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autocomplete.json
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640 lines (640 loc) · 35.4 KB
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[
"achievement give *",
"achievement give * <player>",
"achievement give <name>",
"achievement give <name> <player>",
"achievement take *",
"achievement take * <player>",
"achievement take <name>",
"achievement take <name> <player>",
"ban <name>",
"ban <name> <reason>",
"ban-ip <address>",
"ban-ip <address> <reason>",
"ban-ip <name>",
"ban-ip <name> <reason>",
"banlist ips",
"banlist players",
"blockdata <x> <y> <z> <dataTag>",
"clear",
"clear <player>",
"clear <player> <item>",
"clear <player> <item> <data>",
"clear <player> <item> <data> <maxCount>",
"clear <player> <item> <data> <maxCount> <dataTag>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered force <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered force <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered force <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered move <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered move <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered move <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered normal <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered normal <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> filtered normal <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked force <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked force <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked force <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked move <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked move <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked move <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked normal <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked normal <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> masked normal <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace force <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace force <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace force <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace move <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace move <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace move <tileName> <state>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace normal <tileName>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace normal <tileName> <dataValue>",
"clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> replace normal <tileName> <state>",
"connect <serverURI>",
"debug start",
"debug stop",
"defaultgamemode adventure",
"defaultgamemode creative",
"defaultgamemode spectator",
"defaultgamemode survival",
"deop <player>",
"difficulty easy",
"difficulty hard",
"difficulty normal",
"difficulty peaceful",
"effect <player> clear",
"effect <player> minecraft:absorption",
"effect <player> minecraft:absorption <seconds>",
"effect <player> minecraft:absorption <seconds> <amplifier>",
"effect <player> minecraft:absorption <seconds> <amplifier> false",
"effect <player> minecraft:absorption <seconds> <amplifier> true",
"effect <player> minecraft:blindness",
"effect <player> minecraft:blindness <seconds>",
"effect <player> minecraft:blindness <seconds> <amplifier>",
"effect <player> minecraft:blindness <seconds> <amplifier> false",
"effect <player> minecraft:blindness <seconds> <amplifier> true",
"effect <player> minecraft:fire_resistance",
"effect <player> minecraft:fire_resistance <seconds>",
"effect <player> minecraft:fire_resistance <seconds> <amplifier>",
"effect <player> minecraft:fire_resistance <seconds> <amplifier> false",
"effect <player> minecraft:fire_resistance <seconds> <amplifier> true",
"effect <player> minecraft:glowing",
"effect <player> minecraft:glowing <seconds>",
"effect <player> minecraft:glowing <seconds> <amplifier>",
"effect <player> minecraft:glowing <seconds> <amplifier> false",
"effect <player> minecraft:glowing <seconds> <amplifier> true",
"effect <player> minecraft:haste",
"effect <player> minecraft:haste <seconds>",
"effect <player> minecraft:haste <seconds> <amplifier>",
"effect <player> minecraft:haste <seconds> <amplifier> false",
"effect <player> minecraft:haste <seconds> <amplifier> true",
"effect <player> minecraft:health_boost",
"effect <player> minecraft:health_boost <seconds>",
"effect <player> minecraft:health_boost <seconds> <amplifier>",
