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Add clone handling for clone-able entities #2435

Add clone handling for clone-able entities

Add clone handling for clone-able entities #2435

Triggered via pull request April 10, 2026 15:48
Status Success
Total duration 2m 5s
Artifacts 1

build.yml

on: pull_request
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8 warnings
build-editor
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3.1.0, actions/setup-dotnet@v3.0.3, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L47
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.SmudgeType' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/UI/Sidebar/TreeView.cs#L45
The event 'TreeView.HoveredItemChanged' is never used
build-editor: src/TSMapEditor/Config/Scripts/Add Map Reveal Trigger.cs#L39
Field 'AddMapRevealTrigger.error' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L46
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.CellCoords' is never assigned to, and will always have its default value
build-editor: src/TSMapEditor/Rendering/ObjectRenderers/BuildingRenderer.cs#L327
The variable 'depthAddition' is assigned but its value is never used
build-editor: src/TSMapEditor/Models/MapFormat/VirtualFile.cs#L189
'VirtualFile.Dispose()' hides inherited member 'Stream.Dispose()'. Use the new keyword if hiding was intended.
build-editor: src/TSMapEditor/Rendering/GameClass.cs#L22
The using directive for 'System.Windows.Forms' appeared previously in this namespace

Artifacts

Produced during runtime
Name Size Digest
WorldAlteringEditor
7.23 MB
sha256:e99da9893b6f2bd94237dc4da4bd8e2e571aa3cbee78dd9b84dffb7b14ee67d4