Add draft and sealed modes to online multiplayer (desktop)#10474
Draft
MostCromulent wants to merge 2 commits intoCard-Forge:masterfrom
Draft
Add draft and sealed modes to online multiplayer (desktop)#10474MostCromulent wants to merge 2 commits intoCard-Forge:masterfrom
MostCromulent wants to merge 2 commits intoCard-Forge:masterfrom
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Host-driven multiplayer draft and sealed in the online lobby: - Draft engine runs on the host; clients submit picks as NetEvents and receive packs via DraftPackArrivedEvent - Per-seat disconnect grace window (configurable) with auto-pick fallback after grace; reconnect resumes live picking without reclaim timer or /skipreconnect interference - Live FDraftOverlay shows pack/pick and neighbor queue depths; event log tinted per seat with pack-M/pick-N notation and [N waiting] badge - Sealed path generates and delivers ReceiveEventPoolEvent pools to each seat; both sides transition to the deck editor automatically - Event results saved as plain Decks with metadata tags (eventId, format, product, date); host picks an event for the follow-on match via a dropdown filtered from saved tags Mobile port deferred — desktop-only for this PR. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Build the BoosterDraft at pool-type selection so block/set sub-dialogs fire before the timer prompt, matching the offline CSubmenuDraft flow. - Show the chosen block plus set-combo (e.g. "Mirrodin (MRD, DST, 5DN)") in the config panel's product row, for both draft and sealed. - Shorten event deck names to "Format - Product - YYYY-MM-DD"; metadata tags keep the full timestamp. - Preserve the client's deck selection across lobby updates by matching on deck name instead of the (rebuilt) DeckProxy reference. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
7 tasks
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Phase 1A of #10429 - DESKTOP ONLY
Mobile support will come in follow-up PR once we are happy with architecture and UI flow on this.
Architectural reference document here.
Basic workflow
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