"effect <player> minecraft:health_boost <seconds> <amplifier> false",
"effect <player> minecraft:health_boost <seconds> <amplifier> true",
"effect <player> minecraft:hunger",
"effect <player> minecraft:hunger <seconds>",
"effect <player> minecraft:hunger <seconds> <amplifier>",
"effect <player> minecraft:hunger <seconds> <amplifier> false",
"effect <player> minecraft:hunger <seconds> <amplifier> true",
"effect <player> minecraft:instant_damage",
"effect <player> minecraft:instant_damage <seconds>",
"effect <player> minecraft:instant_damage <seconds> <amplifier>",
"effect <player> minecraft:instant_damage <seconds> <amplifier> false",
"effect <player> minecraft:instant_damage <seconds> <amplifier> true",
"effect <player> minecraft:instant_health",
"effect <player> minecraft:instant_health <seconds>",
"effect <player> minecraft:instant_health <seconds> <amplifier>",
"effect <player> minecraft:instant_health <seconds> <amplifier> false",
"effect <player> minecraft:instant_health <seconds> <amplifier> true",
"effect <player> minecraft:invisibility",
"effect <player> minecraft:invisibility <seconds>",
"effect <player> minecraft:invisibility <seconds> <amplifier>",
"effect <player> minecraft:invisibility <seconds> <amplifier> false",
"effect <player> minecraft:invisibility <seconds> <amplifier> true",
"effect <player> minecraft:jump_boost",
"effect <player> minecraft:jump_boost <seconds>",
"effect <player> minecraft:jump_boost <seconds> <amplifier>",
"effect <player> minecraft:jump_boost <seconds> <amplifier> false",
"effect <player> minecraft:jump_boost <seconds> <amplifier> true",
"effect <player> minecraft:levitation",
"effect <player> minecraft:levitation <seconds>",
"effect <player> minecraft:levitation <seconds> <amplifier>",
"effect <player> minecraft:levitation <seconds> <amplifier> false",
"effect <player> minecraft:levitation <seconds> <amplifier> true",
"effect <player> minecraft:luck",
"effect <player> minecraft:luck <seconds>",
"effect <player> minecraft:luck <seconds> <amplifier>",
"effect <player> minecraft:luck <seconds> <amplifier> false",
"effect <player> minecraft:luck <seconds> <amplifier> true",
"effect <player> minecraft:mining_fatigue",
"effect <player> minecraft:mining_fatigue <seconds>",
"effect <player> minecraft:mining_fatigue <seconds> <amplifier>",
"effect <player> minecraft:mining_fatigue <seconds> <amplifier> false",
"effect <player> minecraft:mining_fatigue <seconds> <amplifier> true",
"effect <player> minecraft:nausea",
"effect <player> minecraft:nausea <seconds>",
"effect <player> minecraft:nausea <seconds> <amplifier>",
"effect <player> minecraft:nausea <seconds> <amplifier> false",
"effect <player> minecraft:nausea <seconds> <amplifier> true",
"effect <player> minecraft:night_vision",
"effect <player> minecraft:night_vision <seconds>",
"effect <player> minecraft:night_vision <seconds> <amplifier>",
"effect <player> minecraft:night_vision <seconds> <amplifier> false",
"effect <player> minecraft:night_vision <seconds> <amplifier> true",
"effect <player> minecraft:poison",
"effect <player> minecraft:poison <seconds>",
"effect <player> minecraft:poison <seconds> <amplifier>",
"effect <player> minecraft:poison <seconds> <amplifier> false",
"effect <player> minecraft:poison <seconds> <amplifier> true",
"effect <player> minecraft:regeneration",
"effect <player> minecraft:regeneration <seconds>",
"effect <player> minecraft:regeneration <seconds> <amplifier>",
"effect <player> minecraft:regeneration <seconds> <amplifier> false",
"effect <player> minecraft:regeneration <seconds> <amplifier> true",
"effect <player> minecraft:resistance",
"effect <player> minecraft:resistance <seconds>",
"effect <player> minecraft:resistance <seconds> <amplifier>",
"effect <player> minecraft:resistance <seconds> <amplifier> false",
"effect <player> minecraft:resistance <seconds> <amplifier> true",
"effect <player> minecraft:saturation",
"effect <player> minecraft:saturation <seconds>",
"effect <player> minecraft:saturation <seconds> <amplifier>",
"effect <player> minecraft:saturation <seconds> <amplifier> false",
"effect <player> minecraft:saturation <seconds> <amplifier> true",
"effect <player> minecraft:slowness",
"effect <player> minecraft:slowness <seconds>",
"effect <player> minecraft:slowness <seconds> <amplifier>",
"effect <player> minecraft:slowness <seconds> <amplifier> false",
"effect <player> minecraft:slowness <seconds> <amplifier> true",
"effect <player> minecraft:speed",
"effect <player> minecraft:speed <seconds>",
"effect <player> minecraft:speed <seconds> <amplifier>",
