Commit ba03805
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Bomberland: make bomb blasts visible and dangerous; document detonate
- Blast (x) cells now persist BLAST_TTL=2 ticks so they actually appear in the
observation agents receive (previously set to ttl=1 and cleared before any
agent saw them), and store their owner for damage attribution.
- A unit moving onto an active blast cell now takes 1 HP of damage, credited to
the blast owner (kills/damage_dealt), on top of the existing instant damage at
detonation. Fire is now a real, avoidable hazard.
- Document the detonate action (already supported by the runtime) in the arena
description and runtime README, plus the blast/x hazard behavior.1 parent cc164ae commit ba03805
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