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TestTile.java
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package com.cleanroommc.modularui.test;
import com.cleanroommc.modularui.api.IGuiHolder;
import com.cleanroommc.modularui.api.IPanelHandler;
import com.cleanroommc.modularui.api.drawable.IKey;
import com.cleanroommc.modularui.drawable.*;
import com.cleanroommc.modularui.factory.PosGuiData;
import com.cleanroommc.modularui.screen.ModularPanel;
import com.cleanroommc.modularui.screen.Tooltip;
import com.cleanroommc.modularui.screen.viewport.GuiContext;
import com.cleanroommc.modularui.theme.WidgetTheme;
import com.cleanroommc.modularui.utils.Alignment;
import com.cleanroommc.modularui.utils.Color;
import com.cleanroommc.modularui.value.BoolValue;
import com.cleanroommc.modularui.value.IntValue;
import com.cleanroommc.modularui.value.StringValue;
import com.cleanroommc.modularui.value.sync.IntSyncValue;
import com.cleanroommc.modularui.value.sync.PanelSyncHandler;
import com.cleanroommc.modularui.value.sync.PanelSyncManager;
import com.cleanroommc.modularui.value.sync.SyncHandlers;
import com.cleanroommc.modularui.widget.ParentWidget;
import com.cleanroommc.modularui.widgets.*;
import com.cleanroommc.modularui.widgets.layout.Column;
import com.cleanroommc.modularui.widgets.layout.Row;
import com.cleanroommc.modularui.widgets.slot.ModularSlot;
import com.cleanroommc.modularui.widgets.slot.SlotGroup;
import com.cleanroommc.modularui.widgets.textfield.TextFieldWidget;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ITickable;
import net.minecraftforge.fluids.FluidTank;
import net.minecraftforge.items.IItemHandlerModifiable;
import net.minecraftforge.items.ItemStackHandler;
import org.jetbrains.annotations.NotNull;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Function;
public class TestTile extends TileEntity implements IGuiHolder<PosGuiData>, ITickable {
private final FluidTank fluidTank = new FluidTank(10000);
private final FluidTank fluidTankPhantom = new FluidTank(Integer.MAX_VALUE);
private long time = 0;
private int val, val2 = 0;
private String value = "";
private double doubleValue = 1;
private final int duration = 80;
private int progress = 0;
private int cycleState = 0;
private final IItemHandlerModifiable inventory = new ItemStackHandler(2) {
@Override
public int getSlotLimit(int slot) {
return slot == 0 ? Integer.MAX_VALUE : 64;
}
};
private final ItemStackHandler bigInventory = new ItemStackHandler(9);
private final ItemStackHandler mixerItems = new ItemStackHandler(4);
private final ItemStackHandler smallInv = new ItemStackHandler(4);
private final FluidTank mixerFluids1 = new FluidTank(16000);
private final FluidTank mixerFluids2 = new FluidTank(16000);
private int num = 2;
@Override
public ModularPanel buildUI(PosGuiData guiData, PanelSyncManager guiSyncManager) {
guiSyncManager.registerSlotGroup("item_inv", 3);
guiSyncManager.registerSlotGroup("mixer_items", 2);
guiSyncManager.syncValue("mixer_fluids", 0, SyncHandlers.fluidSlot(this.mixerFluids1));
guiSyncManager.syncValue("mixer_fluids", 1, SyncHandlers.fluidSlot(this.mixerFluids2));
IntSyncValue cycleStateValue = new IntSyncValue(() -> this.cycleState, val -> this.cycleState = val);
guiSyncManager.syncValue("cycle_state", cycleStateValue);
guiSyncManager.bindPlayerInventory(guiData.getPlayer());
Rectangle colorPickerBackground = new Rectangle().setColor(Color.RED.main);
ModularPanel panel = new ModularPanel("test_tile");