"effect <player> minecraft:speed <seconds> <amplifier> false",
"effect <player> minecraft:speed <seconds> <amplifier> true",
"effect <player> minecraft:strength",
"effect <player> minecraft:strength <seconds>",
"effect <player> minecraft:strength <seconds> <amplifier>",
"effect <player> minecraft:strength <seconds> <amplifier> false",
"effect <player> minecraft:strength <seconds> <amplifier> true",
"effect <player> minecraft:unluck",
"effect <player> minecraft:unluck <seconds>",
"effect <player> minecraft:unluck <seconds> <amplifier>",
"effect <player> minecraft:unluck <seconds> <amplifier> false",
"effect <player> minecraft:unluck <seconds> <amplifier> true",
"effect <player> minecraft:water_breathing",
"effect <player> minecraft:water_breathing <seconds>",
"effect <player> minecraft:water_breathing <seconds> <amplifier>",
"effect <player> minecraft:water_breathing <seconds> <amplifier> false",
"effect <player> minecraft:water_breathing <seconds> <amplifier> true",
"effect <player> minecraft:weakness",
"effect <player> minecraft:weakness <seconds>",
"effect <player> minecraft:weakness <seconds> <amplifier>",
"effect <player> minecraft:weakness <seconds> <amplifier> false",
"effect <player> minecraft:weakness <seconds> <amplifier> true",
"effect <player> minecraft:wither",
"effect <player> minecraft:wither <seconds>",
"effect <player> minecraft:wither <seconds> <amplifier>",
"effect <player> minecraft:wither <seconds> <amplifier> false",
"effect <player> minecraft:wither <seconds> <amplifier> true",
"enchant <player> minecraft:aqua_affinity",
"enchant <player> minecraft:aqua_affinity <level>",
"enchant <player> minecraft:bane_of_arthropods",
"enchant <player> minecraft:bane_of_arthropods <level>",
"enchant <player> minecraft:binding_curse",
"enchant <player> minecraft:binding_curse <level>",
"enchant <player> minecraft:blast_protection",
"enchant <player> minecraft:blast_protection <level>",
"enchant <player> minecraft:depth_strider",
"enchant <player> minecraft:depth_strider <level>",
"enchant <player> minecraft:efficiency",
"enchant <player> minecraft:efficiency <level>",
"enchant <player> minecraft:feather_falling",
"enchant <player> minecraft:feather_falling <level>",
"enchant <player> minecraft:fire_aspect",
"enchant <player> minecraft:fire_aspect <level>",
"enchant <player> minecraft:fire_protection",
"enchant <player> minecraft:fire_protection <level>",
"enchant <player> minecraft:flame",
"enchant <player> minecraft:flame <level>",
"enchant <player> minecraft:fortune",
"enchant <player> minecraft:fortune <level>",
"enchant <player> minecraft:frost_walker",
"enchant <player> minecraft:frost_walker <level>",
"enchant <player> minecraft:infinity",
"enchant <player> minecraft:infinity <level>",
"enchant <player> minecraft:knockback",
"enchant <player> minecraft:knockback <level>",
"enchant <player> minecraft:looting",
"enchant <player> minecraft:looting <level>",
"enchant <player> minecraft:luck_of_the_sea",
"enchant <player> minecraft:luck_of_the_sea <level>",
"enchant <player> minecraft:lure",
"enchant <player> minecraft:lure <level>",
"enchant <player> minecraft:mending",
"enchant <player> minecraft:mending <level>",
"enchant <player> minecraft:power",
"enchant <player> minecraft:power <level>",
"enchant <player> minecraft:projectile_protection",
"enchant <player> minecraft:projectile_protection <level>",
"enchant <player> minecraft:protection",
"enchant <player> minecraft:protection <level>",
"enchant <player> minecraft:punch",
"enchant <player> minecraft:punch <level>",
"enchant <player> minecraft:respiration",
"enchant <player> minecraft:respiration <level>",
"enchant <player> minecraft:sharpness",
"enchant <player> minecraft:sharpness <level>",
"enchant <player> minecraft:silk_touch",
"enchant <player> minecraft:silk_touch <level>",
"enchant <player> minecraft:smite",
"enchant <player> minecraft:smite <level>",
"enchant <player> minecraft:sweeping",
"enchant <player> minecraft:sweeping <level>",
"enchant <player> minecraft:thorns",
"enchant <player> minecraft:thorns <level>",
"enchant <player> minecraft:unbreaking",
"enchant <player> minecraft:unbreaking <level>",
"enchant <player> minecraft:vanishing_curse",
"enchant <player> minecraft:vanishing_curse <level>",
"entitydata <entity> <dataTag>",
"execute <entity> <x> <y> <z> <command>",
"execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <dataValue> <command>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> destroy",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> destroy <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> hollow",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> hollow <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> keep",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> keep <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> outline",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> outline <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> replace",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> replace <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue> replace <replaceTileName> <replaceDataValue>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> destroy",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> destroy <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> hollow",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> hollow <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> keep",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> keep <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> outline",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> outline <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> replace",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> replace <dataTag>",
"fill <x1> <y1> <z1> <x2> <y2> <z2> <block> <state> replace <replaceTileName> <replaceDataValue>",
"gamemode adventure",
"gamemode adventure <player>",
"gamemode creative",
"gamemode creative <player>",
"gamemode spectator",
"gamemode spectator <player>",
"gamemode survival",
"gamemode survival <player>",
"gamerule <rule name> <value>",
"gamerule commandBlockOutput false",
"gamerule commandBlockOutput true",
"gamerule disableElytraMovementCheck false",
"gamerule disableElytraMovementCheck true",
"gamerule doDaylightCycle false",
"gamerule doDaylightCycle false",
"gamerule doDaylightCycle true",
"gamerule doDaylightCycle true",
"gamerule doEntityDrops false",
"gamerule doEntityDrops true",
"gamerule doFireTick false",
"gamerule doFireTick true",
"gamerule doMobLoot false",
"gamerule doMobLoot true",
"gamerule doMobSpawning false",
"gamerule doMobSpawning true",
"gamerule doWeatherCycle false",
"gamerule doWeatherCycle true",
"gamerule keepInventory false",
"gamerule keepInventory true",
"gamerule logAdminCommands false",
"gamerule logAdminCommands true",
"gamerule maxEntityCramming 24",
"gamerule maxEntityCramming <value>",
"gamerule naturalRegeneration false",
"gamerule naturalRegeneration true",
"gamerule randomTickSpeed 3",
"gamerule randomTickSpeed <value>",
"gamerule reducedDebugInfo false",
"gamerule reducedDebugInfo true",
"gamerule sendCommandFeedback false",
"gamerule sendCommandFeedback true",
"gamerule showDeathMessages false",
"gamerule showDeathMessages true",
"gamerule spawnRadius 10",
"gamerule spawnRadius <value>",
"gamerule spectatorsGenerateChunks false",
"gamerule spectatorsGenerateChunks true",
"give <player> <item>",
"give <player> <item> <amount>",
"give <player> <item> <amount> <data>",
"give <player> <item> <amount> <data> <dataTag>",
"help",
"help <command>",
"help <page>",
"kick <player>",
"kick <player> <reason>",
"kill",
"kill <entity>",
"kill <player>",
"list",
"list <uuids>",
"me <action>",
"op <player>",
"pardon <player>",
"pardon-ip <address>",
"particle <name> <x> <y> <z> <xd> <yd> <zd> <speed>",
"particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> <count>",
"particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> <count> <mode>",
"particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> <count> <mode> <player>",
"particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> <count> <mode> <player> <params>",
"playsound <sound> ambiant <player>",
"playsound <sound> ambiant <player> <x> <y> <z>",
"playsound <sound> ambiant <player> <x> <y> <z> <volume>",
"playsound <sound> ambiant <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> ambiant <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> block <player>",
"playsound <sound> block <player> <x> <y> <z>",
"playsound <sound> block <player> <x> <y> <z> <volume>",
"playsound <sound> block <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> block <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> hostile <player>",
"playsound <sound> hostile <player> <x> <y> <z>",
"playsound <sound> hostile <player> <x> <y> <z> <volume>",
"playsound <sound> hostile <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> hostile <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> master <player>",
"playsound <sound> master <player> <x> <y> <z>",
