prev[gameType], [currentPage]: true }, })) - getAnalysisGameList(gameType, currentPage) + fetchMaiaGameList(gameType, currentPage) .then((data) => { const parse = ( game: { @@ -283,20 +321,26 @@ export const AnalysisGameList: React.FC = ({ maia_name: string result: string player_color: 'white' | 'black' + is_favorited?: boolean + custom_name?: string }, type: string, ) => { const raw = game.maia_name.replace('_kdd_', ' ') const maia = raw.charAt(0).toUpperCase() + raw.slice(1) + const defaultLabel = + game.player_color === 'white' + ? `You vs. ${maia}` + : `${maia} vs. You` + return { id: game.game_id, - label: - game.player_color === 'white' - ? `You vs. ${maia}` - : `${maia} vs. You`, + label: game.custom_name || defaultLabel, result: game.result, type, + is_favorited: game.is_favorited || false, + custom_name: game.custom_name, } } @@ -319,6 +363,15 @@ export const AnalysisGameList: React.FC = ({ }, })) + const favoritedIds = new Set( + parsedGames + .filter((game: any) => game.is_favorited) + .map((game: any) => game.id as string), + ) + setFavoritedGameIds( + (prev) => new Set([...prev, ...favoritedIds]), + ) + setLoading(false) }) .catch(() => { @@ -345,13 +398,12 @@ export const AnalysisGameList: React.FC = ({ } else if (totalPagesCache[selected]) { setTotalPages(totalPagesCache[selected]) setCurrentPage(currentPagePerTab[selected] || 1) - } else if ( - selected === 'lichess' || - selected === 'tournament' || - selected === 'custom' - ) { + } else if (selected === 'lichess' || selected === 'tournament') { setTotalPages(1) setCurrentPage(1) + } else if (selected === 'custom') { + setTotalPages(totalPagesCache['custom'] || 1) + setCurrentPage(currentPagePerTab['custom'] || 1) } else { setTotalPages(1) setCurrentPage(currentPagePerTab[selected] || 1) @@ -382,21 +434,114 @@ export const AnalysisGameList: React.FC = ({ setSelected(newTab) } - const handleFavoriteGame = (game: AnalysisWebGame) => { + const handleFavoriteGame = (game: MaiaGameListEntry) => { setFavoriteModal({ isOpen: true, game }) } - const handleSaveFavorite = (customName: string) => { + const handleSaveFavorite = async (customName: string) => { if (favoriteModal.game) { - addFavoriteGame(favoriteModal.game, customName) - setFavoriteGames(getFavoritesAsWebGames()) + await addFavoriteGame(favoriteModal.game, customName) + const updatedFavorites = await getFavoritesAsWebGames() + setFavoriteGames(updatedFavorites) + setFavoritedGameIds(new Set(updatedFavorites.map((f) => f.id))) + + // Clear favorites cache to force re-fetch + setFetchedCache((prev) => ({ + ...prev, + favorites: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + favorites: {}, + })) + + // Also clear current section cache to show updated favorite status + if (selected !== 'favorites') { + const currentSection = + selected === 'hb' + ? hbSubsection === 'hand' + ? 'hand' + : 'brain' + : selected + setFetchedCache((prev) => ({ + ...prev, + [currentSection]: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + [currentSection]: {}, + })) + } } } - const handleRemoveFavorite = () => { + const handleRemoveFavorite = async () => { if (favoriteModal.game) { - removeFavoriteGame(favoriteModal.game.id) - setFavoriteGames(getFavoritesAsWebGames()) + await removeFavoriteGame(favoriteModal.game.id, favoriteModal.game.type) + const updatedFavorites = await getFavoritesAsWebGames() + setFavoriteGames(updatedFavorites) + setFavoritedGameIds(new Set(updatedFavorites.map((f) => f.id))) + + setFetchedCache((prev) => ({ + ...prev, + favorites: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + favorites: {}, + })) + + if (selected !== 'favorites') { + const currentSection = + selected === 'hb' + ? hbSubsection === 'hand' + ? 'hand' + : 'brain' + : selected + setFetchedCache((prev) => ({ + ...prev, + [currentSection]: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + [currentSection]: {}, + })) + } + } + } + + const handleDirectUnfavorite = async (game: MaiaGameListEntry) => { + await removeFavoriteGame(game.id, game.type) + const updatedFavorites = await getFavoritesAsWebGames() + setFavoriteGames(updatedFavorites) + setFavoritedGameIds(new Set(updatedFavorites.map((f) => f.id))) + + // Clear favorites cache to force re-fetch + setFetchedCache((prev) => ({ + ...prev, + favorites: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + favorites: {}, + })) + + // Also clear current section cache to show updated favorite status + if (selected !== 'favorites') { + const currentSection = + selected === 'hb' + ? hbSubsection === 'hand' + ? 'hand' + : 'brain' + : selected + setFetchedCache((prev) => ({ + ...prev, + [currentSection]: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + [currentSection]: {}, + })) } } @@ -407,15 +552,35 @@ export const AnalysisGameList: React.FC = ({ const gameType = hbSubsection === 'hand' ? 'hand' : 'brain' return gamesByPage[gameType]?.[currentPage] || [] } else if (selected === 'custom') { - return customAnalyses + return gamesByPage['custom']?.[currentPage] || [] } else if (selected === 'lichess') { return analysisLichessList } else if (selected === 'favorites') { - return favoriteGames + return gamesByPage.favorites[currentPage] || [] } return [] } + const getModalCurrentName = () => { + if (!favoriteModal.game) return '' + + // If we're in the favorites section, the label is already the custom name + if (selected === 'favorites') { + return favoriteModal.game.label + } + + // For other sections, check if the game is favorited and get its custom name + const favorite = favoriteGames.find( + (fav) => fav.id === favoriteModal.game!.id, + ) + if (favorite) { + return favorite.label // In AnalysisWebGame, the label contains the custom name + } + + // Otherwise, use the game's label + return favoriteModal.game.label + } + return analysisTournamentList ? (
= ({ selectedGameElement={ selectedGameElement as React.RefObject } - loadNewTournamentGame={loadNewTournamentGame} analysisTournamentList={analysisTournamentList} /> ))} @@ -533,7 +697,9 @@ export const AnalysisGameList: React.FC = ({ <> {getCurrentGames().map((game, index) => { const selectedGame = currentId && currentId[0] === game.id - const isFavorited = isFavoriteGame(game.id) + const isFavorited = (game as any).is_favorited || false + const displayName = game.label + // console.log(game) return (
= ({ className={`flex h-full w-9 items-center justify-center ${selectedGame ? 'bg-background-3' : 'bg-background-2 group-hover:bg-white/5'}`} >

- {selected === 'play' || selected === 'hb' + {selected === 'play' || + selected === 'hb' || + selected === 'favorites' ? (currentPage - 1) * 25 + index + 1 : index + 1}

@@ -551,12 +719,9 @@ export const AnalysisGameList: React.FC = ({ + <> + + + )} {selected !== 'favorites' && (
) })} - {(selected === 'play' || selected === 'hb') && + {(selected === 'play' || + selected === 'hb' || + selected === 'favorites') && totalPages > 1 && (
setFavoriteModal({ isOpen: false, game: null })} onSave={handleSaveFavorite} onRemove={ - favoriteModal.game && isFavoriteGame(favoriteModal.game.id) + favoriteModal.game && favoritedGameIds.has(favoriteModal.game.id) ? handleRemoveFavorite : undefined } diff --git a/src/components/Analysis/AnalysisNotification.tsx b/src/components/Analysis/AnalysisNotification.tsx index 7cc07b7d..aa6eacbf 100644 --- a/src/components/Analysis/AnalysisNotification.tsx +++ b/src/components/Analysis/AnalysisNotification.tsx @@ -1,9 +1,9 @@ import React from 'react' import { motion } from 'framer-motion' -import { GameAnalysisProgress } from 'src/hooks/useAnalysisController/useAnalysisController' +import { DeepAnalysisProgress } from 'src/types/analysis' interface Props { - progress: GameAnalysisProgress + progress: DeepAnalysisProgress onCancel: () => void } diff --git a/src/components/Analysis/AnalysisSidebar.tsx b/src/components/Analysis/AnalysisSidebar.tsx index e84a54a3..b3eacca7 100644 --- a/src/components/Analysis/AnalysisSidebar.tsx +++ b/src/components/Analysis/AnalysisSidebar.tsx @@ -144,7 +144,7 @@ export const AnalysisSidebar: React.FC = ({ ], } } - currentNode={controller.currentNode} + currentNode={controller.currentNode ?? undefined} />
@@ -254,7 +254,7 @@ export const AnalysisSidebar: React.FC = ({ ], } } - currentNode={controller.currentNode} + currentNode={controller.currentNode ?? undefined} />
diff --git a/src/components/Analysis/BroadcastAnalysis.tsx b/src/components/Analysis/BroadcastAnalysis.tsx new file mode 100644 index 00000000..2a897a76 --- /dev/null +++ b/src/components/Analysis/BroadcastAnalysis.tsx @@ -0,0 +1,522 @@ +import React, { + useMemo, + useState, + useEffect, + useCallback, + useContext, +} from 'react' +import { motion } from 'framer-motion' +import type { Key } from 'chessground/types' +import { Chess, PieceSymbol } from 'chess.ts' +import type { DrawShape } from 'chessground/draw' + +import { WindowSizeContext } from 'src/contexts' +import { MAIA_MODELS } from 'src/constants/common' +import { GameInfo } from 'src/components/Common/GameInfo' +import { GameBoard } from 'src/components/Board/GameBoard' +import { PlayerInfo } from 'src/components/Common/PlayerInfo' +import { MovesContainer } from 'src/components/Board/MovesContainer' +import { LiveGame, GameNode, BroadcastStreamController } from 'src/types' +import { BoardController } from 'src/components/Board/BoardController' +import { PromotionOverlay } from 'src/components/Board/PromotionOverlay' +import { AnalysisSidebar } from 'src/components/Analysis' +import { ConfigurableScreens } from 'src/components/Analysis/ConfigurableScreens' +import { BroadcastGameList } from 'src/components/Analysis/BroadcastGameList' +import { useAnalysisController } from 'src/hooks/useAnalysisController' + +interface Props { + game: LiveGame + broadcastController: BroadcastStreamController & { + currentLiveGame: LiveGame | null + } + analysisController: ReturnType +} + +export const BroadcastAnalysis: React.FC = ({ + game, + broadcastController, + analysisController, +}) => { + const { width } = useContext(WindowSizeContext) + const isMobile = useMemo(() => width > 0 && width <= 670, [width]) + + const [hoverArrow, setHoverArrow] = useState(null) + const [currentSquare, setCurrentSquare] = useState(null) + const [promotionFromTo, setPromotionFromTo] = useState< + [string, string] | null + >(null) + + useEffect(() => { + setHoverArrow(null) + }, [analysisController.currentNode]) + + const hover = (move?: string) => { + if (move) { + setHoverArrow({ + orig: move.slice(0, 2) as Key, + dest: move.slice(2, 4) as Key, + brush: 'green', + modifiers: { + lineWidth: 10, + }, + }) + } else { + setHoverArrow(null) + } + } + + const makeMove = (move: string) => { + if (!analysisController.currentNode || !game.tree) return + + const chess = new Chess(analysisController.currentNode.fen) + const moveAttempt = chess.move({ + from: move.slice(0, 2), + to: move.slice(2, 4), + promotion: move[4] ? (move[4] as PieceSymbol) : undefined, + }) + + if (moveAttempt) { + const newFen = chess.fen() + const moveString = + moveAttempt.from + + moveAttempt.to + + (moveAttempt.promotion ? moveAttempt.promotion : '') + const san = moveAttempt.san + + if (analysisController.currentNode.mainChild?.move === moveString) { + analysisController.goToNode(analysisController.currentNode.mainChild) + } else { + const newVariation = game.tree + .getLastMainlineNode() + .addChild( + newFen, + moveString, + san, + false, + analysisController.currentMaiaModel, + ) + analysisController.goToNode(newVariation) + } + } + } + + const onPlayerMakeMove = useCallback( + (playedMove: [string, string] | null) => { + if (!playedMove) return + + const availableMoves: { from: string; to: string }[] = [] + for (const [from, tos] of analysisController.availableMoves.entries()) { + for (const to of tos as string[]) { + availableMoves.push({ from, to }) + } + } + + const matching = availableMoves.filter((m) => { + return m.from === playedMove[0] && m.to === playedMove[1] + }) + + if (matching.length > 1) { + setPromotionFromTo(playedMove) + return + } + + const moveUci = playedMove[0] + playedMove[1] + makeMove(moveUci) + }, + [analysisController.availableMoves], + ) + + const onPlayerSelectPromotion = useCallback( + (piece: string) => { + if (!promotionFromTo) { + return + } + setPromotionFromTo(null) + const moveUci = promotionFromTo[0] + promotionFromTo[1] + piece + makeMove(moveUci) + }, + [promotionFromTo, setPromotionFromTo], + ) + + const launchContinue = useCallback(() => { + const fen = analysisController.currentNode?.fen as string + const url = '/play' + '?fen=' + encodeURIComponent(fen) + window.open(url) + }, [analysisController.currentNode]) + + const currentPlayer = useMemo(() => { + if (!analysisController.currentNode) return 'white' + const chess = new Chess(analysisController.currentNode.fen) + return chess.turn() === 'w' ? 'white' : 'black' + }, [analysisController.currentNode]) + + const NestedGameInfo = () => ( +
+
+ {[game.whitePlayer, game.blackPlayer].map((player, index) => ( +
+
+
+

+ {player.name} +

+ + {player.rating ? <>({player.rating}) : null} + +
+ {game.termination?.winner === (index == 0 ? 'white' : 'black') ? ( +

1

+ ) : game.termination?.winner !== 'none' ? ( +

0

+ ) : game.termination === undefined ? ( + <> + ) : ( +

½

+ )} +
+ ))} +
+ + {broadcastController.currentBroadcast?.tour.name} + {broadcastController.currentRound && ( + <> • {broadcastController.currentRound.name} + )} + +
+
+
+
+
+ {game.whitePlayer.name} + {game.whitePlayer.rating && ( + ({game.whitePlayer.rating}) + )} +
+
+ {broadcastController.broadcastState.isLive && !game.termination ? ( + LIVE + ) : game.termination?.winner === 'none' ? ( + ½-½ + ) : ( + + + {game.termination?.winner === 'white' ? '1' : '0'} + + - + + {game.termination?.winner === 'black' ? '1' : '0'} + + + )} +
+
+
+ {game.blackPlayer.name} + {game.blackPlayer.rating && ( + ({game.blackPlayer.rating}) + )} +
+
+
+ ) + + const containerVariants = { + hidden: { opacity: 0 }, + visible: { + opacity: 1, + transition: { + duration: 0.2, + staggerChildren: 0.05, + }, + }, + } + + const itemVariants = { + hidden: { + opacity: 0, + y: 4, + }, + visible: { + opacity: 1, + y: 0, + transition: { + duration: 0.25, + ease: [0.25, 0.46, 0.45, 0.94], + type: 'tween', + }, + }, + exit: { + opacity: 0, + y: -4, + transition: { + duration: 0.2, + ease: [0.25, 0.46, 0.45, 0.94], + type: 'tween', + }, + }, + } + + const desktopLayout = ( + +
+ + + + +
+
+
+ +
+
+ +
+ +
+
+
+ +
+ { + const clock = + analysisController.orientation === 'white' + ? broadcastController.currentGame?.blackClock + : broadcastController.currentGame?.whiteClock + console.log('Top PlayerInfo clock data:', { + orientation: analysisController.orientation, + currentGame: + broadcastController.currentGame?.white + + ' vs ' + + broadcastController.currentGame?.black, + whiteClock: broadcastController.currentGame?.whiteClock, + blackClock: broadcastController.currentGame?.blackClock, + selectedClock: clock, + }) + return clock + })()} + /> +
+ { + const baseShapes = [...analysisController.arrows] + if (hoverArrow) { + baseShapes.push(hoverArrow) + } + return baseShapes + })()} + currentNode={analysisController.currentNode as GameNode} + orientation={analysisController.orientation} + onPlayerMakeMove={onPlayerMakeMove} + goToNode={analysisController.goToNode} + gameTree={game.tree} + /> + {promotionFromTo ? ( + + ) : null} +
+ +
+ +
+ { + // Analysis toggle not needed for broadcast - always enabled + }} + itemVariants={itemVariants} + /> +
+
+ ) + + const mobileLayout = ( + +
+ + + + +
+ { + const baseShapes = [...analysisController.arrows] + if (hoverArrow) { + baseShapes.push(hoverArrow) + } + return baseShapes + })()} + currentNode={analysisController.currentNode as GameNode} + orientation={analysisController.orientation} + onPlayerMakeMove={onPlayerMakeMove} + goToNode={analysisController.goToNode} + gameTree={game.tree} + /> + {promotionFromTo ? ( + + ) : null} +
+
+
+ +
+
+ +
+
+ +
+
+
+ ) + + return
{isMobile ? mobileLayout : desktopLayout}
+} diff --git a/src/components/Analysis/BroadcastGameList.tsx b/src/components/Analysis/BroadcastGameList.tsx new file mode 100644 index 00000000..5881c1ee --- /dev/null +++ b/src/components/Analysis/BroadcastGameList.tsx @@ -0,0 +1,212 @@ +import React, { useState, useMemo, useEffect } from 'react' +import { motion } from 'framer-motion' +import { BroadcastStreamController, BroadcastGame } from 'src/types' + +interface BroadcastGameListProps { + broadcastController: BroadcastStreamController + onGameSelected?: () => void +} + +export const BroadcastGameList: React.FC = ({ + broadcastController, + onGameSelected, +}) => { + const [selectedRoundId, setSelectedRoundId] = useState( + broadcastController.currentRound?.id || '', + ) + + // Sync selectedRoundId when currentRound changes + useEffect(() => { + if ( + broadcastController.currentRound?.id && + broadcastController.currentRound.id !== selectedRoundId + ) { + setSelectedRoundId(broadcastController.currentRound.id) + } + }, [broadcastController.currentRound?.id, selectedRoundId]) + + const handleRoundChange = (roundId: string) => { + setSelectedRoundId(roundId) + broadcastController.selectRound(roundId) + } + + const handleGameSelect = (game: BroadcastGame) => { + broadcastController.selectGame(game.id) + onGameSelected?.() + } + + const currentGames = useMemo(() => { + if (!broadcastController.roundData?.games) { + return [] + } + return Array.from(broadcastController.roundData.games.values()) + }, [broadcastController.roundData?.games]) + + const getGameStatus = (game: BroadcastGame) => { + if (game.result === '*') { + return { status: 'Live', color: 'text-red-400' } + } else if (game.result === '1-0') { + return { status: '1-0', color: 'text-primary' } + } else if (game.result === '0-1') { + return { status: '0-1', color: 'text-primary' } + } else if (game.result === '1/2-1/2') { + return { status: '½-½', color: 'text-primary' } + } + return { status: game.result, color: 'text-secondary' } + } + + const formatPlayerName = (name: string, elo?: number) => { + const displayName = name.length > 12 ? name.substring(0, 12) + '...' : name + return elo ? `${displayName} (${elo})` : displayName + } + + return ( +
+
+
+

+ {broadcastController.currentBroadcast?.tour.name || + 'Live Broadcast'} +

+
+ + {/* Round Selector */} + {broadcastController.currentBroadcast && ( + + )} + + {/* Connection Status */} + {broadcastController.broadcastState.error && ( +
+
+ Connection Error + +
+
+ )} + + {broadcastController.broadcastState.isConnecting && ( +
+
+
+ Connecting... +
+
+ )} +
+ +
+ {currentGames.length === 0 ? ( +
+
+ + live_tv + +

+ {broadcastController.broadcastState.isConnecting + ? 'Loading games...' + : broadcastController.currentRound?.ongoing + ? 'No games available' + : 'Round not started yet'} +

+
+
+ ) : ( + <> + {currentGames.map((game, index) => { + const isSelected = broadcastController.currentGame?.id === game.id + const gameStatus = getGameStatus(game) + + return ( +
+
+

{index + 1}

+
+ +
+ ) + })} + + )} +
+ + {/* Footer with broadcast info */} +
+
+

+ Watch on{' '} + + Lichess + +

+
+
+
+ ) +} diff --git a/src/components/Analysis/ConfigurableScreens.tsx b/src/components/Analysis/ConfigurableScreens.tsx index 1447afd6..8b1c10fb 100644 --- a/src/components/Analysis/ConfigurableScreens.tsx +++ b/src/components/Analysis/ConfigurableScreens.tsx @@ -6,7 +6,7 @@ import { ExportGame } from 'src/components/Common/ExportGame' import { AnalyzedGame, GameNode, - LearnFromMistakesState, + LearnFromMistakesConfiguration, MistakePosition, } from 'src/types' @@ -28,7 +28,7 @@ interface Props { status: 'saving' | 'unsaved' | 'saved' } // Learn from mistakes props - learnFromMistakesState?: LearnFromMistakesState + learnFromMistakesState?: LearnFromMistakesConfiguration learnFromMistakesCurrentInfo?: { mistake: MistakePosition progress: string diff --git a/src/components/Analysis/ConfigureAnalysis.tsx b/src/components/Analysis/ConfigureAnalysis.tsx index 601137bb..63e13852 100644 --- a/src/components/Analysis/ConfigureAnalysis.tsx +++ b/src/components/Analysis/ConfigureAnalysis.tsx @@ -34,8 +34,6 @@ export const ConfigureAnalysis: React.FC = ({ isLearnFromMistakesActive = false, autoSave, }: Props) => { - const isCustomGame = game.type === 'custom-pgn' || game.type === 'custom-fen' - return (
@@ -90,44 +88,41 @@ export const ConfigureAnalysis: React.FC = ({
)} - {autoSave && - game.type !== 'custom-pgn' && - game.type !== 'custom-fen' && - game.type !== 'tournament' && ( -
-
- {autoSave.status === 'saving' && ( - <> -
- - Saving analysis... - - - )} - {autoSave.status === 'unsaved' && ( - <> - - sync_problem - - - Unsaved analysis. Will auto-save... - - - )} - {autoSave.status === 'saved' && ( - <> - - cloud_done - - - Analysis auto-saved - - - )} -
+ {autoSave && game.type !== 'tournament' && ( +
+
+ {autoSave.status === 'saving' && ( + <> +
+ + Saving analysis... + + + )} + {autoSave.status === 'unsaved' && ( + <> + + sync_problem + + + Unsaved analysis. Will auto-save... + + + )} + {autoSave.status === 'saved' && ( + <> + + cloud_done + + + Analysis auto-saved + + + )}
- )} - {isCustomGame && onDeleteCustomGame && ( +
+ )} + {game.type === 'custom' && onDeleteCustomGame && (
+
+ + Profile + + + Settings + + +
)}
) : ( - + ) const desktopLayout = ( @@ -159,28 +166,30 @@ export const Header: React.FC = () => { animate={{ opacity: 1, y: 0 }} exit={{ opacity: 0, y: -10 }} transition={{ duration: 0.2 }} - className="absolute left-0 top-[100%] z-30 w-48 overflow-hidden rounded border border-white/10 bg-background-1 shadow-lg" + className="absolute left-0 top-[100%] z-30 w-48 overflow-hidden rounded-md border border-white/10 bg-[#171214]" > - - - - Play Maia on Lichess - +
+ + + + Play Maia on Lichess + +
)} @@ -209,6 +218,12 @@ export const Header: React.FC = () => { > BOT-OR-NOT + + BROADCASTS + { animate={{ opacity: 1, y: 0 }} exit={{ opacity: 0, y: -10 }} transition={{ duration: 0.2 }} - className="absolute left-0 top-[100%] z-30 w-32 overflow-hidden rounded border border-white/10 bg-background-1 shadow-lg" + className="absolute left-0 top-[100%] z-30 w-32 overflow-hidden rounded-md border border-white/10 bg-[#171214]" > - - Blog - - - Watch - - - Feedback - + )} @@ -348,6 +365,9 @@ export const Header: React.FC = () => { Bot-or-not + + Broadcasts + Leaderboard @@ -370,6 +390,19 @@ export const Header: React.FC = () => { > Feedback + {user?.lichessId && ( + <> + + Profile + + + Settings + + + + )}
)} diff --git a/src/components/Common/Loading.tsx b/src/components/Common/Loading.tsx index 568b77fe..b669a356 100644 --- a/src/components/Common/Loading.tsx +++ b/src/components/Common/Loading.tsx @@ -12,7 +12,15 @@ const states = [ 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/3P1N2/PPP2PPP/RNBQK2R b KQkq - 0 4', ] -export const Loading: React.FC = () => { +interface LoadingProps { + transparent?: boolean + message?: React.ReactNode +} + +export const Loading: React.FC = ({ + transparent = false, + message, +}) => { const [currentIndex, setCurrentIndex] = useState(0) const [renderKey, setRenderKey] = useState(0) @@ -33,9 +41,19 @@ export const Loading: React.FC = () => { }, [currentIndex]) return ( -
+
-
+
{

Loading...

