-
Notifications
You must be signed in to change notification settings - Fork 19
Expand file tree
/
Copy pathminisweagent.py
More file actions
85 lines (74 loc) · 3.04 KB
/
Copy pathminisweagent.py
File metadata and controls
85 lines (74 loc) · 3.04 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
import logging
import os
import traceback
from collections.abc import Callable
from minisweagent.agents.default import AgentConfig, DefaultAgent
from minisweagent.models import Model, get_model
from codeclash import REPO_DIR
from codeclash.agents.player import Player
from codeclash.agents.utils import GameContext
from codeclash.utils.environment import ContainerEnvironment, copy_to_container
os.environ["MSWEA_MODEL_RETRY_STOP_AFTER_ATTEMPT"] = "90"
os.environ["LITELLM_MODEL_REGISTRY_PATH"] = str(
(REPO_DIR / "configs" / "mini" / "litellm_custom_model_config.yaml").resolve()
)
class ClashAgent(DefaultAgent):
"""`DefaultAgent` from mini-SWE-agent (https://github.com/SWE-agent/mini-swe-agent)
with per-player debug logging."""
def __init__(
self,
model: Model,
env: ContainerEnvironment,
*,
logger: logging.Logger,
config_class: Callable = AgentConfig,
**kwargs,
):
super().__init__(model, env, config_class=config_class, **kwargs)
self.logger = logger
def add_messages(self, *messages: dict) -> list[dict]:
result = super().add_messages(*messages)
for m in messages:
self.logger.debug(f"[{m.get('role')}] {m.get('content')}", extra={"highlighter": None})
return result
class MiniSWEAgent(Player):
"""Player with agentic code editing capabilities"""
def __init__(self, config: dict, environment: ContainerEnvironment, game_context: GameContext):
super().__init__(config, environment=environment, game_context=game_context)
def run(self):
model = get_model(config=self.config["config"]["model"])
self.agent = ClashAgent(
model=model,
env=self.environment,
logger=self.logger,
**self.config["config"]["agent"],
)
exit_status = None
exc_message = None
try:
result = self.agent.run(task="", **self.game_context.to_template_vars())
exit_status = result.get("exit_status", "")
except Exception as e:
exit_status = str(e)
exc_message = traceback.format_exc()
self.logger.critical(exc_message)
finally:
traj_path = (
self.game_context.log_local
/ "players"
/ self.name
/ f"{self.name}_r{self.game_context.round}.traj.json"
)
self.agent.save(traj_path)
copy_to_container(
self.environment,
traj_path,
self.game_context.log_env / "edits" / traj_path.name,
)
self._metadata["agent_stats"][self.game_context.round] = {
"exit_status": exit_status,
"cost": self.agent.cost,
"api_calls": self.agent.n_calls,
}
if exit_status.lower().strip() not in ["", "submitted", "limitsexceeded"] and exc_message is not None:
raise RuntimeError(f"Agent {self.name} failed with exit status: {exit_status} and exception: {exc_message}")