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Core-Game.sln.DotSettings
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=2a5a4aee_002D0613_002D4a64_002D9235_002D6d10a3739f1c/@EntryIndexedValue"><Policy><Descriptor Staticness="Any" AccessRightKinds="Internal, Public" Description="Unity serialized field"><ElementKinds><Kind Name="CLASS" /></ElementKinds></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></Policy></s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=5f0fdb63_002Dc892_002D4d2c_002D9324_002D15c80b22a7ef/@EntryIndexedValue"><Policy><Descriptor Staticness="Instance" AccessRightKinds="Private, Protected, ProtectedInternal, PrivateProtected, FileLocal" Description="Unity serialized field (private)"><ElementKinds><Kind Name="UNITY_SERIALISED_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="_" Suffix="" Style="aaBb" /></Policy></s:String></wpf:ResourceDictionary>