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Fix typo in custom icons (#117)
animated typo
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wiki/modding/making-custom-icons.md

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@@ -8,7 +8,7 @@ title: Making Custom Icons
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To start making your icon you need to see whenever it is animated or not
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**Note:** If your icon doesn't need to be scaled nor flipped nor be antialiased nor to be animted you can just put your icon direcly in to ``./images/icons/`` and just named ``iconName.png`` (Replace it with your actual icon name btw)
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**Note:** If your icon doesn't need to be scaled nor flipped nor be antialiased nor to be animated you can just put your icon direcly in to ``./images/icons/`` and just named ``iconName.png`` (Replace it with your actual icon name btw)
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And if you followed that note you dont need to read the rest since it needs and icon data which the old format doesnt have :P
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Make a folder in ``./images/icons`` with the name of your icon and place it the png (and the xml if its animated) and then create a file named ``data.xml`` if you don't need to change specifications about the icon like default scale, facing direction and antialiasing.
@@ -105,4 +105,4 @@ Optional Parameters:
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Required parameters:
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- ``percent`` which is the name of the animation in the spritesheet xml/atlas symbol name.
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- ``name`` state of the icon to be set (default possible values: "winning", "neutral", "losing", or basically anything since you are making a custom step).
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- ``name`` state of the icon to be set (default possible values: "winning", "neutral", "losing", or basically anything since you are making a custom step).

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