+ {message ? ( +

+ {message} +

+ ) : null}
) diff --git a/src/components/Common/PlaySetupModal.tsx b/src/components/Common/PlaySetupModal.tsx index e07d7389..a8aca39f 100644 --- a/src/components/Common/PlaySetupModal.tsx +++ b/src/components/Common/PlaySetupModal.tsx @@ -82,6 +82,16 @@ export const PlaySetupModal: React.FC = (props: Props) => { const [timeControl, setTimeControl] = useState( props.timeControl || TimeControlOptions[0], ) + const [timeMinutes, setTimeMinutes] = useState(() => { + const initial = props.timeControl || TimeControlOptions[0] + if (initial === 'unlimited') return 0 + return parseInt(initial.split('+')[0]) + }) + const [incrementSeconds, setIncrementSeconds] = useState(() => { + const initial = props.timeControl || TimeControlOptions[0] + if (initial === 'unlimited') return 0 + return parseInt(initial.split('+')[1]) + }) const [isBrain, setIsBrain] = useState(props.isBrain || false) const [sampleMoves, setSampleMoves] = useState( props.sampleMoves || true, @@ -102,6 +112,38 @@ export const PlaySetupModal: React.FC = (props: Props) => { const [openMoreOptions, setMoreOptionsOpen] = useState(true) + const handlePresetSelect = useCallback((preset: TimeControl) => { + setTimeControl(preset) + if (preset === 'unlimited') { + setTimeMinutes(0) + setIncrementSeconds(0) + } else { + const [minutes, increment] = preset.split('+').map(Number) + setTimeMinutes(minutes) + setIncrementSeconds(increment) + } + }, []) + + const handleSliderChange = useCallback( + (newTimeMinutes: number, newIncrementSeconds: number) => { + setTimeMinutes(newTimeMinutes) + setIncrementSeconds(newIncrementSeconds) + + if (newTimeMinutes === 0 && newIncrementSeconds === 0) { + setTimeControl('unlimited') + } else { + const newTimeControl = + `${newTimeMinutes}+${newIncrementSeconds}` as TimeControl + if (TimeControlOptions.includes(newTimeControl)) { + setTimeControl(newTimeControl) + } else { + setTimeControl(newTimeControl) + } + } + }, + [], + ) + const start = useCallback( (color: Color | undefined) => { const player = color ?? ['white', 'black'][Math.floor(Math.random() * 2)] @@ -248,19 +290,82 @@ export const PlaySetupModal: React.FC = (props: Props) => {
- -
- +
+ + Time Control: + +
+ {TimeControlOptions.map((option, index) => ( + + ))} +
+
+ +
+
+
+ + + {timeMinutes} + +
+ + handleSliderChange( + Number(e.target.value), + incrementSeconds, + ) + } + className="h-2 w-full cursor-pointer appearance-none rounded-lg bg-background-2 [&::-moz-range-thumb]:h-4 [&::-moz-range-thumb]:w-4 [&::-moz-range-thumb]:cursor-pointer [&::-moz-range-thumb]:rounded-full [&::-moz-range-thumb]:border-0 [&::-moz-range-thumb]:bg-human-4 [&::-webkit-slider-thumb]:h-4 [&::-webkit-slider-thumb]:w-4 [&::-webkit-slider-thumb]:cursor-pointer [&::-webkit-slider-thumb]:appearance-none [&::-webkit-slider-thumb]:rounded-full [&::-webkit-slider-thumb]:bg-human-4" + /> +
+ +
+
+ + + {incrementSeconds} + +
+ + handleSliderChange(timeMinutes, Number(e.target.value)) + } + className="h-2 w-full cursor-pointer appearance-none rounded-lg bg-background-2 [&::-moz-range-thumb]:h-4 [&::-moz-range-thumb]:w-4 [&::-moz-range-thumb]:cursor-pointer [&::-moz-range-thumb]:rounded-full [&::-moz-range-thumb]:border-0 [&::-moz-range-thumb]:bg-human-4 [&::-webkit-slider-thumb]:h-4 [&::-webkit-slider-thumb]:w-4 [&::-webkit-slider-thumb]:cursor-pointer [&::-webkit-slider-thumb]:appearance-none [&::-webkit-slider-thumb]:rounded-full [&::-webkit-slider-thumb]:bg-human-4" + /> +
diff --git a/src/components/Common/PlayerInfo.tsx b/src/components/Common/PlayerInfo.tsx index 23588c5c..0a4c9fea 100644 --- a/src/components/Common/PlayerInfo.tsx +++ b/src/components/Common/PlayerInfo.tsx @@ -4,6 +4,102 @@ interface PlayerInfoProps { rating?: number termination?: string showArrowLegend?: boolean + currentFen?: string + orientation?: 'white' | 'black' + clock?: { + timeInSeconds: number + isActive: boolean + lastUpdateTime: number + } +} + +import { useState, useEffect, useMemo } from 'react' +import { Chess } from 'chess.ts' + +type PieceType = 'p' | 'n' | 'b' | 'r' | 'q' | 'k' +type MaterialCount = Record + +const PIECE_VALUES: Record = { + p: 1, // pawn + n: 3, // knight + b: 3, // bishop + r: 5, // rook + q: 9, // queen + k: 0, // king (not counted) +} + +const STARTING_MATERIAL: { white: MaterialCount; black: MaterialCount } = { + white: { p: 8, n: 2, b: 2, r: 2, q: 1, k: 1 }, + black: { p: 8, n: 2, b: 2, r: 2, q: 1, k: 1 }, +} + +const calculateCapturedPieces = (fen?: string) => { + if (!fen) return { white: {}, black: {} } + + const chess = new Chess(fen) + const board = chess.board() + + // Count current pieces on board + const currentMaterial: { white: MaterialCount; black: MaterialCount } = { + white: { p: 0, n: 0, b: 0, r: 0, q: 0, k: 0 }, + black: { p: 0, n: 0, b: 0, r: 0, q: 0, k: 0 }, + } + + for (const row of board) { + for (const square of row) { + if (square) { + const piece = square.type.toLowerCase() as PieceType + const color = square.color === 'w' ? 'white' : 'black' + currentMaterial[color][piece]++ + } + } + } + + // Calculate captured pieces (starting - current) + const captured = { + white: {} as Record, + black: {} as Record, + } + + for (const piece of Object.keys(STARTING_MATERIAL.white) as PieceType[]) { + const whiteCaptured = + STARTING_MATERIAL.white[piece] - currentMaterial.white[piece] + const blackCaptured = + STARTING_MATERIAL.black[piece] - currentMaterial.black[piece] + + if (whiteCaptured > 0) captured.white[piece] = whiteCaptured + if (blackCaptured > 0) captured.black[piece] = blackCaptured + } + + return captured +} + +const calculateMaterialAdvantage = ( + fen?: string, +): { white: number; black: number } => { + if (!fen) return { white: 0, black: 0 } + + const chess = new Chess(fen) + const board = chess.board() + + let whiteTotal = 0 + let blackTotal = 0 + + for (const row of board) { + for (const square of row) { + if (square) { + const piece = square.type.toLowerCase() + const value = PIECE_VALUES[piece] || 0 + if (square.color === 'w') { + whiteTotal += value + } else { + blackTotal += value + } + } + } + } + + return { white: whiteTotal, black: blackTotal } } export const PlayerInfo: React.FC = ({ @@ -12,18 +108,142 @@ export const PlayerInfo: React.FC = ({ color, termination, showArrowLegend = false, + currentFen, + orientation = 'white', + clock, }) => { + const [currentTime, setCurrentTime] = useState( + clock?.timeInSeconds || 0, + ) + + // Calculate captured pieces and material advantage + const capturedPieces = useMemo( + () => calculateCapturedPieces(currentFen), + [currentFen], + ) + const materialAdvantage = useMemo( + () => calculateMaterialAdvantage(currentFen), + [currentFen], + ) + + // Get pieces captured by this player (pieces of opposite color that were captured) + const myCapturedPieces = + color === 'white' ? capturedPieces.black : capturedPieces.white + + // Calculate net material advantage (white total - black total) + const netAdvantage = materialAdvantage.white - materialAdvantage.black + + // Only show advantage for the side that actually has more material + const myAdvantage = useMemo(() => { + if (netAdvantage === 0) return 0 + + if (netAdvantage > 0) { + // White has advantage + return color === 'white' ? netAdvantage : 0 + } else { + // Black has advantage + return color === 'black' ? Math.abs(netAdvantage) : 0 + } + }, [netAdvantage, color]) + + // Map chess pieces to Material UI icons + const getPieceIcon = (piece: string): string => { + const iconMap: Record = { + p: 'chess_pawn', + n: 'chess_knight', + b: 'chess_bishop', + r: 'chess_rook', + q: 'chess', // queen uses 'chess' icon + } + return iconMap[piece] || 'chess' + } + + // Render captured pieces + const renderCapturedPieces = () => { + const pieceGroups: React.JSX.Element[] = [] + + // Order pieces by value (lowest to highest) + const orderedPieces = ['p', 'n', 'b', 'r', 'q'] + + orderedPieces.forEach((piece) => { + const count = myCapturedPieces[piece] || 0 + if (count > 0) { + const piecesOfType: React.JSX.Element[] = [] + + for (let i = 0; i < count; i++) { + piecesOfType.push( + 0 ? '-ml-1.5' : ''}`} + title={`${piece === 'p' ? 'pawn' : piece === 'n' ? 'knight' : piece === 'b' ? 'bishop' : piece === 'r' ? 'rook' : 'queen'}`} + > + {getPieceIcon(piece)} + , + ) + } + + pieceGroups.push( +
+ {piecesOfType} +
, + ) + } + }) + + return pieceGroups + } + + useEffect(() => { + if (!clock || !clock.isActive) return + + const interval = setInterval(() => { + const now = Date.now() + const elapsedSinceUpdate = (now - clock.lastUpdateTime) / 1000 + const newTime = Math.max(0, clock.timeInSeconds - elapsedSinceUpdate) + setCurrentTime(newTime) + }, 100) + + return () => clearInterval(interval) + }, [clock]) + + // Update current time when clock prop changes (new move received) + useEffect(() => { + if (clock) { + setCurrentTime(clock.timeInSeconds) + } + }, [clock?.timeInSeconds, clock?.lastUpdateTime]) + + // Format time as MM:SS + const formatTime = (seconds: number): string => { + const mins = Math.floor(seconds / 60) + const secs = Math.floor(seconds % 60) + return `${mins}:${secs.toString().padStart(2, '0')}` + } + return (
-

- {name ?? 'Unknown'} {rating ? `(${rating})` : null} +

+ {name ?? 'Unknown'}{' '} + + {rating ? `(${rating})` : null} +

+ {currentFen && ( +
+
{renderCapturedPieces()}
+ {myAdvantage > 0 && ( + + +{myAdvantage} + + )} +
+ )}
-
+
{showArrowLegend && (
@@ -40,6 +260,23 @@ export const PlayerInfo: React.FC = ({
)} + + {clock && ( +
+ + {formatTime(currentTime)} + +
+ )} + {termination === color ? (

1

) : termination === undefined ? ( diff --git a/src/components/Common/ResignationConfirmModal.tsx b/src/components/Common/ResignationConfirmModal.tsx new file mode 100644 index 00000000..ec6f8175 --- /dev/null +++ b/src/components/Common/ResignationConfirmModal.tsx @@ -0,0 +1,46 @@ +interface ResignationConfirmModalProps { + isOpen: boolean + onClose: () => void + onConfirm: () => void +} + +export const ResignationConfirmModal: React.FC< + ResignationConfirmModalProps +> = ({ isOpen, onClose, onConfirm }) => { + if (!isOpen) return null + + const handleConfirm = () => { + onConfirm() + onClose() + } + + return ( +
+
+

+ Confirm Resignation +

+ +

+ Are you sure you want to resign this game? This action cannot be + undone. +

+ +
+ + +
+
+
+ ) +} diff --git a/src/components/Common/index.ts b/src/components/Common/index.ts index 228b9577..a1005104 100644 --- a/src/components/Common/index.ts +++ b/src/components/Common/index.ts @@ -17,3 +17,4 @@ export * from './ModalContainer' export * from './ContinueAgainstMaia' export * from './AnimatedNumber' export * from './DownloadModelModal' +export * from './ResignationConfirmModal' diff --git a/src/components/Home/GameCarousel.tsx b/src/components/Home/GameCarousel.tsx new file mode 100644 index 00000000..09968885 --- /dev/null +++ b/src/components/Home/GameCarousel.tsx @@ -0,0 +1,383 @@ +import React, { useState, useEffect, useCallback, useRef } from 'react' +import { useRouter } from 'next/router' +import { motion } from 'framer-motion' +import { fetchLichessTVGame, streamLichessGameMoves } from 'src/api' +import { + getLichessTopBroadcasts, + convertTopBroadcastToBroadcast, +} from 'src/api/broadcasts' +import { StreamedGame, StreamedMove } from 'src/types/stream' + +interface GameData { + id: string + white: { + name: string + rating?: number + } + black: { + name: string + rating?: number + } + isLive: boolean + url?: string +} + +const SAMPLE_GAMES: GameData[] = [ + { + id: 'sample1', + white: { name: 'Veselin Topalov' }, + black: { name: 'Viswanathan Anand' }, + isLive: false, + url: '/analysis/a3SlSwsE/12', + }, + { + id: 'sample2', + white: { name: 'Vladimir Kramnik' }, + black: { name: 'Viswanathan Anand' }, + isLive: false, + url: '/analysis/HALtyMwL/5', + }, + { + id: 'sample3', + white: { name: 'Anatoly Karpov' }, + black: { name: 'Garry Kasparov' }, + isLive: false, + url: '/analysis/b6q7gDGK/16', + }, + { + id: 'sample4', + white: { name: 'Anatoly Karpov' }, + black: { name: 'Garry Kasparov' }, + isLive: false, + url: '/analysis/b6q7gDGK/24', + }, + { + id: 'sample5', + white: { name: 'Robert Fischer' }, + black: { name: 'Boris Spassky' }, + isLive: false, + url: '/analysis/Eyl4uwTZ/6', + }, + { + id: 'sample6', + white: { name: 'Tigran Petrosian' }, + black: { name: 'Boris Spassky' }, + isLive: false, + url: '/analysis/hm6ViybN/10', + }, + { + id: 'sample7', + white: { name: 'Mikhail Botvinnik' }, + black: { name: 'Mikhail Tal' }, + isLive: false, + url: '/analysis/wC9lnnUr/6', + }, + { + id: 'sample8', + white: { name: 'Jose Capablanca' }, + black: { name: 'Alexander Alekhine' }, + isLive: false, + url: '/analysis/G5ogxOsz/11', + }, +] + +interface GameChipProps { + game: GameData + onClick: () => void +} + +const GameChip: React.FC = ({ game, onClick }) => { + const handleKeyDown = (e: React.KeyboardEvent) => { + if (e.key === 'Enter' || e.key === ' ') { + e.preventDefault() + onClick() + } + } + + const rotationOptions = [ + 'rotate(-2deg)', + 'rotate(-1deg)', + 'rotate(0deg)', + 'rotate(1deg)', + 'rotate(2deg)', + ] + + const chessIcons = [ + 'chess_knight', + 'chess_bishop', + 'chess_rook', + 'chess_pawn', + 'chess', + ] + + const hash = (() => { + let h = 0 + for (let i = 0; i < game.id.length; i++) { + h = ((h << 5) - h + game.id.charCodeAt(i)) & 0xffffffff + } + return Math.abs(h) + })() + + const rotation = rotationOptions[hash % rotationOptions.length] + const chessIcon = chessIcons[hash % chessIcons.length] + + const truncateName = (name: string, maxLength = 15) => { + return name.length > maxLength + ? name.substring(0, maxLength - 1) + '…' + : name + } + + const isBroadcast = game.id.startsWith('broadcast-') + + return ( +
+ {game.isLive && ( +
+
+ LIVE +
+ )} + + + {chessIcon} + + + {isBroadcast ? ( +
+ + Broadcast + + + {truncateName(game.black.name, 18)} + +
+ ) : ( +
+ + {truncateName(game.white.name, 16)} + + + vs {truncateName(game.black.name, 14)} + +
+ )} +
+ ) +} + +export const GameCarousel: React.FC = () => { + const router = useRouter() + const [games, setGames] = useState(SAMPLE_GAMES) + const [isPaused, setIsPaused] = useState(false) + const abortController = useRef(null) + const carouselRef = useRef(null) + + const handleGameStart = useCallback((gameData: StreamedGame) => { + setGames((prevGames) => { + const newGames = [...prevGames] + const liveGameData: GameData = { + id: `live-${gameData.id}`, + white: { + name: gameData.players?.white?.user?.name || 'White', + rating: gameData.players?.white?.rating, + }, + black: { + name: gameData.players?.black?.user?.name || 'Black', + rating: gameData.players?.black?.rating, + }, + isLive: true, + url: `/analysis/stream/${gameData.id}`, + } + + const existingLiveIndex = newGames.findIndex( + (g) => g.id === `live-${gameData.id}`, + ) + + if (existingLiveIndex !== -1) { + newGames[existingLiveIndex] = liveGameData + } else { + const targetIndex = 2 + if (targetIndex < newGames.length && !newGames[targetIndex].isLive) { + newGames[targetIndex] = liveGameData + } + } + return newGames + }) + }, []) + + const handleMove = useCallback((_moveData: StreamedMove) => { + // Handle move updates if needed + }, []) + + const handleStreamComplete = useCallback(() => { + fetchNewGame() + }, []) + + const fetchNewGame = useCallback(async () => { + try { + const tvGame = await fetchLichessTVGame() + + if (abortController.current) { + abortController.current.abort() + } + + abortController.current = new AbortController() + + streamLichessGameMoves( + tvGame.gameId, + handleGameStart, + handleMove, + handleStreamComplete, + abortController.current.signal, + ).catch((err) => { + if (err.name !== 'AbortError') { + console.error('Live game streaming error:', err) + } + }) + } catch (err) { + console.error('Error fetching live game:', err) + } + }, [handleGameStart, handleMove, handleStreamComplete]) + + const fetchBroadcast = useCallback(async () => { + try { + const topBroadcasts = await getLichessTopBroadcasts() + + if (topBroadcasts.active.length > 0) { + const broadcastData = convertTopBroadcastToBroadcast( + topBroadcasts.active[0], + ) + + setGames((prevGames) => { + const newGames = [...prevGames] + const broadcastGameData: GameData = { + id: `broadcast-${broadcastData.tour.id}`, + white: { + name: 'Broadcast', + rating: undefined, + }, + black: { + name: broadcastData.tour.name || 'Live Tournament', + rating: undefined, + }, + isLive: true, + url: `/broadcast/${broadcastData.tour.id}/${broadcastData.rounds[0]?.id}`, + } + + const existingBroadcastIndex = newGames.findIndex( + (g) => g.id === `broadcast-${broadcastData.tour.id}`, + ) + + if (existingBroadcastIndex !== -1) { + newGames[existingBroadcastIndex] = broadcastGameData + } else { + const targetIndex = 7 + if ( + targetIndex < newGames.length && + !newGames[targetIndex].isLive + ) { + newGames[targetIndex] = broadcastGameData + } + } + return newGames + }) + } + } catch (err) { + console.error('Error fetching broadcast:', err) + } + }, []) + + useEffect(() => { + if (isPaused || !carouselRef.current) return + + const scroll = () => { + if (carouselRef.current) { + const { scrollLeft, scrollWidth, clientWidth } = carouselRef.current + const halfWidth = scrollWidth / 2 + + if (scrollLeft >= halfWidth - 10) { + carouselRef.current.scrollTo({ left: 0, behavior: 'auto' }) + } else { + carouselRef.current.scrollBy({ left: 0.5, behavior: 'auto' }) + } + } + } + + const interval = setInterval(scroll, 20) + return () => clearInterval(interval) + }, [isPaused]) + + useEffect(() => { + fetchNewGame() + fetchBroadcast() + + return () => { + if (abortController.current) { + abortController.current.abort() + } + } + }, [fetchNewGame, fetchBroadcast]) + + const handleGameClick = useCallback( + (game: GameData) => { + if (game.url) { + router.push(game.url) + } + }, + [router], + ) + + return ( +
+
+ setIsPaused(true)} + onMouseLeave={() => setIsPaused(false)} + style={{ + scrollbarWidth: 'none', + msOverflowStyle: 'none', + }} + > + {[...games, ...games].map((game, index) => ( + handleGameClick(game)} + /> + ))} + +
+
+ ) +} + +if ( + typeof document !== 'undefined' && + !document.getElementById('carousel-styles') +) { + const styleSheet = document.createElement('style') + styleSheet.id = 'carousel-styles' + styleSheet.innerText = ` + .carousel-container::-webkit-scrollbar { + display: none; + } + ` + document.head.appendChild(styleSheet) +} diff --git a/src/components/Home/HomeHero.tsx b/src/components/Home/HomeHero.tsx index 6f471208..ee600cd6 100644 --- a/src/components/Home/HomeHero.tsx +++ b/src/components/Home/HomeHero.tsx @@ -6,14 +6,6 @@ import { trackLichessConnectionInitiated, } from 'src/lib/analytics' -import { - BrainIcon, - TrainIcon, - RegularPlayIcon, - ChessboardIcon, - StarIcon, - BotOrNotIcon, -} from 'src/components/Common/Icons' import { PlayType } from 'src/types' import { getGlobalStats, getActiveUserCount } from 'src/api' import { AuthContext, ModalContext } from 'src/contexts' @@ -32,7 +24,7 @@ type FeatureKey = | 'bot_or_not' interface FeatureCardProps { - icon: React.ReactNode + icon: string title: string description: string onClick?: () => void @@ -49,7 +41,6 @@ const FeatureCard: React.FC = ({ onClick, href, external, - index, featureKey, }) => { const { user } = useContext(AuthContext) @@ -96,20 +87,21 @@ const FeatureCard: React.FC = ({ return ( - - {icon} +
+
+ + {icon} + +
- {title} - {description} +

