|
| 1 | +import json |
| 2 | +from collections import defaultdict |
| 3 | +from pathlib import Path |
| 4 | + |
| 5 | +import trueskill as ts |
| 6 | +from tqdm.auto import tqdm |
| 7 | + |
| 8 | +from codeclash.analysis.viz.utils import MODEL_TO_DISPLAY_NAME |
| 9 | +from codeclash.constants import LOCAL_LOG_DIR |
| 10 | + |
| 11 | +# TrueSkill environment setup |
| 12 | +env = ts.TrueSkill( |
| 13 | + mu=25.0, |
| 14 | + sigma=25.0 / 3.0, # ~8.33 |
| 15 | + beta=25.0 / 6.0, # ~4.17 (performance variance) |
| 16 | + tau=0.7, # skill drift per round (↑ for faster adaptation) |
| 17 | + draw_probability=0.0, |
| 18 | +) |
| 19 | +ts.setup(env) |
| 20 | +ratings = defaultdict(env.Rating) |
| 21 | + |
| 22 | +# Find all game log folders with 3+ players |
| 23 | +game_log_folders = [x.parent for x in Path(LOCAL_LOG_DIR).rglob("metadata.json")] |
| 24 | +three_plus_players = [] |
| 25 | +for game_log_folder in tqdm(game_log_folders): |
| 26 | + arena = game_log_folder.name.split(".")[1] |
| 27 | + num_players = int(game_log_folder.name.split(".")[4].strip("p")) |
| 28 | + if num_players >= 3: |
| 29 | + three_plus_players.append(game_log_folder) |
| 30 | + |
| 31 | +print(f"Found {len(three_plus_players)} tournaments with 3+ players.") |
| 32 | + |
| 33 | + |
| 34 | +def scores_to_ranks(scores_dict): |
| 35 | + """Higher score => better rank (0 is best). Ties share the same rank.""" |
| 36 | + # Sort by (-score, name) for deterministic ordering |
| 37 | + ordered = sorted(scores_dict.items(), key=lambda kv: (-kv[1], kv[0])) |
| 38 | + ranks = {} |
| 39 | + prev_score, prev_rank = None, None |
| 40 | + for idx, (name, score) in enumerate(ordered): |
| 41 | + if score == prev_score: |
| 42 | + ranks[name] = prev_rank |
| 43 | + else: |
| 44 | + ranks[name] = idx |
| 45 | + prev_rank = idx |
| 46 | + prev_score = score |
| 47 | + return ordered, ranks # ordered is list[(name, score)] in finishing order |
| 48 | + |
| 49 | + |
| 50 | +def update_ratings_for_round(scores_dict): |
| 51 | + ordered, ranks = scores_to_ranks(scores_dict) |
| 52 | + |
| 53 | + # Convert to the Rating objects, preserving team order |
| 54 | + team_ratings = [[ratings[name]] for name, _ in ordered] |
| 55 | + |
| 56 | + # ranks vector matches the order of `teams` |
| 57 | + ranks_vec = [ranks[name] for name, _ in ordered] |
| 58 | + |
| 59 | + # Update using TrueSkill (one multi-player game) |
| 60 | + new_team_ratings = ts.rate(team_ratings, ranks=ranks_vec) |
| 61 | + |
| 62 | + # Write back |
| 63 | + for (name, _), new_rating in zip(ordered, new_team_ratings): |
| 64 | + ratings[name] = new_rating[0] |
| 65 | + |
| 66 | + |
| 67 | +def conservative_score(r): |
| 68 | + # Leaderboard-safe score (lower-bound skill) |
| 69 | + return r.mu - 3 * r.sigma |
| 70 | + |
| 71 | + |
| 72 | +for game_log_folder in tqdm(three_plus_players): |
| 73 | + with open(game_log_folder / "metadata.json") as f: |
| 74 | + metadata = json.load(f) |
| 75 | + p2m = { |
| 76 | + x["name"]: x["config"]["model"]["model_name"].strip("@").split("/")[-1] for x in metadata["config"]["players"] |
| 77 | + } |
| 78 | + for round_num in range(len(metadata["round_stats"])): |
| 79 | + if round_num == 0: |
| 80 | + continue |
| 81 | + scores = metadata["round_stats"][str(round_num)]["scores"] |
| 82 | + update_ratings_for_round(scores) |
| 83 | + |
| 84 | +leaderboard = sorted(ratings.items(), key=lambda kv: conservative_score(kv[1]), reverse=True) |
| 85 | + |
| 86 | +for name, r in leaderboard: |
| 87 | + print(f"{name:30s} mu={r.mu:6.2f} sigma={r.sigma:5.2f} conservative={conservative_score(r):6.2f}") |
| 88 | + |
| 89 | +# Print out a latex style table |
| 90 | +# print("\nLatex Table:") |
| 91 | +# print("\\begin{tabular}{lccc}") |
| 92 | +# print("\\textbf{Model} & $\\mu$ & $\\sigma$ & \\textbf{Conservative} \\\\ \\hline") |
| 93 | +# for name, r in leaderboard: |
| 94 | +# display_name = MODEL_TO_DISPLAY_NAME.get(name, name) |
| 95 | +# print(f"{display_name:30s} & {r.mu:6.2f} & {r.sigma:5.2f} & {conservative_score(r):6.2f} \\\\") |
| 96 | +# print("\\end{tabular}") |
| 97 | + |
| 98 | +print("\nLatex Table:") |
| 99 | +print("\\begin{tabular}{l|c}") |
| 100 | +print("\\textbf{Model} & $\\mu$ \\\\ \\midrule") |
| 101 | +for name, r in leaderboard: |
| 102 | + display_name = MODEL_TO_DISPLAY_NAME.get(name, name) |
| 103 | + print(f"{display_name:30s} & {r.mu:6.2f} $\\pm$ {r.sigma:5.2f} \\\\") |
| 104 | +print("\\end{tabular}") |
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