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icon=newSprite(GFX.Game,iconName=="vanilla"?"objects/touchswitch/icon":$"objects/{(iconNameis"tall" or "triangle" or "circle"?"CrystallineHelper/FLCC/":"")}customMovingTouchSwitch/{iconName}/icon");
entities.vitellary/customtouchswitch.attributes.description.badelineDeactivate=Whether the touch switch deactivates when touched by an interactive badeline chaser.
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entities.vitellary/customtouchswitch.attributes.description.moveTime=The time it takes for the switch to move between nodes.
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entities.vitellary/customtouchswitch.attributes.description.easing=The easing of the switch's movement between nodes.
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entities.vitellary/customtouchswitch.attributes.description.randomOrder=Should the order the nodes are visited be randomized? Off: Nodes are visited in order. On: `Path Length` of this entity's nodes are visited in a random order.
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entities.vitellary/customtouchswitch.attributes.description.pathLength=When using `Random Order`, the number of nodes that should be visited before finishing. -1 to use the number of attached nodes.
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entities.vitellary/customtouchswitch.attributes.description.revisitPreviousNodes=When using `Random Order`, am I allowed to revisit nodes I have already been to? The sequence may be finished early if there are no nodes left to visit.
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# Trigger Beam
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entities.vitellary/triggerbeam.attributes.description.color=The color of the beam.
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