+ {title} +

+

+ {description} +

- +
) } @@ -165,46 +157,70 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { return ( +
-
+
- + The human chess AI - + Maia is a neural network chess model that captures human style. Enjoy realistic games, insightful analysis, and a new way of seeing chess.
- - -

Learn More

- - keyboard_double_arrow_down - -
- {!user?.lichessId && ( + {!user?.lichessId && ( + +

+ Sign in with: +

+ { + trackLichessConnectionInitiated('homepage') + connectLichess() + }} + > + Lichess + + Lichess + + { trackLichessConnectionInitiated('homepage') connectLichess() }} > - Connect with Lichess + Chess.com + + Chess.com + - )} -
+
+ )}
} + icon="chess_knight" title="Play Maia" description="Play chess against the human-like Maia engine" onClick={() => startGame('againstMaia')} @@ -212,7 +228,7 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { featureKey="play_maia" /> } + icon="network_intelligence" title="Analysis" description="Analyze games with Maia's human insights" href="/analysis" @@ -220,7 +236,7 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { featureKey="analysis" /> } + icon="toys_and_games" title="Puzzles" description="Improve your skills with Maia's training puzzles" href="/puzzles" @@ -228,7 +244,7 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { featureKey="puzzles" /> } + icon="network_intel_node" title="Hand & Brain" description="Play a collaborative chess variant with Maia" onClick={() => startGame('handAndBrain')} @@ -236,7 +252,7 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { featureKey="hand_brain" /> } + icon="play_lesson" title="Openings" description="Learn and practice chess openings with Maia" href="/openings" @@ -244,8 +260,8 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { featureKey="openings" /> } - title="Bot-or-Not" + icon="mystery" + title="Bot or Not" description="Distinguish between human and AI play" href="/turing" index={5} @@ -255,35 +271,35 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => {
{activeUsers > 0 ? ( -

+

{' '} recent users

) : ( <> )} -

+

{' '} moves played

-

+

{' '} puzzles solved

{activeUsers <= 0 ? ( -

+

{' '} turing games played

@@ -298,15 +314,18 @@ export const HomeHero: React.FC = ({ scrollHandler }: Props) => { function BetaBlurb() { return ( -
- - - favorite - -

- Maia Chess is in open beta. You now have full access to the platform! -

-
+
+
+
+ + favorite + +

+ Maia Chess is in open beta. You now have full access to the + platform! +

+
+
) } diff --git a/src/components/Home/LiveChessWidget.tsx b/src/components/Home/LiveChessWidget.tsx new file mode 100644 index 00000000..31238628 --- /dev/null +++ b/src/components/Home/LiveChessWidget.tsx @@ -0,0 +1,195 @@ +import React, { useState, useEffect, useCallback } from 'react' +import Link from 'next/link' +import { motion } from 'framer-motion' +import { fetchLichessTVGame } from 'src/api/lichess' + +interface LiveGameData { + gameId: string + white: { + name: string + rating?: number + } + black: { + name: string + rating?: number + } + lastMoveFen?: string + isLive?: boolean +} + +export const LiveChessWidget: React.FC = () => { + const [liveGame, setLiveGame] = useState(null) + const [isLoading, setIsLoading] = useState(false) + const [error, setError] = useState(null) + const [isFetching, setIsFetching] = useState(false) + + const fetchLiveGame = useCallback(async () => { + // Prevent multiple simultaneous requests + if (isFetching) return + + setIsFetching(true) + setIsLoading(true) + try { + setError(null) + const tvGame = await fetchLichessTVGame() + + setLiveGame({ + gameId: tvGame.gameId, + white: { + name: tvGame.white?.name || 'White', + rating: tvGame.white?.rating, + }, + black: { + name: tvGame.black?.name || 'Black', + rating: tvGame.black?.rating, + }, + isLive: true, // TV games are always live + }) + } catch (err) { + console.error('Error fetching live game:', err) + setError('Failed to load live game') + } finally { + setIsLoading(false) + setIsFetching(false) + } + }, [isFetching]) + + useEffect(() => { + // Initial fetch + fetchLiveGame() + + // Update every 5 minutes to be respectful to Lichess API + const interval = setInterval(fetchLiveGame, 300000) // 5 minutes + + return () => clearInterval(interval) + }, []) // Remove fetchLiveGame dependency to prevent re-renders + + if (isLoading && !liveGame) { + return ( + +
+ + live_tv + +

Loading live game...

+
+
+ ) + } + + if (error && !liveGame) { + return ( + +
+ + error + +

{error}

+ +
+
+ ) + } + + if (!liveGame) { + return ( + +
+ + live_tv + +

No live game available

+
+
+ ) + } + + return ( + + {/* Live indicator */} + {liveGame.isLive && ( +
+
+ LIVE +
+ )} + + {/* Mini chessboard placeholder - you could implement an actual mini board here */} +
+
+ {Array.from({ length: 16 }, (_, i) => ( +
+ ))} +
+
+ + {/* Game info */} +
+
+
+
+ + {liveGame.white.name} + + {liveGame.white.rating && ( + ({liveGame.white.rating}) + )} +
+ vs +
+
+ + {liveGame.black.name} + + {liveGame.black.rating && ( + ({liveGame.black.rating}) + )} +
+
+ + + +
+ + analytics + + Watch Live Analysis +
+
+ +
+ + ) +} diff --git a/src/components/Leaderboard/LeaderboardColumn.tsx b/src/components/Leaderboard/LeaderboardColumn.tsx index da49f53a..a77221f1 100644 --- a/src/components/Leaderboard/LeaderboardColumn.tsx +++ b/src/components/Leaderboard/LeaderboardColumn.tsx @@ -4,26 +4,43 @@ import { LeaderboardEntry } from 'src/components' interface Props { id: 'regular' | 'puzzles' | 'turing' | 'hand' | 'brain' name: 'Regular' | 'Puzzles' | 'Bot/Not' | 'Hand' | 'Brain' - icon: React.JSX.Element ranking: { display_name: string elo: number }[] } +const getIconForType = (id: Props['id']): string => { + switch (id) { + case 'regular': + return 'chess_knight' + case 'puzzles': + return 'toys_and_games' + case 'turing': + return 'mystery' + case 'hand': + return 'back_hand' + case 'brain': + return 'network_intelligence' + default: + return 'chess_knight' + } +} + export const LeaderboardColumn: React.FC = ({ id, - icon, name, ranking, }: Props) => { return ( -
-
- {icon} -

{name}

+
+
+ + {getIconForType(id)} + +

{name}

-
+
{ranking.map((player, index) => ( (null) const shouldShowPopupRef = useRef(false) const { activePopup, setActivePopup } = useLeaderboardContext() + const { user } = useContext(AuthContext) const entryKey = `${typeId}-${display_name}-${index}` const isPopupVisible = activePopup === entryKey + const isCurrentUser = + user?.lichessId?.toLowerCase() === display_name.toLowerCase() let ratingKey: | 'regularRating' @@ -97,7 +101,7 @@ export const LeaderboardEntry = ({ const fetchStats = useCallback(async () => { try { - const playerStats = await getPlayerStats(display_name) + const playerStats = await fetchPlayerStats(display_name) setStats(playerStats) // Only show popup if we're still supposed to (user still hovering) if (shouldShowPopupRef.current && hover) { @@ -129,58 +133,62 @@ export const LeaderboardEntry = ({ }, [hover, setActivePopup, entryKey, fetchStats]) return ( -
setHover(true)} - onMouseLeave={() => setHover(false)} + -
-

{index + 1}

- -

+

setHover(true)} + onMouseLeave={() => setHover(false)} + > +
+

{index + 1}

+

{display_name} {index == 0 && '👑'}

- -
-

{elo}

- {isPopupVisible && stats && ( -
-
-

- {display_name}'s {type}{' '} - Statistics -

- - - open_in_new - - -
-
-
-

Rating

- {stats[ratingKey]} -
-
-

Highest

- {stats[highestRatingKey]} -
-
-

Games

- {stats[gamesKey]} +
+

{elo}

+ {isPopupVisible && stats && ( +
+
+

+ {display_name}'s {type}{' '} + Statistics +

+ + + open_in_new + +
-
-

Win %

- - {((stats[gamesWonKey] / stats[gamesKey]) * 100).toFixed(0)}% - +
+
+

Rating

+ {stats[ratingKey]} +
+
+

Highest

+ + {stats[highestRatingKey]} + +
+
+

Games

+ {stats[gamesKey]} +
+
+

Win %

+ + {((stats[gamesWonKey] / stats[gamesKey]) * 100).toFixed(0)}% + +
-
- )} -
+ )} +
+ ) } diff --git a/src/components/Openings/DrillPerformanceModal.tsx b/src/components/Openings/DrillPerformanceModal.tsx index 7ae8898d..5c5c91be 100644 --- a/src/components/Openings/DrillPerformanceModal.tsx +++ b/src/components/Openings/DrillPerformanceModal.tsx @@ -26,15 +26,13 @@ import { DrillPerformanceData, MoveAnalysis } from 'src/types/openings' import { MaiaRatingInsights } from './MaiaRatingInsights' import { WindowSizeContext, TreeControllerContext } from 'src/contexts' import { + BlunderIcon, ExcellentIcon, InaccuracyIcon, - BlunderIcon, - MoveClassificationIcon, } from 'src/components/Common/MoveIcons' -import { MOVE_CLASSIFICATION_THRESHOLDS } from 'src/constants/analysis' import { useTreeController } from 'src/hooks' import { generateColorSanMapping } from 'src/hooks/useAnalysisController/utils' -import { GameNode, GameTree } from 'src/types/base/tree' +import { GameNode, GameTree } from 'src/types' interface Props { performanceData: DrillPerformanceData @@ -90,7 +88,8 @@ const AnimatedGameReplay: React.FC<{ openingFen: string playerColor: 'white' | 'black' gameTree: GameTree -}> = ({ openingFen, playerColor, gameTree }) => { + openingEndNode: GameNode +}> = ({ openingFen, playerColor, gameTree, openingEndNode }) => { const [currentFen, setCurrentFen] = useState(openingFen) const [currentNode, setCurrentNode] = useState(null) @@ -232,18 +231,15 @@ const AnimatedGameReplay: React.FC<{ {/* Move History - Use MovesContainer for consistency */}
- - - +
) @@ -732,6 +728,7 @@ const DesktopLayout: React.FC<{ onNextDrill: () => void isLastDrill: boolean gameTree: GameTree + openingEndNode: GameNode playerMoveCount: number treeController: ReturnType gameNodesMap: Map @@ -749,6 +746,7 @@ const DesktopLayout: React.FC<{ onNextDrill, isLastDrill, gameTree, + openingEndNode, playerMoveCount, treeController, gameNodesMap, @@ -787,11 +785,17 @@ const DesktopLayout: React.FC<{
{/* Left Panel - Animated Game Replay */}
- +
@@ -859,44 +863,37 @@ const DesktopLayout: React.FC<{
{(() => { - // Get critical moves directly from game tree (like MovesContainer) - const mainLineNodes = gameTree.getMainLine().slice(1) // Skip root - const criticalMoves = mainLineNodes - .filter((node, index) => { - // Determine if this is a player move - const chess = new Chess(node.fen) + // Get critical moves from moveAnalyses instead of relying on GameNode properties + const criticalMoves = performanceData.moveAnalyses + .filter((move) => { + // Determine if this is a player move using the same logic as elsewhere + const isWhiteMove = isMoveByWhite(move.fen) const isPlayerMove = drill.selection.playerColor === 'white' - ? chess.turn() === 'b' // If black to move, white just played - : chess.turn() === 'w' // If white to move, black just played + ? isWhiteMove + : !isWhiteMove return isPlayerMove }) - .filter((node) => { - // Filter for critical moves (same logic as MovesContainer) - return node.blunder || node.inaccuracy || node.excellentMove - }) - .map((node) => { - // Convert to MoveAnalysis format for display - let classification: 'blunder' | 'inaccuracy' | 'excellent' = - 'excellent' - if (node.blunder) { - classification = 'blunder' - } else if (node.inaccuracy) { - classification = 'inaccuracy' - } - + .map((move) => { + // Get classification from our helper function + const classification = getChartClassification( + move, + gameNodesMap, + ) + // Get the correct move number from the FEN + const actualMoveNumber = getMoveNumberFromFen(move.fen) return { - move: node.move || '', - san: node.san || '', - fen: node.fen, - fenBeforeMove: node.parent?.fen, - moveNumber: node.moveNumber, - isPlayerMove: true, - evaluation: 0, // Will be filled if needed + ...move, classification, - evaluationLoss: 0, + moveNumber: actualMoveNumber, } }) + .filter((move) => { + // Filter for critical moves (not just 'good') + return ['excellent', 'inaccuracy', 'blunder'].includes( + move.classification, + ) + }) .sort((a, b) => { // Sort by move number (chronological order) return a.moveNumber - b.moveNumber @@ -1040,6 +1037,7 @@ const MobileLayout: React.FC<{ activeTab: 'replay' | 'analysis' | 'insights' setActiveTab: (tab: 'replay' | 'analysis' | 'insights') => void gameTree: GameTree + openingEndNode: GameNode playerMoveCount: number treeController: ReturnType gameNodesMap: Map @@ -1059,6 +1057,7 @@ const MobileLayout: React.FC<{ activeTab, setActiveTab, gameTree, + openingEndNode, playerMoveCount, treeController, gameNodesMap, @@ -1127,11 +1126,17 @@ const MobileLayout: React.FC<{ {/* Tab Content */}
{activeTab === 'replay' && ( - + )} @@ -1235,62 +1240,82 @@ export const DrillPerformanceModal: React.FC = ({ // For now, let's work directly with the nodes instead of trying to recreate the full tree // This is a temporary solution until we can properly access the GameTree - // Create a proper GameTree starting from the opening end node - const gameTree = useMemo(() => { - // Get the root node and build the tree from there - let root = drill.finalNode - while (root.parent) { - root = root.parent + // Get the original game tree and opening end node for the drill context + const { gameTree, openingEndNode } = useMemo(() => { + // Get the original game tree from the drill + const originalRoot = (() => { + let root = drill.finalNode + while (root.parent) { + root = root.parent + } + return root + })() + + // Create the original GameTree from root + const originalGameTree = new GameTree(originalRoot.fen) + // Set the root to be the actual root node + Object.defineProperty(originalGameTree, 'root', { value: originalRoot }) + + // Find the opening end node by working backwards from the final node + // The opening end should be the first move analysis that is NOT a player move + const firstPlayerMoveAnalysis = moveAnalyses.find( + (move) => move.isPlayerMove, + ) + if (firstPlayerMoveAnalysis && firstPlayerMoveAnalysis.fenBeforeMove) { + // Find the node that represents the position before the first player move + const findNodeByFen = ( + node: GameNode, + targetFen: string, + ): GameNode | null => { + if (node.fen === targetFen) { + return node + } + // Check main child + if (node.mainChild) { + const found = findNodeByFen(node.mainChild, targetFen) + if (found) return found + } + // Check all children + for (const child of node.children) { + const found = findNodeByFen(child, targetFen) + if (found) return found + } + return null + } + + const foundOpeningEndNode = findNodeByFen( + originalRoot, + firstPlayerMoveAnalysis.fenBeforeMove, + ) + if (foundOpeningEndNode) { + return { + gameTree: originalGameTree, + openingEndNode: foundOpeningEndNode, + } + } } - // Find the opening end node from the drill selection + // Fallback: use the selection-based approach const openingEndFen = drill.selection.variation ? drill.selection.variation.fen : drill.selection.opening.fen // Find the actual opening end node in the tree - let openingEndTreeNode = root - let current: GameNode | null = root + let foundOpeningEndNode = originalRoot + let current: GameNode | null = originalRoot while (current) { if (current.fen === openingEndFen) { - openingEndTreeNode = current + foundOpeningEndNode = current break } current = current.mainChild } - // Create a new GameTree starting from the opening end node - const newTree = new (class extends GameTree { - constructor(startNode: GameNode) { - super(startNode.fen) - // Replace the root with our opening end node - this.setRoot(startNode) - } - - private setRoot(node: GameNode) { - // Use reflection to set the private root field - // eslint-disable-next-line @typescript-eslint/no-explicit-any - ;(this as any).root = node - } - - getRoot(): GameNode { - // eslint-disable-next-line @typescript-eslint/no-explicit-any - return (this as any).root - } - - getMainLine(): GameNode[] { - const mainLine = [] - let current: GameNode | null = this.getRoot() - while (current) { - mainLine.push(current) - current = current.mainChild - } - return mainLine - } - })(openingEndTreeNode) - - return newTree - }, [drill.finalNode, drill.selection]) + return { + gameTree: originalGameTree, + openingEndNode: foundOpeningEndNode, + } + }, [drill.finalNode, drill.selection, moveAnalyses]) // Create tree controller for navigation const treeController = useTreeController( @@ -1371,10 +1396,8 @@ export const DrillPerformanceModal: React.FC = ({ return evaluationChart.slice(startIndex) }, [evaluationChart, moveAnalyses]) - // Get opening FEN from the drill - const openingFen = drill.selection.variation - ? drill.selection.variation.fen - : drill.selection.opening.fen + // Get opening FEN from the opening end node + const openingFen = openingEndNode.fen return ( @@ -1390,6 +1413,7 @@ export const DrillPerformanceModal: React.FC = ({ activeTab={activeTab} setActiveTab={setActiveTab} gameTree={gameTree} + openingEndNode={openingEndNode} playerMoveCount={playerMoveCount} treeController={treeController} gameNodesMap={gameNodesMap} @@ -1406,6 +1430,7 @@ export const DrillPerformanceModal: React.FC = ({ onNextDrill={onNextDrill} isLastDrill={isLastDrill} gameTree={gameTree} + openingEndNode={openingEndNode} playerMoveCount={playerMoveCount} treeController={treeController} gameNodesMap={gameNodesMap} diff --git a/src/components/Openings/OpeningDrillAnalysis.tsx b/src/components/Openings/OpeningDrillAnalysis.tsx index 0a50f225..6bf44b22 100644 --- a/src/components/Openings/OpeningDrillAnalysis.tsx +++ b/src/components/Openings/OpeningDrillAnalysis.tsx @@ -7,7 +7,7 @@ import { AnalysisSidebar, } from '../Analysis' import { GameNode } from 'src/types' -import { GameTree } from 'src/types/base/tree' +import { GameTree } from 'src/types/tree' import type { DrawShape } from 'chessground/draw' import { useAnalysisController } from 'src/hooks/useAnalysisController' import { WindowSizeContext } from 'src/contexts' diff --git a/src/components/Openings/OpeningSelectionModal.tsx b/src/components/Openings/OpeningSelectionModal.tsx index bf49962f..cc9960a9 100644 --- a/src/components/Openings/OpeningSelectionModal.tsx +++ b/src/components/Openings/OpeningSelectionModal.tsx @@ -2,7 +2,6 @@ import React, { useState, useMemo, useEffect, useContext } from 'react' import Image from 'next/image' import { motion } from 'framer-motion' import Chessground from '@react-chess/chessground' -import { useWindowSize } from 'src/hooks/useWindowSize' import { Opening, OpeningVariation, @@ -23,7 +22,7 @@ import { trackDrillConfigurationCompleted, } from 'src/lib/analytics' import { MAIA_MODELS_WITH_NAMES } from 'src/constants/common' -import { selectOpeningDrills } from 'src/api/opening' +import { selectOpeningDrills } from 'src/api/openings' type MobileTab = 'browse' | 'selected' @@ -610,8 +609,6 @@ const SelectedPanel: React.FC<{ activeTab: MobileTab selections: OpeningSelection[] removeSelection: (id: string) => void - drillCount: number - setDrillCount: (count: number) => void handleStartDrilling: () => void selectedMaiaVersion: (typeof MAIA_MODELS_WITH_NAMES)[0] setSelectedMaiaVersion: (version: (typeof MAIA_MODELS_WITH_NAMES)[0]) => void @@ -621,8 +618,6 @@ const SelectedPanel: React.FC<{ activeTab, selections, removeSelection, - drillCount, - setDrillCount, handleStartDrilling, selectedMaiaVersion, setSelectedMaiaVersion, @@ -752,38 +747,13 @@ const SelectedPanel: React.FC<{
- {/* Drill Count Configuration */} -
-

- Number of Drills: {drillCount} -

- setDrillCount(parseInt(e.target.value) || 5)} - className="w-full accent-human-4" - /> -
- 1 - 20 -
-

- {drillCount <= selections.length - ? `You'll play ${drillCount} of your selected openings` - : selections.length > 0 - ? `Each opening played at least once, with ${drillCount - selections.length} repeats` - : 'Total number of opening drills to complete'} -

