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weekly-2026-07-03
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Changelog
fix(textureloader): Simplify and fix faulty implementations of texture reduction (2) (TheSuperHackers#2814 )
bugfix(heightmap): Reduce ray cast lengths and fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray (TheSuperHackers#2836 )
bugfix(mouse): Fix bad drag tolerances with high scroll speed factors (TheSuperHackers#2826 )
chore(basetype): Add addition and subtraction functions to Coord2D, Coord3D, ICoord2D, ICoord3D (TheSuperHackers#2826 )
refactor(selectionxlat): Split switch cases of SelectionTranslator::translateGameMessage into separate functions (TheSuperHackers#2819 )
build: Fix compile error in Smudge.h with docker-build (TheSuperHackers#2701 )
refactor(basetype): Refactor functions of Coord3D, Region3D to take reference instead of pointer (TheSuperHackers#2830 )
tweak(drawable): Decouple police car light time step from render update (TheSuperHackers#2829 )
tweak(gui): Decouple GUI transition and world animation time step from render update (TheSuperHackers#2056 )
bugfix(view): Fix view ray cast behavior for mouse picks and drawable occlusion (TheSuperHackers#2818 )
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