You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: projects/1.20/assets/hexcasting/hexcasting/lang/en_us.flatten.json5
+11-8Lines changed: 11 additions & 8 deletions
Original file line number
Diff line number
Diff line change
@@ -1028,6 +1028,7 @@
1028
1028
eval_too_much: "Evaluated too many patterns",
1029
1029
no_item: "needs %s but got nothing",
1030
1030
"no_item.offhand": "needs %s in the other hand but got nothing",
1031
+
"no_item.hotbar": "needs %s somewhere in the hotbar but got nothing",
1031
1032
bad_entity: "needs %s but got %s",
1032
1033
bad_brainsweep: "The %s rejected the being's mind",
1033
1034
already_brainswept: "The mind has already been used",
@@ -1130,6 +1131,7 @@
1130
1131
bad_item: {
1131
1132
"": "needs %s but got %dx %s",
1132
1133
offhand: "needs %s in the other hand but got %dx %s",
1134
+
hotbar: "needs %s somewhere in the hotbar but got %dx %s",
1133
1135
1134
1136
iota: {
1135
1137
"": "a place to store iotas",
@@ -1146,6 +1148,7 @@
1146
1148
rechargable: "a rechargable item",
1147
1149
colorizer: "a pigment",
1148
1150
variant: "an item with variants",
1151
+
placeable: "a placeable item",
1149
1152
},
1150
1153
1151
1154
bad_block: {
@@ -1706,7 +1709,7 @@
1706
1709
1707
1710
akashiclib: {
1708
1711
"1": "I KNOW SO MUCH it is ONLY RIGHT to have a place to store it all. Information can be stored in books but it is oh so so so so $(italic)slow/$ to write by hand and read by eye. I demand BETTER. And so I shall MAKE better.$(br2)... I am getting worse ... do not know if I have time to write everything bursting through my head before expiring.",
1709
-
"2": "The library. Here. My plans.$(br2)Like how patterns are associated with actions, I can associate my own patterns with iotas in any way I choose. An $(l:greatwork/akashiclib)$(item)Akashic Record/$ controls the library, and each $(l:greatwork/akashiclib)$(item)Akashic Bookshelf/$ stores one pattern mapped to one iota. These must all be directly connected together, touching, within 32 blocks. An $(l:greatwork/akashiclib)$(item)Akashic Ligature/$ doesn't do anything but count as a connecting block, to extend the size of my library.",
1712
+
"2": "The library. Here. My plans.$(br2)Like how patterns are associated with actions, I can associate my own patterns with iotas in any way I choose. An $(l:greatwork/akashiclib)$(item)Akashic Record/$ controls the library, and each $(l:greatwork/akashiclib)$(item)Akashic Bookshelf/$ stores one pattern mapped to one iota. These must all be directly connected together, touching, within 128 blocks. An $(l:greatwork/akashiclib)$(item)Akashic Ligature/$ doesn't do anything but count as a connecting block, to extend the size of my library.",
1710
1713
akashic_record: "Allocating and assigning patterns is simple but oh so boring. I have better things to do. I will need a mind well-used to its work for the extraction to stay sound.",
1711
1714
"3": "Then to operate the library is simple, the patterns are routed through the librarian and it looks them up and returns the iota to you. Two actions do the work. $(l:patterns/akashic_patterns)Notes here/$.$(br2)Using an empty $(l:items/scroll)$(item)scroll/$ on a bookshelf copies the pattern there onto the $(l:items/scroll)$(item)scroll/$. Sneaking and using an empty hand clears the datum in the shelf.",
1712
1715
},
@@ -1788,7 +1791,7 @@
1788
1791
"abs.2": "Replaces a number with its absolute value, or a vector with its length.",
1789
1792
1790
1793
"pow.1": "Perform exponentiation or vector projection.",
1791
-
"pow.2": "With two numbers, combines them by raising the first to the power of the second.$(li)With a number and a vector, removes the number and raises each component of the vector to the number's power.$(li)With two vectors, combines them into the $(l:https://en.wikipedia.org/wiki/Vector_projection)vector projection/$ of the top of the stack onto the second-from-the-top.$(br2)In the first and second cases, the first argument or its components are the base, and the second argument or its components are the exponent.",
1794
+
"pow.2": "With two numbers, combines them by raising the first to the power of the second.$(li)With a number and a vector, removes the number and raises each component of the vector to the number's power.$(li)With two vectors, combines them into the $(l:https://en.wikipedia.org/wiki/Vector_projection)vector projection/$ of the second-from-the-top onto the top of the stack.$(br2)In the first and second cases, the first argument or its components are the base, and the second argument or its components are the exponent.",
1792
1795
1793
1796
floor: "\"Floors\" a number, cutting off the fractional component and leaving an integer value. If passed a vector, instead floors each of its components.",
1794
1797
ceil: "\"Ceilings\" a number, raising it to the next integer value if it has a fractional component. If passed a vector, instead ceils each of its components.",
@@ -1972,9 +1975,9 @@
1972
1975
1973
1976
meta: {
1974
1977
"eval.1": "Remove a pattern or list of patterns from the stack, then cast them as if I had drawn them myself with my $(l:items/staff)$(item)Staff/$ (until a $(l:patterns/meta#hexcasting:halt)$(action)Charon's Gambit/$ is encountered). If an iota is escaped with $(l:patterns/patterns_as_iotas#hexcasting:escape)$(action)Consideration/$ or $(l:patterns/patterns_as_iotas#hexcasting:open_paren)$(action)its ilk/$, it will be pushed to the stack. Otherwise, non-patterns will fail.",
1975
