Version
Cat Lips Source Generators: 2.7.0-260308-1543.Release
Godot: v4.6.1.stable.mono.official [14d19694e]
Net 10.0 C# 13
Problem
The [Notify] attribute is not showing the set initial values in the editors inspector window. This is making it hard to change the value in-game based off the default value set from script.
Script
Inspector Window
Trying to set initial value directly
Note that if the value is set directly (without the [Notify] attribute) then the initial value can be seen just fine in the inspector.

Version
Cat Lips Source Generators: 2.7.0-260308-1543.Release
Godot: v4.6.1.stable.mono.official [14d19694e]
Net 10.0 C# 13
Problem
The
[Notify]attribute is not showing the set initial values in the editors inspector window. This is making it hard to change the value in-game based off the default value set from script.Script
Inspector Window
Trying to set initial value directly
Note that if the value is set directly (without the
[Notify]attribute) then the initial value can be seen just fine in the inspector.