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* InitialSync: Disable swimming animation if player is in un-flooded subroot
Done by also change the animation style for the remote player initial synch if in not flooded sub.
ToDo: Same for EscapePods
* Players in escape pods won't swim for players joining
- Synched Ids for escape pods
- Add value for escape pod id for remote players
- Escape pod changed event will be broadcast
EscapePod.main.playerSpawn.position=escapePod.Location.ToUnity()+playerSpawnRelativeToEscapePodPosition;// This Might not correctly handle rotated EscapePods
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@@ -53,12 +53,14 @@ public void AssignPlayerToEscapePod(EscapePodModel escapePod)
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{
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Log.Error("Escape pod did not have a rigid body!");
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