Skip to content

Notify attribute does not show initial values in inspector window #180

@valkyrienyanko

Description

@valkyrienyanko

Version

Cat Lips Source Generators: 2.7.0-260308-1543.Release
Godot: v4.6.1.stable.mono.official [14d19694e]
Net 10.0 C# 13

Problem

The [Notify] attribute is not showing the set initial values in the editors inspector window. This is making it hard to change the value in-game based off the default value set from script.

Script

Image

Inspector Window

Image

Trying to set initial value directly

Note that if the value is set directly (without the [Notify] attribute) then the initial value can be seen just fine in the inspector.

Image

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions