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Copy file name to clipboardExpand all lines: Ahorn/lang/en_gb.lang
+2-1Lines changed: 2 additions & 1 deletion
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@@ -213,14 +213,15 @@ placements.triggers.vitellary/resetdoortrigger.tooltips.onlyInRoom=Whether the t
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# Custom Wind Trigger
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placements.triggers.vitellary/customwindtrigger.tooltips.speedX=The horizontal speed of the wind. Can be a list of speeds, separated by commas. For reference, normal wind speed is 4, and strong is 8.
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placements.triggers.vitellary/customwindtrigger.tooltips.speedY=The vertical speed of the wind. Can be a list of speeds, separated by commas. For reference, normal wind speed is 4, and strong is 8.
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placements.triggers.vitellary/customwindtrigger.tooltips.speedY=The vertical speed of the wind. Can be a list of speeds, separated by commas. For reference, normal down wind speed is 3, and up is -4.
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placements.triggers.vitellary/customwindtrigger.tooltips.alternationSpeed=The time, in seconds, that it takes to switch between speeds if there is a list in either horizontal or vertical speed. Can also be a list of speeds, separated by commas, which will be looped through.
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placements.triggers.vitellary/customwindtrigger.tooltips.catchupSpeed=How fast the wind changes from the previous value. Default is 1.
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placements.triggers.vitellary/customwindtrigger.tooltips.activationType=Special condition for the wind to activate.
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placements.triggers.vitellary/customwindtrigger.tooltips.loop=Whether the wind should loop or just stop at the last values when going through a list of speeds.
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placements.triggers.vitellary/customwindtrigger.tooltips.persist=If true, the wind created will stay after transitioning to a different room or dying. It will still be replaced by other wind triggers.
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placements.triggers.vitellary/customwindtrigger.tooltips.oneUse=Whether the wind trigger should disappear after being used.
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placements.triggers.vitellary/customwindtrigger.tooltips.onRoomEnter=Whether the wind trigger should activate immediately when the player enters its room, regardless of the player position.
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placements.triggers.vitellary/customwindtrigger.tooltips.fixUpdateDepth=Whether the wind should always update before the player. If unchecked, whether it updates before or after the player is able to change depending on load order, resulting in inconsistent behavior.
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# Player Timestop Trigger
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placements.triggers.vitellary/nomovetrigger.tooltips.stopLength=Determines how long the player will be frozen for.
triggers.vitellary/customwindtrigger.attributes.description.speedX=The horizontal speed of the wind. Can be a list of speeds, separated by commas. For reference, normal wind speed is 4, and strong is 8.
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triggers.vitellary/customwindtrigger.attributes.description.speedY=The vertical speed of the wind. Can be a list of speeds, separated by commas. For reference, normal wind speed is 4, and strong is 8.
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triggers.vitellary/customwindtrigger.attributes.description.speedY=The vertical speed of the wind. Can be a list of speeds, separated by commas. For reference, normal down wind speed is 3, and up is -4.
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triggers.vitellary/customwindtrigger.attributes.description.alternationSpeed=The time, in seconds, that it takes to switch between speeds if there is a list in either horizontal or vertical speed. Can also be a list of speeds, separated by commas, which will be looped through.
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triggers.vitellary/customwindtrigger.attributes.description.catchupSpeed=How fast the wind changes from the previous value. Default is 1.
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triggers.vitellary/customwindtrigger.attributes.description.activationType=Special condition for the wind to activate.
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triggers.vitellary/customwindtrigger.attributes.description.loop=Whether the wind should loop or just stop at the last values when going through a list of speeds.
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triggers.vitellary/customwindtrigger.attributes.description.persist=If true, the wind created will stay after transitioning to a different room or dying. It will still be replaced by other wind triggers.
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triggers.vitellary/customwindtrigger.attributes.description.oneUse=Whether the wind trigger should disappear after being used.
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triggers.vitellary/customwindtrigger.attributes.description.onRoomEnter=Whether the wind trigger should activate immediately when the player enters its room, regardless of the player position.
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triggers.vitellary/customwindtrigger.attributes.description.fixUpdateDepth=Whether the wind should always update before the player. If unchecked, whether it updates before or after the player is able to change depending on load order, resulting in inconsistent behavior.
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# Custom Wind Snow
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effects.CrystallineHelper/CustomWindSnow.attributes.description.colors=List of possible colors the wind particles can have, separated by commas.
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