You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Loenn/lang/en_gb.lang
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -388,6 +388,7 @@ triggers.vitellary/triggertrigger.attributes.description.solidType=Class name of
388
388
triggers.vitellary/triggertrigger.attributes.description.inputType=The type of input the player needs to press.
389
389
triggers.vitellary/triggertrigger.attributes.description.holdInput=Whether the trigger will be active for the entire time the input is held, or just for the frame it's pressed.
390
390
triggers.vitellary/triggertrigger.attributes.description.onlyIfSafe=Whether the floor the player is standing on needs to be safe ground (aka. ground that a berry could be collected on).
391
+
triggers.vitellary/triggertrigger.attributes.description.resetAfterJump=If true, the trigger will only be activated for one frame when you jump, rather than waiting until you touch the floor to deactivate.
391
392
392
393
# Edit Depth Trigger
393
394
triggers.vitellary/editdepthtrigger.attributes.description.depth=New depth to set the entity to. Lower / negative values will make the entities render above others.
0 commit comments