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docs(changelog): record v0.2.1 bridged decision-prompt and handoff improvements
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CHANGELOG.md

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# Changelog
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## v0.2.1 - 2026-07-05
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Bridged Codex Game Studios v0.3.1–v0.3.2 decision-prompt and handoff improvements
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into the OpenCode-native port.
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- Added low-friction decision-prompt rules so next-step handoffs list real viable
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options (usually 3-5, fewer when fewer are real), mark one `(Recommended)`, and
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support short numbered or `a. yes` / `b. no` replies when OpenCode has no
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clickable choice UI.
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- Updated `/studio-next` to rank viable next actions instead of collapsing most
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situations to a single next step, while keeping mandatory gates as go/no-go
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prompts.
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- Made explicit `/handoff` invocation authorize the OpenCode-native handoff
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workflow end to end: continuity-file updates, path-scoped staging, the standard
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handoff commit, and a normal push of the current branch. Kept the exception
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narrowly scoped — no source edits, no branch switching, no force-push, and no
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`--no-verify` or amend workarounds.
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- Added the `Low-Friction Decision Prompts` section and the `/handoff` exception
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to `AGENTS.md`.
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- Modernized `docs/COLLABORATIVE-DESIGN-PRINCIPLE.md`: added the no-clickable-UI
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fallback guidance and renamed `AskUserQuestion``question` throughout (the
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original port only renamed tools in agent/skill bodies, leaving this doc on the
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legacy Claude tool name).
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## v0.2.0 - 2026-07-05
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- Bridged Codex Game Studios QoL improvements:

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