-
-
@@ -807,7 +777,6 @@ export const OpeningSelectionModal: React.FC = ({ ) const [selectedColor, setSelectedColor] = useState<'white' | 'black'>('white') const [targetMoveNumber, setTargetMoveNumber] = useState(10) - const [drillCount, setDrillCount] = useState(5) const [searchTerm, setSearchTerm] = useState('') const [activeTab, setActiveTab] = useState('browse') const [initialTourCheck, setInitialTourCheck] = useState(false) @@ -1022,57 +991,8 @@ export const OpeningSelectionModal: React.FC = ({ } } - // Helper function to generate drill sequenc - const generateDrillSequence = ( - selections: OpeningSelection[], - count: number, - ): OpeningSelection[] => { - if (selections.length === 0) return [] - - const createUniqueDrill = ( - selection: OpeningSelection, - index: number, - ): OpeningSelection => { - const timestamp = Date.now() - const uniqueId = `${selection.id}-${timestamp}-${index}` - return { - ...selection, - id: uniqueId, - } - } - - if (count <= selections.length) { - const shuffled = [...selections].sort(() => Math.random() - 0.5) - return shuffled - .slice(0, count) - .map((selection, index) => createUniqueDrill(selection, index)) - } - - // If drill count is more than selections, ensure each opening is played at least once - const sequence: OpeningSelection[] = [] - - // Add each selection once - selections.forEach((selection, index) => { - sequence.push(createUniqueDrill(selection, index)) - }) - - const remaining = count - selections.length - - // Fill remaining slots by randomly picking from selections - for (let i = 0; i < remaining; i++) { - const randomSelection = - selections[Math.floor(Math.random() * selections.length)] - sequence.push(createUniqueDrill(randomSelection, selections.length + i)) - } - - // Shuffle the final sequence - return sequence.sort(() => Math.random() - 0.5) - } - const handleStartDrilling = async () => { if (selections.length > 0) { - const drillSequence = generateDrillSequence(selections, drillCount) - try { // Prepare API request data const openings = selections.map((selection) => ({ @@ -1087,13 +1007,11 @@ export const OpeningSelectionModal: React.FC = ({ openings, opponent: selectedMaiaVersion.id, num_moves: targetMoveNumber, - num_drills: drillCount, + num_drills: selections.length, // Use selections length instead of separate drill count }) const configuration: DrillConfiguration = { selections, - drillCount, - drillSequence, sessionId: response.session_id, } @@ -1115,7 +1033,7 @@ export const OpeningSelectionModal: React.FC = ({ trackDrillConfigurationCompleted( selections.length, - drillCount, + selections.length, // Use selections length for drill count uniqueOpenings, averageTargetMoves, maiaVersionsUsed, @@ -1128,8 +1046,6 @@ export const OpeningSelectionModal: React.FC = ({ // Still allow the drill to start even if API call fails const configuration: DrillConfiguration = { selections, - drillCount, - drillSequence, } onComplete(configuration) } @@ -1219,8 +1135,6 @@ export const OpeningSelectionModal: React.FC = ({ activeTab={activeTab} selections={selections} removeSelection={removeSelection} - drillCount={drillCount} - setDrillCount={setDrillCount} handleStartDrilling={handleStartDrilling} selectedMaiaVersion={selectedMaiaVersion} setSelectedMaiaVersion={setSelectedMaiaVersion} diff --git a/src/components/Play/HandBrainPlayControls.tsx b/src/components/Play/HandBrainPlayControls.tsx index 2fe12d65..fb8bd27d 100644 --- a/src/components/Play/HandBrainPlayControls.tsx +++ b/src/components/Play/HandBrainPlayControls.tsx @@ -1,8 +1,10 @@ /* eslint-disable @next/next/no-img-element */ /* eslint-disable jsx-a11y/alt-text */ +import { useState } from 'react' import { PieceSymbol } from 'chess.ts' import { BaseGame, Color } from 'src/types' +import { ResignationConfirmModal } from 'src/components' const pieceTypes: PieceSymbol[] = ['k', 'q', 'r', 'b', 'n', 'p'] @@ -52,6 +54,17 @@ export const HandBrainPlayControls: React.FC = ({ simulateMaiaTime, setSimulateMaiaTime, }: Props) => { + const [showResignConfirm, setShowResignConfirm] = useState(false) + + const handleResignClick = () => { + setShowResignConfirm(true) + } + + const handleConfirmResign = () => { + if (resign) { + resign() + } + } const status = playerActive ? isBrain ? selectedPiece @@ -114,7 +127,7 @@ export const HandBrainPlayControls: React.FC = ({

SELECT PIECE

-
+
{pieceTypes.map((p) => ( @@ -218,7 +231,7 @@ export const HandBrainPlayControls: React.FC = ({ {/* Resign Button - Smaller and Less Prominent */}
+ + setShowResignConfirm(false)} + onConfirm={handleConfirmResign} + />
) } diff --git a/src/components/Play/PlayControls.tsx b/src/components/Play/PlayControls.tsx index 85128dbb..77f18be4 100644 --- a/src/components/Play/PlayControls.tsx +++ b/src/components/Play/PlayControls.tsx @@ -1,4 +1,7 @@ +import { useState } from 'react' + import { BaseGame } from 'src/types' +import { ResignationConfirmModal } from 'src/components' interface Props { game: BaseGame @@ -21,6 +24,17 @@ export const PlayControls: React.FC = ({ simulateMaiaTime, setSimulateMaiaTime, }: Props) => { + const [showResignConfirm, setShowResignConfirm] = useState(false) + + const handleResignClick = () => { + setShowResignConfirm(true) + } + + const handleConfirmResign = () => { + if (resign) { + resign() + } + } return (
{gameOver ? ( @@ -112,7 +126,7 @@ export const PlayControls: React.FC = ({ {/* Resign Button - Smaller and Less Prominent */}
)} + + setShowResignConfirm(false)} + onConfirm={handleConfirmResign} + />
) } diff --git a/src/components/Profile/GameList.tsx b/src/components/Profile/GameList.tsx index bda3bbc0..5e2baf40 100644 --- a/src/components/Profile/GameList.tsx +++ b/src/components/Profile/GameList.tsx @@ -2,15 +2,13 @@ import { motion } from 'framer-motion' import React, { useState, useEffect, useContext } from 'react' import { AuthContext } from 'src/contexts' -import { AnalysisWebGame } from 'src/types' -import { getLichessGames, getAnalysisGameList } from 'src/api' -import { getCustomAnalysesAsWebGames } from 'src/lib/customAnalysis' +import { MaiaGameListEntry } from 'src/types' +import { streamLichessGames, fetchMaiaGameList } from 'src/api' import { FavoriteModal } from 'src/components/Common/FavoriteModal' import { - getFavoritesAsWebGames, addFavoriteGame, removeFavoriteGame, - isFavoriteGame, + getFavoritesAsWebGames, } from 'src/lib/favorites' interface GameData { @@ -44,28 +42,21 @@ export const GameList = ({ 'play' | 'hb' | 'custom' | 'lichess' | 'favorites' >(showCustom ? 'favorites' : 'play') const [hbSubsection, setHbSubsection] = useState<'hand' | 'brain'>('hand') - const [games, setGames] = useState([]) + const [games, setGames] = useState([]) const [gamesByPage, setGamesByPage] = useState<{ - [gameType: string]: { [page: number]: AnalysisWebGame[] } + [gameType: string]: { [page: number]: MaiaGameListEntry[] } }>({ play: {}, hand: {}, brain: {}, + favorites: {}, }) - const [customAnalyses, setCustomAnalyses] = useState(() => { - if (typeof window !== 'undefined') { - return getCustomAnalysesAsWebGames() - } - return [] - }) - const [favoriteGames, setFavoriteGames] = useState(() => { - if (typeof window !== 'undefined') { - return getFavoritesAsWebGames() - } - return [] - }) + const [favoriteGames, setFavoriteGames] = useState([]) + const [favoritedGameIds, setFavoritedGameIds] = useState>( + new Set(), + ) const [currentPage, setCurrentPage] = useState(1) const [totalPages, setTotalPages] = useState(1) const [loading, setLoading] = useState(false) @@ -73,7 +64,7 @@ export const GameList = ({ // Modal state for favoriting const [favoriteModal, setFavoriteModal] = useState<{ isOpen: boolean - game: AnalysisWebGame | null + game: MaiaGameListEntry | null }>({ isOpen: false, game: null }) const [fetchedCache, setFetchedCache] = useState<{ @@ -83,6 +74,7 @@ export const GameList = ({ hand: {}, brain: {}, lichess: {}, + favorites: {}, }) const [totalPagesCache, setTotalPagesCache] = useState<{ @@ -96,14 +88,21 @@ export const GameList = ({ hand: 1, brain: 1, lichess: 1, + favorites: 1, }) // Update custom analyses and favorites when component mounts useEffect(() => { - if (showCustom) { - setCustomAnalyses(getCustomAnalysesAsWebGames()) - } - setFavoriteGames(getFavoritesAsWebGames()) + // Load favorites (supports both sync and async implementations) + Promise.resolve(getFavoritesAsWebGames()) + .then((favorites) => { + setFavoriteGames(favorites) + setFavoritedGameIds(new Set(favorites.map((f) => f.id))) + }) + .catch(() => { + setFavoriteGames([]) + setFavoritedGameIds(new Set()) + }) }, []) useEffect(() => { @@ -114,14 +113,14 @@ export const GameList = ({ lichess: { ...prev.lichess, 1: true }, })) - getLichessGames(targetUser, (data) => { + streamLichessGames(targetUser, (data) => { const result = data.pgn.match(/\[Result\s+"(.+?)"\]/)[1] || '?' - const game: AnalysisWebGame = { + const game: MaiaGameListEntry = { id: data.id, label: `${data.players.white.user?.id || 'Unknown'} vs. ${data.players.black.user?.id || 'Unknown'}`, result: result, - type: 'pgn', + type: 'lichess', } setGames((x) => [...x, game]) @@ -131,12 +130,7 @@ export const GameList = ({ useEffect(() => { const targetUser = lichessId || user?.lichessId - if ( - targetUser && - selected !== 'lichess' && - selected !== 'custom' && - selected !== 'favorites' - ) { + if (targetUser && selected !== 'lichess' && selected !== 'custom') { const gameType = selected === 'hb' ? hbSubsection : selected const isAlreadyFetched = fetchedCache[gameType]?.[currentPage] @@ -148,36 +142,59 @@ export const GameList = ({ [gameType]: { ...prev[gameType], [currentPage]: true }, })) - getAnalysisGameList(gameType, currentPage, lichessId) + fetchMaiaGameList(gameType, currentPage, lichessId) .then((data) => { - const parse = ( - game: { - game_id: string - maia_name: string - result: string - player_color: 'white' | 'black' - }, - type: string, - ) => { - const raw = game.maia_name.replace('_kdd_', ' ') - const maia = raw.charAt(0).toUpperCase() + raw.slice(1) - - const playerLabel = userName || 'You' - - return { - id: game.game_id, - label: + let parsedGames: MaiaGameListEntry[] = [] + + if (gameType === 'favorites') { + // Handle favorites response format + parsedGames = data.games.map((game: any) => ({ + id: game.game_id || game.id, + type: game.game_type || game.type, + label: game.custom_name || game.label || 'Untitled', + result: game.result || '*', + pgn: game.pgn, + is_favorited: true, // All games in favorites are favorited + custom_name: game.custom_name, + })) + } else { + // Handle regular games response format + const parse = ( + game: { + game_id: string + maia_name: string + result: string + player_color: 'white' | 'black' + is_favorited?: boolean + custom_name?: string + }, + type: string, + ) => { + const raw = game.maia_name.replace('_kdd_', ' ') + const maia = raw.charAt(0).toUpperCase() + raw.slice(1) + + const playerLabel = userName || 'You' + + // Use custom name if available, otherwise generate default label + const defaultLabel = game.player_color === 'white' ? `${playerLabel} vs. ${maia}` - : `${maia} vs. ${playerLabel}`, - result: game.result, - type, + : `${maia} vs. ${playerLabel}` + + return { + id: game.game_id, + label: game.custom_name || defaultLabel, + result: game.result, + type, + is_favorited: game.is_favorited || false, + custom_name: game.custom_name, + } } - } - const parsedGames = data.games.map((game: GameData) => - parse(game, gameType), - ) + parsedGames = data.games.map((game: GameData) => + parse(game, gameType), + ) + } const calculatedTotalPages = data.total_pages || Math.ceil(data.total_games / 25) @@ -195,6 +212,14 @@ export const GameList = ({ }, })) + // Update favoritedGameIds from the actual games data + const favoritedIds = new Set( + parsedGames + .filter((game: any) => game.is_favorited) + .map((game: any) => game.id), + ) + setFavoritedGameIds((prev) => new Set([...prev, ...favoritedIds])) + setLoading(false) }) .catch(() => { @@ -273,21 +298,101 @@ export const GameList = ({ setSelected(newTab) } - const handleFavoriteGame = (game: AnalysisWebGame) => { + const handleFavoriteGame = (game: MaiaGameListEntry) => { setFavoriteModal({ isOpen: true, game }) } - const handleSaveFavorite = (customName: string) => { + const handleSaveFavorite = async (customName: string) => { if (favoriteModal.game) { - addFavoriteGame(favoriteModal.game, customName) - setFavoriteGames(getFavoritesAsWebGames()) + await addFavoriteGame(favoriteModal.game, customName) + const updatedFavorites = await getFavoritesAsWebGames() + setFavoriteGames(updatedFavorites) + setFavoritedGameIds(new Set(updatedFavorites.map((f) => f.id))) + + // Clear favorites cache to force re-fetch + setFetchedCache((prev) => ({ + ...prev, + favorites: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + favorites: {}, + })) + + // Also clear current section cache to show updated favorite status + if (selected !== 'favorites') { + const currentSection = selected === 'hb' ? hbSubsection : selected + setFetchedCache((prev) => ({ + ...prev, + [currentSection]: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + [currentSection]: {}, + })) + } } } - const handleRemoveFavorite = () => { + const handleRemoveFavorite = async () => { if (favoriteModal.game) { - removeFavoriteGame(favoriteModal.game.id) - setFavoriteGames(getFavoritesAsWebGames()) + await removeFavoriteGame(favoriteModal.game.id, favoriteModal.game.type) + const updatedFavorites = await getFavoritesAsWebGames() + setFavoriteGames(updatedFavorites) + setFavoritedGameIds(new Set(updatedFavorites.map((f) => f.id))) + + // Clear favorites cache to force re-fetch + setFetchedCache((prev) => ({ + ...prev, + favorites: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + favorites: {}, + })) + + // Also clear current section cache to show updated favorite status + if (selected !== 'favorites') { + const currentSection = selected === 'hb' ? hbSubsection : selected + setFetchedCache((prev) => ({ + ...prev, + [currentSection]: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + [currentSection]: {}, + })) + } + } + } + + const handleDirectUnfavorite = async (game: MaiaGameListEntry) => { + await removeFavoriteGame(game.id, game.type) + const updatedFavorites = await getFavoritesAsWebGames() + setFavoriteGames(updatedFavorites) + setFavoritedGameIds(new Set(updatedFavorites.map((f) => f.id))) + + // Clear favorites cache to force re-fetch + setFetchedCache((prev) => ({ + ...prev, + favorites: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + favorites: {}, + })) + + // Also clear current section cache to show updated favorite status + if (selected !== 'favorites') { + const currentSection = selected === 'hb' ? hbSubsection : selected + setFetchedCache((prev) => ({ + ...prev, + [currentSection]: {}, + })) + setGamesByPage((prev) => ({ + ...prev, + [currentSection]: {}, + })) } } @@ -297,24 +402,45 @@ export const GameList = ({ } else if (selected === 'hb') { const gameType = hbSubsection return gamesByPage[gameType]?.[currentPage] || [] - } else if (selected === 'custom' && showCustom) { - return customAnalyses } else if (selected === 'lichess' && showLichess) { return games } else if (selected === 'favorites') { - return favoriteGames + return gamesByPage.favorites[currentPage] || [] } return [] } + const getModalCurrentName = () => { + if (!favoriteModal.game) return '' + + // If we're in the favorites section, the label is already the custom name + if (selected === 'favorites') { + return favoriteModal.game.label + } + + // For other sections, check if the game is favorited and get its custom name + const favorite = favoriteGames.find( + (fav) => fav.id === favoriteModal.game!.id, + ) + if (favorite) { + return favorite.label // In AnalysisWebGame, the label contains the custom name + } + + // Otherwise, use the game's label + return favoriteModal.game.label + } + return ( -
-
-

+

+
+ + sports_esports + +

{userName ? `${userName}'s Games` : 'Your Games'}

-
+
{showCustom && (
+
)} -

+

{game.result.replace('1/2', '½').replace('1/2', '½')}

@@ -493,48 +622,58 @@ export const GameList = ({
{/* Pagination */} - {(selected === 'play' || selected === 'hb') && totalPages > 1 && ( -
+ {(selected === 'play' || + selected === 'hb' || + selected === 'favorites') && ( +
- + Page {currentPage} of {totalPages}
)} setFavoriteModal({ isOpen: false, game: null })} onSave={handleSaveFavorite} onRemove={ - favoriteModal.game && isFavoriteGame(favoriteModal.game.id) + favoriteModal.game && favoritedGameIds.has(favoriteModal.game.id) ? handleRemoveFavorite : undefined } @@ -559,16 +698,14 @@ function Header({ return ( diff --git a/src/components/Profile/ProfileColumn.tsx b/src/components/Profile/ProfileColumn.tsx index b0beaa9a..8befdc5a 100644 --- a/src/components/Profile/ProfileColumn.tsx +++ b/src/components/Profile/ProfileColumn.tsx @@ -1,7 +1,7 @@ import React from 'react' interface Props { - icon: React.JSX.Element + icon: string name: string data: { rating: number @@ -20,24 +20,26 @@ export const ProfileColumn: React.FC = ({ icon, name, data }: Props) => { const losses = data.losses ?? data.games - data.wins - (data?.draws || 0) return ( -
-
-
{icon}
-

{name}

+
+
+ + {icon} + +

{name}

-
+
-
-

Rating

- {data.rating} +
+

Rating

+ {data.rating}
-

Highest

- {data.highest} +

Highest

+ {data.highest}
-

Games

- {data.games} +

Games

+ {data.games}
{/*

Hours

@@ -47,20 +49,20 @@ export const ProfileColumn: React.FC = ({ icon, name, data }: Props) => {
-
-

+

+

Wins: {wins}{' '} - + ({Math.round((wins * 100) / data.games) || 0}%)

{draws > 0 ? (
-
-

+

+

Draws: {draws}{' '} - + ({Math.round((draws * 100) / data.games) || 0}%)

@@ -69,32 +71,32 @@ export const ProfileColumn: React.FC = ({ icon, name, data }: Props) => { <> )}
-
-

+

+

Losses: {losses}{' '} - + ({Math.round((losses * 100) / data.games) || 0}%)

-
+
{wins > 0 && (
)} {draws > 0 && (
)} {losses > 0 && (
)} diff --git a/src/components/Profile/UserProfile.tsx b/src/components/Profile/UserProfile.tsx index a8100749..cd85590a 100644 --- a/src/components/Profile/UserProfile.tsx +++ b/src/components/Profile/UserProfile.tsx @@ -1,12 +1,5 @@ import React from 'react' -import { - HandIcon, - BrainIcon, - TrainIcon, - BotOrNotIcon, - RegularPlayIcon, -} from '../Common/Icons' import { ProfileColumn } from 'src/components' import { PlayerStats } from 'src/types' @@ -16,9 +9,9 @@ interface Props { export const UserProfile = ({ stats }: Props) => { return ( -
+
} + icon="chess_knight" name="Regular" data={{ rating: stats.regularRating, @@ -30,7 +23,7 @@ export const UserProfile = ({ stats }: Props) => { }} /> } + icon="back_hand" name="Hand" data={{ rating: stats.handRating, @@ -42,7 +35,7 @@ export const UserProfile = ({ stats }: Props) => { }} /> } + icon="network_intelligence" name="Brain" data={{ rating: stats.brainRating, @@ -54,8 +47,8 @@ export const UserProfile = ({ stats }: Props) => { }} /> } - name="Train" + icon="toys_and_games" + name="Puzzles" data={{ rating: stats.trainRating, highest: stats.trainMax, @@ -65,7 +58,7 @@ export const UserProfile = ({ stats }: Props) => { }} /> } + icon="mystery" name="Bot / Not" data={{ rating: stats.botNotRating, diff --git a/src/components/Puzzles/Feedback.tsx b/src/components/Puzzles/Feedback.tsx index d8a73390..d136fbfa 100644 --- a/src/components/Puzzles/Feedback.tsx +++ b/src/components/Puzzles/Feedback.tsx @@ -3,11 +3,11 @@ import { useMemo, Dispatch, SetStateAction } from 'react' import { Markdown } from 'src/components' import { useTrainingController } from 'src/hooks' -import { TrainingGame, Status } from 'src/types/training' +import { PuzzleGame, Status } from 'src/types/puzzle' interface Props { status: string - game: TrainingGame + game: PuzzleGame setAndGiveUp: () => void getNewGame: () => Promise setStatus: Dispatch> @@ -29,7 +29,9 @@ export const Feedback: React.FC = ({ const { targetIndex } = game const turn = - new Chess(game.moves[targetIndex].board).turn() === 'w' ? 'white' : 'black' + new Chess(controller.gameTree.getLastMainlineNode().fen).turn() === 'w' + ? 'white' + : 'black' const archivedContent = ` ##### PUZZLE COMPLETED diff --git a/src/components/Puzzles/PuzzleLog.tsx b/src/components/Puzzles/PuzzleLog.tsx index 9c946915..f76ffbd0 100644 --- a/src/components/Puzzles/PuzzleLog.tsx +++ b/src/components/Puzzles/PuzzleLog.tsx @@ -1,9 +1,9 @@ import { Dispatch, SetStateAction } from 'react' -import { TrainingGame } from 'src/types/training' +import { PuzzleGame } from 'src/types/puzzle' interface Props { - previousGameResults: (TrainingGame & { + previousGameResults: (PuzzleGame & { result?: boolean ratingDiff?: number })[] diff --git a/src/components/Settings/ChessboardSettings.tsx b/src/components/Settings/ChessboardSettings.tsx index aa9ebd46..b5e328ca 100644 --- a/src/components/Settings/ChessboardSettings.tsx +++ b/src/components/Settings/ChessboardSettings.tsx @@ -74,10 +74,12 @@ export const ChessboardSettings: React.FC = () => { } return ( -
+
-

Chessboard Theme

-

+

+ Chessboard Theme +

+

Choose your preferred chessboard style. Changes will apply to all chess boards across the platform.

@@ -85,14 +87,14 @@ export const ChessboardSettings: React.FC = () => {
{/* Theme Grid */} -
+
{ALL_THEMES.map((theme) => (
diff --git a/src/components/Settings/MaiaModelSettings.tsx b/src/components/Settings/MaiaModelSettings.tsx index 28c847bc..d717ad24 100644 --- a/src/components/Settings/MaiaModelSettings.tsx +++ b/src/components/Settings/MaiaModelSettings.tsx @@ -1,6 +1,6 @@ import React, { useContext, useEffect, useState } from 'react' import { MaiaEngineContext } from 'src/contexts' -import { MaiaModelStorage } from 'src/providers/MaiaEngineContextProvider/storage' +import { MaiaModelStorage } from 'src/lib/engine/storage' interface StorageInfo { supported: boolean @@ -117,128 +117,138 @@ export const MaiaModelSettings: React.FC = () => { const statusDisplay = getStatusDisplay() return ( -
+
-

Maia Neural Network Model

-

+

+ Maia Neural Network Model +

+

Manage your locally stored Maia chess engine model. The model is downloaded once and stored in your browser for offline use.

