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fix: respect mana-loss prompt during phase skip and auto-pass
Auto-passing (yield) and phase-skip both returned null from
chooseSpellAbilityToPlay before reaching passPriority(), silently
discarding floating mana without showing the UI_MANA_LOST_PROMPT
dialog. Both paths now check willManaBeLostAtEndOfPhase() and fall
through to InputPassPriority when mana would be lost.
Also removes duplicate AfkTimeout import in InputPassPriority.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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