PanelSyncHandler panelSyncHandler = guiSyncManager.panel("other_panel", panel, this::openSecondWindow);
IPanelHandler colorPicker = IPanelHandler.simple(panel, (mainPanel, player) -> new ColorPickerDialog(colorPickerBackground::setColor, colorPickerBackground.getColor(), true)
.setDraggable(true)
.relative(panel)
.top(0)
.rightRel(1f));
PagedWidget.Controller tabController = new PagedWidget.Controller();
panel.flex() // returns object which is responsible for sizing
.size(176, 220) // set a static size for the main panel
.align(Alignment.Center); // center the panel in the screen
panel
.child(new Row()
.debugName("Tab row")
.coverChildren()
.topRel(0f, 4, 1f)
.child(new PageButton(0, tabController)
.tab(GuiTextures.TAB_TOP, -1))
.child(new PageButton(1, tabController)
.tab(GuiTextures.TAB_TOP, 0))
.child(new PageButton(2, tabController)
.tab(GuiTextures.TAB_TOP, 0)))
.child(new PagedWidget<>()
.debugName("root parent")
.sizeRel(1f)
.controller(tabController)
.addPage(new ParentWidget<>()
.debugName("page 1 parent")
.sizeRel(1f, 1f)
.padding(7)
.child(new Row()
.debugName("buttons, slots and more tests")
.height(137)
.coverChildrenWidth()
//.padding(7)
.child(new Column()
.debugName("buttons and slots test")
.coverChildren()
.marginRight(8)
//.flex(flex -> flex.height(0.5f))
//.widthRel(0.5f)
.crossAxisAlignment(Alignment.CrossAxis.CENTER)
.child(new ButtonWidget<>()
.size(60, 18)
.overlay(IKey.dynamic(() -> "Button " + this.val)))
.child(new FluidSlot()
.margin(2)
.syncHandler(SyncHandlers.fluidSlot(this.fluidTank)))
.child(new ButtonWidget<>()
.size(60, 18)
.tooltip(tooltip -> {
tooltip.showUpTimer(10);
tooltip.addLine(IKey.str("Test Line g"));
tooltip.addLine(IKey.str("An image inside of a tooltip:"));
tooltip.addLine(GuiTextures.MUI_LOGO.asIcon().size(50).alignment(Alignment.TopCenter));
tooltip.addLine(IKey.str("And here a circle:"));
tooltip.addLine(new Circle()
.setColor(Color.RED.darker(2), Color.RED.brighter(2))
.asIcon()
.size(20))
.addLine(new ItemDrawable(new ItemStack(Items.DIAMOND)).asIcon())
.pos(Tooltip.Pos.LEFT);
})
.onMousePressed(mouseButton -> {
//panel.getScreen().close(true);
//panel.getScreen().openDialog("dialog", this::buildDialog, ModularUI.LOGGER::info);
//openSecondWindow(context).openIn(panel.getScreen());
panelSyncHandler.openPanel();
return true;
})
//.flex(flex -> flex.left(3)) // ?
.overlay(IKey.str("Button 2")))
.child(new TextFieldWidget()
.size(60, 20)
.value(SyncHandlers.string(() -> this.value, val -> this.value = val))
.margin(0, 3))
.child(new TextFieldWidget()
.size(60, 20)
.value(SyncHandlers.doubleNumber(() -> this.doubleValue, val -> this.doubleValue = val))
.setNumbersDouble(Function.identity()))
.child(IKey.str("Test string").asWidget().padding(2).debugName("test string")))
.child(new Column()
.debugName("button and slots test 2")
.coverChildren()
//.widthRel(0.5f)
.crossAxisAlignment(Alignment.CrossAxis.CENTER)
.child(new ProgressWidget()
.progress(() -> this.progress / (double) this.duration)
.texture(GuiTextures.PROGRESS_ARROW, 20))
.child(new ProgressWidget()
.progress(() -> this.progress / (double) this.duration)
.texture(GuiTextures.PROGRESS_CYCLE, 20)
.direction(ProgressWidget.Direction.CIRCULAR_CW))
.child(new Row().widthRel(1f).height(18)
.child(new ToggleButton()
.value(new BoolValue.Dynamic(() -> cycleStateValue.getIntValue() == 0, val -> cycleStateValue.setIntValue(0)))
.overlay(GuiTextures.CYCLE_BUTTON_DEMO.getSubArea(0, 0, 1, 1 / 3f)))
.child(new ToggleButton()
