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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -4,14 +4,25 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.3.0] - 2020-02-09
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- Now the *MainInstaller* checks the object binding relationship in compile time
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- The *CoroutineService* no longer fails on null coroutines
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- Improved the *ObjectPools* helper classes with a now static global instatiator for game objects.
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**Changed**:
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- Now the *PoolService* is only a service container for objects pools and no longer creates/initializes new pools.
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- Removed *Pool.Clear* functionality. Use *DespawnAll* or delete the pool instead
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## [0.2.0] - 2020-01-19
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- Added new *ObjectPool* & *GameObjectPool* pools to allow to allow to use object pools independent from the *PoolService*. This allows to have different pools of the same type in the project in different object controllers
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- Added new interface *IPoolEntityClear* that allows a callback method for entities when they are cleared from the pool
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- Added new unit tests for the *ObjectPool*
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**Changed**:
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- Now the PoolService.Clear() does not take any action parameters. To have a callback when the entity is cleared, please have the entity implement the *IPoolEntityClear* interface
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- Now the *PoolService.Clear()* does not take any action parameters. To have a callback when the entity is cleared, please have the entity implement the *IPoolEntityClear* interface
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