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3 changes: 3 additions & 0 deletions Sprint-3/1-implement-and-rewrite-tests/README.md
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# Implement solutions and rewrite tests with Jest

Before writing any code, please read the [Testing Function Guide](testing-guide.md) to learn how
to choose test values that thoroughly test a function.

## 1 Implement solutions

In the `implement` directory you've got a number of functions you'll need to implement.
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// Implement a function getAngleType
// Build up your function case by case, writing tests as you go
// The first test and case is written for you. The next case has a test, but no code.
// Execute this script in your terminal
// node 1-get-angle-type.js
// The assertion error will tell you what the expected output is
// Write the code to pass the test
// Then, write the next test! :) Go through this process until all the cases are implemented
//
// When given an angle in degrees, it should return a string indicating the type of angle:
// - "Acute angle" for angles greater than 0° and less than 90°
// - "Right angle" for exactly 90°
// - "Obtuse angle" for angles greater than 90° and less than 180°
// - "Straight angle" for exactly 180°
// - "Reflex angle" for angles greater than 180° and less than 360°
// - "Invalid angle" for angles outside the valid range.

// Assumption: The parameter is a valid number. (You do not need to handle non-numeric inputs.)

// Acceptance criteria:
// After you have implemented the function, write tests to cover all the cases, and
// execute the code to ensure all tests pass.

function getAngleType(angle) {
if (angle === 90) {
return "Right angle";
}
// Run the tests, work out what Case 2 is testing, and implement the required code here.
// Then keep going for the other cases, one at a time.
// TODO: Implement this function
}

// The line below allows us to load the getAngleType function into tests in other files.
// This will be useful in the "rewrite tests with jest" step.
module.exports = getAngleType;

// we're going to use this helper function to make our assertions easier to read
// if the actual output matches the target output, the test will pass
// This helper function is written to make our assertions easier to read.
// If the actual output matches the target output, the test will pass
function assertEquals(actualOutput, targetOutput) {
console.assert(
actualOutput === targetOutput,
`Expected ${actualOutput} to equal ${targetOutput}`
);
}

// Acceptance criteria:

// Given an angle in degrees,
// When the function getAngleType is called with this angle,
// Then it should:

// Case 1: Identify Right Angles:
// When the angle is exactly 90 degrees,
// Then the function should return "Right angle"
// TODO: Write tests to cover all cases, including boundary and invalid cases.
// Example: Identify Right Angles
const right = getAngleType(90);
assertEquals(right, "Right angle");

// Case 2: Identify Acute Angles:
// When the angle is less than 90 degrees,
// Then the function should return "Acute angle"
const acute = getAngleType(45);
assertEquals(acute, "Acute angle");

// Case 3: Identify Obtuse Angles:
// When the angle is greater than 90 degrees and less than 180 degrees,
// Then the function should return "Obtuse angle"
const obtuse = getAngleType(120);
// ====> write your test here, and then add a line to pass the test in the function above

// Case 4: Identify Straight Angles:
// When the angle is exactly 180 degrees,
// Then the function should return "Straight angle"
// ====> write your test here, and then add a line to pass the test in the function above

// Case 5: Identify Reflex Angles:
// When the angle is greater than 180 degrees and less than 360 degrees,
// Then the function should return "Reflex angle"
// ====> write your test here, and then add a line to pass the test in the function above
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// Implement a function isProperFraction
// Write assertions for your function to check it works in different cases
// Terms:
// Fractions: https://www.bbc.co.uk/bitesize/topics/zt9n6g8/articles/zjxpp4j
// Written here like this: 1/2 == Numerator/Denominator
// the first test and first case is written for you
// complete the rest of the tests and cases
// write one test at a time, and make it pass, build your solution up methodically
// Implement a function isProperFraction,
// when given two numbers, a numerator and a denominator, it should return true if
// the given numbers form a proper fraction, and false otherwise.

// Assumption: The parameters are valid numbers (not NaN or Infinity).

// Note: If you are unfamiliar with proper fractions, please look up its mathematical definition.

