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* Tweaked the Iid FindObjectsByType so Unity 6.4+ won't throw a warning ([42d896c](https://github.com/Cammin/LDtkToUnity/commit/42d896cf7cd94acd55c037fe2727f076e21ca843))
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### Performance Improvements
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* Set all importers to AllowCaching so that it may potentially work with parallel importing better ([9d44ddc](https://github.com/Cammin/LDtkToUnity/commit/9d44ddc4e8df8180baf6f62d8aeabc56f9ba6411))
* Fixed issue where a level component's iid component reference was assigned a previous layer ([bf953f1](https://github.com/Cammin/LDtkToUnity/commit/bf953f13ad92e7da454aead249ab605a1e2b290f))
* Fixed a compile error in unity versions 2020 and before ([a12ebb4](https://github.com/Cammin/LDtkToUnity/commit/a12ebb44a513dc7a20bd3b3517b6c90c41dcf2e6))
* Disabled a .ldtkc import attempt that Unity does not encourage. Also prevents it's related warning which appears in 6000.3 ([bede8be](https://github.com/Cammin/LDtkToUnity/commit/bede8be19aa6dbbc13870b3ace9589609a4bbbc9))
* Fixed warnings related to TreeView that would appear in Unity 6000.2 ([5609f76](https://github.com/Cammin/LDtkToUnity/commit/5609f76a28b73f7be4a45309a9b96cd569847f34))
* ScaleEntities now properly reimports separate levels when changed ([90b69be](https://github.com/Cammin/LDtkToUnity/commit/90b69be430b13e3192789826d6d44d72fb65d9c5))
* Removed the check for EditorSettings.defaultBehaviorMode ([9937f39](https://github.com/Cammin/LDtkToUnity/commit/9937f3924e108280c8067a705ff0ddd5b82ea122))
* Fixed entities accidentally having a z scale of 0 ([0a01a78](https://github.com/Cammin/LDtkToUnity/commit/0a01a78b9db6465f8ad84a68ea0ebd9ade46c7ce))
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* Made a function in LDtkField internal instead of public ([be5130b](https://github.com/Cammin/LDtkToUnity/commit/be5130bac3150d2aff4677ff8921a575c0b995d5))
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