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Fix voxel remap getting drawn 2x brighter than intended #1952

Fix voxel remap getting drawn 2x brighter than intended

Fix voxel remap getting drawn 2x brighter than intended #1952

Triggered via push May 10, 2025 16:56
Status Success
Total duration 2m 15s
Artifacts 1

build.yml

on: push
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4 warnings
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L46
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.SmudgeType' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/UI/Sidebar/TreeView.cs#L45
The event 'TreeView.HoveredItemChanged' is never used
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L45
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.CellCoords' is never assigned to, and will always have its default value
build-editor: src/TSMapEditor/Models/MapFormat/VirtualFile.cs#L189
'VirtualFile.Dispose()' hides inherited member 'Stream.Dispose()'. Use the new keyword if hiding was intended.

Artifacts

Produced during runtime
Name Size Digest
WorldAlteringEditor Expired
6.09 MB
sha256:4c9a4f1fb88848cffd32ca2f00e13555ec89fb7ae8e0cdc00b3c939a70d90c91