// Acceptance criteria:
// After you have implemented the function, write tests to cover all the cases, and
// execute the code to ensure all tests pass.

function isProperFraction(numerator, denominator) {
if (numerator < denominator) {
return true;
}
// TODO: Implement this function
}

// The line below allows us to load the isProperFraction function into tests in other files.
// This will be useful in the "rewrite tests with jest" step.
module.exports = isProperFraction;

// here's our helper again
// Here's our helper again
function assertEquals(actualOutput, targetOutput) {
console.assert(
actualOutput === targetOutput,
`Expected ${actualOutput} to equal ${targetOutput}`
);
}

// Acceptance criteria:
// TODO: Write tests to cover all cases.
// What combinations of numerators and denominators should you test?

// Proper Fraction check:
// Input: numerator = 2, denominator = 3
// target output: true
// Explanation: The fraction 2/3 is a proper fraction, where the numerator is less than the denominator. The function should return true.
const properFraction = isProperFraction(2, 3);
assertEquals(properFraction, true);

// Improper Fraction check:
// Input: numerator = 5, denominator = 2
// target output: false
// Explanation: The fraction 5/2 is an improper fraction, where the numerator is greater than or equal to the denominator. The function should return false.
const improperFraction = isProperFraction(5, 2);
assertEquals(improperFraction, false);

// Negative Fraction check:
// Input: numerator = -4, denominator = 7
// target output: true
// Explanation: The fraction -4/7 is a proper fraction because the absolute value of the numerator (4) is less than the denominator (7). The function should return true.
const negativeFraction = isProperFraction(-4, 7);
// ====> complete with your assertion

// Equal Numerator and Denominator check:
// Input: numerator = 3, denominator = 3
// target output: false
// Explanation: The fraction 3/3 is not a proper fraction because the numerator is equal to the denominator. The function should return false.
const equalFraction = isProperFraction(3, 3);
// ====> complete with your assertion

// Stretch:
// What other scenarios could you test for?
// Example: 1/2 is a proper fraction
assertEquals(isProperFraction(1, 2), true);
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// This problem involves playing cards: https://en.wikipedia.org/wiki/Standard_52-card_deck

// You will need to implement a function getCardValue
// the function takes a single parameter, a string representing a playing card
// the function should return the numerical value of the card
// the first test and first case is written for you
// complete the rest of the tests and cases
// write one test at a time, and make it pass, build your solution up methodically
// just make one change at a time -- don't rush -- programmers are deep and careful thinkers
// Implement a function getCardValue, when given a string representing a playing card,
// should return the numerical value of the card.

// A valid card string will contain a rank followed by the suit.
// The rank can be one of the following strings:
// "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"
// The suit can be one of the following emojis:
// "♠", "♥", "♦", "♣"
// For example: "A♠", "2♥", "10♥", "J♣", "Q♦", "K♦".

// When the card is an ace ("A"), the function should return 11.
// When the card is a face card ("J", "Q", "K"), the function should return 10.
// When the card is a number card ("2" to "10"), the function should return its numeric value.

// When the card string is invalid (not following the above format), the function should
// throw an error.

// Acceptance criteria:
// After you have implemented the function, write tests to cover all the cases, and
// execute the code to ensure all tests pass.

function getCardValue(card) {
if (rank === "A") {
return 11;
}
// TODO: Implement this function
}

// The line below allows us to load the getCardValue function into tests in other files.
// This will be useful in the "rewrite tests with jest" step.
module.exports = getCardValue;

// You need to write assertions for your function to check it works in different cases
// we're going to use this helper function to make our assertions easier to read
// if the actual output matches the target output, the test will pass
// Helper functions to make our assertions easier to read.
function assertEquals(actualOutput, targetOutput) {
console.assert(
actualOutput === targetOutput,
`Expected ${actualOutput} to equal ${targetOutput}`
);
}
// Acceptance criteria:

// Given a card string in the format "A♠" (representing a card in blackjack - the last character will always be an emoji for a suit, and all characters before will be a number 2-10, or one letter of J, Q, K, A),
// When the function getCardValue is called with this card string as input,
// Then it should return the numerical card value
const aceofSpades = getCardValue("A♠");
assertEquals(aceofSpades, 11);

// Handle Number Cards (2-10):
// Given a card with a rank between "2" and "9",
// When the function is called with such a card,
// Then it should return the numeric value corresponding to the rank (e.g., "5" should return 5).
const fiveofHearts = getCardValue("5♥");
// ====> write your test here, and then add a line to pass the test in the function above

// Handle Face Cards (J, Q, K):
// Given a card with a rank of "10," "J," "Q," or "K",
// When the function is called with such a card,
// Then it should return the value 10, as these cards are worth 10 points each in blackjack.

