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Fix translation keys for various TriggersWindow strings in English reference translation file
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Lines changed: 23 additions & 22 deletions

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src/TSMapEditor/Config/Translations/en/Translation_en.ini

Lines changed: 23 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -1279,29 +1279,30 @@ TriggersWindow.SortByID=Sort by ID
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TriggersWindow.SortByName=Sort by Name
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TriggersWindow.SortByColor=Sort by Color
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TriggersWindow.SortByColorName=Sort by Color, then by Name
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NoTagFound.Title=No tag found
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NoTagFound.Description=The selected trigger '{0}' has no associated tag. As such, it cannot be attached to any objects.@@This should never happen, have you modified the map with another editor?
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LinkedObjects.Title=Linked Objects
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NoLinkedObjects.Description=The selected trigger '{0}' is not linked to any objects, CellTags or other triggers.
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NoAssociatedTag=The selected trigger {0} has no associated tag. As such, it is not attached to any objects.
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ObjectReferences=The selected trigger '{0}' is linked to the following objects:
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TriggersWindow.NoTagFound.Title=No tag found
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TriggersWindow.NoTagFound.Description=The selected trigger '{0}' has no associated tag. As such, it cannot be attached to any objects.@@This should never happen, have you modified the map with another editor?
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TriggersWindow.LinkedObjects.Title=Linked Objects
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TriggersWindow.NoLinkedObjects.Description=The selected trigger '{0}' is not linked to any objects, CellTags or other triggers.
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TriggersWindow.NoAssociatedTag=The selected trigger {0} has no associated tag. As such, it is not attached to any objects.
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TriggersWindow.ObjectReferences=The selected trigger '{0}' is linked to the following objects:
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TeamTypeReferences=The trigger is linked to TeamType '{0}' ({1}).
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LinkedCellTags=The trigger is linked to one or more celltags (first match at {0}).
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TriggerReferences=The trigger is referenced by the following other triggers:
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TriggersLinkedToSelectedTrigger=The following other triggers are linked to the trigger:
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ActionTypeNotFound.Title=Trigger action type not found
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DisableSpeechNotFound=Could not find trigger action type for "Disable Speech" {0}
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EnableSpeechNotFound=Could not find trigger action type for "Enable Speech" {0}
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RegenerateIDs.Title=Are you sure?
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RegenerateIDs.Description=This will re-generate the internal IDs (01000000, 01000001 etc.) for ALL* of your map's script elements@that start their ID with 0100 (all editor-generated script elements do).@@It might make the list more sensible in case there are deleted triggers. However, this feature is@experimental and if it goes wrong, it can destroy all of your scripting. Do you want to continue?
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CloneForEasierDiffs.Title=Are you sure?
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CloneForEasierDiffs.Description=Cloning this trigger for easier difficulties will create duplicate instances@of this trigger for Medium and Easy difficulties, replacing Hard-mode globals@with respective globals of easier difficulties.@@In case the trigger references TeamTypes, duplicates of the TeamTypes@and their TaskForces are also created for the easier-difficulty triggers.@@No un-do is available. Do you want to continue?
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CloneForEasierDiffsNoDependencies.Title=Are you sure?
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CloneForEasierDiffsNoDependencies.Description=Cloning this trigger for easier difficulties will create duplicate instances@of this trigger for Medium and Easy difficulties, replacing Hard-mode globals@with respective globals of easier difficulties.@@No un-do is available. Do you want to continue?
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ClearCellTags.Title=Are you sure?
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ClearCellTags.Description=This will delete all CellTags related to trigger "{0}". No un-do is available. Do you want to continue?
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DeleteTrigger.Title=Are you sure?
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DeleteTrigger.Description=Do you really want to delete trigger "{0}"?@@(You can hold Shift to skip this confirmation dialog.)
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TriggersWindow.LinkedCellTags=The trigger is linked to one or more celltags (first match at {0}).
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TriggersWindow.TriggerReferences=The trigger is referenced by the following other triggers:
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TriggersWindow.TriggersLinkedToSelectedTrigger=The following other triggers are linked to the trigger:
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TriggersWindow.SelfReference=The trigger is referenced by one or more of its own actions.
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TriggersWindow.ActionTypeNotFound.Title=Trigger action type not found
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TriggersWindow.DisableSpeechNotFound=Could not find trigger action type for "Disable Speech" {0}
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TriggersWindow.EnableSpeechNotFound=Could not find trigger action type for "Enable Speech" {0}
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TriggersWindow.RegenerateIDs.Title=Are you sure?
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TriggersWindow.RegenerateIDs.Description=This will re-generate the internal IDs (01000000, 01000001 etc.) for ALL* of your map's script elements@that start their ID with 0100 (all editor-generated script elements do).@@It might make the list more sensible in case there are deleted triggers. However, this feature is@experimental and if it goes wrong, it can destroy all of your scripting. Do you want to continue?
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TriggersWindow.CloneForEasierDiffs.Title=Are you sure?
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TriggersWindow.CloneForEasierDiffs.Description=Cloning this trigger for easier difficulties will create duplicate instances@of this trigger for Medium and Easy difficulties, replacing Hard-mode globals@with respective globals of easier difficulties.@@In case the trigger references TeamTypes, duplicates of the TeamTypes@and their TaskForces are also created for the easier-difficulty triggers.@@No un-do is available. Do you want to continue?
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TriggersWindow.CloneForEasierDiffsNoDependencies.Title=Are you sure?
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TriggersWindow.CloneForEasierDiffsNoDependencies.Description=Cloning this trigger for easier difficulties will create duplicate instances@of this trigger for Medium and Easy difficulties, replacing Hard-mode globals@with respective globals of easier difficulties.@@No un-do is available. Do you want to continue?
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TriggersWindow.ClearCellTags.Title=Are you sure?
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TriggersWindow.ClearCellTags.Description=This will delete all CellTags related to trigger "{0}". No un-do is available. Do you want to continue?
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TriggersWindow.DeleteTrigger.Title=Are you sure?
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TriggersWindow.DeleteTrigger.Description=Do you really want to delete trigger "{0}"?@@(You can hold Shift to skip this confirmation dialog.)
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VehicleOptionsWindow.lblHeader.Text=Vehicle Options
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VehicleOptionsWindow.lblStrength.Text=Strength:

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