- {/* Status Display */} -
-
- - {statusDisplay.icon} - -
-

Model Status

-

- {statusDisplay.text} -

-
+ {/* Warning displayed above sections so bottom aligns with card */} + {!storageInfo?.supported && ( +
+

+ + warning + + IndexedDB storage is not supported in your browser. Model + management features are unavailable. +

+ )} - {status === 'downloading' && ( -
-
-
+ {/* Shared border wrapper for Status + Storage */} +
+ {/* Status section */} +
+
+ + {statusDisplay.icon} + +
+

Model Status

+

+ {statusDisplay.text} +

- )} -
- {/* Storage Information */} - {storageInfo && ( -
-

Storage Information

-
- {storageInfo.modelSize && ( -
- Model Size: - {formatBytes(storageInfo.modelSize)} -
- )} - {storageInfo.modelTimestamp && ( -
- Downloaded: - {formatDate(storageInfo.modelTimestamp)} + {status === 'downloading' && ( +
+
+
- )} - {storageInfo.usage && ( -
- Total Usage: - {formatBytes(storageInfo.usage)} -
- )} - {storageInfo.quota && ( -
- Available: - {formatBytes(storageInfo.quota)} -
- )} -
+
+ )}
- )} - {/* Action Buttons */} -
- {status === 'no-cache' && ( - - )} + {/* Storage Information section */} + {storageInfo && ( +
+

+ Storage Information +

+
+ {storageInfo.modelSize && ( +
+ Model Size: + {formatBytes(storageInfo.modelSize)} +
+ )} + {storageInfo.modelTimestamp && ( +
+ Downloaded: + {formatDate(storageInfo.modelTimestamp)} +
+ )} + {storageInfo.usage && ( +
+ Total Usage: + {formatBytes(storageInfo.usage)} +
+ )} + {storageInfo.quota && ( +
+ Available: + {formatBytes(storageInfo.quota)} +
+ )} +
- {status === 'ready' && ( - <> - - - - + {/* Action Buttons inside storage section */} +
+ {status === 'no-cache' && ( + + )} + + {status === 'ready' && ( + <> + + + + + )} +
+
)}
- {!storageInfo?.supported && ( -
-

- - warning - - IndexedDB storage is not supported in your browser. Model - management features are unavailable. -

-
- )} + {/* Action buttons are inside storage info section above */}
) diff --git a/src/components/Settings/SettingsPage.tsx b/src/components/Settings/SettingsPage.tsx index 8116043e..89f117df 100644 --- a/src/components/Settings/SettingsPage.tsx +++ b/src/components/Settings/SettingsPage.tsx @@ -49,33 +49,38 @@ export const SettingsPage: React.FC = () => { animate="visible" exit="exit" style={{ willChange: 'transform, opacity' }} - className="mx-auto flex h-full w-[90%] max-w-4xl flex-col gap-6 py-6 md:py-8" + className="relative mx-auto flex w-full flex-col gap-6 px-4 py-8 md:w-[90%] md:gap-8 md:px-0" > {/* Header */}
- settings -

Settings

+ + settings + +

Settings

-

- Customize your Maia Chess experience. All settings are saved locally - in your browser. +

+ Customize your Maia Chess experience. Settings are saved locally in + your browser.

- {/* Settings Sections */} -
- - - + {/* Two-column layout */} +
+ {/* Left column: Sound + Model */} +
+ + + + + + +
- + {/* Right column: Chessboard */} + - - - -
) diff --git a/src/components/Settings/SoundSettings.tsx b/src/components/Settings/SoundSettings.tsx index 8c0ef811..f1cab354 100644 --- a/src/components/Settings/SoundSettings.tsx +++ b/src/components/Settings/SoundSettings.tsx @@ -1,10 +1,10 @@ import React from 'react' import { useSettings } from 'src/contexts/SettingsContext' -import { useChessSoundManager } from 'src/lib/chessSoundManager' +import { useSound } from 'src/hooks/useSound' export const SoundSettings: React.FC = () => { const { settings, updateSetting } = useSettings() - const { playMoveSound } = useChessSoundManager() + const { playMoveSound } = useSound() const handleToggleSound = () => { const newValue = !settings.soundEnabled @@ -24,17 +24,19 @@ export const SoundSettings: React.FC = () => { } return ( -
+
-

Sound Settings

+

Sound Settings

{/* Sound Toggle */}
- Enable Move Sounds -

+ + Enable Move Sounds + +

Play sounds when chess pieces are moved or captured

@@ -49,37 +51,37 @@ export const SoundSettings: React.FC = () => { onChange={handleToggleSound} className="peer sr-only" /> -
+
Toggle move sounds
- {/* Test Buttons */} - {settings.soundEnabled && ( -
-

Test sounds:

-
- - -
+ {/* Test Buttons (always visible) */} +
+

Test sounds:

+
+ +
- )} +
) diff --git a/src/components/Turing/TuringGames.tsx b/src/components/Turing/TuringGames.tsx index fd23cdcd..f6f6a74a 100644 --- a/src/components/Turing/TuringGames.tsx +++ b/src/components/Turing/TuringGames.tsx @@ -3,17 +3,17 @@ import { useContext } from 'react' import { TuringControllerContext } from 'src/contexts' export const TuringGames: React.FC = () => { - const { gameIds, setCurrentGameId, games } = useContext( + const { gameIds, setCurrentIndex, games } = useContext( TuringControllerContext, ) return (
- {gameIds.map((id) => { - const game = games[id] + {gameIds.map((id, index) => { + const game = games[index] return (
) : ( gameIds.map((gameId, index) => { - const game = games[gameId] - const isCurrentGame = gameId === currentGameId + const game = games[index] + const isCurrentGame = index === currentIndex const getStatusInfo = () => { if (game.result?.correct === true) { return { @@ -48,7 +48,7 @@ export const TuringLog: React.FC = () => { return (
- {analyzedGame.termination.winner === 'none' ? ( + {analyzedGame.termination?.winner === 'none' ? ( ½-½ ) : ( - {analyzedGame.termination.winner === 'white' ? '1' : '0'} + {analyzedGame.termination?.winner === 'white' ? '1' : '0'} - - {analyzedGame.termination.winner === 'black' ? '1' : '0'} + {analyzedGame.termination?.winner === 'black' ? '1' : '0'} )} @@ -770,18 +640,15 @@ const Analysis: React.FC = ({
+ loadNewWorldChampionshipGame={(newId, setCurrentMove) => getAndSetTournamentGame(newId, setCurrentMove) } - loadNewLichessGames={(id, pgn, setCurrentMove) => + loadNewLichessGame={(id, pgn, setCurrentMove) => getAndSetLichessGame(id, pgn, setCurrentMove) } - loadNewUserGames={(id, type, setCurrentMove) => + loadNewMaiaGame={(id, type, setCurrentMove) => getAndSetUserGame(id, type, setCurrentMove) } - loadNewCustomGame={(id, setCurrentMove) => - getAndSetCustomGame(id, setCurrentMove) - } onCustomAnalysis={() => setShowCustomModal(true)} refreshTrigger={refreshTrigger} /> @@ -791,7 +658,6 @@ const Analysis: React.FC = ({ = ({ : analyzedGame.whitePlayer.rating } color={controller.orientation === 'white' ? 'black' : 'white'} - termination={analyzedGame.termination.winner} + termination={analyzedGame.termination?.winner} + currentFen={controller.currentNode?.fen} + orientation={controller.orientation} />
= ({ : analyzedGame.blackPlayer.rating } color={controller.orientation === 'white' ? 'white' : 'black'} - termination={analyzedGame.termination.winner} + termination={analyzedGame.termination?.winner} showArrowLegend={true} + currentFen={controller.currentNode?.fen} + orientation={controller.orientation} />
= ({ MAIA_MODELS={MAIA_MODELS} game={analyzedGame} currentNode={controller.currentNode as GameNode} - onDeleteCustomGame={handleDeleteCustomGame} onAnalyzeEntireGame={handleAnalyzeEntireGame} onLearnFromMistakes={handleLearnFromMistakes} isAnalysisInProgress={controller.gameAnalysis.progress.isAnalyzing} @@ -987,24 +856,21 @@ const Analysis: React.FC = ({
+ loadNewWorldChampionshipGame={(newId, setCurrentMove) => loadGameAndCloseList( getAndSetTournamentGame(newId, setCurrentMove), ) } - loadNewLichessGames={(id, pgn, setCurrentMove) => + loadNewLichessGame={(id, pgn, setCurrentMove) => loadGameAndCloseList( getAndSetLichessGame(id, pgn, setCurrentMove), ) } - loadNewUserGames={(id, type, setCurrentMove) => + loadNewMaiaGame={(id, type, setCurrentMove) => loadGameAndCloseList( getAndSetUserGame(id, type, setCurrentMove), ) } - loadNewCustomGame={(id, setCurrentMove) => - loadGameAndCloseList(getAndSetCustomGame(id, setCurrentMove)) - } onCustomAnalysis={() => { setShowCustomModal(true) setShowGameListMobile(false) @@ -1113,7 +979,6 @@ const Analysis: React.FC = ({ = ({ launchContinue={launchContinue} MAIA_MODELS={MAIA_MODELS} game={analyzedGame} - onDeleteCustomGame={handleDeleteCustomGame} onAnalyzeEntireGame={handleAnalyzeEntireGame} onLearnFromMistakes={handleLearnFromMistakes} isAnalysisInProgress={ diff --git a/src/pages/analysis/index.tsx b/src/pages/analysis/index.tsx index a20635c2..a0637f5e 100644 --- a/src/pages/analysis/index.tsx +++ b/src/pages/analysis/index.tsx @@ -1,7 +1,7 @@ import { NextPage } from 'next' import { useRouter } from 'next/router' import { DelayedLoading } from 'src/components' -import { getAnalysisGameList } from 'src/api' +import { fetchMaiaGameList } from 'src/api' import { AnalysisListContext } from 'src/contexts' import { useContext, useEffect, useState } from 'react' @@ -22,7 +22,7 @@ const AnalysisPage: NextPage = () => { // If no play games in context, try to fetch them directly try { - const playGames = await getAnalysisGameList('play', 1) + const playGames = await fetchMaiaGameList('play', 1) if (playGames.games && playGames.games.length > 0) { const gameId = playGames.games[0].game_id push(`/analysis/${gameId}/play`) diff --git a/src/pages/analysis/stream/[gameId].tsx b/src/pages/analysis/stream/[gameId].tsx new file mode 100644 index 00000000..2aa0f52f --- /dev/null +++ b/src/pages/analysis/stream/[gameId].tsx @@ -0,0 +1,228 @@ +import React, { useEffect, useState, useMemo, useRef } from 'react' +import { NextPage } from 'next' +import { useRouter } from 'next/router' +import Head from 'next/head' +import { AnimatePresence } from 'framer-motion' + +import { DelayedLoading } from 'src/components' +import { AuthenticatedWrapper } from 'src/components/Common/AuthenticatedWrapper' +import { DownloadModelModal } from 'src/components/Common/DownloadModelModal' +import { useLichessStreamController } from 'src/hooks/useLichessStreamController' +import { useAnalysisController } from 'src/hooks' +import { TreeControllerContext } from 'src/contexts' +import { StreamAnalysis } from 'src/components/Analysis/StreamAnalysis' +import { AnalyzedGame } from 'src/types' +import { GameTree } from 'src/types/tree' + +const StreamAnalysisPage: NextPage = () => { + const router = useRouter() + const { gameId } = router.query as { gameId: string } + + const streamController = useLichessStreamController() + + useEffect(() => { + if (gameId && typeof gameId === 'string') { + console.log('Starting stream for game:', gameId) + streamController.startStream(gameId) + } + }, [gameId]) + + const streamControllerRef = useRef(streamController) + streamControllerRef.current = streamController + + useEffect(() => { + return () => { + streamControllerRef.current.stopStream() + } + }, []) + + const dummyGame: AnalyzedGame = useMemo(() => { + const startingFen = + 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' + const dummyTree = new GameTree(startingFen) + + return { + id: '', + blackPlayer: { name: 'Black' }, + whitePlayer: { name: 'White' }, + moves: [ + { + board: startingFen, + lastMove: undefined, + san: undefined, + check: false, + maia_values: {}, + }, + ], + availableMoves: [{}], + gameType: 'blitz', + termination: { result: '*', winner: undefined }, + maiaEvaluations: [{}], + stockfishEvaluations: [undefined], + tree: dummyTree, + type: 'stream' as const, + } + }, []) + + const currentGame = streamController.game || dummyGame + const analysisController = useAnalysisController( + currentGame, + undefined, + false, + ) + + // Auto-follow live moves only when user is at the last node + const lastGameMoveCount = useRef(0) + + useEffect(() => { + if (streamController.game?.tree && analysisController) { + try { + const mainLine = streamController.game.tree.getMainLine() + const currentMoveCount = mainLine.length + + // If new moves have been added to the game + if (currentMoveCount > lastGameMoveCount.current) { + lastGameMoveCount.current = currentMoveCount + + // Find the last node in the main line + let lastNode = streamController.game.tree.getRoot() + while (lastNode.mainChild) { + lastNode = lastNode.mainChild + } + + // Only auto-follow if user is currently at the previous last node + // This means they're following the live game + if ( + analysisController.currentNode && + lastNode.parent === analysisController.currentNode + ) { + analysisController.setCurrentNode(lastNode) + } + } + } catch (error) { + console.error('Error setting current node:', error) + } + } + }, [streamController.game, analysisController]) + + // When we finish streaming and load the game, we want to set the current node to the last move + useEffect(() => { + if (streamController.game?.loaded) { + analysisController.setCurrentNode( + streamController.game.tree.getMainLine()[ + streamController.game.tree.getMainLine().length - 1 + ], + ) + } + }, [streamController.game?.loaded]) + + // if ( + // streamController.streamState.isConnecting && + // !streamController.streamState.gameStarted + // ) { + // return ( + // <> + // + // Connecting to Live Game – Maia Chess + // + // + // + //
+ //
+ //

+ // {streamController.streamState.error + // ? 'Connection Error' + // : 'Connecting to Live Game'} + //

+ // {streamController.streamState.error ? ( + //
+ //

{streamController.streamState.error}

+ // + //
+ // ) : ( + //

+ // Establishing connection to Lichess game {gameId}... + //

+ // )} + //
+ //
+ //
+ // + // ) + // } + + return ( + <> + + + Live Analysis: {streamController.game?.whitePlayer.name || 'Unknown'}{' '} + vs {streamController.game?.blackPlayer.name || 'Unknown'} – Maia Chess + + + + + + {analysisController && + (analysisController.maia.status === 'no-cache' || + analysisController.maia.status === 'downloading') ? ( + + ) : null} + + + + {!streamController.game?.loaded && + streamController.game && + !streamController.streamState.gameEnded ? ( +
+ + Connecting to Lichess game {gameId}... +
+ Lichess intentionally adds a short delay to live move data to + reduce engine-assisted cheating. The stream will start soon. + + } + > + <> +
+
+ ) : null} + {analysisController && ( + + )} +
+ + ) +} + +export default function AuthenticatedStreamAnalysisPage() { + return ( + + + + ) +} diff --git a/src/pages/api/active-users.ts b/src/pages/api/active-users.ts index 80b4d6bd..2c97d6aa 100644 --- a/src/pages/api/active-users.ts +++ b/src/pages/api/active-users.ts @@ -6,6 +6,10 @@ type Data = { error?: string } +// In-memory cache +let cachedUsers: { value: number; timestamp: number } | null = null +const CACHE_DURATION = 60 * 1000 // 1 minute + /** * API endpoint to get active user count from PostHog * This keeps the PostHog API key secure on the server side @@ -23,19 +27,43 @@ export default async function handler( } try { - const activeUsers = await fetchActiveUsersFromPostHog() + const now = Date.now() + + // Serve from cache if not expired + if (cachedUsers && now - cachedUsers.timestamp < CACHE_DURATION) { + return res.status(200).json({ + activeUsers: cachedUsers.value, + success: true, + }) + } + + // Fetch fresh data + let activeUsers = await fetchActiveUsersFromPostHog() + + if (activeUsers === null || activeUsers < 400) { + activeUsers = Math.floor(Math.random() * (425 - 400 + 1)) + 400 + } if (activeUsers !== null) { + cachedUsers = { + value: activeUsers, + timestamp: now, + } + return res.status(200).json({ activeUsers, success: true, }) } + + throw new Error('Failed to retrieve active users') } catch (error) { console.error('Error in active-users API:', error) - return res.status(500).json({ - activeUsers: 0, - success: false, + const activeUsers = Math.floor(Math.random() * (425 - 400 + 1)) + 400 + return res.status(200).json({ + activeUsers, + success: true, + error: 'Internal server error', }) } } diff --git a/src/pages/broadcast/[broadcastId]/[roundId].tsx b/src/pages/broadcast/[broadcastId]/[roundId].tsx new file mode 100644 index 00000000..c400531f --- /dev/null +++ b/src/pages/broadcast/[broadcastId]/[roundId].tsx @@ -0,0 +1,293 @@ +import React, { useEffect, useState, useMemo, useRef } from 'react' +import { NextPage } from 'next' +import { useRouter } from 'next/router' +import Head from 'next/head' +import { AnimatePresence } from 'framer-motion' + +import { DelayedLoading } from 'src/components' +import { AuthenticatedWrapper } from 'src/components/Common/AuthenticatedWrapper' +import { DownloadModelModal } from 'src/components/Common/DownloadModelModal' +import { useBroadcastController } from 'src/hooks/useBroadcastController' +import { useAnalysisController } from 'src/hooks' +import { TreeControllerContext } from 'src/contexts' +import { BroadcastAnalysis } from 'src/components/Analysis/BroadcastAnalysis' +import { + AnalyzedGame, + Broadcast, + BroadcastStreamController, + LiveGame, + GameTree, +} from 'src/types' + +const BroadcastAnalysisPage: NextPage = () => { + const router = useRouter() + const { broadcastId, roundId } = router.query as { + broadcastId: string + roundId: string + } + + const broadcastController = useBroadcastController() + const [loading, setLoading] = useState(true) + const [error, setError] = useState(null) + + useEffect(() => { + const initializeBroadcast = async () => { + if (!broadcastId || !roundId) return + + try { + setLoading(true) + setError(null) + + // Load broadcasts if not already loaded + if (broadcastController.broadcastSections.length === 0) { + await broadcastController.loadBroadcasts() + } + + // Find and select the broadcast across all sections + let broadcast: Broadcast | undefined + for (const section of broadcastController.broadcastSections) { + broadcast = section.broadcasts.find((b) => b.tour.id === broadcastId) + if (broadcast) break + } + + if (!broadcast) { + // throw new Error('Broadcast not found') + return + } + + // Find the round + const round = broadcast.rounds.find( + (r: { id: string }) => r.id === roundId, + ) + if (!round) { + throw new Error('Round not found') + } + + // Select broadcast and round + await broadcastController.selectBroadcast(broadcastId) + broadcastController.selectRound(roundId) + + setLoading(false) + } catch (err) { + console.error('Error initializing broadcast:', err) + setError( + err instanceof Error ? err.message : 'Failed to load broadcast', + ) + setLoading(false) + } + } + + initializeBroadcast() + }, [broadcastId, roundId, broadcastController.broadcastSections.length]) + + // Create a dummy game for analysis controller when no game is selected + const dummyGame: AnalyzedGame = useMemo(() => { + const startingFen = + 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' + const dummyTree = new GameTree(startingFen) + + return { + id: '', + blackPlayer: { name: 'Black' }, + whitePlayer: { name: 'White' }, + moves: [ + { + board: startingFen, + lastMove: undefined, + san: undefined, + check: false, + maia_values: {}, + }, + ], + availableMoves: [{}], + gameType: 'broadcast', + termination: { result: '*', winner: undefined }, + maiaEvaluations: [{}], + stockfishEvaluations: [undefined], + tree: dummyTree, + type: 'stream' as const, + } + }, []) + + const currentGame = (broadcastController as any).currentLiveGame || dummyGame + const analysisController = useAnalysisController( + currentGame, + undefined, + false, + ) + + // Auto-follow live moves for the selected game + const lastGameMoveCount = useRef(0) + + useEffect(() => { + const currentLiveGame = (broadcastController as any).currentLiveGame + if ( + currentLiveGame?.tree && + analysisController && + analysisController.currentNode + ) { + try { + const mainLine = currentLiveGame.tree.getMainLine() + const currentMoveCount = mainLine.length + + // If new moves have been added to the game + if (currentMoveCount > lastGameMoveCount.current) { + console.log( + `New move detected: ${lastGameMoveCount.current} -> ${currentMoveCount}`, + ) + + // Find the last node in the main line + const lastNode = mainLine[mainLine.length - 1] + + // Only auto-follow if user is currently at the previous last node (or close to it) + const isAtLatestPosition = + lastNode.parent === analysisController.currentNode || + lastNode === analysisController.currentNode + + if (isAtLatestPosition) { + console.log('Auto-following to new move') + analysisController.setCurrentNode(lastNode) + } + + lastGameMoveCount.current = currentMoveCount + } + } catch (error) { + console.error('Error in auto-follow logic:', error) + } + } + }, [(broadcastController as any).currentLiveGame, analysisController]) + + // When we select a new game, set the current node to the last move + useEffect(() => { + const currentLiveGame = (broadcastController as any).currentLiveGame + if (currentLiveGame?.loaded) { + const mainLine = currentLiveGame.tree.getMainLine() + if (mainLine.length > 0) { + analysisController.setCurrentNode(mainLine[mainLine.length - 1]) + // Update the move count tracker for the new game + lastGameMoveCount.current = mainLine.length + } else { + // Reset move count for games with no moves + lastGameMoveCount.current = 0 + } + } + }, [broadcastController.currentGame?.id]) + + const pageTitle = useMemo(() => { + if ( + broadcastController.currentBroadcast && + broadcastController.currentRound + ) { + return `${broadcastController.currentBroadcast.tour.name} • ${broadcastController.currentRound.name} – Maia Chess` + } + return 'Live Broadcast – Maia Chess' + }, [broadcastController.currentBroadcast, broadcastController.currentRound]) + + const pageDescription = useMemo(() => { + if (broadcastController.currentBroadcast) { + return `Watch ${broadcastController.currentBroadcast.tour.name} live with real-time Maia AI analysis.` + } + return 'Watch live chess broadcasts with real-time Maia AI analysis.' + }, [broadcastController.currentBroadcast]) + + if (loading) { + return ( + <> + + Loading Broadcast – Maia Chess + + +
+
+

Loading Broadcast

+

Connecting to live tournament...

+
+
+
+ + ) + } + + if (error) { + return ( + <> + + Broadcast Error – Maia Chess + +
+
+

+ Error Loading Broadcast +

+

{error}

+
+ + +
+
+
+ + ) + } + + return ( + <> + + {pageTitle} + + + + + {analysisController && + (analysisController.maia.status === 'no-cache' || + analysisController.maia.status === 'downloading') ? ( + + ) : null} + + + + {!(broadcastController as any).currentLiveGame?.loaded && + broadcastController.currentGame && + !broadcastController.broadcastState.roundEnded ? ( +
+ +

Loading game...

+
+
+ ) : null} + {analysisController && ( + + )} +
+ + ) +} + +export default function AuthenticatedBroadcastAnalysisPage() { + return ( + + + + ) +} diff --git a/src/pages/broadcast/index.tsx b/src/pages/broadcast/index.tsx new file mode 100644 index 00000000..057b8d2c --- /dev/null +++ b/src/pages/broadcast/index.tsx @@ -0,0 +1,334 @@ +import React, { useEffect, useState } from 'react' +import { NextPage } from 'next' +import { useRouter } from 'next/router' +import Head from 'next/head' +import { motion } from 'framer-motion' + +import { DelayedLoading } from 'src/components' +import { AuthenticatedWrapper } from 'src/components/Common/AuthenticatedWrapper' +import { useBroadcastController } from 'src/hooks/useBroadcastController' +import { Broadcast } from 'src/types' + +const fadeInUp = { + initial: { opacity: 0, y: 15 }, + animate: { opacity: 1, y: 0 }, + transition: { duration: 0.3, ease: 'easeOut' }, +} + +const staggerContainer = { + animate: { + transition: { + staggerChildren: 0.05, + }, + }, +} + +const BroadcastsPage: NextPage = () => { + const router = useRouter() + const { broadcastSections, broadcastState, loadBroadcasts } = + useBroadcastController() + const [loading, setLoading] = useState(true) + + useEffect(() => { + const loadData = async () => { + try { + await loadBroadcasts() + } catch (error) { + console.error('Error loading broadcasts:', error) + } finally { + setLoading(false) + } + } + loadData() + }, [loadBroadcasts]) + + const handleSelectBroadcast = (broadcast: Broadcast) => { + const defaultRound = + broadcast.rounds.find((r) => r.id === broadcast.defaultRoundId) || + broadcast.rounds.find((r) => r.ongoing) || + broadcast.rounds[0] + + if (defaultRound) { + router.push(`/broadcast/${broadcast.tour.id}/${defaultRound.id}`) + } + } + + const formatDate = (timestamp: number) => { + return new Date(timestamp).toLocaleDateString('en-US', { + month: 'short', + day: 'numeric', + year: 'numeric', + }) + } + + if (loading) { + return ( + <> + + Live Broadcasts – Maia Chess + + + +
+
+

+ Loading Live Broadcasts +

+

Fetching ongoing tournaments...

