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If CharacterBody2D is used instead of Sprite for other players and they spawn on top of each other then they teleport to the bottom of the world
bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is neededStatus: Open.#27 In CSharpGodotTools/Multiplayer-2023-Old;simulated players get stuck to each other
help wantedExtra attention is neededExtra attention is neededStatus: Open.#26 In CSharpGodotTools/Multiplayer-2023-Old;If server and client are started too soon then duplicate key error
bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is neededStatus: Open.#25 In CSharpGodotTools/Multiplayer-2023-Old;GD.PushError(...)is uselesshelp wantedExtra attention is neededExtra attention is neededinvalidThis doesn't seem rightThis doesn't seem rightStatus: Open.#17 In CSharpGodotTools/Multiplayer-2023-Old;Console logs can get a little hectic, there has to be a better way to represent this data
enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededStatus: Open.#14 In CSharpGodotTools/Multiplayer-2023-Old;New player positions received on a first time joining client are lerped from their real positions to Vector2.Zero then back to their real positions
bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is neededStatus: Open.#12 In CSharpGodotTools/Multiplayer-2023-Old;Other player positions do not look 100% smooth
help wantedExtra attention is neededExtra attention is neededquestionFurther information is requestedFurther information is requestedStatus: Open.#10 In CSharpGodotTools/Multiplayer-2023-Old;