// Handle Ace (A):
// Given a card with a rank of "A",
// When the function is called with an Ace,
// Then it should, by default, assume the Ace is worth 11 points, which is a common rule in blackjack.

// Handle Invalid Cards:
// Given a card with an invalid rank (neither a number nor a recognized face card),
// When the function is called with such a card,
// Then it should throw an error indicating "Invalid card rank."
// TODO: Write tests to cover all outcomes, including throwing errors for invalid cards.
// Examples:
assertEquals(getCardValue("9♠"), 9);

// Handling invalid cards
try {
getCardValue("invalid");

// This line will not be reached if an error is thrown as expected
console.error("Error was not thrown for invalid card");
} catch (e) {}

// What other invalid card cases can you think of?
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// We will use the same function, but write tests for it using Jest in this file.
const getAngleType = require("../implement/1-get-angle-type");

test("should identify right angle (90°)", () => {
expect(getAngleType(90)).toEqual("Right angle");
});

// REPLACE the comments with the tests
// make your test descriptions as clear and readable as possible

// Case 2: Identify Acute Angles:
// When the angle is less than 90 degrees,
// Then the function should return "Acute angle"
// TODO: Write tests in Jest syntax to cover all cases/outcomes,
// including boundary and invalid cases.

// Case 3: Identify Obtuse Angles:
// When the angle is greater than 90 degrees and less than 180 degrees,
// Then the function should return "Obtuse angle"

// Case 4: Identify Straight Angles:
// When the angle is exactly 180 degrees,
// Then the function should return "Straight angle"
// Case 1: Acute angles
test(`should return "Acute angle" when (0 < angle < 90)`, () => {
// Test various acute angles, including boundary cases
expect(getAngleType(1)).toEqual("Acute angle");
expect(getAngleType(45)).toEqual("Acute angle");
expect(getAngleType(89)).toEqual("Acute angle");
});

// Case 5: Identify Reflex Angles:
// When the angle is greater than 180 degrees and less than 360 degrees,
// Then the function should return "Reflex angle"
// Case 2: Right angle
// Case 3: Obtuse angles
// Case 4: Straight angle
// Case 5: Reflex angles
// Case 6: Invalid angles
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// We will use the same function, but write tests for it using Jest in this file.
const isProperFraction = require("../implement/2-is-proper-fraction");

test("should return true for a proper fraction", () => {
expect(isProperFraction(2, 3)).toEqual(true);
});

// Case 2: Identify Improper Fractions:
// TODO: Write tests in Jest syntax to cover all combinations of positives, negatives, and zeros.
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// Case 3: Identify Negative Fractions:

// Case 4: Identify Equal Numerator and Denominator:
// Special case: numerator is zero
test(`should return false when denominator is zero`, () => {
expect(isProperFraction(1, 0)).toEqual(false);
});
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// We will use the same function, but write tests for it using Jest in this file.
const getCardValue = require("../implement/3-get-card-value");

test("should return 11 for Ace of Spades", () => {
const aceofSpades = getCardValue("A♠");
expect(aceofSpades).toEqual(11);
// TODO: Write tests in Jest syntax to cover all possible outcomes.

// Case 1: Ace (A)
test(`Should return 11 when given an ace card`, () => {
expect(getCardValue("A♠")).toEqual(11);
});

// Case 2: Handle Number Cards (2-10):
// Case 3: Handle Face Cards (J, Q, K):
// Case 4: Handle Ace (A):
// Case 5: Handle Invalid Cards:
// Suggestion: Group the remaining test data into these categories:
// Number Cards (2-10)
// Face Cards (J, Q, K)
// Invalid Cards

// To learn how to test whether a function throws an error as expected in Jest,
// please refer to the Jest documentation:
// https://jestjs.io/docs/expect#tothrowerror

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