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249 lines (204 loc) · 5.99 KB
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//
// Copyright (c) 2020-present Caps Collective & contributors
// Originally authored by Jonathan Moallem (@jonjondev) & Aryeh Zinn (@Raelr)
//
// This code is released under an unmodified zlib license.
// For conditions of distribution and use, please see:
// https://opensource.org/licenses/Zlib
//
#ifndef SIEGE_ENGINE_ENTITY_H
#define SIEGE_ENGINE_ENTITY_H
#include <utils/String.h>
#include <utils/Token.h>
#include <utils/math/Maths.h>
#include <utils/math/Xform.h>
#include "EntityPtr.h"
#include "IndexAllocator.h"
REGISTER_TOKEN(Entity);
namespace Siege
{
/**
* The base entity class for game objects and tool
*/
class Entity
{
public:
// 'Structors
/**
* Zero-param constructor for Entity, initialises both
* position and rotation to zero, and type to Entity
*/
Entity() : Entity(TOKEN_Entity) {};
/**
* Single-param constructor for Entity that simply defines
* a custom name for the Entity
* @param type - a token for the entity to use as its type
*/
Entity(Token type) : Entity(type, {Vec3::Zero(), 0.f}) {};
/**
* Delegate constructor for Entity, initialises
* generational index to zero
* @param type - a token for the entity to use as its type
* @param transform - the initial transition of the entity
* @param zIndex - the initial z-index of the entity,
* defaults to zero
*/
Entity(Token type, const Xform& transform, int zIndex = 0);
/**
* Default virtual destructor for Entity
*/
virtual ~Entity() = default;
// Virtual methods
/**
* A virtual start method to be overridden for entity
* logic (runs before update)
*/
virtual void OnStart() {};
/**
* A virtual update method to be overridden for entity
* logic (runs before drawing)
*/
virtual void OnUpdate() {};
/**
* A virtual destroy method to be overridden for entity
* logic (runs before freeing)
*/
virtual void OnDestroy() {};
/**
* A virtual update method to be overridden for 2D
* drawing instructions
*/
virtual void OnDraw2D() {};
/**
* A virtual update method to be overridden for 3D
* drawing instructions
*/
virtual void OnDraw3D() {};
/**
* A virtual method for implementing a definition of an
* entity's BoundedBox attribute
* @return the entity's BoundedBox
* @note Calling this function on an object that does not
* override it will return a zero sized BoundedBox
*/
virtual BoundedBox GetBoundingBox() const;
/**
* A virtual method to be overridden for more complex
* object copying logic
* @return a pointer to the cloned entity object
*/
virtual Entity* Clone() const;
// Public methods
/**
* Queues the entity to be freed from storage safely at
* the end of a frame
*/
void QueueFree();
// Public getters
/**
* Getter method for the entity's type
* @return a token for the entity's type
*/
Token GetType() const;
/**
* Getter method for the entity's generational index
* @return a constant reference to the entity's
* GenerationalIndex
*/
const GenerationalIndex& GetIndex() const;
/**
* Getter method for the entity's position attribute
* @return a constant reference to the entity's
* position as a Vec3
*/
const Vec3& GetPosition() const;
/**
* Getter method for the entity's rotation attribute
* @return the entity's rotation as a Vec3
*/
const Vec3& GetRotation() const;
/**
* Getter method for the entity's scale attribute
* @return the entity's scale as a Vec3
*/
const Vec3& GetScale() const;
/**
* Getter method for the entity's transform
* @return a constant reference to the entity's
* transform values
*/
const Xform& GetTransform() const;
/**
* Getter method for the entity's transform
* @return a reference to the entity's
* transform values
*/
Xform& GetTransform();
/**
* Getter method for the entity's z-index attribute
* @return the entity's z-index as an int
*/
int GetZIndex() const;
// Public setters
/**
* Setter method for the entity's generational index
* @param idx - a GenerationalIndex to set as the
* entity's generational index
* @warning This method should really only be used by
* the EntitySystem
*/
void SetIndex(GenerationalIndex idx);
/**
* Setter method for the entity's transform
* @param xform - a transform to set to the entity
*/
void SetTransform(const Xform& xform);
/**
* Setter method for the entity's position attribute
* @param position - a Vec3 to set as the entity's
* position
*/
void SetPosition(const Vec3& position);
/**
* Setter method for the entity's rotation attribute
* @param rotation - a Vec3 to set as the entity's
* rotation
* @note While negative rotations are accepted,
* rotations beyond 360 degrees are
* automatically wrapped
*/
void SetRotation(const Vec3& rotation);
/**
* Setter method for the entity's scale attribute
* @param scale - a Vec3 to set as the entity's
* scale
*/
void SetScale(const Vec3& scale);
/**
* Setter method for the entity's z-index value
* @param idx - the index value to set
*/
void SetZIndex(int idx);
protected:
// Protected fields
/**
* The transform of the entity as a Xform
*/
Xform transform;
private:
// Private fields
/**
* The type of the entity type
*/
Token type;
/**
* The generational index of the entity
*/
GenerationalIndex index;
/**
* The entity z-index for render order
*/
int zIndex;
};
} // namespace Siege
#endif // SIEGE_ENGINE_ENTITY_H