@@ -157,7 +157,7 @@ class RenderObjClass : public RefCountClass , public PersistClass, public MultiL
157157 // Added for 'Generals' - MW
158158 enum {USER_DATA_MATERIAL_OVERRIDE = 0x01234567 };
159159
160- // This strucutre is used to pass custom rendering parameters into the W3D
160+ // This structure is used to pass custom rendering parameters into the W3D
161161 // mesh renderer so it can override settings which are usually shared across
162162 // all instances of a model - typically material settings like alpha, texture
163163 // animation, texture uv scrolling, etc. Added for 'Generals' -MW
@@ -253,7 +253,7 @@ class RenderObjClass : public RefCountClass , public PersistClass, public MultiL
253253 // /////////////////////////////////////////////////////////////////////////////////////////////////////////////
254254 // Render Object Interface - "Scene Graph"
255255 // Some of the functions in this group are non-virtual as they are meant
256- // to be never overriden or are supposed to be implemented in terms of
256+ // to be never overridden or are supposed to be implemented in terms of
257257 // the other virtual functions. We want to keep the virtual interface
258258 // as small as possible
259259 // /////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -483,7 +483,7 @@ class RenderObjClass : public RefCountClass , public PersistClass, public MultiL
483483 int Is_Self_Shadowed () const { return (Bits&IS_SELF_SHADOWED); }
484484
485485 // /////////////////////////////////////////////////////////////////////////////////////////////////////////////
486- // Persistant object save-load interface
486+ // Persistent object save-load interface
487487 // /////////////////////////////////////////////////////////////////////////////////////////////////////////////
488488 virtual const PersistFactoryClass & Get_Factory (void ) const ;
489489 virtual bool Save (ChunkSaveClass &csave);
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