This document outlines the forced options for maps used in CnCnet standard gamemode.
For maps in specific gamemodes shipped with the CnCnet YR Package, the gamemode likely already has predefined forced option values defined within MPMaps.ini
Please look at [razer_survival_options] within MPMaps.ini if you want forced options on a map per map basis in a gamemode that doesn't have forced options for the entire game predefined.
- Crates: Enabled (
chkCrates=true)- Enables or disables Crates.
- Short Game: Enabled (
chkShortGame=true)- Enables or disables Short Game mode.
- MCV Redeployment: Enabled (
chkRedeplMCV=true)- Allows or disallows MCV redeployment.
- Auto Repair: Disabled (
chkAutoRepair=false)- Enables or disables automatic unit repairs.
- Multi Engineer: Disabled (
chkMultiEngineer=false)- Enables or disables multiple engineers capturing buildings.
- Ingame Allying: Enabled (
chkIngameAllying=true)- Allows or disallows forming alliances during gameplay.
- Destroyable Bridges: Disabled (
chkDestroyableBridges=false)- Enables or disables bridge destruction.
- Build Off Ally: Enabled (
chkBuildOffAlly=true)- Allows or disallows building off allied Construction Yards.
- RA2 Mode: Disabled (
chkRA2Mode=false)- Enables or disables Red Alert 2 mode.
- YR Rebalance Patch: Disabled (
chkYuriRebalance=false)- Enables or disables Yuri's Revenge rebalance patch.
- Spawn Previews: Disabled (
chkNoSpawnPreview=false)- Enables or disables spawn previews.
- Yuri Faction: Enabled (
chkNoYuri=false)- Allows or disallows selecting Yuri as a faction.
- France Faction: Enabled (
chkNoFrance=false)- Allows or disallows selecting France as a faction.
- Spies: Enabled (
chkNoSpy=false)- Allows or disallows building spies.
- Dog Engineer Eating: Disabled (
chkNoDogEngiEat=false)- Enables or disables dogs eating engineers.
- Stolen Tech: Enabled (
chkStolenTech=true)- Enables or disables special units from spying battle labs(Chrono Commando, Ivan, Psi-Troop).
- Battle labs are now immune to spys. As a fail safe, unlocked units now have TechLevel=-1 and BuildLimit=0.
- Skirmish Game Speed: 30 FPS (
cmbGameSpeedCapSkirmish=2)- Sets the starting FPS for skirmish games (range: 0-6; 0 = MAX FPS, 1 = 60 FPS, 2 = 30 FPS).
- Note: FPS/Game Speed is changeable in-game; this only sets the starting value.
- Multiplayer Game Speed: 30 FPS (
cmbGameSpeedCapMultiplayer=2)- Sets the starting FPS for multiplayer games (range: 0-6; 0 = 60 FPS, 1 = 45 FPS, 2 = 30 FPS).
- Note: FPS/Game Speed is changeable in-game; this only sets the starting value.
- Recommended for survival or special maps.
- Starting Credits: 100,000 (
cmbCredits=0)- Sets starting credits (range: 0-10; 0 = 100,000, 1 = 30,000, ..., 8 = 2,500).
- Starting Units: 10 (
cmbStartingUnits=0)- Sets starting unit count (range: 0-10; 0 = 10 units, 1 = 9 units, ..., 9 = 1 unit).
- Super Weapons Modifier: Enabled (
cmbSuperWeaponsModifier=0)- Controls super weapon availability (range: 0-3):
- 0 = Enabled (all super weapons allowed).
- 1 = Offensive (Nuke, Weatherstorm, Dominator only).
- 2 = Defensive (Iron Curtain, Chronosphere, Genetic Mutator only).
- 3 = Disabled (no super weapons).
- Controls super weapon availability (range: 0-3):
- AI Modifier: Vanilla AI (
cmbAIModifier=0)- Sets AI difficulty behavior (range: 0-2):
- 0 = Vanilla AI (default behavior).
- 1 = Brutal AI (more challenging, based on RA2/YR Brutal AI).
- 2 = Extreme AI (more challenging, based on RAZER changes).
- Sets AI difficulty behavior (range: 0-2):