-
"eval.2": "This can be $(italic)very/$ powerful in tandem with $(l:items/focus)$(item)Foci/$.$(br2)It also makes the bureaucracy of Nature a \"Turing-complete\" system, according to one esoteric scroll I found.$(br2)However, it seems there's a limit to how many times a _Hex can cast itself-- Nature doesn't look kindly on runaway spells!$(br2)In addition, with the energies of the patterns occurring without me to guide them, any mishap will cause the remaining actions to become too unstable and immediately unravel.",
1978
+
"eval.2": "This can be very powerful in tandem with $(l:items/focus)$(item)Foci/$, and according to one esoteric scroll I found it also makes the bureaucracy of Nature a \"Turing-complete\" system.$(br2)However, it seems there's a limit to how many times a _Hex can cast itself-- Nature doesn't look kindly on runaway spells!$(br2)In addition, with the energies of the patterns occurring without me to guide them, any mishap will cause the remaining actions to immediately unravel.",
1976
1979
1977
-
"for_each.1": "Remove a list of patterns and a list from the stack, then cast the given pattern over each element of the second list.",
1980
+
"for_each.1": "Remove a list of patterns and a list from the stack, then cast the given pattern-list over each element of the second list.",
1978
1981
"for_each.2": "More specifically, for each element in the second list, it will:$(li)Create a new stack, with everything on the current stack plus that element$(li)Draw all the patterns in the first list$(li)Save all the iotas remaining on the stack to a list$(br)Then, after all is said and done, pushes the list of saved iotas onto the main stack.$(br2)No wonder all the practitioners of this art go mad.",
1979
1982
1980
1983
"halt.1": "This pattern forcibly halts a _Hex. This is mostly useless on its own, as I could simply just stop writing patterns, or put down my staff.",
@@ -2071,7 +2074,7 @@
2071
2074
2072
2075
colorize: "I must be holding a $(l:items/pigments)$(item)Pigment/$ in my other hand to cast this spell. When I do, it will consume the dye and permanently change my mind's coloration (at least, until I cast the spell again). Costs about one $(l:items/amethyst)$(item)Amethyst Dust/$.",
2073
2076
2074
-
cycle_variant: "Certain items I create seem oddly receptive to the influence of _media. By holding a $(l:items/hexcasting)$(item)Cypher/$, $(l:items/hexcasting)$(item)Trinket/$, $(l:items/hexcasting)$(item)Artifact/$, $(l:items/focus)$(item)Focus/$, or $(l:items/spellbook)$(item)Spellbook/$ in my other hand, I can use this spell to change the appearance of the item. Costs about one $(l:items/amethyst)$(item)Amethyst Dust/$.",
2077
+
cycle_variant: "Certain items I create seem oddly receptive to the influence of _media. By holding a $(l:items/hexcasting)$(item)Cypher/$, $(l:items/hexcasting)$(item)Trinket/$, $(l:items/hexcasting)$(item)Artifact/$, $(l:items/focus)$(item)Focus/$, or $(l:items/spellbook)$(item)Spellbook/$ in my other hand, I can use this spell to change the appearance of the item. Costs a negligible amount of _media.",
2075
2078
2076
2079
flights: {
2077
2080
"1": "Although it seems that true, limitless flight is out of my grasp, I have nonetheless found some methods of holding one in the sky, each with their respective drawbacks.$(br2)All forms produce a shimmer of excess _media; as the spell gets closer to ending, the sparks are shot through with more red and black.",
@@ -2105,8 +2108,8 @@
2105
2108
},
2106
2109
2107
2110
"teleport/great": {
2108
-
"1": "Far more powerful than $(l:patterns/spells/basic#hexcasting:blink)$(action)Blink/$, this spell lets me teleport nearly anywhere in the entire world! There does seem to be a limit, but it is $(italic)much/$ greater than the normal radius of influence I am used to.",
2109
-
"2": "The entity will be teleported by the given vector. Curiously, this vector seems to be an offset, not an absolute position in the world; for example, if I use $(l:patterns/consts#hexcasting:const/vec/x)$(action)Vector Reflection +X/$, the entity will end up precisely one block east of its original position. No matter the distance, it always seems to cost about ten $(l:items/amethyst)$(item)Charged Amethyst/$.$(br2)The transference is not perfect, and it seems when teleporting something as complex as a player, their inventory doesn't $(italic)quite/$ stay attached, and tends to splatter everywhere at the destination. In addition, the target will be forcibly removed from anything inanimate they are riding or sitting on ... but I've read scraps that suggest animals can come along for the ride, so to speak.",
2111
+
"1": "Far more powerful than $(l:patterns/spells/basic#hexcasting:blink)$(action)Blink/$, this spell lets me teleport an entity to anywhere in the entire world! No matter the distance, it always seems to cost about ten $(l:items/amethyst)$(item)Charged Amethyst/$.",
2112
+
"2": "The provided vector is an offset, not an absolute position in the world; for example, if I use (1, 0, 0), the entity will end up precisely one block east of its original position.$(br2)Unfortunately, it seems that when teleporting myself, I'm unable to maintain a perfect focus. This can cause some of my items to splatter out of my inventory on arrival.$(br2)I should also note that the target will be forcibly removed from anything inanimate they are riding ... but I've read scraps that suggest animals can come along for the ride, so to speak.",
0 commit comments