"playsound <sound> master <player> <x> <y> <z> <volume>",
"playsound <sound> master <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> master <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> music <player>",
"playsound <sound> music <player> <x> <y> <z>",
"playsound <sound> music <player> <x> <y> <z> <volume>",
"playsound <sound> music <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> music <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> neutral <player>",
"playsound <sound> neutral <player> <x> <y> <z>",
"playsound <sound> neutral <player> <x> <y> <z> <volume>",
"playsound <sound> neutral <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> neutral <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> player <player>",
"playsound <sound> player <player> <x> <y> <z>",
"playsound <sound> player <player> <x> <y> <z> <volume>",
"playsound <sound> player <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> player <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> record <player>",
"playsound <sound> record <player> <x> <y> <z>",
"playsound <sound> record <player> <x> <y> <z> <volume>",
"playsound <sound> record <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> record <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> voice <player>",
"playsound <sound> voice <player> <x> <y> <z>",
"playsound <sound> voice <player> <x> <y> <z> <volume>",
"playsound <sound> voice <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> voice <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"playsound <sound> weather <player>",
"playsound <sound> weather <player> <x> <y> <z>",
"playsound <sound> weather <player> <x> <y> <z> <volume>",
"playsound <sound> weather <player> <x> <y> <z> <volume> <pitch>",
"playsound <sound> weather <player> <x> <y> <z> <volume> <pitch> <minimumVolume>",
"publish",
"replaceitem block <x> <y> <z> slot.armor.chest <item>",
"replaceitem block <x> <y> <z> slot.armor.chest <item> <amount>",
"replaceitem block <x> <y> <z> slot.armor.chest <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.armor.chest <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.armor.feet <item>",
"replaceitem block <x> <y> <z> slot.armor.feet <item> <amount>",
"replaceitem block <x> <y> <z> slot.armor.feet <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.armor.feet <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.armor.head <item>",
"replaceitem block <x> <y> <z> slot.armor.head <item> <amount>",
"replaceitem block <x> <y> <z> slot.armor.head <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.armor.head <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.armor.legs <item>",
"replaceitem block <x> <y> <z> slot.armor.legs <item> <amount>",
"replaceitem block <x> <y> <z> slot.armor.legs <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.armor.legs <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.enderchest.<slot_number> <item>",
"replaceitem block <x> <y> <z> slot.enderchest.<slot_number> <item> <amount>",
"replaceitem block <x> <y> <z> slot.enderchest.<slot_number> <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.enderchest.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.horse.armor <item>",
"replaceitem block <x> <y> <z> slot.horse.armor <item> <amount>",
"replaceitem block <x> <y> <z> slot.horse.armor <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.horse.armor <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.horse.chest.<slot_number> <item>",
"replaceitem block <x> <y> <z> slot.horse.chest.<slot_number> <item> <amount>",
"replaceitem block <x> <y> <z> slot.horse.chest.<slot_number> <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.horse.chest.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.horse.saddle <item>",
"replaceitem block <x> <y> <z> slot.horse.saddle <item> <amount>",
"replaceitem block <x> <y> <z> slot.horse.saddle <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.horse.saddle <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.hotbar.<slot_number> <item>",
"replaceitem block <x> <y> <z> slot.hotbar.<slot_number> <item> <amount>",
"replaceitem block <x> <y> <z> slot.hotbar.<slot_number> <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.hotbar.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.inventory.<slot_number> <item>",
"replaceitem block <x> <y> <z> slot.inventory.<slot_number> <item> <amount>",
"replaceitem block <x> <y> <z> slot.inventory.<slot_number> <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.inventory.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.villager.<slot_number> <item>",
