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4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/a/angrath_captain_of_chaos.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,6 @@ ManaCost:2 BR BR
Types:Legendary Planeswalker Angrath
Loyalty:5
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.
A:AB$ Amass | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Type$ Zombie | Num$ 2 | SpellDescription$ Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
A:AB$ Amass | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Type$ Zombie | Num$ 2 | SpellDescription$ Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
DeckHints:Ability$Amass & Type$Zombie
Oracle:Creatures you control have menace.\n[-2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:Creatures you control have menace.\n[-2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/a/aven_eternal.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ ManaCost:2 U
Types:Creature Zombie Bird Warrior
PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:Flying\nWhen Aven Eternal enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:Flying\nWhen Aven Eternal enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/b/bleeding_edge.txt
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
Name:Bleeding Edge
ManaCost:1 B B
Types:Sorcery
A:SP$ Pump | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SubAbility$ DBAmass | SpellDescription$ Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
A:SP$ Pump | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SubAbility$ DBAmass | SpellDescription$ Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/c/callous_dismissal.txt
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@@ -1,8 +1,8 @@
Name:Callous Dismissal
ManaCost:1 U
Types:Sorcery
A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBAmass | SpellDescription$ Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBAmass | SpellDescription$ Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:Return target nonland permanent to its owner's hand.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:Return target nonland permanent to its owner's hand.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/c/commence_the_endgame.txt
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Expand Up @@ -2,9 +2,9 @@ Name:Commence the Endgame
ManaCost:4 U U
Types:Instant
R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.
A:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | SubAbility$ DBAmass
A:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) | SubAbility$ DBAmass
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ X
SVar:X:Count$ValidHand Card.YouOwn
DeckHas:Ability$Amass|Counters|Token
DeckHints:Ability$Amass & Type$Zombie
Oracle:This spell can't be countered.\nDraw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:This spell can't be countered.\nDraw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/c/crush_dissent.txt
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
Name:Crush Dissent
ManaCost:3 U
Types:Instant
A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SubAbility$ DBAmass | SpellDescription$ Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
A:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SubAbility$ DBAmass | SpellDescription$ Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
DeckHas:Ability$Amass|Counters|Token
DeckHints:Ability$Amass & Type$Zombie
Oracle:Counter target spell unless its controller pays {2}.\nAmass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:Counter target spell unless its controller pays {2}.\nAmass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/d/dreadhorde_invasion.txt
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@@ -1,12 +1,12 @@
Name:Dreadhorde Invasion
ManaCost:1 B
Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBAmass
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
T:Mode$ Attacks | ValidCard$ Creature.Zombie+token+YouCtrl+powerGE6 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Lifelink
SVar:AICastPreference:NeverCastIfLifeBelow$ 4
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nWhenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Oracle:At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nWhenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/d/dreadhorde_twins.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,10 +2,10 @@ Name:Dreadhorde Twins
ManaCost:3 R
Types:Creature Zombie Jackal Warrior
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
SVar:PlayMain1:TRUE
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:When Dreadhorde Twins enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have trample.
Oracle:When Dreadhorde Twins enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have trample.
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/e/enter_the_god_eternals.txt
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
Name:Enter the God-Eternals
ManaCost:2 U U B
Types:Sorcery
A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 4 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | StackDescription$ CARDNAME deals 4 damage to target creature.
A:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 4 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) | StackDescription$ CARDNAME deals 4 damage to target creature.
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBMill | StackDescription$ You gain life equal to the damage dealt this way.
SVar:X:Count$TotalDamageDoneByThisTurn
SVar:DBMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | SubAbility$ DBAmass | StackDescription$ Target player mills four cards.
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 4
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token|LifeGain|Graveyard
Oracle:Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/e/eternal_skylord.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ ManaCost:4 U
Types:Creature Zombie Wizard
PT:3/3
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Flying | Description$ Zombie tokens you control have flying.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.
Oracle:When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/g/gleaming_overseer.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ ManaCost:1 U B
Types:Creature Zombie Wizard
PT:1/4
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Hexproof & Menace | Description$ Zombie tokens you control have hexproof and menace.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.
Oracle:When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/g/grim_initiate.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ ManaCost:R
Types:Creature Zombie Warrior
PT:1/1
K:First Strike
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:First strike\nWhen Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:First strike\nWhen Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/h/herald_of_the_dreadhorde.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@ Name:Herald of the Dreadhorde
ManaCost:3 B
Types:Creature Zombie Warrior
PT:3/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
DeckHints:Ability$Amass & Type$Zombie
DeckHas:Ability$Amass|Counters|Token
Oracle:When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/h/honor_the_god_pharaoh.txt
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
Name:Honor the God-Pharaoh
ManaCost:2 R
Types:Sorcery
A:SP$ Draw | Cost$ 2 R Discard<1/Card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SubAbility$ DBAmass | SpellDescription$ Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
A:SP$ Draw | Cost$ 2 R Discard<1/Card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SubAbility$ DBAmass | SpellDescription$ Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
DeckHas:Ability$Discard|Amass|Counters|Token
DeckHints:Keyword$Madness & Ability$Delirium|Amass & Type$Zombie
Oracle:As an additional cost to cast this spell, discard a card.\nDraw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Oracle:As an additional cost to cast this spell, discard a card.\nDraw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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