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4 changes: 4 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,12 +34,16 @@ Credits
- Beacon crash fix for multiplayer save/load
- Game speed slider toggle
- Fake multiplayer flag
- **[EJ](https://github.com/11EJDE11)**
- Whole lot of desync fixes
- **[ZivDero](https://github.com/ZivDero)**
- Handicaps (difficulty & credits) support
- **[Starkku](https://github.com/Starkku)**
- Allow customizing whether or not special house is ally to all players via spawn.ini option (#51)
- **[RAZER](https://github.com/CnCRAZER)**
- Game speed slider toggle
- Revert of Battle Fortress cloak changes for CnCNet YR
- Ability to disable ingame chat
- **[TaranDahl](https://github.com/TaranDahl)**
- Porting of multiplayer save/load
- Porting of autosaves
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2 changes: 2 additions & 0 deletions Spawner.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,9 @@
<!-- Misc -->
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.Blowfish.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.Desyncs.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.ClampTacticalPos.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.OpenTopCloak.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.CommonCrashes.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.ExceptionCatch.cpp" />
<ClCompile Include="$(ThisDir)\src\Misc\Bugfixes.IsoMapPack5Limit.cpp" />
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353 changes: 353 additions & 0 deletions src/Misc/Bugfixes.Desyncs.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,353 @@
/**
* yrpp-spawner
*
* Copyright(C) 2022-present CnCNet
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see <http://www.gnu.org/licenses/>.
*/

// Multiplayer desync fixes for missing CellClass::RecalcAttributes calls.
//
// CellClass::RecalcAttributes derives LandType/Passability from
// a cell's iso tile and overlay. Several game code paths clear overlays
// (crates, flags, veinholes, bridges) without calling RecalcAttributes,
// leaving LandType stale. This diverges between players when an aircraft
// passes over the cell(s) which later leads to pathfinding differences.

#include <Utilities/Macro.h>
#include <CellClass.h>
#include <FootClass.h>
#include <MapClass.h>
#include <TechnoClass.h>

// CellClass::RecalcAttributes takes a cell level; -1 means "recalc but keep the
// current level unchanged" (see CellClass.h).
static constexpr int KeepCellLevel = -1;

// CellClass::OverlayTypeIndex sentinel meaning "no overlay present on this cell".
static constexpr int NoOverlay = -1;
Comment on lines +34 to +39

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are they not already declared in YRpp?


// ============================================================
// Aircraft shadow desync fix
// ============================================================
// AircraftClass::Draw_It temporarily calls Set_Height(0) before drawing the
// shadow, which triggers MapClass::Place_Down and Pick_Up, which call
// RecalcAttributes. This only runs for players who can see the aircraft,
// causing LandType to diverge based on fog-of-war state.
// Fix: no-op all three Set_Height calls during shadow drawing.
// 0x5F4300 = ObjectClass::Record_The_Kill_House (empty body, safe NOP target).
DEFINE_JUMP(CALL6, 0x4147D5, 0x5F4300); // Set_Height bridge path
DEFINE_JUMP(CALL6, 0x4147F3, 0x5F4300); // Set_Height non-bridge path
DEFINE_JUMP(CALL6, 0x4148AB, 0x5F4300); // Set_Height restore

// ============================================================
// Crate removal RecalcAttributes
// ============================================================

// Single-player crate removal path.
DEFINE_HOOK(0x4A1BEF, CrateClass_Get_Crate_RecalcAttributes, 0x6)
{
GET(CellClass*, pCell, EBX);
pCell->RecalcAttributes(KeepCellLevel);
return 0;
}

// Multiplayer crate removal path.
DEFINE_HOOK(0x56C1DA, MapClass_Remove_Crate_RecalcAttributes, 0x6)
{
GET(CellClass*, pCell, EBX);
pCell->RecalcAttributes(KeepCellLevel);
return 0;
}

// ============================================================
// Flag removal RecalcAttributes
// ============================================================

// HouseClass::Flag_Remove: clears the flag home cell overlay without RecalcAttributes.
// Unused, but kept for correctness should such a mode be used.
DEFINE_HOOK(0x4FBF3C, HouseClass_Flag_Remove_RecalcAttributes, 0x5)
{
GET(CellClass*, pCell, EAX);
pCell->RecalcAttributes(KeepCellLevel);
return 0;
}
Comment on lines +78 to +85

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Does this affect anything? It's not like CTF works

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Probably not, but keep it for correctness IMO.


// ============================================================
// Veinhole constructor RecalcAttributes
// ============================================================

// VeinholeMonsterClass constructor directly writes SlopeIndex, IsoTileTypeIndex,
// Height, and Level for a 3x3 cell grid without calling RecalcAttributes.
// Hook after the last per-cell write (Level) each iteration to fix all 9 cells.
DEFINE_HOOK(0x74C775, VeinholeMonster_Constructor_RecalcAttributes, 0x6)
{
GET(CellClass*, pCell, EAX);
pCell->Level = (char)R->DL(); // write Level-1 before RecalcAttributes
pCell->RecalcAttributes(KeepCellLevel);
MapClass::Instance.ResetZones(pCell->MapCoords);
MapClass::Instance.RecalculateSubZones(pCell->MapCoords);
return 0x74C77B;
}

// ============================================================
// Bridge RecalcAttributes helpers
// ============================================================

// Called when a bridge section overlay is fully removed (OverlayTypeIndex = -1).
static void BridgeCellDestroyed(CellClass* pCell)
{
pCell->RecalcAttributes(KeepCellLevel);
MapClass::Instance.ResetZones(pCell->MapCoords);
MapClass::Instance.RecalculateSubZones(pCell->MapCoords);
}