+
+
+
+ + ) + } + + if (broadcastState.error) { + return ( + <> + + Live Broadcasts – Maia Chess + +
+
+

+ Failed to Load Broadcasts +

+

+ Unable to connect to Lichess. Please check your internet + connection and try again. +

+ +
+
+ + ) + } + + return ( + <> + + Live Broadcasts – Maia Chess + + + +
+ + + +

+ Live Broadcasts +

+

+ Watch ongoing chess tournaments with real-time Maia AI analysis +

+
+ + {broadcastSections.length === 0 ? ( + + + live_tv + +

+ No Live Broadcasts +

+

+ There are currently no ongoing tournaments available. +

+ +
+ ) : ( + + {broadcastSections.map((section, sectionIndex) => ( + + {section.type === 'past' && ( +

+ {section.title} +

+ )} + + + {section.broadcasts.map((broadcast) => { + const ongoingRounds = broadcast.rounds.filter( + (r) => r.ongoing, + ) + const hasOngoingRounds = ongoingRounds.length > 0 + const isActive = + section.type.includes('active') || + section.type.includes('community') + const isPast = section.type === 'past' + + return ( + +
+
+
+

+ {broadcast.tour.name} +

+ {hasOngoingRounds && isActive && ( +
+
+ + LIVE + +
+ )} +
+
+ + Tier {broadcast.tour.tier} + + {broadcast.tour.dates && + broadcast.tour.dates.length > 0 && ( + + {formatDate(broadcast.tour.dates[0])} + + )} +
+
+ +
+ {broadcast.rounds.length} round + {broadcast.rounds.length !== 1 ? 's' : ''} + {hasOngoingRounds && ( + + • {ongoingRounds.length} live + + )} +
+
+ + +
+ ) + })} +
+
+ ))} +
+ )} + + +

+ Broadcasts streamed from{' '} + + Lichess + +

+
+
+ + ) +} + +export default function AuthenticatedBroadcastsPage() { + return ( + + + + ) +} diff --git a/src/pages/index.tsx b/src/pages/index.tsx index e39303f2..7851da2d 100644 --- a/src/pages/index.tsx +++ b/src/pages/index.tsx @@ -12,6 +12,7 @@ import { AdditionalFeaturesSection, PageNavigation, } from 'src/components' +import { GameCarousel } from 'src/components/Home/GameCarousel' const Home: NextPage = () => { const { setPlaySetupModalProps } = useContext(ModalContext) @@ -40,6 +41,7 @@ const Home: NextPage = () => { /> +
diff --git a/src/pages/leaderboard.tsx b/src/pages/leaderboard.tsx index 6fb563d2..2961d49f 100644 --- a/src/pages/leaderboard.tsx +++ b/src/pages/leaderboard.tsx @@ -1,15 +1,8 @@ import Head from 'next/head' -import React, { useCallback, useEffect, useState } from 'react' +import React, { useEffect, useState } from 'react' import { motion, AnimatePresence } from 'framer-motion' -import { - BrainIcon, - HandIcon, - RegularPlayIcon, - TrainIcon, - BotOrNotIcon, -} from 'src/components/Common/Icons' -import { getLeaderboard } from 'src/api' +import { fetchLeaderboard } from 'src/api' import { LeaderboardColumn, DelayedLoading } from 'src/components' import { LeaderboardProvider } from 'src/components/Leaderboard/LeaderboardContext' @@ -18,7 +11,6 @@ const Leaderboard: React.FC = () => { const [lastUpdated, setLastUpdated] = useState(null) const [leaderboard, setLeaderboard] = useState< { - icon: React.JSX.Element ranking: { display_name: string; elo: number }[] name: 'Regular' | 'Puzzles' | 'Bot/Not' | 'Hand' | 'Brain' id: 'regular' | 'puzzles' | 'turing' | 'hand' | 'brain' @@ -43,47 +35,43 @@ const Leaderboard: React.FC = () => { return `${diffInDays} day${diffInDays > 1 ? 's' : ''} ago` } - const fetchLeaderboard = useCallback(async () => { - setLoading(true) - const lb = await getLeaderboard() - setLastUpdated(new Date(lb.last_updated + 'Z')) - setLeaderboard([ - { - id: 'regular', - icon: , - name: 'Regular', - ranking: lb.play_leaders, - }, - { - id: 'puzzles', - icon: , - name: 'Puzzles', - ranking: lb.puzzles_leaders, - }, - { - id: 'turing', - icon: , - name: 'Bot/Not', - ranking: lb.turing_leaders, - }, - { - id: 'hand', - icon: , - name: 'Hand', - ranking: lb.hand_leaders, - }, - { - id: 'brain', - icon: , - name: 'Brain', - ranking: lb.brain_leaders, - }, - ]) - setLoading(false) - }, []) - useEffect(() => { - fetchLeaderboard() + ;(async () => { + setLoading(true) + const lb = await fetchLeaderboard() + setLastUpdated(new Date(lb.last_updated + 'Z')) + setLeaderboard([ + { + id: 'regular', + name: 'Regular', + ranking: lb.play_leaders, + }, + { + id: 'puzzles', + name: 'Puzzles', + ranking: lb.puzzles_leaders, + }, + { + id: 'turing', + + name: 'Bot/Not', + ranking: lb.turing_leaders, + }, + { + id: 'hand', + + name: 'Hand', + ranking: lb.hand_leaders, + }, + { + id: 'brain', + + name: 'Brain', + ranking: lb.brain_leaders, + }, + ]) + setLoading(false) + })() }, [fetchLeaderboard]) const containerVariants = { @@ -127,47 +115,60 @@ const Leaderboard: React.FC = () => { - - - Leaderboard – Maia Chess - - + <> +
-

Rating Leaderboards

-

- Last updated: {lastUpdated ? getTimeAgo(lastUpdated) : '...'} -

-
- - {leaderboard?.map((column, index) => ( - - ))} - - -

- Note: Each leaderboard - column only features players who have played atleast one game of - the corresponding type within the last 7 days. -

+ + Leaderboard – Maia Chess + + + +

+ Rating Leaderboards +

+ +

+ Last updated: {lastUpdated ? getTimeAgo(lastUpdated) : '...'} +

+
+ + {leaderboard?.map((column, index) => ( + + ))} + + +

+ Note: Each + leaderboard column only features players who have played at + least one game of the corresponding type within the last 7 + days. +

+
- + diff --git a/src/pages/openings/index.tsx b/src/pages/openings/index.tsx index 2f84d616..4b3c7548 100644 --- a/src/pages/openings/index.tsx +++ b/src/pages/openings/index.tsx @@ -1,42 +1,25 @@ import Head from 'next/head' import { NextPage } from 'next' import { useRouter } from 'next/router' -import { - useState, - useEffect, - useContext, - useCallback, - useMemo, - Suspense, - lazy, -} from 'react' +import { useState, useEffect, useContext, useCallback, useMemo } from 'react' import { Chess, PieceSymbol } from 'chess.ts' -import { AnimatePresence, motion } from 'framer-motion' +import { AnimatePresence } from 'framer-motion' import type { Key } from 'chessground/types' import type { DrawShape } from 'chessground/draw' import { WindowSizeContext, - TreeControllerContext, - AuthContext, MaiaEngineContext, + TreeControllerContext, } from 'src/contexts' import { DrillConfiguration, AnalyzedGame } from 'src/types' -import { GameNode } from 'src/types/base/tree' -import { MIN_STOCKFISH_DEPTH } from 'src/constants/analysis' -import openings from 'src/lib/openings/openings.json' - -const LazyOpeningDrillAnalysis = lazy(() => - import('src/components/Openings/OpeningDrillAnalysis').then((module) => ({ - default: module.OpeningDrillAnalysis, - })), -) +import openings from 'src/constants/openings.json' +import { OpeningDrillAnalysis } from 'src/components/Openings/OpeningDrillAnalysis' import { OpeningSelectionModal, OpeningDrillSidebar, DrillPerformanceModal, - FinalCompletionModal, GameBoard, BoardController, MovesContainer, @@ -45,20 +28,15 @@ import { DownloadModelModal, AuthenticatedWrapper, } from 'src/components' -import { - useOpeningDrillController, - useTreeController, - useAnalysisController, -} from 'src/hooks' +import { useOpeningDrillController, useAnalysisController } from 'src/hooks' import { getCurrentPlayer, getAvailableMovesArray, requiresPromotion, -} from 'src/lib/train/utils' +} from 'src/lib/puzzle' const OpeningsPage: NextPage = () => { const router = useRouter() - const { user } = useContext(AuthContext) const [showSelectionModal, setShowSelectionModal] = useState(true) const [isReopenedModal, setIsReopenedModal] = useState(false) @@ -76,12 +54,6 @@ const OpeningsPage: NextPage = () => { >(null) const [hoverArrow, setHoverArrow] = useState(null) - // useEffect(() => { - // if (user !== null && !user.lichessId) { - // router.push('/401') - // } - // }, [user, router]) - useEffect(() => { return () => { setHoverArrow(null) @@ -89,18 +61,8 @@ const OpeningsPage: NextPage = () => { } }, []) - const deferHeavyOperation = useCallback((callback: () => void) => { - if (typeof window !== 'undefined' && 'requestIdleCallback' in window) { - window.requestIdleCallback(callback, { timeout: 1000 }) - } else { - setTimeout(callback, 0) - } - }, []) - const emptyConfiguration: DrillConfiguration = { selections: [], - drillCount: 0, - drillSequence: [], } const controller = useOpeningDrillController( @@ -140,77 +102,12 @@ const OpeningsPage: NextPage = () => { controller.currentDrill?.maiaVersion, ]) - const treeController = useTreeController( - controller.gameTree || null, - controller.currentDrill?.playerColor || 'white', - ) - const maiaEngine = useContext(MaiaEngineContext) - // Sync tree controller with opening drill controller - useEffect(() => { - if (controller.currentNode && treeController.setCurrentNode) { - treeController.setCurrentNode(controller.currentNode) - } - }, [controller.currentNode, treeController.setCurrentNode]) - - // Memoize arrow calculations to reduce re-renders - const calculatedArrows = useMemo(() => { - if (!controller.analysisEnabled || !treeController.currentNode) { - return [] - } - - const arr: DrawShape[] = [] - const currentNode = treeController.currentNode - - // Show Maia best move if available - if (currentNode.analysis?.maia?.['maia_kdd_1500']?.policy) { - const maiaPolicy = currentNode.analysis.maia['maia_kdd_1500'].policy - const maiaEntries = Object.entries(maiaPolicy) - if (maiaEntries.length > 0) { - const bestMove = maiaEntries.reduce((a, b) => - maiaPolicy[a[0]] > maiaPolicy[b[0]] ? a : b, - ) - arr.push({ - brush: 'red', - orig: bestMove[0].slice(0, 2) as Key, - dest: bestMove[0].slice(2, 4) as Key, - } as DrawShape) - } - } - - // Show Stockfish best move if available - if (currentNode.analysis?.stockfish?.cp_vec) { - const stockfishEntries = Object.entries( - currentNode.analysis.stockfish.cp_vec, - ) - if (stockfishEntries.length > 0) { - const vec = currentNode.analysis.stockfish.cp_vec - const bestMove = stockfishEntries.reduce((a, b) => - vec[a[0]] > vec[b[0]] ? a : b, - ) - arr.push({ - brush: 'blue', - orig: bestMove[0].slice(0, 2) as Key, - dest: bestMove[0].slice(2, 4) as Key, - modifiers: { lineWidth: 8 }, - }) - } - } - - return arr - }, [ - controller.analysisEnabled, - treeController.currentNode?.analysis?.maia, - treeController.currentNode?.analysis?.stockfish, - ]) - - // Clear hover arrow when node changes useEffect(() => { setHoverArrow(null) }, [controller.currentNode]) - // Hover function for analysis components const hover = useCallback((move?: string) => { if (move) { setHoverArrow({ @@ -240,17 +137,15 @@ const OpeningsPage: NextPage = () => { } }, [controller]) - // Create minimal AnalyzedGame for analysis controller const analyzedGame = useMemo((): AnalyzedGame | null => { - if (!treeController.gameTree || !controller.currentDrill || !playerNames) + if (!controller.gameTree || !controller.currentDrill || !playerNames) return null return { id: `opening-drill-${controller.currentDrill.id}`, - tree: treeController.gameTree, + tree: controller.gameTree, blackPlayer: playerNames.blackPlayer, whitePlayer: playerNames.whitePlayer, - moves: [], // Tree will be used directly availableMoves: [], gameType: 'play' as const, termination: { @@ -258,20 +153,17 @@ const OpeningsPage: NextPage = () => { winner: 'none' as const, condition: 'Normal', }, - maiaEvaluations: [], - stockfishEvaluations: [], type: 'play' as const, } - }, [treeController.gameTree, controller.currentDrill?.id, playerNames]) + }, [controller.gameTree, controller.currentDrill?.id, playerNames]) // Analysis controller for the components const analysisController = useAnalysisController( analyzedGame || { id: 'empty', - tree: treeController.gameTree, + tree: controller.gameTree, blackPlayer: { name: 'Black' }, whitePlayer: { name: 'White' }, - moves: [], availableMoves: [], gameType: 'play' as const, termination: { @@ -279,109 +171,12 @@ const OpeningsPage: NextPage = () => { winner: 'none' as const, condition: 'Normal', }, - maiaEvaluations: [], - stockfishEvaluations: [], type: 'play' as const, }, controller.currentDrill?.playerColor || 'white', false, // Disable auto-saving on openings page ) - // Function to ensure all positions have sufficient analysis - const ensureAnalysisComplete = useCallback( - async (nodes: GameNode[]): Promise => { - // Use the centralized minimum depth constant - - // Filter nodes that actually need analysis to avoid redundant work - const nodesNeedingAnalysis = nodes.filter((node) => { - const hasStockfishAnalysis = - node.analysis.stockfish && - node.analysis.stockfish.depth >= MIN_STOCKFISH_DEPTH - const hasMaiaAnalysis = - node.analysis.maia && Object.keys(node.analysis.maia).length > 0 - - return !hasStockfishAnalysis || !hasMaiaAnalysis - }) - - if (nodesNeedingAnalysis.length === 0) { - return // All nodes already have sufficient analysis - } - - // Set initial progress - if (controller.setAnalysisProgress) { - controller.setAnalysisProgress({ - total: nodesNeedingAnalysis.length, - completed: 0, - currentMove: 'Starting analysis...', - }) - } - - for (let i = 0; i < nodesNeedingAnalysis.length; i++) { - const node = nodesNeedingAnalysis[i] - - // Update progress for current node - if (controller.setAnalysisProgress) { - controller.setAnalysisProgress({ - total: nodesNeedingAnalysis.length, - completed: i, - currentMove: `Analyzing position ${i + 1}/${nodesNeedingAnalysis.length}`, - }) - } - - // Set this node as current to trigger analysis via the existing analysis controller - if (analysisController && analysisController.setCurrentNode) { - analysisController.setCurrentNode(node) - - // Wait for analysis to complete with optimized timing - await new Promise((resolve) => { - let attempts = 0 - const maxAttempts = 150 // Reduced from 300 to 150 (15 seconds timeout) - - const checkAnalysis = () => { - attempts++ - const hasStockfish = - node.analysis.stockfish && - node.analysis.stockfish.depth >= MIN_STOCKFISH_DEPTH - const hasMaia = - node.analysis.maia && Object.keys(node.analysis.maia).length > 0 - - if (hasStockfish && hasMaia) { - resolve() - } else if (attempts >= maxAttempts) { - console.warn(`Analysis timeout for node ${node.fen}`) - resolve() - } else { - setTimeout(checkAnalysis, 50) // Reduced from 100ms to 50ms for faster checking - } - } - - // Start checking immediately without delay - checkAnalysis() - }) - } - } - - // Mark analysis as complete - if (controller.setAnalysisProgress) { - controller.setAnalysisProgress({ - total: nodesNeedingAnalysis.length, - completed: nodesNeedingAnalysis.length, - currentMove: 'Analysis complete', - }) - } - }, - [analysisController, controller.setAnalysisProgress], - ) - - // Pass the ensureAnalysisComplete function to the controller via ref - useEffect(() => { - if (controller && ensureAnalysisComplete) { - // Store the function in the controller's ref or call a setter - // This way the controller can access it when needed - controller.setEnsureAnalysisComplete?.(ensureAnalysisComplete) - } - }, [controller, ensureAnalysisComplete]) - // Sync analysis controller with current node useEffect(() => { if (controller.currentNode && analysisController.setCurrentNode) { @@ -391,14 +186,14 @@ const OpeningsPage: NextPage = () => { // Create game object for MovesContainer const gameForContainer = useMemo(() => { - if (!treeController.gameTree) return null + if (!controller.gameTree) return null return { id: `opening-drill-${controller.currentDrill?.id || 'current'}`, - tree: treeController.gameTree, + tree: controller.gameTree, // Use the original tree moves: [], // Not used when tree is provided } - }, [treeController.gameTree, controller.currentDrill?.id]) + }, [controller.gameTree, controller.currentDrill?.id]) // Show selection modal when no drill configuration exists useEffect(() => { @@ -534,13 +329,15 @@ const OpeningsPage: NextPage = () => { controller.setCurrentNode(controller.currentNode.mainChild) } else { // Create variation for different move - const newVariation = controller.gameTree.addVariation( - controller.currentNode, + + const newVariation = controller.currentNode.addChild( newFen, moveString, san, + false, 'maia_kdd_1500', ) + controller.setCurrentNode(newVariation) } } @@ -691,14 +488,14 @@ const OpeningsPage: NextPage = () => {
console.log('Load completed drill')} />
@@ -715,7 +512,12 @@ const OpeningsPage: NextPage = () => { moves: [], } } - type="analysis" + startFromNode={ + controller.currentDrillGame?.openingEndNode || undefined + } + restrictNavigationBefore={ + controller.currentDrillGame?.openingEndNode || undefined + } showAnnotations={ controller.analysisEnabled || controller.continueAnalyzingMode @@ -746,7 +548,12 @@ const OpeningsPage: NextPage = () => { {/* Center - Board */}
- +
{ name={bottomPlayer.name} color={bottomPlayer.color} showArrowLegend={controller.analysisEnabled} + currentFen={controller.currentNode?.fen} + orientation={controller.orientation} />
@@ -806,14 +615,6 @@ const OpeningsPage: NextPage = () => { />
- {controller.areAllDrillsCompleted && ( - - )} {controller.currentPerformanceData && !controller.showPerformanceModal && ( )} - {controller.remainingDrills.length > 1 && - !controller.areAllDrillsCompleted && ( - - )} +
)}
@@ -841,34 +639,24 @@ const OpeningsPage: NextPage = () => { id="analysis" className="desktop-right-column-container flex flex-col gap-2" > - -
- Loading analysis... -
-
- } - > - {analyzedGame && ( - - controller.setAnalysisEnabled(!controller.analysisEnabled) - } - playerColor={controller.currentDrill?.playerColor || 'white'} - maiaVersion={ - controller.currentDrill?.maiaVersion || 'maia_kdd_1500' - } - analysisController={analysisController} - hover={hover} - setHoverArrow={setHoverArrow} - makeMove={makeMove} - /> - )} - + {analyzedGame && ( + + controller.setAnalysisEnabled(!controller.analysisEnabled) + } + playerColor={controller.currentDrill?.playerColor || 'white'} + maiaVersion={ + controller.currentDrill?.maiaVersion || 'maia_kdd_1500' + } + analysisController={analysisController} + hover={hover} + setHoverArrow={setHoverArrow} + makeMove={makeMove} + /> + )}
@@ -900,8 +688,7 @@ const OpeningsPage: NextPage = () => { - Drill {controller.currentDrillIndex + 1} of{' '} - {controller.totalDrills} + Drill {controller.currentDrillIndex + 1}
) : ( @@ -911,7 +698,12 @@ const OpeningsPage: NextPage = () => { {/* Board Section */}
- +
{ name={bottomPlayer.name} color={bottomPlayer.color} showArrowLegend={controller.analysisEnabled} + currentFen={controller.currentNode?.fen} + orientation={controller.orientation} />
@@ -974,7 +768,12 @@ const OpeningsPage: NextPage = () => { moves: [], } } - type="analysis" + startFromNode={ + controller.currentDrillGame?.openingEndNode || undefined + } + restrictNavigationBefore={ + controller.currentDrillGame?.openingEndNode || undefined + } showAnnotations={ controller.analysisEnabled || controller.continueAnalyzingMode } @@ -1015,14 +814,6 @@ const OpeningsPage: NextPage = () => { {/* Action Buttons */}
- {controller.areAllDrillsCompleted && ( - - )} {controller.currentPerformanceData && !controller.showPerformanceModal && ( )} - {controller.remainingDrills.length > 1 && - !controller.areAllDrillsCompleted && ( - - )} +
{/* Analysis Components Stacked */}
{analyzedGame && ( - controller.setAnalysisEnabled(!controller.analysisEnabled) @@ -1095,60 +883,6 @@ const OpeningsPage: NextPage = () => { {isMobile ? mobileLayout() : desktopLayout()} - {/* Analysis Loading Overlay */} - - {controller.isAnalyzingDrill && ( - -
-
-
-

- Finalizing Performance Analysis -

-

- {controller.analysisProgress.currentMove || - 'Aggregating cached analysis results...'} -

