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Copy file name to clipboardExpand all lines: CHANGELOG.md
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💡 _Always remove previous plugin version before updating_
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## [1.3.0] - 2026-02-13
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### Added
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- Add companion window that auto-appears alongside Unity's import dialog, allowing you to redirect any .unitypackage import to a specific folder — works with Package Manager "My Assets" imports, drag-and-drop, and the Assets menu (closes #6)
Copy file name to clipboardExpand all lines: README.md
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## How to use
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1. Import the package to your project using one of the installation methods above
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2. In the Project window, select the folder where you want to import a package
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3. Use the menu item: `Assets > Import Package > Here...`
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4. Select the `.unitypackage` file you want to import
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5. The package will be imported into the selected folder instead of the project root
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### Option A: Via right-click menu (select folder first)
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1. In the Project window, select the folder where you want to import a package
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2. Use the menu item: `Assets > Import Package > Here...`
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3. Select the `.unitypackage` file you want to import
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4. The package will be imported into the selected folder instead of the project root
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### Option B: Via companion window (any import method)
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Whenever Unity's import dialog opens — whether from **Package Manager > My Assets**, drag-and-drop, or the Assets menu — a small **Package2Folder** utility window automatically appears next to it:
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1. Trigger a `.unitypackage` import from any source (e.g. Package Manager "My Assets" tab)
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2. In the companion window that appears, click **"Import to Folder..."**
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3. Select the target folder under Assets/
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4. The import dialog updates to show the new destination paths
Copy file name to clipboardExpand all lines: package.json
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{
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"name": "net.codestage.package2folder",
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"version": "1.2.1",
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"version": "1.3.0",
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"displayName": "Package2Folder",
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"description": "Unity Editor extension that allows you to import custom packages into the selected Project folder, avoiding your project's root bloating.",
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