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this.world.spawnEntity((Entity) (Object) this);// if the teleporting failed, we need to add it back to the world
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LOGGER.debug("Failed to teleport {}, return it to its previous world", this);
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if (nbtCachedForMoveToWorld == null) { // Some entity may invoke moveToWorld many times, which may cause https://github.com/CaveNightingale/DimensionalThreading/issues/1
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