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Interactive Water in Flax Engine 1.10

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A simple demo including the following content:

  1. HLSL compute shader to create ripple texture and calculate normal
  2. Planar reflection
  3. A noise texture generator to procedurally create normal texture
  4. A water material with advanced screen space refraction

Known Issues:

Planar reflection can't rendering shadow or sky correctly due to certain depth errors caused by the oblique projection matrix.

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