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Bump AssetsTools.NET from 2.0.6 to 2.0.7#53

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Bump AssetsTools.NET from 2.0.6 to 2.0.7#53
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Bumps AssetsTools.NET from 2.0.6 to 2.0.7.

Release notes

Sourced from AssetsTools.NET's releases.

AssetsTools Update 16 (2.0.7)

New features/changes: Bundle pack support from skatinglasagna to compress bundles in LZMA or LZ4 Better bundle support in AssetsManager Unloading support in AssetsManager

Less interesting changes: .net core/standard supported now Lot's of other bug fixes involving bundles and writing Some better docs around bundles

Things coming soon/in the works that didn't make it to this release: Converting classdata from tpks into c# classes to keep from needing to use an extra tpk file Blank assets file/bundle creation Unity 4 support

AssetsTools Update 15 (2.0.6)

Bug fixes for 2.0.6 (ValueBuilder, etc)

AssetsTools Update 14 (2.0.6)

There's nothing particularly interesting about this update, but compressed tpks are supported so instead of carrying the weight of a 5mb tpk you can instead use a small 80kb one.

AssetsTools Update 12 (2.0.5)

Small fixes related to textures and such. TODO: upload AssetsView as well, it's been going major reworking and that's currently on stash right now. If you want AssetsView go to the previous release (v11) to download it.

AssetsTools Update 11 (2.0.5)

This update is mainly just for 2020 along with some other bug fixes. Also, AssetsView's GameObject viewer now correctly visits PPtrs.

AssetsTools Update 10 (2.0.4)

Lot's of new features are in update 10. To name a few, 2019.3/4 assets files and bundles are supported, full bundle write support was added, AssetsView got a texture viewer (right click texture2d), and many many bugs were fixed (thanks to everyone who helped out!) There are still more things I want to add/change/cleanup before I do a full release.

Cldbs are still from 2019.2, still waiting for DerPopo to update those (if it takes too long I can do some slightly manual work to update them but would rather wait if I can)

Texture2D decoding is broken for 2019.3+ (or maybe only 2019.4?) so this will be fixed in a later update.

AssetsTools Update 9 (2.0.3)

Hotfix for class package file where MonoScripts didn't have the assembly field.

AssetsTools Update 8 (2.0.3)

Added support for unity 5.0-5.4, added etc and etc2 texture formats (the other two etc2 formats are coming soon), added a texture viewer to AssetsView (still wip), and fixed a bug when writing with WriteToByteArray.

AssetsTools Update 7 (2.0.2)

Fixed when opening bundles in AssetsView or AssetsTools would crash instead of correctly handing it. Also changed how path replacing is worked by hardcoding path replacements, making written paths more accurate (this may be changed in the future).

AssetsTools Update 6 (2.0.1)

Version 4 cldbs are supported now (so if you want to mess with MonoBehaviour cldbs you can. It's only really useful if you want to change out the TypeTree program the original UABE comes with.) AssetView now has folder searching for MonoBehaviours and raw data asset search. For the asset search, Use the text button to search for text, hex button to search for a binary string (ie e3250000, don't use 0x), and position button to search for any assets at a position (you can use 0x to search by a hex position if needed.) PPtrs are also labeled now in the GameObject viewer.

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Bumps [AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET) from 2.0.6 to 2.0.7.
- [Release notes](https://github.com/nesrak1/AssetsTools.NET/releases)
- [Commits](https://github.com/nesrak1/AssetsTools.NET/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
@dependabot-preview dependabot-preview bot added the dependencies Pull requests that update a dependency file label May 1, 2021
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Superseded by #57.

@dependabot-preview dependabot-preview bot deleted the dependabot/nuget/AssetsTools.NET-2.0.7 branch June 1, 2021 06:24
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