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content/uiux/concepts/deliverables/deliverables.md

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@@ -19,42 +19,20 @@ In the world of [user interface](https://www.codecademy.com/resources/docs/uiux/
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UX deliverables vary depending on the project phase, team size, and goals. Some of the most common types include:
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- **User research reports**
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Summarize findings from interviews, surveys, usability tests, or diary studies. Often includes themes, insights, and opportunities.
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- **User research reports:** Summarize findings from interviews, surveys, usability tests, or diary studies. Often includes themes, insights, and opportunities.
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- **Personas:** Representations of user types, including behaviors, goals, and pain points. Personas help teams align on who they are designing for.
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- **Customer journey maps:** Visual timelines of a user's interaction with a product or service — highlighting touchpoints, emotions, and pain points.
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- **Task flows and user flows:** Diagrams showing step-by-step paths a user takes to complete specific tasks or reach a goal.
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- **Wireframes:** Low-fidelity layouts that outline basic structure and content without detailed styling. Used to align on layout early.
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- **Prototypes:** Interactive versions of a design, used for testing or stakeholder demos. May be low-fidelity (clickable wireframes) or high-fidelity (polished UI mockups).
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- **Design systems or UI kits:** Collections of reusable components, styles, and patterns to ensure consistency across an interface.
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- **Accessibility documentation:** Notes or specs highlighting how the design meets accessibility standards, such as contrast ratios or keyboard navigability.
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- **Personas**
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Representations of user types, including behaviors, goals, and pain points. Personas help teams align on who they are designing for.
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- **Customer journey maps**
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Visual timelines of a user's interaction with a product or service — highlighting touchpoints, emotions, and pain points.
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- **Task flows and user flows**
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Diagrams showing step-by-step paths a user takes to complete specific tasks or reach a goal.
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- **Wireframes**
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Low-fidelity layouts that outline basic structure and content without detailed styling. Used to align on layout early.
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- **Prototypes**
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Interactive versions of a design, used for testing or stakeholder demos. May be low-fidelity (clickable wireframes) or high-fidelity (polished UI mockups).
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- **Design systems or UI kits**
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Collections of reusable components, styles, and patterns to ensure consistency across an interface.
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- **Accessibility documentation**
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Notes or specs highlighting how the design meets accessibility standards, such as contrast ratios or keyboard navigability.
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## When Deliverables Are Created
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## When are Deliverables Created
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UX deliverables are created throughout the **design process**, from early discovery to final handoff:
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- **During discovery and research**
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Research plans, interview scripts, personas, and research summaries are common early-phase deliverables.
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- **During design and exploration**
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Wireframes, sketches, mood boards, or early prototypes are shared to get alignment on structure and direction.
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- **During testing and iteration**
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Updated prototypes, annotated screens, or usability test plans and results are created to capture progress and findings.
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- **During delivery or handoff**
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Final designs, redlines, interaction specs, and documentation are packaged for handoff to engineering or development teams.
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- **During discovery and research:** Research plans, interview scripts, personas, and research summaries are common early-phase deliverables.
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- **During design and exploration:** Wireframes, sketches, mood boards, or early prototypes are shared to get alignment on structure and direction.
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- **During testing and iteration:** Updated prototypes, annotated screens, or usability test plans and results are created to capture progress and findings.
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- **During delivery or handoff:** Final designs, redlines, interaction specs, and documentation are packaged for handoff to engineering or development teams.

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