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Update 1.3.0-beta.2
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Changelog.txt

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- Added an option to the script extenders/Bepinex wizards to intall them as mods,
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- Fomod image previews (when clicking the image) now scales to the entire panel for better visibility
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- Saved Fomod options are now highlighted in green
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- Added support for .fomod archives
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- Fixed mods in collection that had both the same mod name and logical file name, causing only 1 to install and the rest to be overwritten
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- The Baldurs Gate 3 modsettings writer now uses a collection pak load order if present.
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- v1.2.14
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- Fixed staged folders not being found when deploying with cyberpunk

src/run.sh

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#!/bin/bash
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cd "$(dirname "$0")"
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# Drop AppImage-injected env that poisons a from-source run. If the user
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# launched a terminal from a running AppImage at any point, these inherit
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# into the shell and point at /tmp/.mount_*; once the AppImage exits the
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# mount goes away and Python startup fails with "Failed to import encodings"
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# or "ImportError: cannot import name '_imaging' from 'PIL'".
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unset PYTHONPATH PYTHONHOME APPDIR APPIMAGE OWD URUNTIME ARG0 ARGV0
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unset SHARUN_DIR SHARUN_WORKING_DIR APPIMAGE_ARCH APPIMAGE_UUID
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unset GIO_LAUNCH_DESKTOP GDK_PIXBUF_MODULEDIR GDK_PIXBUF_MODULE_FILE
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unset GIO_MODULE_DIR GSETTINGS_SCHEMA_DIR GTK_PATH GTK_IM_MODULE_FILE
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unset QT_PLUGIN_PATH TERMINFO LIBTHAI_DICTDIR
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unset SSL_CERT_FILE SSL_CERT_DIR CURL_CA_BUNDLE LD_LIBRARY_PATH LD_PRELOAD
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# Drop a stale MOD_MANAGER_GAMES pointing at a vanished mount so gui.py
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# re-discovers the source tree's Games/ dir.
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case "${MOD_MANAGER_GAMES:-}" in /tmp/.mount_*) unset MOD_MANAGER_GAMES ;; esac
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# Strip /tmp/.mount_* fragments from PATH / XDG_DATA_DIRS so a stale
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# AppImage's bin/ doesn't shadow system tools.
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PATH=$(echo "$PATH" | tr ':' '\n' | grep -v '^/tmp/\.mount_' | paste -sd:)
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[ -n "${XDG_DATA_DIRS:-}" ] && \
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XDG_DATA_DIRS=$(echo "$XDG_DATA_DIRS" | tr ':' '\n' | grep -v '^/tmp/\.mount_' | paste -sd:)
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export PATH XDG_DATA_DIRS
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if [ ! -d .venv ]; then
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python3 -m venv --system-site-packages .venv
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[ -f requirements.txt ] && .venv/bin/pip install -r requirements.txt -q

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