@@ -28,7 +28,7 @@ public class SceneDebugger : BaseDebugger
2828 private bool sendToServer ;
2929 private bool showUnityMethods ;
3030 private bool showSystemMethods ;
31- private bool hitMode = false ;
31+ private bool hitMode ;
3232 private Vector2 gameObjectScrollPos ;
3333
3434 /// <summary>
@@ -395,7 +395,7 @@ private void RenderTabHierarchy()
395395 else
396396 {
397397 // Searching. Return all gameobjects with matching type name.
398- if ( gameObjectSearch != gameObjectSearchCache )
398+ if ( gameObjectSearch != gameObjectSearchCache && gameObjectSearch . Length > 2 )
399399 {
400400 try
401401 {
@@ -412,7 +412,6 @@ private void RenderTabHierarchy()
412412 Type type = AppDomain . CurrentDomain . GetAssemblies ( )
413413 . Select ( a => a . GetType ( gameObjectSearch , false , true ) )
414414 . FirstOrDefault ( t => t != null ) ;
415- gameObjectSearchResult = Resources . FindObjectsOfTypeAll < GameObject > ( ) . Where ( go => Regex . IsMatch ( go . name , gameObjectSearch ) ) . OrderBy ( go => go . name ) . ToList ( ) ;
416415 if ( type != null )
417416 {
418417 List < GameObject > gameObjects = Resources . FindObjectsOfTypeAll < GameObject > ( )
@@ -421,6 +420,10 @@ private void RenderTabHierarchy()
421420
422421 gameObjectSearchResult = gameObjects ;
423422 }
423+ else
424+ {
425+ gameObjectSearchResult = Resources . FindObjectsOfTypeAll < GameObject > ( ) . Where ( go => Regex . IsMatch ( go . name , gameObjectSearch , RegexOptions . IgnoreCase ) ) . OrderBy ( go => go . name ) . ToList ( ) ;
426+ }
424427 gameObjectSearchCache = gameObjectSearch ;
425428 }
426429 else
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