.value(new BoolValue.Dynamic(() -> cycleStateValue.getIntValue() == 1, val -> cycleStateValue.setIntValue(1)))
.overlay(GuiTextures.CYCLE_BUTTON_DEMO.getSubArea(0, 1 / 3f, 1, 2 / 3f)))
.child(new ToggleButton()
.value(new BoolValue.Dynamic(() -> cycleStateValue.getIntValue() == 2, val -> cycleStateValue.setIntValue(2)))
.overlay(GuiTextures.CYCLE_BUTTON_DEMO.getSubArea(0, 2 / 3f, 1, 1))))
/*.child(new CycleButtonWidget()
.length(3)
.texture(GuiTextures.CYCLE_BUTTON_DEMO)
.addTooltip(0, "State 1")
.addTooltip(1, "State 2")
.addTooltip(2, "State 3")
.background(GuiTextures.BUTTON)
.value(SyncHandlers.intNumber(() -> this.cycleState, val -> this.cycleState = val)))*/
.child(new ItemSlot()
.slot(SyncHandlers.itemSlot(this.inventory, 0).ignoreMaxStackSize(true).singletonSlotGroup()))
.child(new FluidSlot()
.margin(2)
.width(30)
.syncHandler(SyncHandlers.fluidSlot(this.fluidTankPhantom).phantom(true)))
)))
.addPage(new Column()
.debugName("Slots test page")
.coverChildren()
//.height(120)
.padding(7)
.alignX(0.5f)
.mainAxisAlignment(Alignment.MainAxis.START)
.childPadding(2)
//.child(SlotGroupWidget.playerInventory().left(0))
.child(SlotGroupWidget.builder()
.matrix("III", "III", "III")
.key('I', index -> {
// 4 is the middle slot with a negative priority -> shift click prioritises middle slot
if (index == 4) {
return new ItemSlot().slot(SyncHandlers.itemSlot(this.bigInventory, index).singletonSlotGroup(-100));
}
return new ItemSlot().slot(SyncHandlers.itemSlot(this.bigInventory, index).slotGroup("item_inv"));
})
.build()
//.marginBottom(2)
.child(new SortButtons()
.slotGroup("item_inv")
.right(0).top(-11)))
.child(SlotGroupWidget.builder()
.row("FII")
.row("FII")
.key('F', index -> new FluidSlot().syncHandler("mixer_fluids", index))
.key('I', index -> new ItemSlot().slot(SyncHandlers.itemSlot(this.mixerItems, index).slotGroup("mixer_items")))
.build())
.child(new Row()
.coverChildrenHeight()
.child(new CycleButtonWidget()
.size(14, 14)
.stateCount(3)
.stateBackground(GuiTextures.CYCLE_BUTTON_DEMO)
.value(new IntSyncValue(() -> this.val2, val -> this.val2 = val))
.margin(8, 0))
.child(IKey.str("Hello World").asWidget().height(18)))
.child(new SpecialButton(IKey.str("A very long string that looks cool when animated").withAnimation())
.height(14)
.widthRel(1f))
/*GuiTextures.LOGO.asIcon()
.size(80, 80)
.asWidget()
.flex(flex -> flex.width(1f).height(1f))*/)
.addPage(new ParentWidget<>()
.debugName("page 3 parent")
.sizeRel(1f, 1f)
.padding(7)
//.child(SlotGroupWidget.playerInventory())
.child(new SliderWidget()
.widthRel(1f).bottom(50).height(16) // test overwriting of units
.top(7)
.stopper(0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100)
.background(GuiTextures.SLOT_FLUID))
.child(new ButtonWidget<>()
.debugName("color picker button")
.top(25)
.background(colorPickerBackground)
.disableHoverBackground()
.onMousePressed(mouseButton -> {
colorPicker.openPanel();
return true;
}))
.child(new ListWidget<>()
.widthRel(1f).top(50).bottom(2)
/*.child(new Rectangle().setColor(0xFF606060).asWidget()
.top(1)
.left(32)
.size(1, 40))*/
.child(new Row()
.debugName("bogo test config 1")
.widthRel(1f).coverChildrenHeight()
.crossAxisAlignment(Alignment.CrossAxis.CENTER)
.childPadding(2)
.child(new CycleButtonWidget()
.value(new BoolValue(false))
.texture(GuiTextures.CHECK_BOX)
.size(14, 14)
.margin(8, 4))
.child(IKey.lang("bogosort.gui.enable_refill").asWidget()
.height(14)
.marginLeft(10)))
.child(new Row()
.debugName("bogo test config 2")
.widthRel(1f).height(14)
.childPadding(2)
