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3+ ## v0.2.1 - 2026-07-05
4+
5+ Bridged Codex Game Studios v0.3.1–v0.3.2 decision-prompt and handoff improvements
6+ into the OpenCode-native port.
7+
8+ - Added low-friction decision-prompt rules so next-step handoffs list real viable
9+ options (usually 3-5, fewer when fewer are real), mark one ` (Recommended) ` , and
10+ support short numbered or ` a. yes ` / ` b. no ` replies when OpenCode has no
11+ clickable choice UI.
12+ - Updated ` /studio-next ` to rank viable next actions instead of collapsing most
13+ situations to a single next step, while keeping mandatory gates as go/no-go
14+ prompts.
15+ - Made explicit ` /handoff ` invocation authorize the OpenCode-native handoff
16+ workflow end to end: continuity-file updates, path-scoped staging, the standard
17+ handoff commit, and a normal push of the current branch. Kept the exception
18+ narrowly scoped — no source edits, no branch switching, no force-push, and no
19+ ` --no-verify ` or amend workarounds.
20+ - Added the ` Low-Friction Decision Prompts ` section and the ` /handoff ` exception
21+ to ` AGENTS.md ` .
22+ - Modernized ` docs/COLLABORATIVE-DESIGN-PRINCIPLE.md ` : added the no-clickable-UI
23+ fallback guidance and renamed ` AskUserQuestion ` → ` question ` throughout (the
24+ original port only renamed tools in agent/skill bodies, leaving this doc on the
25+ legacy Claude tool name).
26+
327## v0.2.0 - 2026-07-05
428
529- Bridged Codex Game Studios QoL improvements:
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