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Copy file name to clipboardExpand all lines: GeneralsMD/Code/GameEngine/Include/GameLogic/AIPathfind.h
+1-1Lines changed: 1 addition & 1 deletion
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@@ -540,7 +540,7 @@ class PathfindZoneManager
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voidreset();
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Bool needToCalculateZones() const {return m_nextFrameToCalculateZones <= TheGameLogic->getFrame() ;} ///< Returns true if the zones need to be recalculated.
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voidmarkZonesDirty( Bool insert ) ; ///< Called when the zones need to be recalculated.
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voidmarkZonesDirty() ; ///< Called when the zones need to be recalculated.
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voidupdateZonesForModify( PathfindCell **map, PathfindLayer layers[], const IRegion2D &structureBounds, const IRegion2D &globalBounds ) ; ///< Called to recalculate an area when a structure has been removed.
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voidcalculateZones( PathfindCell **map, PathfindLayer layers[], const IRegion2D &bounds); ///< Does zone calculations.
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