.child(new TextFieldWidget()
.value(new IntValue.Dynamic(() -> this.num, val -> this.num = val))
.setNumbers(1, Short.MAX_VALUE)
.setTextAlignment(Alignment.Center)
.background(new Rectangle().setColor(0xFFb1b1b1))
.setTextColor(IKey.TEXT_COLOR)
.size(30, 14))
.child(IKey.lang("bogosort.gui.refill_threshold").asWidget()
.height(14)))
.child(IKey.lang("bogosort.gui.hotbar_scrolling").asWidget()
.color(0xFF404040)
.alignment(Alignment.CenterLeft)
.left(5).height(14)
.tooltip(tooltip -> tooltip.showUpTimer(10)
.addLine(IKey.lang("bogosort.gui.hotbar_scrolling.tooltip"))))
.child(new Row()
.debugName("bogo test config 3")
.widthRel(1f).height(14)
.childPadding(2)
.child(new CycleButtonWidget()
.value(new BoolValue(false))
.texture(GuiTextures.CHECK_BOX)
.size(14, 14))
.child(IKey.lang("bogosort.gui.enabled").asWidget()
.height(14))))))
.bindPlayerInventory();
/*panel.child(new ButtonWidget<>()
.flex(flex -> flex.size(60, 20)
.top(7)
.left(0.5f))
.background(GuiTextures.BUTTON, IKey.dynamic(() -> "Button " + this.val)))
.child(SlotGroup.playerInventory())
.child(new FluidSlot().flex(flex -> flex
.top(30)
.left(0.5f))
.setSynced("fluid_slot"));*/
return panel;
}
public ModularPanel openSecondWindow(PanelSyncManager syncManager, PanelSyncHandler syncHandler) {
ModularPanel panel = new Dialog<>("second_window", null)
.setDisablePanelsBelow(false)
.setCloseOnOutOfBoundsClick(false)
.size(100, 100)
.background(GuiTextures.MC_BACKGROUND);
SlotGroup slotGroup = new SlotGroup("small_inv", 2);
syncManager.registerSlotGroup(slotGroup);
panel.child(ButtonWidget.panelCloseButton())
.child(IKey.str("2nd Panel")
.asWidget()
.pos(5, 5))
.child(SlotGroupWidget.builder()
.row("II")
.row("II")
.key('I', i -> new ItemSlot().slot(new ModularSlot(smallInv, i).slotGroup(slotGroup)))
.build()
.center());
return panel;
}
public void buildDialog(Dialog<String> dialog) {
AtomicReference<String> value = new AtomicReference<>("");
dialog.setDraggable(true);
dialog.child(new TextFieldWidget()
.flex(flex -> flex.size(100, 20).align(Alignment.Center))
.value(new StringValue.Dynamic(value::get, value::set)))
.child(new ButtonWidget<>()
.flex(flex -> flex.size(8, 8).top(5).right(5))
.overlay(IKey.str("x"))
.onMousePressed(mouseButton -> {
dialog.closeWith(value.get());
return true;
}));
}
@Override
public void update() {
if (this.world.isRemote) {
if (this.time++ % 20 == 0) {
this.val++;
}
} else {
if (this.time++ % 20 == 0 && ++this.val2 == 3) {
this.val2 = 0;
}
}
if (++this.progress == this.duration) {
this.progress = 0;
}
}
@Override
public @NotNull NBTTagCompound writeToNBT(@NotNull NBTTagCompound compound) {
compound = super.writeToNBT(compound);
compound.setTag("item_inv", this.bigInventory.serializeNBT());
return compound;
}
@Override
public void readFromNBT(@NotNull NBTTagCompound compound) {
super.readFromNBT(compound);
this.bigInventory.deserializeNBT(compound.getCompoundTag("item_inv"));
}
private static class SpecialButton extends ButtonWidget<SpecialButton> {
private final AnimatedText animatedKey;
private SpecialButton(AnimatedText animatedKey) {
this.animatedKey = animatedKey.stopAnimation().forward(true);
this.animatedKey.reset();
}
@Override
public void draw(GuiContext context, WidgetTheme widgetTheme) {
this.animatedKey.draw(context, 0, 0, getArea().w(), getArea().h(), widgetTheme);
}
@Override
public void onMouseStartHover() {
this.animatedKey.startAnimation().forward(true);
}
@Override
public void onMouseEndHover() {
this.animatedKey.forward(false);
}
}
}