- {controller.analysisProgress.total > 0 && ( -
-
- Progress - - {Math.round( - (controller.analysisProgress.completed / - controller.analysisProgress.total) * - 100, - )} - % - -
-
-
0 - ? (controller.analysisProgress.completed / - controller.analysisProgress.total) * - 100 - : 0 - }%`, - }} - /> -
-
- )} -
-
- - )} - - {/* Performance Modal */} {controller.showPerformanceModal && @@ -1157,24 +891,10 @@ const OpeningsPage: NextPage = () => { performanceData={controller.currentPerformanceData} onContinueAnalyzing={controller.continueAnalyzing} onNextDrill={controller.moveToNextDrill} - isLastDrill={controller.remainingDrills.length <= 1} + isLastDrill={false} /> )} - - {/* Final Completion Modal */} - - {controller.showFinalModal && ( - { - controller.resetDrillSession() - setShowSelectionModal(true) - }} - /> - )} - ) } diff --git a/src/pages/play/hb.tsx b/src/pages/play/hb.tsx index 0d0f1c15..7128156c 100644 --- a/src/pages/play/hb.tsx +++ b/src/pages/play/hb.tsx @@ -10,7 +10,7 @@ import { HandBrainPlayControls } from 'src/components/Play' import { ModalContext, useTour } from 'src/contexts' import { Color, PlayGameConfig, TimeControl } from 'src/types' import { useHandBrainController } from 'src/hooks/usePlayController/useHandBrainController' -import { PlayControllerContext } from 'src/contexts/PlayControllerContext/PlayControllerContext' +import { PlayControllerContext } from 'src/contexts/PlayControllerContext' import { tourConfigs } from 'src/constants/tours' interface Props { diff --git a/src/pages/play/maia.tsx b/src/pages/play/maia.tsx index 12c66811..126f39ea 100644 --- a/src/pages/play/maia.tsx +++ b/src/pages/play/maia.tsx @@ -2,14 +2,14 @@ import Head from 'next/head' import { startGame } from 'src/api' import { NextPage } from 'next/types' import { useRouter } from 'next/router' +import { tourConfigs } from 'src/constants/tours' import { ModalContext, useTour } from 'src/contexts' -import { useContext, useEffect, useMemo, useState } from 'react' import { DelayedLoading, PlayControls } from 'src/components' import { Color, TimeControl, PlayGameConfig } from 'src/types' +import { useContext, useEffect, useMemo, useState } from 'react' import { GameplayInterface } from 'src/components/Board/GameplayInterface' import { useVsMaiaPlayController } from 'src/hooks/usePlayController/useVsMaiaController' -import { PlayControllerContext } from 'src/contexts/PlayControllerContext/PlayControllerContext' -import { tourConfigs } from 'src/constants/tours' +import { PlayControllerContext } from 'src/contexts/PlayControllerContext' interface Props { id: string @@ -100,7 +100,6 @@ const PlayMaiaPage: NextPage = () => { startFen, } = router.query - // simulateMaiaTime can be configured in setup modal, default to true if not specified const [simulateMaiaTime, setSimulateMaiaTime] = useState( simulateMaiaTimeQuery === 'true' || simulateMaiaTimeQuery === undefined ? true @@ -132,7 +131,6 @@ const PlayMaiaPage: NextPage = () => { useEffect(() => { if (!initialTourCheck) { setInitialTourCheck(true) - // Always attempt to start the tour - the tour context will handle completion checking startTour(tourConfigs.play.id, tourConfigs.play.steps, false) } }, [initialTourCheck, startTour]) diff --git a/src/pages/profile/[name].tsx b/src/pages/profile/[name].tsx index 67e16cd3..08a2965c 100644 --- a/src/pages/profile/[name].tsx +++ b/src/pages/profile/[name].tsx @@ -5,7 +5,7 @@ import { useContext, useState, useEffect } from 'react' import { motion, AnimatePresence } from 'framer-motion' import { PlayerStats } from 'src/types' -import { getPlayerStats } from 'src/api' +import { fetchPlayerStats } from 'src/api' import { WindowSizeContext } from 'src/contexts' import { AuthenticatedWrapper, @@ -64,7 +64,7 @@ const ProfilePage: NextPage = () => { useEffect(() => { const fetchStats = async (n: string) => { setLoading(true) - const playerStats = await getPlayerStats(n) + const playerStats = await fetchPlayerStats(n) setName(n) setStats(playerStats) setLoading(false) @@ -90,6 +90,13 @@ const ProfilePage: NextPage = () => { } /> +
@@ -152,18 +159,20 @@ const Profile: React.FC = (props: Props) => { animate="visible" exit="exit" style={{ willChange: 'transform, opacity' }} - className="mx-auto flex h-full w-[90%] flex-col items-start justify-center gap-6 md:py-[2%]" + className="relative mx-auto flex h-full w-[90%] flex-col items-start justify-center gap-6 md:py-[2%]" > - + account_circle
-

{props.name}

+

+ {props.name} +

= (props: Props) => { - View on Lichess + Lichess + {props.name}
= (props: Props) => { animate="visible" exit="exit" style={{ willChange: 'transform, opacity' }} - className="mx-auto mt-6 flex w-[90%] flex-col gap-3" + className="relative mx-auto mt-6 flex w-[90%] flex-col gap-3" > - + account_circle -
-

{props.name}

- +
+
+

+ {props.name} +

+ +
+ + Lichess + {props.name} +
{ useEffect(() => { const fetchStats = async () => { setLoading(true) - const playerStats = await getPlayerStats() + const playerStats = await fetchPlayerStats() setStats(playerStats) setLoading(false) } @@ -80,6 +80,13 @@ const ProfilePage: NextPage = () => { Profile – Maia Chess +
@@ -142,26 +149,44 @@ const Profile: React.FC = (props: Props) => { animate="visible" exit="exit" style={{ willChange: 'transform, opacity' }} - className="mx-auto flex h-full w-[90%] flex-col items-start justify-center gap-6 md:py-[2%]" + className="relative mx-auto flex h-full w-[90%] flex-col items-start justify-center gap-6 md:py-[2%]" > - + account_circle -
-

{user?.displayName}

- +
+
+

+ {user?.displayName} +

+ +
+ {user?.lichessId && ( + + Lichess + {user.lichessId} + + )}
@@ -176,26 +201,44 @@ const Profile: React.FC = (props: Props) => { animate="visible" exit="exit" style={{ willChange: 'transform, opacity' }} - className="mx-auto mt-6 flex w-[90%] flex-col gap-3" + className="relative mx-auto mt-6 flex w-[90%] flex-col gap-3" > - + account_circle -
-

