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16 | 16 | <Description> |
17 | 17 | C# Source Generators for use with the Godot Game Engine (supports Godot 4 and .NET 8!) |
18 | 18 | * `SceneTree` class attribute: |
19 | | - * Generates class property for uniquely named nodes |
20 | | - * Provides strongly typed access to the scene hierarchy (via `_` operator) |
| 19 | + -- Generates class property for uniquely named nodes |
| 20 | + -- Provides strongly typed access to the scene hierarchy (via `_` operator) |
21 | 21 | * `GodotOverride` method attribute: |
22 | | - * Allows use of On*, instead of virtual _* overrides |
23 | | - * (Requires partial method declaration for use with Godot 4.0) |
| 22 | + -- Allows use of On*, instead of virtual _* overrides |
| 23 | + -- (Requires partial method declaration for use with Godot 4.0) |
24 | 24 | * `Notify` property attribute: |
25 | | - * Generates boiler plate code, triggering only when values differ |
26 | | - * (Automagically triggers nested changes for Resource and Resource[]) |
| 25 | + -- Generates boiler plate code, triggering only when values differ |
| 26 | + -- (Automagically triggers nested changes for Resource and Resource[]) |
27 | 27 | * `InputMap` class attribute: |
28 | | - * Provides strongly typed access to project input actions |
| 28 | + -- Provides strongly typed access to project input actions |
29 | 29 | * `CodeComments` class attribute: |
30 | | - * Provides a nested static class to access property comments from code (useful for in-game tooltips, etc) |
| 30 | + -- Provides a nested static class to access property comments from code (useful for in-game tooltips, etc) |
31 | 31 | * `OnInstantiate` method attribute: |
32 | | - * Generates a static Instantiate method with matching args that calls attributed method as part of the instantiation process |
33 | | - * (Also generates a protected constructor to ensure proper initialisation - can be deactivated via attribute) |
| 32 | + -- Generates a static Instantiate method with matching args that calls attributed method as part of the instantiation process |
| 33 | + -- (Also generates a protected constructor to ensure proper initialisation - can be deactivated via attribute) |
34 | 34 | * `OnImport` method attribute (GD4 only): |
35 | | - * Generates default plugin overrides and options to make plugin class cleaner (inherit from OnImportEditorPlugin) |
| 35 | + -- Generates default plugin overrides and options to make plugin class cleaner (inherit from OnImportEditorPlugin) |
36 | 36 | * Includes base classes/helpers to create project specific source generators |
37 | 37 | </Description> |
38 | 38 | <PackageReleaseNotes> |
39 | | - v.2.3.1 (prerelease) |
| 39 | + v.2.3.1 |
40 | 40 | - ADDED: Support for .NET 8.0 |
41 | 41 | - ADDED: OnImport attribute for editor only builds (GD4 only) |
42 | 42 |
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@@ -79,8 +79,8 @@ C# Source Generators for use with the Godot Game Engine (supports Godot 4 and .N |
79 | 79 | <PackageLicenseExpression>MIT</PackageLicenseExpression> |
80 | 80 | <PackageTags>Godot C# SourceGenerator</PackageTags> |
81 | 81 | <PackageReadmeFile>README.md</PackageReadmeFile> |
82 | | - <!--<Version>2.3.0</Version>--> |
83 | | - <Version>2.3.1-$([System.DateTime]::Now.ToString(yyMMdd-HHmm)).$(Configuration)</Version> |
| 82 | + <Version>2.3.1</Version> |
| 83 | + <!--<Version>2.3.1-$([System.DateTime]::Now.ToString(yyMMdd-HHmm)).$(Configuration)</Version>--> |
84 | 84 | <GeneratePackageOnBuild>true</GeneratePackageOnBuild> |
85 | 85 | </PropertyGroup> |
86 | 86 | <ItemGroup> |
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