"replaceitem block <x> <y> <z> slot.villager.<slot_number> <item> <amount>",
"replaceitem block <x> <y> <z> slot.villager.<slot_number> <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.villager.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.weapon.mainhand <item>",
"replaceitem block <x> <y> <z> slot.weapon.mainhand <item> <amount>",
"replaceitem block <x> <y> <z> slot.weapon.mainhand <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.weapon.mainhand <item> <amount> <data> <dataTag>",
"replaceitem block <x> <y> <z> slot.weapon.offhand <item>",
"replaceitem block <x> <y> <z> slot.weapon.offhand <item> <amount>",
"replaceitem block <x> <y> <z> slot.weapon.offhand <item> <amount> <data>",
"replaceitem block <x> <y> <z> slot.weapon.offhand <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.armor.chest <item>",
"replaceitem entity <selector> slot.armor.chest <item> <amount>",
"replaceitem entity <selector> slot.armor.chest <item> <amount> <data>",
"replaceitem entity <selector> slot.armor.chest <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.armor.feet <item>",
"replaceitem entity <selector> slot.armor.feet <item> <amount>",
"replaceitem entity <selector> slot.armor.feet <item> <amount> <data>",
"replaceitem entity <selector> slot.armor.feet <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.armor.head <item>",
"replaceitem entity <selector> slot.armor.head <item> <amount>",
"replaceitem entity <selector> slot.armor.head <item> <amount> <data>",
"replaceitem entity <selector> slot.armor.head <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.armor.legs <item>",
"replaceitem entity <selector> slot.armor.legs <item> <amount>",
"replaceitem entity <selector> slot.armor.legs <item> <amount> <data>",
"replaceitem entity <selector> slot.armor.legs <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.enderchest.<slot_number> <item>",
"replaceitem entity <selector> slot.enderchest.<slot_number> <item> <amount>",
"replaceitem entity <selector> slot.enderchest.<slot_number> <item> <amount> <data>",
"replaceitem entity <selector> slot.enderchest.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.horse.armor <item>",
"replaceitem entity <selector> slot.horse.armor <item> <amount>",
"replaceitem entity <selector> slot.horse.armor <item> <amount> <data>",
"replaceitem entity <selector> slot.horse.armor <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.horse.chest.<slot_number> <item>",
"replaceitem entity <selector> slot.horse.chest.<slot_number> <item> <amount>",
"replaceitem entity <selector> slot.horse.chest.<slot_number> <item> <amount> <data>",
"replaceitem entity <selector> slot.horse.chest.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.horse.saddle <item>",
"replaceitem entity <selector> slot.horse.saddle <item> <amount>",
"replaceitem entity <selector> slot.horse.saddle <item> <amount> <data>",
"replaceitem entity <selector> slot.horse.saddle <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.hotbar.<slot_number> <item>",
"replaceitem entity <selector> slot.hotbar.<slot_number> <item> <amount>",
"replaceitem entity <selector> slot.hotbar.<slot_number> <item> <amount> <data>",
"replaceitem entity <selector> slot.hotbar.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.inventory.<slot_number> <item>",
"replaceitem entity <selector> slot.inventory.<slot_number> <item> <amount>",
"replaceitem entity <selector> slot.inventory.<slot_number> <item> <amount> <data>",
"replaceitem entity <selector> slot.inventory.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.villager.<slot_number> <item>",
"replaceitem entity <selector> slot.villager.<slot_number> <item> <amount>",
"replaceitem entity <selector> slot.villager.<slot_number> <item> <amount> <data>",
"replaceitem entity <selector> slot.villager.<slot_number> <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.weapon.mainhand <item>",
"replaceitem entity <selector> slot.weapon.mainhand <item> <amount>",
"replaceitem entity <selector> slot.weapon.mainhand <item> <amount> <data>",
"replaceitem entity <selector> slot.weapon.mainhand <item> <amount> <data> <dataTag>",
"replaceitem entity <selector> slot.weapon.offhand <item>",
"replaceitem entity <selector> slot.weapon.offhand <item> <amount>",
"replaceitem entity <selector> slot.weapon.offhand <item> <amount> <data>",
"replaceitem entity <selector> slot.weapon.offhand <item> <amount> <data> <dataTag>",
