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Copy file name to clipboardExpand all lines: common/building_groups/00_building_groups.txt
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# capped_by_resources = yes/no
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# discoverable_resource = yes/no
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# depletable_resource = yes/no
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# can_use_slaves = yes/no Default no, setting yes enables slavery for all contained buildings and groups
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# land_usage = urban/rural Which type of state resource the building uses. urban = Urbanization, rural = Arable Land. Default no state resource usage.
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# If unspecified, will return first non-default land usage type found in parent building group tree.
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# cash_reserves_max = number Maximum amount of £ (per level) that buildings in this group can store into their cash reserves. If unspecified or set to 0, it will use the value from the parent group. Default 0
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