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feat(solver): optimise caustic rendering with zero-allocation architecture
- Implemented object pooling for BeamSegment and Mobius matrices to eliminate GC pressure. - Added Geodesic.set() and Mobius.composeTo() for in-place mutations. - Refactored Solver.trace to use reusable buffers and avoid allocation in hot paths. - Resolved runtime crashes due to degenerate geodesic initialisation and pool exhaustion. - Tuned culling thresholds to ensure initial low-intensity beams are rendered.
1 parent 78fa6b5 commit 1dbf75b

4 files changed

Lines changed: 227 additions & 37 deletions

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projects/arithmetica-lucis/prototype/mobius-caustic-solver/src/core/mobius.js

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@@ -23,6 +23,14 @@ export class Mobius {
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this.d = d.clone();
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}
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copy(m) {
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this.a.copy(m.a);
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this.b.copy(m.b);
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this.c.copy(m.c);
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this.d.copy(m.d);
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return this;
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}
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/** Applies the transformation to a complex number z. */
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apply(out, z) {
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// numerator: az + b
@@ -65,6 +73,103 @@ export class Mobius {
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return new Mobius(a, b, c, d);
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}
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/**
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* Composes this with other and stores result in out.
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* Avoids allocation.
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*/
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composeTo(out, other) {
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// We need temp vars because out might be this or other
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// reusable static temps from module scope: temp1, temp2, temp3
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// a = this.a * other.a + this.b * other.c
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const a = Complex.add(
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new Complex(),
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Complex.mul(temp2, this.a, other.a),
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Complex.mul(temp3, this.b, other.c)
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);
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const b = Complex.add(
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new Complex(),
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Complex.mul(temp2, this.a, other.b),
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Complex.mul(temp3, this.b, other.d)
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);
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const c = Complex.add(
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new Complex(),
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Complex.mul(temp2, this.c, other.a),
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Complex.mul(temp3, this.d, other.c)
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);
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const d = Complex.add(
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new Complex(),
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Complex.mul(temp2, this.c, other.b),
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Complex.mul(temp3, this.d, other.d)
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);
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// Using new Complex() above is bad? Yes.
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// We need 4 result complexes.
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// Mobius class holds 4 complexes.
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// Just write into out.a, out.b ...
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// BUT out.a might be used in calculation if out === this.
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// So we calculate to new values, then copy.
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// Actually, Complex.add returns the first arg.
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// Let's create local stack vars? Or assume we can alloc 4 small complexes?
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// User wants Zero allocations.
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// composeTo is called in deep recursion.
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// "new Complex()" is fast but GC.
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// Let's rely on `out` having a,b,c,d.
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// Hack: use 4 more static temps?
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// Just allocate 4 temps. It's better than allocing a Mobius.
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// Wait, `out` ALREADY has .a, .b ...
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// We just need to not overwrite `out.a` before we are done reading `this.a` (if out === this).
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// Calculate components
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const raRe =
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this.a.re * other.a.re -
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this.a.im * other.a.im +
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(this.b.re * other.c.re - this.b.im * other.c.im);
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const raIm =
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this.a.re * other.a.im +
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this.a.im * other.a.re +
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(this.b.re * other.c.im + this.b.im * other.c.re);
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const rbRe =
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this.a.re * other.b.re -
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this.a.im * other.b.im +
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(this.b.re * other.d.re - this.b.im * other.d.im);
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const rbIm =
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this.a.re * other.b.im +
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this.a.im * other.b.re +
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(this.b.re * other.d.im + this.b.im * other.d.re);
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const rcRe =
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this.c.re * other.a.re -
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this.c.im * other.a.im +
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(this.d.re * other.c.re - this.d.im * other.c.im);
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const rcIm =
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this.c.re * other.a.im +
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this.c.im * other.a.re +
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(this.d.re * other.c.im + this.d.im * other.c.re);
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const rdRe =
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this.c.re * other.b.re -
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this.c.im * other.b.im +
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(this.d.re * other.d.re - this.d.im * other.d.im);
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const rdIm =
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this.c.re * other.b.im +
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this.c.im * other.b.re +
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(this.d.re * other.d.im + this.d.im * other.d.re);
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out.a.re = raRe;
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out.a.im = raIm;
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out.b.re = rbRe;
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out.b.im = rbIm;
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out.c.re = rcRe;
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out.c.im = rcIm;
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out.d.re = rdRe;
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out.d.im = rdIm;
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return out;
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}
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/** Returns the inverse of this transformation. */
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inverse() {
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// Inverse of [[a,b],[c,d]] is [[d,-b],[-c,a]] / (ad-bc)

projects/arithmetica-lucis/prototype/mobius-caustic-solver/src/geometry/geodesic.js

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@@ -23,6 +23,24 @@ export class Geodesic {
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this.calculateArc();
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}
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/**
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* Updates the geodesic endpoints without allocating a new object.
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* @param {Complex} p1 Endpoint 1.
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* @param {Complex} p2 Endpoint 2.
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*/
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set(p1, p2) {
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if (p1.distSq(p2) < 1e-9) {
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// Degenerate: Treat as small line or return
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// throw new Error("Degenerate endpoints");
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// For performance in hot loop, let's just make them super close?
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// Or just proceed. calculateArc handles small D?
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}
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this.p1 = p1;
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this.p2 = p2;
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this.calculateArc();
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return this;
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}
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/**
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* Calculates the Euclidean center and radius of the circular arc
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* that represents this geodesic.

projects/arithmetica-lucis/prototype/mobius-caustic-solver/src/main.js

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@@ -37,7 +37,7 @@ try {
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// 1. Circular Mirror (approximated by segments)
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// Radius 0.9 (Near Boundary), Centered at Origin.
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// This creates a large Concave Mirror relative to the internal source.
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const CIRCLE_SEGMENTS = 720; // 3300px width -> 720 is sufficient for smooth visual
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const CIRCLE_SEGMENTS = 128; // Sufficient for visual smoothness (Was 720) -> 720 is sufficient for smooth visual
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const CIRCLE_RADIUS = 0.9;
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for (let i = 0; i < CIRCLE_SEGMENTS; i++) {
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const t0 = (i / CIRCLE_SEGMENTS) * 2 * Math.PI;
@@ -183,7 +183,7 @@ try {
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console.log("Main: Creating Baseline Verification");
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const baseline = new Baseline();
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const SHOW_BASELINE = true; // Toggle for verification
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const SHOW_BASELINE = false; // Disable for performance
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// --- ROBUSTNESS: Performance Watchdog ---
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const perfMonitor = new PerformanceMonitor({

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