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GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -2688,8 +2688,8 @@ VideoBuffer* W3DDisplay::createVideoBuffer( void )
26882688 return nullptr ;
26892689 }
26902690 }
2691- // on low mem machines, render every video in 16bit except for the EA Logo movie
2692- if (!TheGlobalData-> m_playIntro ) // && TheGameLODManager && (!TheGameLODManager->didMemPass() || W3DShaderManager::getChipset() == DC_GEFORCE2))
2691+ // on low mem machines, render every video in 16bit
2692+ if ( TheGameLODManager && (!TheGameLODManager->didMemPass () || W3DShaderManager::getChipset () == DC_GEFORCE2))
26932693 format = VideoBuffer::TYPE_R5G6B5;
26942694
26952695 W3DVideoBuffer *buffer = NEW W3DVideoBuffer ( format );
Original file line number Diff line number Diff line change @@ -2797,8 +2797,8 @@ VideoBuffer* W3DDisplay::createVideoBuffer( void )
27972797 return nullptr ;
27982798 }
27992799 }
2800- // on low mem machines, render every video in 16bit except for the EA Logo movie
2801- if (!TheGlobalData-> m_playIntro ) // && TheGameLODManager && (!TheGameLODManager->didMemPass() || W3DShaderManager::getChipset() == DC_GEFORCE2))
2800+ // on low mem machines, render every video in 16bit
2801+ if ( TheGameLODManager && (!TheGameLODManager->didMemPass () || W3DShaderManager::getChipset () == DC_GEFORCE2))
28022802 format = VideoBuffer::TYPE_R5G6B5;
28032803
28042804 W3DVideoBuffer *buffer = NEW W3DVideoBuffer ( format );
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