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Using Forced Options in Maps

This document outlines the forced options for maps used in CnCnet standard gamemode.

Please Note:

For maps in specific gamemodes shipped with the CnCnet YR Package, the gamemode likely already has predefined forced option values defined within MPMaps.ini

Please look at [razer_survival_options] within MPMaps.ini if you want forced options on a map per map basis in a gamemode that doesn't have forced options for the entire game predefined.

[ForcedOptions]

Game Settings

  • Crates: Enabled (chkCrates=true)
    • Enables or disables Crates.
  • Short Game: Enabled (chkShortGame=true)
    • Enables or disables Short Game mode.
  • MCV Redeployment: Enabled (chkRedeplMCV=true)
    • Allows or disallows MCV redeployment.
  • Auto Repair: Disabled (chkAutoRepair=false)
    • Enables or disables automatic unit repairs.
  • Multi Engineer: Disabled (chkMultiEngineer=false)
    • Enables or disables multiple engineers capturing buildings.
  • Ingame Allying: Enabled (chkIngameAllying=true)
    • Allows or disallows forming alliances during gameplay.
  • Destroyable Bridges: Disabled (chkDestroyableBridges=false)
    • Enables or disables bridge destruction.
  • Build Off Ally: Enabled (chkBuildOffAlly=true)
    • Allows or disallows building off allied Construction Yards.
  • RA2 Mode: Disabled (chkRA2Mode=false)
    • Enables or disables Red Alert 2 mode.
  • YR Rebalance Patch: Disabled (chkYuriRebalance=false)
    • Enables or disables Yuri's Revenge rebalance patch.
  • Spawn Previews: Disabled (chkNoSpawnPreview=false)
    • Enables or disables spawn previews.
  • Yuri Faction: Enabled (chkNoYuri=false)
    • Allows or disallows selecting Yuri as a faction.
  • France Faction: Enabled (chkNoFrance=false)
    • Allows or disallows selecting France as a faction.
  • Spies: Enabled (chkNoSpy=false)
    • Allows or disallows building spies.
  • Dog Engineer Eating: Disabled (chkNoDogEngiEat=false)
    • Enables or disables dogs eating engineers.
  • Stolen Tech: Enabled (chkStolenTech=true)
    • Enables or disables special units from spying battle labs(Chrono Commando, Ivan, Psi-Troop).
    • Battle labs are now immune to spys. As a fail safe, unlocked units now have TechLevel=-1 and BuildLimit=0.

Game Speed

  • Skirmish Game Speed: 30 FPS (cmbGameSpeedCapSkirmish=2)
    • Sets the starting FPS for skirmish games (range: 0-6; 0 = MAX FPS, 1 = 60 FPS, 2 = 30 FPS).
    • Note: FPS/Game Speed is changeable in-game; this only sets the starting value.
  • Multiplayer Game Speed: 30 FPS (cmbGameSpeedCapMultiplayer=2)
    • Sets the starting FPS for multiplayer games (range: 0-6; 0 = 60 FPS, 1 = 45 FPS, 2 = 30 FPS).
    • Note: FPS/Game Speed is changeable in-game; this only sets the starting value.
    • Recommended for survival or special maps.

Resources

  • Starting Credits: 100,000 (cmbCredits=0)
    • Sets starting credits (range: 0-10; 0 = 100,000, 1 = 30,000, ..., 8 = 2,500).
  • Starting Units: 10 (cmbStartingUnits=0)
    • Sets starting unit count (range: 0-10; 0 = 10 units, 1 = 9 units, ..., 9 = 1 unit).

Super Weapons

  • Super Weapons Modifier: Enabled (cmbSuperWeaponsModifier=0)
    • Controls super weapon availability (range: 0-3):
      • 0 = Enabled (all super weapons allowed).
      • 1 = Offensive (Nuke, Weatherstorm, Dominator only).
      • 2 = Defensive (Iron Curtain, Chronosphere, Genetic Mutator only).
      • 3 = Disabled (no super weapons).

AI Behavior

  • AI Modifier: Vanilla AI (cmbAIModifier=0)
    • Sets AI difficulty behavior (range: 0-2):
      • 0 = Vanilla AI (default behavior).
      • 1 = Brutal AI (more challenging, based on RA2/YR Brutal AI).
      • 2 = Extreme AI (more challenging, based on RAZER changes).