"save-all",
"save-all <flush>",
"save-off",
"save-on",
"say <message>",
"scoreboard <objectives>",
"scoreboard <players>",
"scoreboard <teams>",
"seed",
"setblock <x> <y> <z> <block>",
"setblock <x> <y> <z> <block> <dataValue>",
"setblock <x> <y> <z> <block> <dataValue> destroy",
"setblock <x> <y> <z> <block> <dataValue> destroy <dataTag>",
"setblock <x> <y> <z> <block> <dataValue> keep",
"setblock <x> <y> <z> <block> <dataValue> keep <dataTag>",
"setblock <x> <y> <z> <block> <dataValue> replace",
"setblock <x> <y> <z> <block> <dataValue> replace <dataTag>",
"setblock <x> <y> <z> <block> <state>",
"setblock <x> <y> <z> <block> <state> destroy",
"setblock <x> <y> <z> <block> <state> destroy <dataTag>",
"setblock <x> <y> <z> <block> <state> keep",
"setblock <x> <y> <z> <block> <state> keep <dataTag>",
"setblock <x> <y> <z> <block> <state> replace",
"setblock <x> <y> <z> <block> <state> replace <dataTag>",
"setidletimeout <minutes>",
"setworldspawn",
"setworldspawn <x> <y> <z>",
"spawnpoint",
"spawnpoint <player>",
"spawnpoint <player> <x> <y> <z>",
"spreadplayers <x> <z> <spreadDistance> <maxRange> false <players>",
"spreadplayers <x> <z> <spreadDistance> <maxRange> true <players>",
"stats block <x> <y> <z> clear AffectedBlocks",
"stats block <x> <y> <z> clear AffectedEntities",
"stats block <x> <y> <z> clear AffectedItems",
"stats block <x> <y> <z> clear QueryResult",
"stats block <x> <y> <z> clear SuccessCount",
"stats block <x> <y> <z> set AffectedBlocks <selector> <objective>",
"stats block <x> <y> <z> set AffectedEntities <selector> <objective>",
"stats block <x> <y> <z> set AffectedItems <selector> <objective>",
"stats block <x> <y> <z> set QueryResult <selector> <objective>",
"stats block <x> <y> <z> set SuccessCount <selector> <objective>",
"stats entity <selector> clear AffectedBlocks",
"stats entity <selector> clear AffectedEntities",
"stats entity <selector> clear AffectedItems",
"stats entity <selector> clear QueryResult",
"stats entity <selector> clear SuccessCount",
"stats entity <selector> set AffectedBlocks <selector> <objective>",
"stats entity <selector> set AffectedEntities <selector> <objective>",
"stats entity <selector> set AffectedItems <selector> <objective>",
"stats entity <selector> set QueryResult <selector> <objective>",
"stats entity <selector> set SuccessCount <selector> <objective>",
"stop",
"stopsound <player>",
"stopsound <player> ambient",
"stopsound <player> ambient <sound>",
"stopsound <player> block",
"stopsound <player> block <sound>",
"stopsound <player> hostile",
"stopsound <player> hostile <sound>",
"stopsound <player> master",
"stopsound <player> master <sound>",
"stopsound <player> music",
"stopsound <player> music <sound>",
"stopsound <player> neutral",
"stopsound <player> neutral <sound>",
"stopsound <player> player",
"stopsound <player> player <sound>",
"stopsound <player> record",
"stopsound <player> record <sound>",
"stopsound <player> voice",
"stopsound <player> voice <sound>",
"stopsound <player> weather",
"stopsound <player> weather <sound>",
"summon <entityName>",
"summon <entityName> <x> <y> <z>",
"summon <entityName> <x> <y> <z> <dataTag>",
"teleport <target entity> <x> <y> <z>",
"teleport <target entity> <x> <y> <z> <y-rot> <x-rot>",
"tell <player> <message>",
"tellraw <player> <jsonMessage>",
"time <add> <value>",
"time <query> <value>",
"time <set> <value>",
"title <player> actionbar <jsonTitle>",
"title <player> clear",
"title <player> reset",
"title <player> subtitle <jsonTitle>",
"title <player> times <fadeIn> <stay> <fadeOut>",
"title <player> title <jsonTitle>",
"toggledownfall",
"tp <destinationPlayer>",
"tp <player> <destinationPlayer>",
"tp <player> <x> <y> <z>",
"tp <player> <x> <y> <z> <yaw> <pitch>",
"trigger <objective> <add> <value>",
"trigger <objective> <set> <value>",
"weather <clear>",
"weather <clear> <duration>",
"weather <rain>",
"weather <rain> <duration>",
"weather <thunder>",
"weather <thunder> <duration>",
"whitelist add <player>",
"whitelist list",
"whitelist off",
"whitelist on",
"whitelist reload",
"whitelist remove <player>",
"worldborder add <distance>",
"worldborder add <distance> <time>",
"worldborder center <x> <z>",
"worldborder damage amount <damagePerBlock>",
"worldborder damage buffer <distance>",
"worldborder get",
"worldborder set <distance>",
"worldborder set <distance> <time>",
"worldborder warning distance <distance>",
"worldborder warning time 15",
"worldborder warning time <time>",
"xp <amount>",
"xp <amount> <player>",
"xp <amount>L",
"xp <amount>L <player>"
]