@@ -339,7 +339,7 @@ public bool CanActivate(Vector2 direction)
339339
340340 public void Attack ( Vector2 direction )
341341 {
342- Audio . Play ( "event:/game/06_reflection/Sokoban_activate " , Center ) ;
342+ Audio . Play ( "event:/game/06_reflection/crushblock_activate " , Center ) ;
343343 bool flag = this . currentMoveLoopSfx != null ;
344344 if ( flag )
345345 {
@@ -352,7 +352,7 @@ public void Attack(Vector2 direction)
352352 }
353353 Add ( this . currentMoveLoopSfx = new SoundSource ( ) ) ;
354354 this . currentMoveLoopSfx . Position = new Vector2 ( Width , Height ) / 2f ;
355- this . currentMoveLoopSfx . Play ( "event:/game/06_reflection/Sokoban_move_loop " , null , 0f ) ;
355+ this . currentMoveLoopSfx . Play ( "event:/game/06_reflection/crushblock_move_loop " , null , 0f ) ;
356356 this . face . Play ( "hit" , false , false ) ;
357357 this . crushDir = direction ;
358358 this . canActivate = false ;
@@ -669,7 +669,7 @@ private IEnumerator AttackSequence()
669669 }
670670 }
671671 }
672- Audio . Play ( "event:/game/06_reflection/Sokoban_impact " , this . Center ) ;
672+ Audio . Play ( "event:/game/06_reflection/crushblock_impact " , this . Center ) ;
673673 this . level . DirectionalShake ( this . crushDir , 0.3f ) ;
674674 Input . Rumble ( RumbleStrength . Medium , RumbleLength . Medium ) ;
675675 this . StartShaking ( 0.4f ) ;
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