// Called when a bridge cell's damage state changes (OverlayData only, overlay
// type index still valid).
static void BridgeCellDamaged(CellClass* pCell)
{
pCell->RecalcAttributes(KeepCellLevel);
MapClass::Instance.RecalculateZones(pCell->MapCoords);
MapClass::Instance.RecalculateSubZones(pCell->MapCoords);
}

// ============================================================
// Bridge hooks - Group A: ESI = CellClass*, OverlayTypeIndex = -1 (7 bytes)
// ============================================================

DEFINE_HOOK(0x56EFF2, MapBridge_56EF50_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x56EFF9;
}

DEFINE_HOOK(0x56F392, MapBridge_56F2F0_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x56F399;
}

DEFINE_HOOK(0x56F956, MapBridge_Destroy_56F8B0_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x56F95D;
}

DEFINE_HOOK(0x56FD26, MapBridge_56FCC0_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x56FD2D;
}

DEFINE_HOOK(0x5721C2, MapBridge_572100_RecalcCell_A, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x5721C9;
}

DEFINE_HOOK(0x5724E2, MapBridge_572480_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x5724E9;
}

DEFINE_HOOK(0x572882, MapBridge_572820_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x572889;
}

DEFINE_HOOK(0x572E46, MapBridge_572DE0_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x572E4D;
}

DEFINE_HOOK(0x573216, MapBridge_5731B0_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x57321D;
}

DEFINE_HOOK(0x57779F, MapBridge_577740_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x5777A6;
}

DEFINE_HOOK(0x5778BB, MapBridge_577860_RecalcCell, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x5778C2;
}

// ============================================================
// Bridge hooks - Group B: EAX = CellClass*, OverlayData change (7 bytes)
// ============================================================

DEFINE_HOOK(0x56F712, MapBridge_56F690_Damaged_EAX_F1, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xF;

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It would be nice to name the various magic numbers but if you can't, not a huuuge deal.

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Good idea, thanks. 905a6fe

BridgeCellDamaged(pCell);
return 0x56F719;
}

DEFINE_HOOK(0x56F71B, MapBridge_56F690_Damaged_EAX_E1, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xE;
BridgeCellDamaged(pCell);
return 0x56F722;
}

DEFINE_HOOK(0x56F822, MapBridge_56F7A0_Damaged_EAX_F2, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xF;
BridgeCellDamaged(pCell);
return 0x56F829;
}

DEFINE_HOOK(0x56F82B, MapBridge_56F7A0_Damaged_EAX_D2, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xD;
BridgeCellDamaged(pCell);
return 0x56F832;
}

DEFINE_HOOK(0x572C02, MapBridge_572BC0_Damaged_EAX_F3, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xF;
BridgeCellDamaged(pCell);
return 0x572C09;
}

DEFINE_HOOK(0x572C0B, MapBridge_572BC0_Damaged_EAX_E3, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xE;
BridgeCellDamaged(pCell);
return 0x572C12;
}

DEFINE_HOOK(0x572D12, MapBridge_572CD0_Damaged_EAX_F4, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xF;
BridgeCellDamaged(pCell);
return 0x572D19;
}

DEFINE_HOOK(0x572D1B, MapBridge_572CD0_Damaged_EAX_D4, 0x7)
{
GET(CellClass*, pCell, EAX);
pCell->OverlayData = 0xD;
BridgeCellDamaged(pCell);
return 0x572D22;
}

// ============================================================
// Bridge hooks - Group C: ESI = CellClass*, OverlayData change (7 bytes)
// ============================================================

DEFINE_HOOK(0x572101, MapBridge_572100_Damaged_ESI, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayData = 0xF;
BridgeCellDamaged(pCell);
return 0x572108;
}

DEFINE_HOOK(0x5777FC, MapBridge_577740_Damaged_ESI, 0x7)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayData = 0xF;
BridgeCellDamaged(pCell);
return 0x577803;
}

// ============================================================
// Bridge hooks - Group D: EBP = CellClass*, OverlayTypeIndex = -1 (7 bytes)
// ============================================================

// VeinholeMonsterClass area bridge cell clear (0x74CBEE).
DEFINE_HOOK(0x74CBEE, VeinholeArea_Bridge_RecalcCell, 0x7)
{
GET(CellClass*, pCell, EBP);
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x74CBF5;
}

// ============================================================
// Bridge hooks - Group E: ESI = CellClass*, OverlayData + OverlayTypeIndex (10 bytes)
// ============================================================

DEFINE_HOOK(0x576721, MapBridge_576200_RecalcCell, 0xA)
{
GET(CellClass*, pCell, ESI);
pCell->OverlayData = 0;
pCell->OverlayTypeIndex = NoOverlay;
BridgeCellDestroyed(pCell);
return 0x57672B;
}

// Fix a desync with invisible objects
// see 1) on https://modenc2.markjfox.net/Reconnection_Error
DEFINE_HOOK(0x70F1E3, TechnoClass_DrawBehind_InvisibleDesyncFix, 0x8)
{
enum { CreateBehindAnim = 0x70F1EB, SkipBehindAnim = 0x70F659 };

GET(VisualType, visual, EAX);
GET(TechnoClass*, pThis, ESI);

if (visual != VisualType::Normal) // original gate: only proceed when visually normal
return SkipBehindAnim;

if (pThis->GetTechnoType()->Invisible) // desync fix: owner-dependent VISUAL_NORMAL
return SkipBehindAnim;

return CreateBehindAnim;
}

// Fixes a desync caused by a check for shrouding at a specific cell
// Sets Session.MPGameMode->SkipCheatCheck() to true
// TODO: Remove when Phobos Release is greater than 0.4.0.2
// as that has a better fix for this.
DEFINE_PATCH(0x5C0E30, 0xB0, 0x01)
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