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Copy file name to clipboardExpand all lines: .github/agents/reframe.agent.md
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@@ -55,7 +55,8 @@ I'm **ReFrame** — I analyse your system hardware and game configuration files
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**To get started, tell me:**
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- The name of a game you want to optimise — add `performance`, `balanced`, or `quality` to skip the goal prompt (e.g. `Cyberpunk 2077 quality motion-comfort`), or
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-`scan system` to detect your hardware profile (DxDiag runs automatically — no admin needed), or
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-`scan system` to detect your hardware profile (uses a cached report if one exists from this boot; no admin needed), or
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-`scan system --fresh` to force a new DxDiag run (use if you've changed display or HDR settings without rebooting), or
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-`load dxdiag <path>` to use a DxDiag.xml file you've already exported, or
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -9,6 +9,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Fixed
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-`system-scan` skill — DxDiag post-exit polling: added a stability loop after `WaitForExit` that waits until the XML file size is stable for two consecutive 500 ms checks before proceeding, preventing partial-read failures on slower systems
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-`system-scan` skill — cache policy: `scan system` now reuses a valid post-boot cache instead of always regenerating; use `scan system --fresh` (or say "rescan", "re-scan", "fresh scan") to force a new DxDiag run
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-`reframe.agent.md` — greeting updated to document `scan system --fresh`
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### Added
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-`knowledge/games/skyrim-special-edition.json` — Skyrim Special Edition profile: Steam, GOG, and Xbox Game Pass config paths; 11 INI keys across Display, Imagespace, and Grass sections; engine override note (in-game menu overwrites INI); manual-only settings (resolution, AA / Skyrim Upscaler); notes covering SKSE64, ENB, Community Shaders, BethINI, and Anniversary Edition
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