AuraUI v1.0 Roadmap: How can we make these components more performant? #12
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User: Dev_Optimize "This is a great initiative. I’ve been playing with the current build, and while the aesthetics are top-tier, I’m seeing some high GPU usage when multiple glassmorphic components are layered (especially in the Safari/Finder-style windows). My Suggestion: We should look into will-change: transform or backface-visibility: hidden for the animated containers to force hardware acceleration. Also, for the 'Genie effect' or window resizing, are we using requestAnimationFrame or letting Framer Motion handle the heavy lifting? Moving to a more 'lazy' rendering approach for hidden windows in the background would be a massive win for performance." |
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this looks really clean 👀 the glass + typography combo feels premium, not overdone for performance, I’d mainly look at:
also maybe worth standardizing glass values as tokens instead of hardcoding everywhere overall already looks solid, just need to be a bit careful with blur + motion since that’s usually where things slow down |
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this looks really clean 👀 the glass + typography combo feels premium, not overdone
for performance, I’d mainly look at:
also maybe worth standardizing glass values as tokens instead of hardcoding everywhere
overall already looks solid, just need to be a bit careful with blur + motion since that’s usually where things slow down