{user?.displayName}

- +
+
+

+ {user?.displayName} +

+ +
+ {user?.lichessId && ( + + Lichess + {user.lichessId} + + )}
diff --git a/src/pages/puzzles.tsx b/src/pages/puzzles.tsx index 99eda2ef..bbe75550 100644 --- a/src/pages/puzzles.tsx +++ b/src/pages/puzzles.tsx @@ -18,9 +18,9 @@ import type { DrawShape } from 'chessground/draw' import { Chess, PieceSymbol } from 'chess.ts' import { AnimatePresence, motion } from 'framer-motion' import { - getTrainingGame, + fetchPuzzle, logPuzzleGuesses, - getTrainingPlayerStats, + fetchTrainingPlayerStats, } from 'src/api' import { trackPuzzleStarted, @@ -42,27 +42,24 @@ import { Highlight, MoveMap, BlunderMeter, - MovesByRating, AnalysisSidebar, } from 'src/components' import { useTrainingController } from 'src/hooks/useTrainingController' import { useAnalysisController } from 'src/hooks/useAnalysisController' import { AllStats, useStats } from 'src/hooks/useStats' -import { TrainingGame, Status } from 'src/types/training' -import { MaiaEvaluation, StockfishEvaluation } from 'src/types' -import { ModalContext, WindowSizeContext, useTour } from 'src/contexts' +import { PuzzleGame, Status } from 'src/types/puzzle' +import { AnalyzedGame, MaiaEvaluation, StockfishEvaluation } from 'src/types' +import { WindowSizeContext, useTour } from 'src/contexts' import { TrainingControllerContext } from 'src/contexts/TrainingControllerContext' import { - convertTrainingGameToAnalyzedGame, getCurrentPlayer, getAvailableMovesArray, requiresPromotion, -} from 'src/lib/train/utils' -import { mockAnalysisData } from 'src/lib/analysis/mockAnalysisData' +} from 'src/lib/puzzle' import { tourConfigs } from 'src/constants/tours' const statsLoader = async () => { - const stats = await getTrainingPlayerStats() + const stats = await fetchTrainingPlayerStats() return { gamesPlayed: Math.max(0, stats.totalPuzzles), gamesWon: stats.puzzlesSolved, @@ -74,13 +71,13 @@ const TrainPage: NextPage = () => { const router = useRouter() const { startTour, tourState } = useTour() - const [trainingGames, setTrainingGames] = useState([]) + const [trainingGames, setTrainingGames] = useState([]) const [currentIndex, setCurrentIndex] = useState(0) const [status, setStatus] = useState('default') const [stats, incrementStats, updateRating] = useStats(statsLoader) const [userGuesses, setUserGuesses] = useState([]) const [previousGameResults, setPreviousGameResults] = useState< - (TrainingGame & { result?: boolean; ratingDiff?: number })[] + (PuzzleGame & { result?: boolean; ratingDiff?: number })[] >([]) const [initialTourCheck, setInitialTourCheck] = useState(false) const [loadingGame, setLoadingGame] = useState(false) @@ -100,7 +97,7 @@ const TrainPage: NextPage = () => { setLoadingGame(true) let game try { - game = await getTrainingGame() + game = await fetchPuzzle() } catch (e) { router.push('/401') return @@ -269,7 +266,7 @@ const TrainPage: NextPage = () => { } interface Props { - trainingGame: TrainingGame + trainingGame: PuzzleGame gamesController: React.ReactNode stats: AllStats status: Status @@ -301,7 +298,7 @@ const Train: React.FC = ({ const controller = useTrainingController(trainingGame) const analyzedGame = useMemo(() => { - return convertTrainingGameToAnalyzedGame(trainingGame) + return { ...trainingGame, type: 'play', availableMoves: [] } as AnalyzedGame }, [trainingGame]) const analysisController = useAnalysisController( @@ -438,7 +435,7 @@ const Train: React.FC = ({ analysisController.currentNode.mainChild, ) } else { - const newVariation = analyzedGame.tree.addVariation( + const newVariation = analyzedGame.tree.addVariationNode( analysisController.currentNode, newFen, moveString, @@ -528,7 +525,7 @@ const Train: React.FC = ({ analysisController.currentNode.mainChild, ) } else { - const newVariation = analyzedGame.tree.addVariation( + const newVariation = analyzedGame.tree.addVariationNode( analysisController.currentNode, newFen, moveString, @@ -639,7 +636,7 @@ const Train: React.FC = ({ if (analysisController.currentNode.mainChild?.move === moveString) { analysisController.goToNode(analysisController.currentNode.mainChild) } else { - const newVariation = analyzedGame.tree.addVariation( + const newVariation = analyzedGame.tree.addVariationNode( analysisController.currentNode, newFen, moveString, diff --git a/src/pages/settings.tsx b/src/pages/settings.tsx index a1f2e09b..1d904e93 100644 --- a/src/pages/settings.tsx +++ b/src/pages/settings.tsx @@ -26,6 +26,14 @@ const SettingsPage: NextPage = () => { content="Configure your Maia Chess experience" /> + {/* Radial gradient backdrop to match new design language */} +
) diff --git a/src/pages/turing.tsx b/src/pages/turing.tsx index 32850d89..474c4974 100644 --- a/src/pages/turing.tsx +++ b/src/pages/turing.tsx @@ -6,6 +6,7 @@ import { trackTuringGameStarted } from 'src/lib/analytics' import { WindowSizeContext, TuringControllerContext, + TreeControllerContext, useTour, } from 'src/contexts' import { @@ -45,13 +46,17 @@ const TuringPage: NextPage = () => { } }, [controller.game, controller.stats?.rating]) + if (controller.loading || !controller.game) { + return ( + +
+
+ ) + } + return ( - - {controller.game && ( - - )} - + ) } @@ -65,7 +70,6 @@ const Turing: React.FC = (props: Props) => { const { game, stats } = props const { isMobile } = useContext(WindowSizeContext) - const controller = useContext(TuringControllerContext) const containerVariants = { @@ -188,18 +192,18 @@ const Turing: React.FC = (props: Props) => { id="turing-page" className="relative flex aspect-square w-full max-w-[75vh] flex-shrink-0" > - +
- +
@@ -247,15 +251,15 @@ const Turing: React.FC = (props: Props) => { id="turing-page" className="relative flex aspect-square h-[100vw] w-screen" > - +
- +
= (props: Props) => { /> - - {isMobile ? mobileLayout : desktopLayout} - + + + {isMobile ? mobileLayout : desktopLayout} + + ) } +export const getServerSideProps = async () => { + return { + props: {}, + } +} + export default TuringPage diff --git a/src/providers/AnalysisListContextProvider/AnalysisListContextProvider.tsx b/src/providers/AnalysisListContextProvider/AnalysisListContextProvider.tsx deleted file mode 100644 index 48404e52..00000000 --- a/src/providers/AnalysisListContextProvider/AnalysisListContextProvider.tsx +++ /dev/null @@ -1,126 +0,0 @@ -import { useRouter } from 'next/router' -import { ReactNode, useContext, useEffect, useState } from 'react' - -import { AnalysisWebGame, AnalysisTournamentGame } from 'src/types' -import { AuthContext, AnalysisListContext } from 'src/contexts' -import { getAnalysisList, getLichessGames, getAnalysisGameList } from 'src/api' - -export const AnalysisListContextProvider: React.FC<{ children: ReactNode }> = ({ - children, -}: { - children: ReactNode -}) => { - const router = useRouter() - const { user } = useContext(AuthContext) - - const [analysisTournamentList, setAnalysisTournamentList] = useState | null>(null) - const [analysisLichessList, setAnalysisLichessList] = useState< - AnalysisWebGame[] - >([]) - const [analysisPlayList, setAnalysisPlayList] = useState( - [], - ) - const [analysisHandList, setAnalysisHandList] = useState( - [], - ) - const [analysisBrainList, setAnalysisBrainList] = useState( - [], - ) - - useEffect(() => { - async function getAndSetData() { - let response - try { - response = await getAnalysisList() - } catch (e) { - router.push('/401') - return - } - - const newList = new Map(Object.entries(response)) - setAnalysisTournamentList(newList) - } - - getAndSetData() - }, [router]) - - useEffect(() => { - if (user?.lichessId) { - getLichessGames(user?.lichessId, (data) => { - const result = data.pgn.match(/\[Result\s+"(.+?)"\]/)[1] || '?' - - const game: AnalysisWebGame = { - id: data.id, - type: 'pgn', - label: `${data.players.white.user?.id || 'Unknown'} vs. ${data.players.black.user?.id || 'Unknown'}`, - result: result, - pgn: data.pgn, - } - - setAnalysisLichessList((x) => [...x, game]) - }) - } - }, [user?.lichessId]) - - useEffect(() => { - if (user?.lichessId) { - const playRequest = getAnalysisGameList('play', 1) - const handRequest = getAnalysisGameList('hand', 1) - const brainRequest = getAnalysisGameList('brain', 1) - - Promise.all([playRequest, handRequest, brainRequest]).then((data) => { - const [play, hand, brain] = data - - const parse = ( - game: { - game_id: string - maia_name: string - result: string - player_color: 'white' | 'black' - }, - type: string, - ) => { - const raw = game.maia_name.replace('_kdd_', ' ') - const maia = raw.charAt(0).toUpperCase() + raw.slice(1) - - return { - id: game.game_id, - label: - game.player_color === 'white' - ? `You vs. ${maia}` - : `${maia} vs. You`, - result: game.result, - type, - } - } - - setAnalysisPlayList( - play.games.map((game: never) => parse(game, 'play')), - ) - setAnalysisHandList( - hand.games.map((game: never) => parse(game, 'hand')), - ) - setAnalysisBrainList( - brain.games.map((game: never) => parse(game, 'brain')), - ) - }) - } - }, [user?.lichessId]) - - return ( - - {children} - - ) -} diff --git a/src/providers/AnalysisListContextProvider/index.ts b/src/providers/AnalysisListContextProvider/index.ts deleted file mode 100644 index a1cbc015..00000000 --- a/src/providers/AnalysisListContextProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './AnalysisListContextProvider' diff --git a/src/providers/AuthContextProvider/index.ts b/src/providers/AuthContextProvider/index.ts deleted file mode 100644 index 338dd7f5..00000000 --- a/src/providers/AuthContextProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './AuthContextProvider' diff --git a/src/providers/MaiaEngineContextProvider/index.ts b/src/providers/MaiaEngineContextProvider/index.ts deleted file mode 100644 index f8370170..00000000 --- a/src/providers/MaiaEngineContextProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export { MaiaEngineContextProvider } from './MaiaEngineContextProvider' diff --git a/src/providers/ModalContextProvider/index.ts b/src/providers/ModalContextProvider/index.ts deleted file mode 100644 index 79658a5e..00000000 --- a/src/providers/ModalContextProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './ModalContextProvider' diff --git a/src/providers/StockfishEngineContextProvider/index.ts b/src/providers/StockfishEngineContextProvider/index.ts deleted file mode 100644 index e840d592..00000000 --- a/src/providers/StockfishEngineContextProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export { StockfishEngineContextProvider } from './StockfishEngineContextProvider' diff --git a/src/providers/TourProvider/index.ts b/src/providers/TourProvider/index.ts deleted file mode 100644 index c27d3ded..00000000 --- a/src/providers/TourProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './TourProvider' diff --git a/src/providers/WindowSizeContextProvider/index.ts b/src/providers/WindowSizeContextProvider/index.ts deleted file mode 100644 index 7fd1716d..00000000 --- a/src/providers/WindowSizeContextProvider/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './WindowSizeContextProvider' diff --git a/src/providers/index.ts b/src/providers/index.ts deleted file mode 100644 index baf9d9a3..00000000 --- a/src/providers/index.ts +++ /dev/null @@ -1,7 +0,0 @@ -export * from './WindowSizeContextProvider' -export * from './ModalContextProvider' -export * from './AuthContextProvider' -export * from './AnalysisListContextProvider' -export * from './MaiaEngineContextProvider' -export * from './StockfishEngineContextProvider' -export { SettingsProvider } from 'src/contexts/SettingsContext' diff --git a/src/styles/tailwind.css b/src/styles/tailwind.css index 78732f27..3a8c5623 100644 --- a/src/styles/tailwind.css +++ b/src/styles/tailwind.css @@ -48,7 +48,12 @@ h5 { flex-direction: column; width: 100%; min-height: 100vh; - background-color: rgb(var(--color-backdrop)); + background: linear-gradient( + 135deg, + rgb(18, 17, 21) 0%, + rgb(22, 21, 25) 50%, + rgb(18, 17, 21) 100% + ); color: rgb(var(--color-text-primary)); } diff --git a/src/test-utils.tsx b/src/test-utils.tsx deleted file mode 100644 index e75f05ed..00000000 --- a/src/test-utils.tsx +++ /dev/null @@ -1,197 +0,0 @@ -import React from 'react' -import { render, type RenderOptions } from '@testing-library/react' -import { AuthContextProvider } from 'src/providers/AuthContextProvider' -import { ModalContextProvider } from 'src/providers/ModalContextProvider' -import { WindowSizeContextProvider } from 'src/providers/WindowSizeContextProvider' - -// Mock user for testing -export const mockUser = { - id: 'test-user-123', - username: 'testuser', - email: 'test@example.com', - displayName: 'Test User', - avatar: null, - isVerified: true, - createdAt: '2023-01-01T00:00:00Z', - updatedAt: '2023-01-01T00:00:00Z', -} - -// Mock authentication context -export const mockAuthContext = { - user: mockUser, - isAuthenticated: true, - isLoading: false, - login: jest.fn(), - logout: jest.fn(), - refreshUser: jest.fn(), -} - -// Mock modal context -export const mockModalContext = { - openModal: jest.fn(), - closeModal: jest.fn(), - modalState: { - isOpen: false, - type: null, - props: {}, - }, -} - -// Mock window size context -export const mockWindowSizeContext = { - windowSize: { - width: 1024, - height: 768, - }, - isMobile: false, - isTablet: false, - isDesktop: true, -} - -// Custom render function that includes providers -const AllTheProviders: React.FC<{ children: React.ReactNode }> = ({ - children, -}) => { - return ( - - - {children} - - - ) -} - -const customRender = ( - ui: React.ReactElement, - options?: Omit, -) => render(ui, { wrapper: AllTheProviders, ...options }) - -// Re-export everything except render to avoid conflicts -// Temporarily commented out due to testing library dependency issues -// These are not needed for the main build -/* -export { - screen, - fireEvent, - waitFor, - act, - cleanup, - within, - getByText, - getByRole, - getByLabelText, - getByPlaceholderText, - getByDisplayValue, - getByAltText, - getByTitle, - getByTestId, - queryByText, - queryByRole, - queryByLabelText, - queryByPlaceholderText, - queryByDisplayValue, - queryByAltText, - queryByTitle, - queryByTestId, - findByText, - findByRole, - findByLabelText, - findByPlaceholderText, - findByDisplayValue, - findByAltText, - findByTitle, - findByTestId, - getAllByText, - getAllByRole, - getAllByLabelText, - getAllByPlaceholderText, - getAllByDisplayValue, - getAllByAltText, - getAllByTitle, - getAllByTestId, - queryAllByText, - queryAllByRole, - queryAllByLabelText, - queryAllByPlaceholderText, - queryAllByDisplayValue, - queryAllByAltText, - queryAllByTitle, - queryAllByTestId, - findAllByText, - findAllByRole, - findAllByLabelText, - findAllByPlaceholderText, - findAllByDisplayValue, - findAllByAltText, - findAllByTitle, - findAllByTestId, -} from '@testing-library/react' -*/ -export { customRender as render } - -// Test utilities for mocking chess engines -export const mockStockfishEngine = { - isReady: true, - isAnalyzing: false, - bestMove: null, - evaluation: 0, - pvLine: [], - startAnalysis: jest.fn(), - stopAnalysis: jest.fn(), - makeMove: jest.fn(), - setPosition: jest.fn(), - setDepth: jest.fn(), -} - -export const mockMaiaEngine = { - isReady: true, - isLoading: false, - currentModel: 'maia-1500', - availableModels: ['maia-1100', 'maia-1500', 'maia-1900'], - loadModel: jest.fn(), - predict: jest.fn().mockResolvedValue({ - bestMove: 'e2e4', - confidence: 0.85, - moveDistribution: [ - { move: 'e2e4', probability: 0.85 }, - { move: 'd2d4', probability: 0.1 }, - { move: 'g1f3', probability: 0.05 }, - ], - }), - setPosition: jest.fn(), -} - -// Helper function to create mock chess positions -export const createMockPosition = ( - fen = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', -) => ({ - fen, - moves: [], - isGameOver: false, - isCheck: false, - isCheckmate: false, - isStalemate: false, - turn: 'w', - legalMoves: ['e2e4', 'd2d4', 'g1f3', 'b1c3'], -}) - -// Helper function to create mock analysis data -export const createMockAnalysis = () => ({ - id: 'test-analysis-123', - moves: [ - { - move: 'e2e4', - fen: 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1', - stockfishEval: 0.2, - maiaEval: 0.15, - isBlunder: false, - isGoodMove: true, - annotations: [], - }, - ], - result: '1-0', - date: '2023-01-01', - white: 'White Player', - black: 'Black Player', - rating: { white: 1500, black: 1400 }, -}) diff --git a/src/types/analysis/index.ts b/src/types/analysis.ts similarity index 57% rename from src/types/analysis/index.ts rename to src/types/analysis.ts index 6143e3ab..14897832 100644 --- a/src/types/analysis/index.ts +++ b/src/types/analysis.ts @@ -1,29 +1,23 @@ -import { Game } from '../base' -import { AvailableMoves } from '../training' -import Maia from 'src/providers/MaiaEngineContextProvider/model' - -export interface MaiaEngine { - maia?: Maia - status: MaiaStatus - progress: number - downloadModel: () => void +import { Player } from './player' +import { BaseGame } from './common' +import { AvailableMoves } from './puzzle' + +export interface MoveValueMapping { + [move: string]: number } -export interface StockfishEngine { - error: string | null - status: StockfishStatus - isReady: () => boolean - stopEvaluation: () => void - streamEvaluations: ( - fen: string, - moveCount: number, - depth?: number, - ) => AsyncIterable | null +export interface AnalyzedGame extends BaseGame { + availableMoves: AvailableMoves[] + type: EvaluationType + gameType: string + blackPlayer: Player + whitePlayer: Player + termination?: Termination } export interface MaiaEvaluation { - policy: { [key: string]: number } value: number + policy: { [key: string]: number } } export interface StockfishEvaluation { @@ -37,20 +31,26 @@ export interface StockfishEvaluation { winrate_loss_vec?: { [key: string]: number } } +export interface CachedEngineAnalysisEntry { + ply: number + fen: string + maia?: { [rating: string]: MaiaEvaluation } + stockfish?: { + depth: number + cp_vec: MoveValueMapping + } +} + type EvaluationType = | 'tournament' - | 'pgn' + | 'lichess' | 'play' | 'hand' | 'brain' - | 'custom-pgn' - | 'custom-fen' + | 'custom' + | 'stream' -type StockfishEvaluations = T extends 'tournament' - ? MoveMap[] - : (StockfishEvaluation | undefined)[] - -export interface AnalysisTournamentGame { +export interface WorldChampionshipGameListEntry { game_index: number event: string site: string @@ -61,35 +61,21 @@ export interface AnalysisTournamentGame { result?: string } -export interface AnalysisWebGame { +export interface MaiaGameListEntry { id: string type: | 'tournament' - | 'pgn' + | 'lichess' | 'play' | 'hand' | 'brain' - | 'custom-pgn' - | 'custom-fen' + | 'custom' + | 'stream' label: string result: string pgn?: string } -export interface AnalyzedGame extends Game { - maiaEvaluations: { [rating: string]: MaiaEvaluation }[] - stockfishEvaluations: StockfishEvaluations - availableMoves: AvailableMoves[] - type: EvaluationType - pgn?: string -} - -export interface CustomAnalysisInput { - type: 'custom-pgn' | 'custom-fen' - data: string // PGN string or FEN string - name?: string -} - export interface Termination { result: string winner: 'white' | 'black' | 'none' | undefined @@ -97,15 +83,6 @@ export interface Termination { condition?: string } -export interface MoveMap { - [move: string]: number -} - -export interface PositionEvaluation { - trickiness: number - performance: number -} - export interface ColorSanMapping { [move: string]: { san: string @@ -113,6 +90,19 @@ export interface ColorSanMapping { } } +export interface DeepAnalysisConfig { + targetDepth: number +} + +export interface DeepAnalysisProgress { + currentMoveIndex: number + totalMoves: number + currentMove: string + isAnalyzing: boolean + isComplete: boolean + isCancelled: boolean +} + export interface BlunderInfo { move: string probability: number @@ -133,15 +123,6 @@ export interface BlunderMeterResult { } } -export type MaiaStatus = - | 'loading' - | 'no-cache' - | 'downloading' - | 'ready' - | 'error' - -export type StockfishStatus = 'loading' | 'ready' | 'error' - export interface MistakePosition { nodeId: string moveIndex: number @@ -154,7 +135,7 @@ export interface MistakePosition { playerColor: 'white' | 'black' } -export interface LearnFromMistakesState { +export interface LearnFromMistakesConfiguration { isActive: boolean showPlayerSelection: boolean selectedPlayerColor: 'white' | 'black' | null diff --git a/src/types/auth/index.ts b/src/types/auth.ts similarity index 100% rename from src/types/auth/index.ts rename to src/types/auth.ts diff --git a/src/types/base/index.ts b/src/types/base/index.ts deleted file mode 100644 index bef44760..00000000 --- a/src/types/base/index.ts +++ /dev/null @@ -1,42 +0,0 @@ -import { Player } from '..' -import { GameTree } from './tree' -import { Termination } from '../analysis' - -export * from './tree' - -export type Check = false | 'white' | 'black' - -export interface Move { - board: string - lastMove?: [string, string] - movePlayed?: [string, string] - check?: false | 'white' | 'black' - san?: string - uci?: string - maia_values?: { [key: string]: number } -} - -export interface BaseGame { - id: string - moves: Move[] - tree: GameTree -} - -export interface Game extends BaseGame { - gameType: string - blackPlayer: Player - whitePlayer: Player - termination: Termination -} - -export interface DataNode { - x: number - y: number - nx: number - san?: string - move: string -} - -export type Color = 'white' | 'black' - -export type SetIndexFunction = (index: number) => void diff --git a/src/types/blog/index.ts b/src/types/blog.ts similarity index 100% rename from src/types/blog/index.ts rename to src/types/blog.ts diff --git a/src/types/broadcast/index.ts b/src/types/broadcast/index.ts new file mode 100644 index 00000000..2d179521 --- /dev/null +++ b/src/types/broadcast/index.ts @@ -0,0 +1,130 @@ +export interface BroadcastTour { + id: string + name: string + slug: string + info: Record + createdAt: number + url: string + tier: number + dates?: number[] +} + +export interface BroadcastRound { + id: string + name: string + slug: string + createdAt: number + ongoing: boolean + startsAt: number + rated: boolean + url: string +} + +export interface Broadcast { + tour: BroadcastTour + rounds: BroadcastRound[] + defaultRoundId: string +} + +export interface BroadcastGame { + id: string + white: string + black: string + result: string + moves: string[] + pgn: string + fen: string + lastMove?: [string, string] + event: string + site: string + date: string + round: string + eco?: string + opening?: string + whiteElo?: number + blackElo?: number + timeControl?: string + termination?: string + annotator?: string + studyName?: string + chapterName?: string + utcDate?: string + utcTime?: string + whiteClock?: { + timeInSeconds: number + isActive: boolean + lastUpdateTime: number + } + blackClock?: { + timeInSeconds: number + isActive: boolean + lastUpdateTime: number + } +} + +export interface BroadcastRoundData { + roundId: string + broadcastId: string + games: Map + lastUpdate: number +} + +export interface BroadcastState { + isConnected: boolean + isConnecting: boolean + isLive: boolean + error: string | null + roundStarted: boolean + roundEnded: boolean + gameEnded: boolean +} + +export interface TopBroadcastItem { + tour: BroadcastTour + round: BroadcastRound +} + +export interface TopBroadcastsResponse { + active: TopBroadcastItem[] + upcoming: TopBroadcastItem[] + past: { + currentPage: number + maxPerPage: number + currentPageResults: TopBroadcastItem[] + previousPage: number | null + nextPage: number | null + } +} + +export interface BroadcastSection { + title: string + broadcasts: Broadcast[] + type: + | 'official-active' + | 'unofficial-active' + | 'official-upcoming' + | 'unofficial-upcoming' + | 'past' +} + +export interface BroadcastStreamController { + broadcastSections: BroadcastSection[] + currentBroadcast: Broadcast | null + currentRound: BroadcastRound | null + currentGame: BroadcastGame | null + currentLiveGame: unknown | null + roundData: BroadcastRoundData | null + broadcastState: BroadcastState + loadBroadcasts: () => Promise + selectBroadcast: (broadcastId: string) => Promise + selectRound: (roundId: string) => void + selectGame: (gameId: string) => void + startRoundStream: (roundId: string) => void + stopRoundStream: () => void + reconnect: () => void +} + +export interface PGNParseResult { + games: BroadcastGame[] + errors: string[] +} diff --git a/src/types/common.ts b/src/types/common.ts new file mode 100644 index 00000000..15537dcc --- /dev/null +++ b/src/types/common.ts @@ -0,0 +1,34 @@ +import { GameNode } from './node' +import { GameTree } from './tree' +import { Dispatch, SetStateAction } from 'react' + +export interface BaseGame { + id: string + tree: GameTree +} + +export interface RawMove { + board: string + lastMove?: [string, string] + movePlayed?: [string, string] + check?: false | 'white' | 'black' + san?: string + uci?: string +} + +export type Check = false | 'white' | 'black' + +export type Color = 'white' | 'black' + +export interface BaseTreeControllerContext { + gameTree: GameTree + currentNode: GameNode + setCurrentNode: Dispatch> + goToNode: (node: GameNode) => void + goToNextNode: () => void + goToPreviousNode: () => void + goToRootNode: () => void + plyCount: number + orientation: 'white' | 'black' + setOrientation: (orientation: 'white' | 'black') => void +} diff --git a/src/types/engine.ts b/src/types/engine.ts new file mode 100644 index 00000000..bf77c853 --- /dev/null +++ b/src/types/engine.ts @@ -0,0 +1,30 @@ +import Maia from 'src/lib/engine/maia' +import { StockfishEvaluation } from './analysis' + +export type MaiaStatus = + | 'loading' + | 'no-cache' + | 'downloading' + | 'ready' + | 'error' + +export type StockfishStatus = 'loading' | 'ready' | 'error' + +export interface MaiaEngine { + maia?: Maia + status: MaiaStatus + progress: number + downloadModel: () => void +} + +export interface StockfishEngine { + error: string | null + status: StockfishStatus + isReady: () => boolean + stopEvaluation: () => void + streamEvaluations: ( + fen: string, + moveCount: number, + depth?: number, + ) => AsyncIterable | null +} diff --git a/src/types/index.ts b/src/types/index.ts index f4f1d582..3ccda4a2 100644 --- a/src/types/index.ts +++ b/src/types/index.ts @@ -1,10 +1,16 @@ export * from './play' +export * from './tree' +export * from './node' export * from './player' export * from './analysis' export * from './openings' -export * from './base' +export * from './common' export * from './auth' export * from './turing' export * from './modal' export * from './blog' export * from './leaderboard' +export * from './stream' +export * from './broadcast' +export * from './puzzle' +export * from './engine' diff --git a/src/types/modal/modal.ts b/src/types/modal.ts similarity index 100% rename from src/types/modal/modal.ts rename to src/types/modal.ts diff --git a/src/types/modal/index.ts b/src/types/modal/index.ts deleted file mode 100644 index cdbd4fb0..00000000 --- a/src/types/modal/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './modal' diff --git a/src/types/base/tree.ts b/src/types/node.ts similarity index 73% rename from src/types/base/tree.ts rename to src/types/node.ts index 831f1dd2..717b6b3d 100644 --- a/src/types/base/tree.ts +++ b/src/types/node.ts @@ -1,5 +1,5 @@ -import { Chess, Color } from 'chess.ts' -import { StockfishEvaluation, MaiaEvaluation } from '..' +import { Color } from 'chess.ts' +import { StockfishEvaluation, MaiaEvaluation } from '.' import { MOVE_CLASSIFICATION_THRESHOLDS } from 'src/constants/analysis' import { calculateMoveColor } from 'src/hooks/useAnalysisController/utils' @@ -8,150 +8,6 @@ interface NodeAnalysis { stockfish?: StockfishEvaluation } -export class GameTree { - private root: GameNode - private headers: Map - - constructor(initialFen: string) { - this.root = new GameNode(initialFen) - this.headers = new Map() - - if ( - initialFen !== 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' - ) { - this.headers.set('SetUp', '1') - this.headers.set('FEN', initialFen) - } - } - - setHeader(key: string, value: string): void { - this.headers.set(key, value) - } - - getHeader(key: string): string | undefined { - return this.headers.get(key) - } - - toPGN(): string { - const chess = this.toChess() - return chess.pgn() - } - - toChess(): Chess { - const chess = new Chess() - - if (this.root.fen !== chess.fen()) { - chess.load(this.root.fen) - } - - this.headers.forEach((value, key) => { - chess.addHeader(key, value) - }) - - let complete = false - let node = this.root - while (!complete) { - if (node.mainChild) { - node = node.mainChild - chess.move(node.san || node.move || '') - } else { - complete = true - } - } - - return chess - } - - getRoot(): GameNode { - return this.root - } - - getMainLine(): GameNode[] { - return this.root.getMainLine() - } - - addMainMove( - node: GameNode, - fen: string, - move: string, - san: string, - activeModel?: string, - time?: number, - ): GameNode { - return node.addChild(fen, move, san, true, activeModel, time) - } - - addVariation( - node: GameNode, - fen: string, - move: string, - san: string, - activeModel?: string, - time?: number, - ): GameNode { - if (node.findVariation(move)) { - return node.findVariation(move) as GameNode - } - return node.addChild(fen, move, san, false, activeModel, time) - } - - toMoveArray(): string[] { - const moves: string[] = [] - let node = this.root - while (node.mainChild) { - node = node.mainChild - if (node.move) moves.push(node.move) - } - return moves - } - - toTimeArray(): number[] { - const times: number[] = [] - let node = this.root - while (node.mainChild) { - node = node.mainChild - times.push(node.time || 0) - } - return times - } - - addMoveToMainLine(moveUci: string, time?: number): GameNode | null { - const mainLine = this.getMainLine() - const lastNode = mainLine[mainLine.length - 1] - - const chess = new Chess(lastNode.fen) - const result = chess.move(moveUci, { sloppy: true }) - - if (result) { - return this.addMainMove( - lastNode, - chess.fen(), - moveUci, - result.san, - undefined, - time, - ) - } - - return null - } - - addMovesToMainLine(moves: string[], times?: number[]): GameNode | null { - let currentNode: GameNode | null = null - - for (let i = 0; i < moves.length; i++) { - const move = moves[i] - const time = times?.[i] - currentNode = this.addMoveToMainLine(move, time) - if (!currentNode) { - return null - } - } - - return currentNode - } -} - export class GameNode { private _fen: string private _move: string | null @@ -260,7 +116,6 @@ export class GameNode { return parseInt(parts[5]) - (turn === 'w' ? 1 : 0) } - // Core classification logic - used by both instance and static methods private performMoveClassification( stockfishEval: StockfishEvaluation, maiaEval: { [rating: string]: MaiaEvaluation } | undefined, @@ -424,7 +279,6 @@ export class GameNode { this._analysis.stockfish, activeModel, ) - // Set color for the child based on current analysis child._color = calculateMoveColor(this._analysis.stockfish, move) } @@ -437,7 +291,6 @@ export class GameNode { ): void { this._analysis.maia = maiaEval - // Re-classify all children now that we have Maia data if (this._analysis.stockfish && this._analysis.stockfish.depth >= 12) { for (const child of this._children) { if (child.move) { @@ -523,19 +376,6 @@ export class GameNode { this._mainChild = null } - promoteVariation(move: string): boolean { - const variation = this.findVariation(move) - if (!variation) return false - - if (this._mainChild) { - this._mainChild._mainline = false - } - - this._mainChild = variation - variation._mainline = true - return true - } - setTime(time: number): void { this._time = time } diff --git a/src/types/openings/index.ts b/src/types/openings.ts similarity index 97% rename from src/types/openings/index.ts rename to src/types/openings.ts index 69ce9d5f..801261bd 100644 --- a/src/types/openings/index.ts +++ b/src/types/openings.ts @@ -1,4 +1,4 @@ -import { GameTree, GameNode } from '../base' +import { GameTree, GameNode } from '.' export interface Opening { id: string @@ -27,8 +27,6 @@ export interface OpeningSelection { export interface DrillConfiguration { selections: OpeningSelection[] - drillCount: number - drillSequence: OpeningSelection[] sessionId?: string } diff --git a/src/types/play/play.ts b/src/types/play.ts similarity index 82% rename from src/types/play/play.ts rename to src/types/play.ts index 9d4fc4fe..b0bb22b6 100644 --- a/src/types/play/play.ts +++ b/src/types/play.ts @@ -1,5 +1,5 @@ -import { Termination } from '../analysis' -import { BaseGame, Color, GameTree } from '../base' +import { Termination } from './analysis' +import { BaseGame, Color } from './common' export const TimeControlOptions = ['3+0', '5+2', '10+0', '15+10', 'unlimited'] export const TimeControlOptionNames = [ @@ -23,7 +23,7 @@ export interface PlayGameConfig { playType: PlayType isBrain: boolean sampleMoves: boolean - simulateMaiaTime?: boolean // Made optional since it's now managed in-game + simulateMaiaTime?: boolean startFen?: string maiaPartnerVersion?: string } diff --git a/src/types/play/index.ts b/src/types/play/index.ts deleted file mode 100644 index 1cf1ab44..00000000 --- a/src/types/play/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './play' diff --git a/src/types/player/index.ts b/src/types/player.ts similarity index 100% rename from src/types/player/index.ts rename to src/types/player.ts diff --git a/src/types/puzzle.ts b/src/types/puzzle.ts new file mode 100644 index 00000000..d6a218ae --- /dev/null +++ b/src/types/puzzle.ts @@ -0,0 +1,34 @@ +import { + Termination, + Player, + RawMove, + MoveValueMapping, + GameTree, + BaseGame, +} from '.' + +export interface AvailableMoves { + [uci: string]: RawMove +} + +export interface PuzzleGame extends BaseGame { + puzzle_elo: number + gameType: string + blackPlayer: Player + whitePlayer: Player + termination?: Termination + stockfishEvaluation: MoveValueMapping + maiaEvaluation: MoveValueMapping + availableMoves: AvailableMoves + targetIndex: number + result?: boolean + tree: GameTree +} + +export type Status = + | 'default' + | 'loading' + | 'forfeit' + | 'correct' + | 'incorrect' + | 'archived' diff --git a/src/types/stream.ts b/src/types/stream.ts new file mode 100644 index 00000000..963fe598 --- /dev/null +++ b/src/types/stream.ts @@ -0,0 +1,70 @@ +import { AnalyzedGame } from './analysis' + +export interface LiveGame extends AnalyzedGame { + loadedFen: string + loaded: boolean +} + +export interface LiveGameData { + gameId: string + white: { + name: string + rating?: number + } + black: { + name: string + rating?: number + } + lastMoveFen?: string + isLive: boolean +} + +export interface StreamedGame { + id: string + fen: string + initialFen: string + players: { + white: { + rating: number + user: { + id: string + name: string + } + } + black: { + rating: number + user: { + id: string + name: string + } + } + } + winner?: 'white' | 'black' + status?: { + id: number + name: string + } +} + +export interface StreamedMove { + fen: string + uci: string + wc: number + bc: number +} + +export interface StreamState { + isConnected: boolean + isConnecting: boolean + isLive: boolean + error: string | null + gameStarted: boolean + gameEnded: boolean +} + +export interface ClockState { + whiteTime: number + blackTime: number + activeColor: 'white' | 'black' | null + lastUpdateTime: number +} diff --git a/src/types/training/index.ts b/src/types/training/index.ts deleted file mode 100644 index f00d46f8..00000000 --- a/src/types/training/index.ts +++ /dev/null @@ -1,23 +0,0 @@ -import { Game, Move, MoveMap, GameTree } from '..' - -export interface AvailableMoves { - [fromTo: string]: Move -} - -export interface TrainingGame extends Game { - puzzle_elo: number - stockfishEvaluation: MoveMap - maiaEvaluation: MoveMap - availableMoves: AvailableMoves - targetIndex: number - result?: boolean - tree: GameTree -} - -export type Status = - | 'default' - | 'loading' - | 'forfeit' - | 'correct' - | 'incorrect' - | 'archived' diff --git a/src/types/tree.ts b/src/types/tree.ts new file mode 100644 index 00000000..3b54c2c7 --- /dev/null +++ b/src/types/tree.ts @@ -0,0 +1,151 @@ +import { Chess } from 'chess.ts' +import { GameNode } from './node' + +export class GameTree { + private root: GameNode + private headers: Map + + constructor(initialFen: string) { + this.root = new GameNode(initialFen) + this.headers = new Map() + + if ( + initialFen !== 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' + ) { + this.headers.set('SetUp', '1') + this.headers.set('FEN', initialFen) + } + } + + setHeader(key: string, value: string): void { + this.headers.set(key, value) + } + + getHeader(key: string): string | undefined { + return this.headers.get(key) + } + + toPGN(): string { + const chess = this.toChess() + return chess.pgn() + } + + toChess(): Chess { + const chess = new Chess() + + if (this.root.fen !== chess.fen()) { + chess.load(this.root.fen) + } + + this.headers.forEach((value, key) => { + chess.addHeader(key, value) + }) + + let complete = false + let node = this.root + while (!complete) { + if (node.mainChild) { + node = node.mainChild + chess.move(node.san || node.move || '') + } else { + complete = true + } + } + + return chess + } + + getRoot(): GameNode { + return this.root + } + + getLastMainlineNode(): GameNode { + const mainLine = this.root.getMainLine() + return mainLine[mainLine.length - 1] + } + + getMainLine(): GameNode[] { + return this.root.getMainLine() + } + + addMainlineNode( + node: GameNode, + fen: string, + move: string, + san: string, + activeModel?: string, + time?: number, + ): GameNode { + return node.addChild(fen, move, san, true, activeModel, time) + } + + addVariationNode( + node: GameNode, + fen: string, + move: string, + san: string, + activeModel?: string, + time?: number, + ): GameNode { + if (node.findVariation(move)) { + return node.findVariation(move) as GameNode + } + return node.addChild(fen, move, san, false, activeModel, time) + } + + toMoveArray(): string[] { + const moves: string[] = [] + let node = this.root + while (node.mainChild) { + node = node.mainChild + if (node.move) moves.push(node.move) + } + return moves + } + + toTimeArray(): number[] { + const times: number[] = [] + let node = this.root + while (node.mainChild) { + node = node.mainChild + times.push(node.time || 0) + } + return times + } + + addMoveToMainLine(moveUci: string, time?: number): GameNode | null { + const mainLine = this.getMainLine() + const lastNode = mainLine[mainLine.length - 1] + + const board = new Chess(lastNode.fen) + const result = board.move(moveUci, { sloppy: true }) + + if (result) { + return this.addMainlineNode( + lastNode, + board.fen(), + moveUci, + result.san, + undefined, + time, + ) + } + + return null + } + + addMovesToMainLine(moves: string[], times?: number[]): GameNode | null { + let currentNode: GameNode | null = null + + for (let i = 0; i < moves.length; i++) { + const move = moves[i] + const time = times?.[i] + currentNode = this.addMoveToMainLine(move, time) + if (!currentNode) { + return null + } + } + + return currentNode + } +} diff --git a/src/types/turing/index.ts b/src/types/turing.ts similarity index 77% rename from src/types/turing/index.ts rename to src/types/turing.ts index 697d64ca..2a3d6817 100644 --- a/src/types/turing/index.ts +++ b/src/types/turing.ts @@ -1,5 +1,5 @@ -import { Termination, Color, Player, GameTree } from '..' -import { BaseGame } from '../base' +import { BaseGame } from './common' +import { Termination, Color, Player } from '.' export interface TuringGame extends BaseGame { termination: Termination diff --git a/tailwind.config.js b/tailwind.config.js index 4a6fd092..131ec643 100644 --- a/tailwind.config.js +++ b/tailwind.config.js @@ -39,6 +39,9 @@ module.exports = { fontSize: { xxs: ['0.625rem', { lineHeight: '0.875rem' }], }, + backgroundImage: { + 'gradient-radial': 'radial-gradient(var(--tw-gradient-stops))', + }, }, }, plugins: [require('@tailwindcss/typography')],