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把API包隔离的太彻底了没检查到mc类说是
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package yalter.mousetweaks.api;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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/**
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* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
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* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
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* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
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* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
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* or the MouseTweaksDisableWheelTweak annotations.
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*/
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public interface IMTModGuiContainer2 {
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/**
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* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
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*
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* @return True if Mouse Tweaks should be disabled, false otherwise.
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*/
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boolean MT_isMouseTweaksDisabled();
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/**
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* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
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*
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* @return True if the Wheel Tweak should be disabled, false otherwise.
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*/
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boolean MT_isWheelTweakDisabled();
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/**
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* Returns the Container.
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*
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* @return Container that is currently in use.
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*/
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Container MT_getContainer();
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/**
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* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
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*
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* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
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*/
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Slot MT_getSlotUnderMouse();
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/**
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* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
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* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
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*
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* @param slot the slot to check
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* @return True if slot is a crafting output slot.
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*/
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boolean MT_isCraftingOutput(Slot slot);
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/**
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* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
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* slots and the Destroy Item slot in the vanilla creative inventory.
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*
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* @param slot the slot to check
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* @return Tru if slot should be ignored by Mouse Tweaks.
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*/
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boolean MT_isIgnored(Slot slot);
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/**
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* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
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* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
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* events are handled (although note these events are handled every game tick, which is far less frequent than every
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* render tick).<br><br>
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* <p>
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* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
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* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
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* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
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* <p>
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* For vanilla containers this method looks like this:
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* <pre>
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* this.ignoreMouseUp = true;
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*
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* if (this.dragSplitting) {
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* if (this.dragSplittingButton == 1) {
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* this.dragSplitting = false;
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* return true;
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* }
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* }
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*
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* return false;
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* </pre>
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*
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* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
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*/
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boolean MT_disableRMBDraggingFunctionality();
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}

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